Commit graph

552 commits

Author SHA1 Message Date
hendricks266
ad94a8399c C-CON: Add userdef members "globalflags" and "globalgameflags", which control the values specified by the def commands of the same name.
git-svn-id: https://svn.eduke32.com/eduke32@5248 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-27 08:45:30 +00:00
terminx
a1b4d05c48 Minor internal CON changes.
git-svn-id: https://svn.eduke32.com/eduke32@5245 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-26 00:48:17 +00:00
helixhorned
85be0bebec LunaCON: from 'definevolumename', make g_numVolumes be determined as in C-CON.
git-svn-id: https://svn.eduke32.com/eduke32@5236 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-25 12:57:51 +00:00
helixhorned
1fc7e10843 savegame: fix g_tile[].proj memory leaks, halve number of projectile_t allocations.
git-svn-id: https://svn.eduke32.com/eduke32@5191 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 11:56:49 +00:00
hendricks266
5979378c4e CON: Add player[].index, which returns the player ID that you put in. Mostly useful to get the magic value of THISACTOR when applied to the player struct.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5165 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-26 00:07:57 +00:00
helixhorned
5683beec3d Do "typedef projectile_t defaultprojectile_t;" instead of having an indetical-member type.
Move projectile_t to player.h.

git-svn-id: https://svn.eduke32.com/eduke32@5159 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-18 21:59:21 +00:00
hendricks266
c24e5f51cd Add events for the remaining player-related HUD display functions:
EVENT_DISPLAYSPIT - loogies from the SPIT projectile
EVENT_DISPLAYFIST - nukebutton fist (shrunk fists are part of EVENT_DISPLAYWEAPON)
EVENT_DISPLAYKNEE - pstomp knee (quick kick is part of EVENT_DISPLAYWEAPON)
EVENT_DISPLAYKNUCKLES - knuckle crack idle animation
EVENT_DISPLAYSCUBA - scuba gear
EVENT_DISPLAYTIP - tip hand
EVENT_DISPLAYACCESS - access cards / keycards

git-svn-id: https://svn.eduke32.com/eduke32@5118 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:57:30 +00:00
hendricks266
0bc349fde2 C-CON: Add two new structs, tiledata and paldata, accessible only through quick-access.
git-svn-id: https://svn.eduke32.com/eduke32@5115 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-30 05:56:37 +00:00
hendricks266
0adcc4a3f7 C-CON: Add read-only player structure member "hudpal", that returns the result of P_GetHudPal().
git-svn-id: https://svn.eduke32.com/eduke32@5099 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:24 +00:00
hendricks266
8a9fb41d5f CON: Add EVENT_WORLD, EVENT_PREWORLD, and EVENT_PRELEVEL, which respectively function as EVENT_GAME, EVENT_PREGAME, and EVENT_LOADACTOR, but only running once instead of per-actor.
git-svn-id: https://svn.eduke32.com/eduke32@5098 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:29:05 +00:00
hendricks266
c784fdb21c C-CON: Redefine "break" within events to mean "skip the remainder of this event block", not "skip the remainder of execution of this event, through all chained blocks". The latter behavior is still available through the "return" keyword.
git-svn-id: https://svn.eduke32.com/eduke32@5097 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-27 12:28:45 +00:00
hendricks266
0805a0ed45 CON: Add token "appendevent", which functions identically to "onevent" except that the event's code is chained to the end of any previous events, instead of the beginning.
git-svn-id: https://svn.eduke32.com/eduke32@5093 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 21:31:11 +00:00
hendricks266
a14109da20 C-CON: Modify the parsing of definevolumename and defineskillname so that they only look for the text before a newline.
// valid
definevolumename 3     <text>

// invalid
definevolumename 3
<text>

git-svn-id: https://svn.eduke32.com/eduke32@5089 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:28:09 +00:00
hendricks266
49c85f644d C-CON: Add quick access for the remaining structures without it.
git-svn-id: https://svn.eduke32.com/eduke32@5088 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:57 +00:00
hendricks266
5c8a2e3ea6 C-CON: Enumify quick structure access.
git-svn-id: https://svn.eduke32.com/eduke32@5087 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-25 06:27:42 +00:00
hendricks266
ab58a33ec6 Menus: Add a Cheats menu to options.
It's old-school.

