Commit graph

228 commits

Author SHA1 Message Date
Christoph Oelckers
570696fc09 - added ZDoom's CCMD code.
Not tested yet.
2019-11-04 23:01:50 +01:00
Christoph Oelckers
b747df60ee - moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
Sadly there's 1ß00 lines of code using this...
2019-11-04 00:53:55 +01:00
Christoph Oelckers
eb049abc3a - it compiles again (safety commit) 2019-11-03 20:24:50 +01:00
Christoph Oelckers
dc9d75685e - fixed keybind setup. 2019-11-02 20:13:00 +01:00
Christoph Oelckers
1149b4f4aa - various fixes and improvements related to file location management:
* saving of demos and savegames no longer mindlessly writes to the mod directory. All such access is now being rerouted through the special paths interface so that the game data can reside in write protected locations.
* refactored all occurences of klistpath except fnlist_getnames.
* do not allow CON scripts to write to arbitrary files. This is a massive exploit and can be used to cause real damage if someone knows how to play this thing - it's far easier than people may think! It will now write any such data to a special section in the main config which is safe and cannot be manipulated to write to random locations on the hard drive.
2019-11-02 00:38:30 +01:00
Christoph Oelckers
901b86577e - more cleanup
Moving init code and key binding getter to backend
2019-10-28 07:05:32 +01:00
Christoph Oelckers
cee194fd05 - removed the MACT scriplib after completing the config transition. 2019-10-27 17:31:23 +01:00
Christoph Oelckers
c0d5ca8ab8 - Config work almost done.
The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers
4b5ec2aabb - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
2019-10-27 08:14:58 +01:00
Christoph Oelckers
7023e1e992 - store game vars in the new config file. 2019-10-27 00:29:46 +02:00
Christoph Oelckers
cfaafcede7 - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
Christoph Oelckers
79d02a405e - started transitioning the CVARs.
This is going to be a lot of work consolidating the 3 frontends' settings but a necessary evil for eventually getting Shadow Warrior to work as it is quite lacking here.
2019-10-21 23:29:48 +02:00
Christoph Oelckers
5022c58a63 - refactored the file access in the rest of the DN3D frontend and in some duplicated code in the Blood frontend. 2019-10-20 23:37:07 +02:00
Christoph Oelckers
489170b12c - fixed compilation again. 2019-10-20 10:52:38 +02:00
terminx
ba02bbaf67 Add #pragma once to debugbreak.h and remove it from separate inclusion in a couple of translation units as we're including it directly in compat.h now
git-svn-id: https://svn.eduke32.com/eduke32@8192 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
#	source/duke3d/src/gamedef.cpp
2019-10-20 10:45:48 +02:00
terminx
802f69d324 Partial timer cleanup
After this revision, the only place timerUpdate() is called is from within handleevents(). S_Cleanup(), MUSIC_Update(), and G_HandleSpecialKeys() are now called from a timer callback set with timerSetCallback(). This more or less deprecates the usage of faketimerhandler() in EDuke32 and Mapster32, but other games still rely on the functionality.

git-svn-id: https://svn.eduke32.com/eduke32@8139 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/astub.cpp
2019-10-20 07:48:13 +02:00
Christoph Oelckers
55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
Christoph Oelckers
7721ed31c0 - removed Lunatic remains.
This looks as dead as it could be, so away it goes.
2019-09-21 20:27:29 +02:00
Christoph Oelckers
15f5a35fd8 - removed all extern "C" from EDuke32 folder, plus some other dead code I noticed. 2019-09-21 19:38:38 +02:00
Christoph Oelckers
998ac01157 - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
nukeykt
107a630883 Add TROR rendering
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/include/editor.h
#	source/build/include/polymer.h
#	source/build/src/build.cpp
#	source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
terminx
1b12de0037 Fix a couple remaining issues with crouch toggle
git-svn-id: https://svn.eduke32.com/eduke32@8102 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
3a071ae6b7 At some point these two lines got removed from CON_IFCANSHOOTTARGET
git-svn-id: https://svn.eduke32.com/eduke32@8075 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:15:15 +02:00
pogokeen
222e593437 Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
hendricks266
4f5434dffe Don't clobber E1L8 for user maps
git-svn-id: https://svn.eduke32.com/eduke32@8016 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:21 +02:00
hendricks266
9c3ec69c86 CON: Add getgamefuncbind
git-svn-id: https://svn.eduke32.com/eduke32@7993 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:52 +02:00
hendricks266
73fb1d467f Replace implementation of crouch toggle in a way that won't interfere with other uses of the crouch key, such as swimming and jetpacking.
TODO: Make this work over the network.

