Commit Graph

364 Commits

Author SHA1 Message Date
hendricks266 b3f2532bb5 GL ES: Introduce ETC1 and (alpha-less) ETC2 texture compression, which improves performance by using less VRAM and requiring shorter data bus transfers.
git-svn-id: https://svn.eduke32.com/eduke32@5690 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:16:14 +00:00
terminx e2c24bda95 Android stuff. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5661 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:28 +00:00
terminx 2a55c890e0 Remove a couple of apparently unncessary glPushMatrix()/glPopMatrix() calls.
git-svn-id: https://svn.eduke32.com/eduke32@5658 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:07:15 +00:00
terminx 2b357b58f1 Android work. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5652 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-14 00:06:54 +00:00
hendricks266 dd0f16875f Engine: Add one-bit alpha detection for hightile and model skins.
git-svn-id: https://svn.eduke32.com/eduke32@5649 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:22:02 +00:00
hendricks266 e9d3b4cc43 Polymost: Add r_texcompr 2, which compresses ART in addition to hightile.
git-svn-id: https://svn.eduke32.com/eduke32@5648 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:58 +00:00
hendricks266 7dd054069f Polymost: Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:
1. Using an ART tile
2. Using a hightile defined through the tilefromtexture "texture" subtoken
3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)

git-svn-id: https://svn.eduke32.com/eduke32@5647 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:55 +00:00
hendricks266 c73e8c5036 Fix mistakes in r5642.
git-svn-id: https://svn.eduke32.com/eduke32@5645 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:46 +00:00
hendricks266 7011b30e50 Engine: Move daskinloader into mdloadskin and clean up it and gloadtile_hi against one another.
git-svn-id: https://svn.eduke32.com/eduke32@5644 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-04 19:24:54 +00:00
hendricks266 506e89fefb Polymost: Refactor all GL internal texture format decision making into uploadtexture().
This directly achieves the following:
* Eliminated codedup.
* Recently introduced GL ES performance downsampling now applies to model skins.
* Replaces the alpha/art format distinction with {RGB/no alpha, RGBA/one-bit alpha (ART transparency), RGBA/full alpha}.
* Cleanly allows multiple fallback formats for each type.
* Ready for further commits.

git-svn-id: https://svn.eduke32.com/eduke32@5642 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:20 +00:00
hendricks266 e2df2d60d1 Engine: Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
git-svn-id: https://svn.eduke32.com/eduke32@5640 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:12 +00:00
terminx d3ff92c5d5 Android shit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5629 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-17 19:08:32 +00:00
terminx 5672004ba1 Android crap. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5625 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-13 21:06:28 +00:00
terminx 0edf078f0c Fix Polymost issue reported at https://forums.duke4.net/topic/8470-weirdness-of-players-sprite-in-view-modef7/
git-svn-id: https://svn.eduke32.com/eduke32@5605 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-02 00:21:27 +00:00
hendricks266 a35f3b13dc Replace the semicolon trailing empty-bodied loops with opening and closing braces.
I believe this is the clearest way to indicate that an empty-bodied loop is intended, as opposed to the possibility of a mistaken semicolon.

This eliminates "warning: suggest a space before β€˜;’ or explicit braces around empty body in β€˜for’ statement" with GCC 4.2, which is important for old OS X versions.

git-svn-id: https://svn.eduke32.com/eduke32@5556 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-12 10:31:12 +00:00
terminx a7e6ed8745 Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
git-svn-id: https://svn.eduke32.com/eduke32@5540 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:38 +00:00
hendricks266 28a9372a79 Enable models by default under EDUKE32_GLES, because they now work!
git-svn-id: https://svn.eduke32.com/eduke32@5528 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:28 +00:00
hendricks266 e00115c043 Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.

Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).

This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.

I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.

git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266 7f5a8f9a23 Polymost: Make voxels take on the current basepalette, like they should.
git-svn-id: https://svn.eduke32.com/eduke32@5494 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:09 +00:00
terminx 32ba947b4b Fix cstat 1024 in classic and Polymer
git-svn-id: https://svn.eduke32.com/eduke32@5484 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:58 +00:00
terminx c9fefe641d Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.
git-svn-id: https://svn.eduke32.com/eduke32@5482 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:51 +00:00
terminx 61059816b8 Use a hash table for finding Polymer buckets
git-svn-id: https://svn.eduke32.com/eduke32@5479 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:39 +00:00
hendricks266 1b8c79b0d8 Polymodes: In gloadtile_art, (1) get the current texel's index, (2) apply alpha if index == 255, (3) get the index by indexing into the specified palookup table, and then (4) apply fullbright considerations. Previously these tasks were performed in order 1432.
git-svn-id: https://svn.eduke32.com/eduke32@5467 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:47 +00:00
hendricks266 38dfb0a2b2 Polymodes: Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.
This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.

git-svn-id: https://svn.eduke32.com/eduke32@5465 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:58 +00:00
hendricks266 56f331574d Polymost: Enumify the lower bits of the method/dameth argument to various functions.
git-svn-id: https://svn.eduke32.com/eduke32@5464 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:54 +00:00
hendricks266 4abd453bcf Fix orientation bit 64 when applied to a tile with fullbrights in OpenGL with r_fullbrights enabled.
This fixes (the most glaringly wrong problem) with WWII GI's LOGO.ANM in OpenGL, exposed by r5437.