git-svn-id: https://svn.eduke32.com/eduke32@5084 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 10:49:03 +00:00
terminx
c9ce545ab8 A lot of CON rewrites/optimizations. Converts projectile system to dynamic allocation, saving a bunch of memory (something like sizeof(projectile_t) * MAXTILES * 2). This commit also contains changes that reduce overhead for CON commands that take a lot of parameters, by way of adding a Gv_GetManyVars() to replace long strings of subsequent calls to Gv_GetVarX().
Savegame version has been bumped due to the projectile changes. There is no way this commit doesn't cause at least one bug, so DONT_BUILD. ;)

git-svn-id: https://svn.eduke32.com/eduke32@5080 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:55 +00:00
hendricks266
6e64696605 Expand the quote #13 auto-replacement to catch "OPEN" and "ANY BUTTON" in addition to "SPACE".
git-svn-id: https://svn.eduke32.com/eduke32@5063 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-23 06:28:40 +00:00
hendricks266
f821434195 CON: Add EVENT_DISPLAYROOMSCAMERA and EVENT_DISPLAYSTART.
EVENT_DISPLAYROOMSCAMERA functions exactly like EVENT_DISPLAYROOMS, including RETURN values, but for the ud.camerasprite >= 0 case.
EVENT_DISPLAYSTART is executed immediately after the screen background is cleared and drawn. Ensure its RETURN value is zero, because it is currently not being used.

WARNING: Consult the devs before using EVENT_DISPLAYSTART. Its position in the display code sequence is not finalized.

git-svn-id: https://svn.eduke32.com/eduke32@5047 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:24 +00:00
hendricks266
ef28cac919 CON: Add EVENT_DISPLAYCAMERAOSD. Set RETURN to -1 to disable it.
From this event, if "getactor[THISACTOR].htg_t 0" is zero, then the camera is functional. Nonzero values indicate the camera has been destroyed, which is only possible when the CAMERASDESTRUCTABLE parameter of gamestartup has been enabled.

git-svn-id: https://svn.eduke32.com/eduke32@5046 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:58:06 +00:00
hendricks266
35bee70ee6 CON: Add EVENT_DISPLAYLEVELSTATS. Set RETURN to -1 to disable them.
git-svn-id: https://svn.eduke32.com/eduke32@5045 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:47 +00:00
hendricks266
c86bd80dd7 C-CON: Add read-only userdef members "gametypeflags" and "m_gametypeflags", which return GametypeFlags[ud.coop] and GametypeFlags[ud.m_coop] respectively.
git-svn-id: https://svn.eduke32.com/eduke32@5044 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:28 +00:00
hendricks266
d7409a5a95 C-CON: Add read-only userdef members "usevoxels", "usehightile", and "usemodels".
git-svn-id: https://svn.eduke32.com/eduke32@5043 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-08 07:57:13 +00:00
hendricks266
b61908cbf3 CON: Add "resetplayerflags". Flag 1 means "don't ask the user if they want to load".
git-svn-id: https://svn.eduke32.com/eduke32@5039 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-04 02:15:15 +00:00
hendricks266
697e7d0936 CON: Add "definevolumeflags", currently equipped to hide an episode from the single player and/or multiplayer screens.
enum
{
    EF_HIDEFROMSP = 1<<0,
    EF_HIDEFROMMP = 1<<1,
};