git-svn-id: https://svn.eduke32.com/eduke32@7991 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:10:48 +02:00
terminx
f76ca0a361 Fix remaining casts to vec2_t/vec3_t
git-svn-id: https://svn.eduke32.com/eduke32@7973 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
2019-09-20 16:07:36 +02:00
terminx
99a3c3393a Better behaved falling actors
git-svn-id: https://svn.eduke32.com/eduke32@7952 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:36 +02:00
terminx
49edf5f542 Change actor/player context of EVENT_SCREEN
git-svn-id: https://svn.eduke32.com/eduke32@7951 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:35 +02:00
terminx
d404f010c9 Fix some undefined behavior
git-svn-id: https://svn.eduke32.com/eduke32@7950 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:33 +02:00
terminx
6fddd30eaa Remove lockclock from mapstates
git-svn-id: https://svn.eduke32.com/eduke32@7936 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:03:02 +02:00
hendricks266
03b63470b9 Add fallthrough__ in gameexec
git-svn-id: https://svn.eduke32.com/eduke32@7923 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:01:16 +02:00
terminx
4e0325e0d4 Add FURY checks for some EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@7911 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:46:41 +02:00
terminx
9021b885d6 Eliminate pos_as_vec2 from anything that had it
git-svn-id: https://svn.eduke32.com/eduke32@7905 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:46:28 +02:00
pogokeen
c80b01cfda gameexec.cpp: allow G_ShowView() to execute regardless of the state of g_screenCapture.
This fixes skyboxes not rendering in TILE_SAVESHOT.

git-svn-id: https://svn.eduke32.com/eduke32@7893 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:44:00 +02:00
terminx
9f9a158946 Replace runtime pow2 calculations with pow2char LUT usage
I don't know that this is any faster, but there's something to be said for standardization and consistency. I will be making most of this stuff use bitmap_set/test/clear() soon.

git-svn-id: https://svn.eduke32.com/eduke32@7876 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 15:34:08 +02:00
pogokeen
5377b128a9 Fix rendering skyboxes to a tile by altering renderSetTarget() & renderRestoreTarget() to set & reset xdim & ydim so that G_ShowView() can render while a render target is set,
and additionally modifying G_SetupCamTile() to call EVENT_DISPLAYROOMSCAMERATILE after calling renderSetTarget()

git-svn-id: https://svn.eduke32.com/eduke32@7852 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:28:41 +02:00
terminx
165b320f64 Amend r7805
'Murica.

git-svn-id: https://svn.eduke32.com/eduke32@7811 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:40 +02:00
terminx
48f602ae68 Rename IONMAIDEN -> FURY
git-svn-id: https://svn.eduke32.com/eduke32@7808 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 15:17:31 +02:00
pogokeen
3d63d1b720 Add updatesectorneighbour() and updatesectorneighbourz() and make them accessible to CON to allow searching for nearby neighbouring sectors from a known sector.
These updatesector counterparts are more performant for tasks that require determining whether nearby sectors exist at a point as they will not exhaustively search the map.
This also leads to more correct behaviour when sectors are disjoint, as queries will breadth-first search neighbouring sectors rather than risk accidentally stumbling first across accomodating disjoint sectors.

git-svn-id: https://svn.eduke32.com/eduke32@7805 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/build.h
2019-09-20 15:16:47 +02:00
terminx
c96ec9d440 This is just syntax and formatting
No functional changes.

git-svn-id: https://svn.eduke32.com/eduke32@7776 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:09 +02:00
terminx
fa5ff547c8 Rename stupid structure member I probably named when I was high
git-svn-id: https://svn.eduke32.com/eduke32@7775 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 14:39:06 +02:00
pogokeen
cdd83905ca Fix TROR & skyboxes to work with mirrors in Software & Polymost
git-svn-id: https://svn.eduke32.com/eduke32@7733 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:59:17 +02:00
pogokeen
19c2c690d3 Fix latency issue introduced by G_FPSLimit() handling of videoNextPage() that was causing frames to be delayed presentation until after the next frame is prepared.
videoNextPage() is now called immediately after preparing the frame for drawing, outside of G_FPSLimit() but on the condition that its return value is true.

git-svn-id: https://svn.eduke32.com/eduke32@7730 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 13:32:27 +02:00
terminx
00222e05f6 Use remove_pointer_t instead of regular std::remove_pointer and add a definition for it for CXX11 builds
git-svn-id: https://svn.eduke32.com/eduke32@7719 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 12:07:46 +02:00
terminx
ccdba037b5 Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
This was necessary because everything is already allocated with the Xmalloc() functions, but a future commit will make blocks allocated with those functions no longer compatible with the system implementation of free(), which Bfree() wraps.

git-svn-id: https://svn.eduke32.com/eduke32@7705 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymer.cpp
#	source/build/src/polymost.cpp
#	source/build/src/texcache.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 12:07:10 +02:00
terminx
02ef02872a Replace manual casts of sprite and wall pointers to vec2/3_t with use of the anonymous union
git-svn-id: https://svn.eduke32.com/eduke32@7697 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/polymost.cpp
2019-09-20 12:02:26 +02:00
terminx
605d88bb41 Better stupid names for stupid macros in stupid function
git-svn-id: https://svn.eduke32.com/eduke32@7670 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 10:01:48 +02:00