git-svn-id: https://svn.eduke32.com/eduke32@5460 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:34 +00:00
hendricks266 7d3cbf4f83 Polymost: Bookend the recursive call to polymost_drawpoly as part of the fullbright pass with bglDepthFunc(GL_EQUAL) and bglDepthFunc(GL_LEQUAL) to ensure that the fullbright overlay is always visible and never fights with the sprite itself.
git-svn-id: https://svn.eduke32.com/eduke32@5438 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:44 +00:00
hendricks266 0646835719 Polymost: Remove "indrawroomsandmasks" variable and its only use in polymost_drawpoly as a condition for the fullbright pass.
git-svn-id: https://svn.eduke32.com/eduke32@5437 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:41 +00:00
hendricks266 86d45478d4 Polymost: Clean up formatting of parallax sky code and comments, in part so that the floor and ceiling sections are line-for-line consistent. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5417 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:33 +00:00
terminx f22dbc6fdb Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
This also adds a menu option to control r_pr_lighting.

git-svn-id: https://svn.eduke32.com/eduke32@5406 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:21 +00:00
terminx 5b24fc4f42 Improve depth fighting mitigation for floor aligned sprites.
git-svn-id: https://svn.eduke32.com/eduke32@5403 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:10 +00:00
terminx b166a13d50 Tweak the amount that distance is factored in when mitigating depth fighting in Polymost.
git-svn-id: https://svn.eduke32.com/eduke32@5398 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:54:06 +00:00
terminx 6bf2a897c6 Minor cleanup to previous commit. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5396 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-21 19:53:57 +00:00
terminx 38080520ef Additional depth fighting mitigation for face sprites
git-svn-id: https://svn.eduke32.com/eduke32@5395 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:28 +00:00
terminx 45644d25e5 New attempt at fixing the depth fighting with wall and floor-aligned sprites.
git-svn-id: https://svn.eduke32.com/eduke32@5391 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-20 07:15:15 +00:00
hendricks266 f232b2fa51 Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
git-svn-id: https://svn.eduke32.com/eduke32@5373 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-03 11:53:13 +00:00
hendricks266 064461a06f Internally, work with 24-bit palettes instead of 18-bit.
git-svn-id: https://svn.eduke32.com/eduke32@5349 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:11 +00:00
helixhorned 2aa732128f Polymost: don't redundantly adjust globalcursectnum in polymost_drawrooms().
See r5024 and the added comment.

git-svn-id: https://svn.eduke32.com/eduke32@5314 1a8010ca-5511-0410-912e-c29ae57300e0
2015-08-01 08:41:14 +00:00
Plagman e237dbafea Polymer: add preliminary support for batching draws.
git-svn-id: https://svn.eduke32.com/eduke32@5296 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-14 07:08:44 +00:00
terminx 558c2dae48 Improve r_preview_mouseaim and Polymost Mapster32 3d mode mouse selection. Also adds a display of the current coordinates, angle and horiz when moving around in 3d mode.
git-svn-id: https://svn.eduke32.com/eduke32@5277 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:27 +00:00
terminx 4846c838d5 Slight further Polymost cleanup. Nothing of real importance. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5275 1a8010ca-5511-0410-912e-c29ae57300e0
2015-07-08 03:34:20 +00:00
Plagman 18b3984a97 add pr_nullrender variable to toggle drawing and updating GL buffers
git-svn-id: https://svn.eduke32.com/eduke32@5266 1a8010ca-5511-0410-912e-c29ae57300e0
2015-06-14 23:42:31 +00:00
terminx 008d845558 Shitcan the nausea-inducing r_projectionhacks mode 2.
git-svn-id: https://svn.eduke32.com/eduke32@5241 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:04 +00:00
hendricks266 93d6d61180 SW: Parallaxed skies.
git-svn-id: https://svn.eduke32.com/eduke32@5211 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:05:20 +00:00
hendricks266 91d6935c88 Add uint32_t PaletteIndexFullbrights[8] so that Polymost can respect the lack of fullbrights in KenBuild and Shadow Warrior.
git-svn-id: https://svn.eduke32.com/eduke32@5210 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-19 22:04:38 +00:00
hendricks266 086a9da9ee iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5195 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 20:16:27 +00:00
hendricks266 f186ecc58a Fix a typo in r5179.
git-svn-id: https://svn.eduke32.com/eduke32@5181 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-05 23:38:19 +00:00
hendricks266 6091a842db Add support for ART files containing exactly one tile as an input format for hightile textures and model skins. They are rendered in the global game palette and function as conventional hightile.
git-svn-id: https://svn.eduke32.com/eduke32@5179 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-03 07:05:21 +00:00
helixhorned d9c171d499 polymost.c: fix display of floor-aligned sprites ornameted to the ceiling.
git-svn-id: https://svn.eduke32.com/eduke32@5158 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:20 +00:00
helixhorned 77c5056f22 polymost.c: split three overlong lines into three each.
This was formerly "fix multi-tile ceiling skies.", but TX beat me to it
and Git automatically figured out how to merge while keeping a linear
history. (Our fixes were identical.) Nice!

git-svn-id: https://svn.eduke32.com/eduke32@5157 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:19 +00:00