git-svn-id: https://svn.eduke32.com/eduke32@5033 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:15:20 +00:00
hendricks266
afccb6d735 CON: Extend undefinevolume so that it also undefines all levels in the specified volume.
git-svn-id: https://svn.eduke32.com/eduke32@5032 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:54 +00:00
hendricks266
31c9d21b06 CON: Rename "cutscene" command to "startcutscene".
git-svn-id: https://svn.eduke32.com/eduke32@5031 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-22 22:14:39 +00:00
helixhorned
702f80cc17 gamedef.c: tweak g_keywdate[] entries.
git-svn-id: https://svn.eduke32.com/eduke32@5022 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-20 22:10:28 +00:00
hendricks266
d88a938320 Replace erroneous use of EVENT_DISPLAYCROSSHAIR with new event EVENT_DISPLAYCURSOR.
git-svn-id: https://svn.eduke32.com/eduke32@5003 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 07:08:27 +00:00
terminx
25668422d8 Get rid of the "press space to restart" message on mobile. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4996 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:41 +00:00
terminx
50c30ab790 Animation system overhaul part 1. This allows for an unlimited number of .anm/.ivf files to be defined via duke3d.def and played back at any time with the new CON commands. Syntax is currently as follows, but may change:
cutscene "somefile.anm" { delay 10 } // defines somefile.anm with a delay of 10 120Hz tics between frames. a more typical framerate method may come later, but this is how the originals worked.

Once defined, they can be played through CON with the new playback command, also called "cutscene". It works like this:

definequote 12345 somefile.anm
define ANIM_SOMEFILE 12345

...

cutscene ANIM_SOMEFILE // halts game execution and immediately plays cutscene, resuming execution when finished

...

Sounds can be played during animations (and tiles can be overlaid, etc) like this:

onevent EVENT_CUTSCENE
    ifcutscene ANIM_SOMEFILE
    {
        ifvare RETURN 12 // frame 12
            sound FLY_BY
        rotatesprite ...
    }
endevent

The value of the RETURN var at the end of EVENT_CUTSCENE determines the next frame to play. This can be used for looping, etc. Attempting to play animations backwards outright is not advised as animations only seek in one direction (so rewinding requires running it through from frame 0 again). This is will WIP and hasn't been heavily tested at all, so please try it out.

git-svn-id: https://svn.eduke32.com/eduke32@4987 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:07 +00:00
hendricks266
929b04d473 CON: Add undefinevolume, undefineskill, and undefinelevel.
git-svn-id: https://svn.eduke32.com/eduke32@4977 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-09 05:50:33 +00:00
hendricks266
e8f842ac28 CON: Add read-only access to ud.config.MusicToggle through the "musictoggle" member.
git-svn-id: https://svn.eduke32.com/eduke32@4970 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:04:09 +00:00
hendricks266
b355d75ab3 CON: Add STR_YOURTIME, STR_PARTIME, STR_DESIGNERTIME, and STR_BESTTIME to qgetsysstr.
git-svn-id: https://svn.eduke32.com/eduke32@4969 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:50 +00:00
hendricks266
d7f846d0b6 Factor out generation of strings for time values in the bonus screen. This involves the creation of ud.playerbest.
git-svn-id: https://svn.eduke32.com/eduke32@4968 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-08 08:03:30 +00:00
helixhorned
57079dfee1 Add SFLAG_NOWATERDIP, unconditionally preventing actors from dipping into ST1 water.
By default, the following enemies have this flag set: OCTABRAIN, COMMANDER, DRONE.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4956 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-05 16:30:14 +00:00
hendricks266
93a3ff34e8 Add events EVENT_DISPLAYINACTIVEMENU and EVENT_DISPLAYINACTIVEMENUREST and userdef members m_origin_x and m_origin_y.
This allows for CON screen display code to use menu animations. The following is an example of how to adapt screen features that should animate.

before:

onevent EVENT_DISPLAYMENUREST
    ifvare current_menu 0 // main menu
    {
        setvar x 1
        setvar y 1
        rotatesprite x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
    }
endevent

after:

state DisplayMenuCommon
    ifvare RETURN 0 // main menu
    {
        getuserdef[THISACTOR].m_origin_x x
        getuserdef[THISACTOR].m_origin_y y
        addvar x 65536
        addvar y 65536
        rotatesprite16 x y zoom ang tilenum shade pal orientation 0 0 xdim ydim
    }
ends

onevent EVENT_DISPLAYMENUREST state DisplayMenuCommon endevent
onevent EVENT_DISPLAYINACTIVEMENUREST state DisplayMenuCommon endevent

git-svn-id: https://svn.eduke32.com/eduke32@4945 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-25 12:16:58 +00:00
hendricks266
011fd40dda CON: Add new commands "getmusicposition" and "setmusicposition" that operate on the playback position of the current music track.
// Example: Switch between tracks like radio stations.
 getmusicposition temp
 starttrackvar next_music_track
 setmusicposition temp

Only implemented for Ogg Vorbis, FLAC, and XA. Consult the devs before using these commands.

git-svn-id: https://svn.eduke32.com/eduke32@4928 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:28:49 +00:00
hendricks266
e7b7a9fcf1 Clean up duplicate and strangely-formed cases in C_ParseCommand().
git-svn-id: https://svn.eduke32.com/eduke32@4926 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-17 00:27:19 +00:00
terminx
364cf15c4f Questionable CON changes and optimizations. <3
git-svn-id: https://svn.eduke32.com/eduke32@4902 1a8010ca-5511-0410-912e-c29ae57300e0
2015-01-11 04:56:10 +00:00
helixhorned
a1091233d2 CON: allow passing more than one flag to the 'spriteflags' directive.
These will be bitwise-OR'd.

git-svn-id: https://svn.eduke32.com/eduke32@4841 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:58 +00:00
helixhorned
2eff7bf6ce gamedef.c: factor out some dup'd code into C_BitOrNextValue(), C_FinishBitOr().
git-svn-id: https://svn.eduke32.com/eduke32@4840 1a8010ca-5511-0410-912e-c29ae57300e0
2014-12-26 17:29:57 +00:00
terminx
8934226bb2 Another 5000 lines of pain and tears. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4680 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:36:34 +00:00
terminx
8e98cbe083 Free h_labels table when done compiling CONs
git-svn-id: https://svn.eduke32.com/eduke32@4628 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:15:41 +00:00
helixhorned
2713bc3d75 Get rid of EnvMusicFilename[] and use MapInfo[].musicfn for that.
The additional space was there all the time, so it's not understandable why
another array was necessary.
CON: for 'music', error if volume number is outside [0 .. MAXVOLUMES+1], and
in LunaCON, additionally warn if it's MAXVOLUMES+1 (0 is preferred for that).

git-svn-id: https://svn.eduke32.com/eduke32@4588 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:14 +00:00
helixhorned
73a252a73e More music-related cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4586 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-07 18:10:12 +00:00
helixhorned
7254bf7ac4 Fix crash using INTERNAL DEFAULTS after CON error when CON modules were given.
git-svn-id: https://svn.eduke32.com/eduke32@4582 1a8010ca-5511-0410-912e-c29ae57300e0
2014-08-31 11:15:21 +00:00
hendricks266
c1c01f0e0b Replace the funkily-formatted GNU.TXT with the FSF's official gpl-2.0.txt. Also, update the FSF's address in all source files that contain it.
DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4541 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-20 08:55:56 +00:00
hendricks266
bc0614dd22 Miscellaneous get/set(this)projectile cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@4537 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-06 22:36:34 +00:00
hendricks266
f4becd06d5 Instead of displaying "Unknown GRP - EDuke32", simply display "EDuke32".
Much classier this way.

git-svn-id: https://svn.eduke32.com/eduke32@4516 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:17:11 +00:00
hendricks266
fd78e9f954 By request, implement EVENT_ACTIVATECHEAT.
git-svn-id: https://svn.eduke32.com/eduke32@4515 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-16 23:16:55 +00:00
hendricks266
a03f9bce40 Wrap most calls to exit() with a macro that will print the exit status, file name, line number, and function name to the log when using a debug build.
git-svn-id: https://svn.eduke32.com/eduke32@4502 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-13 09:02:37 +00:00
helixhorned
0900f4066c Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.

Use something like
 git grep '[^Xx]\(m\|c\|re\)alloc *('
and
 git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
helixhorned
8974228a20 C-CON: scan label names according to stricter LunaCON rules instead of char blacklist.
These ones: http://lunatic.eduke32.com/lunacon.html#_ambiguous_lexical_elements
Seriously, defining a token kind by excluding certain characters (instead of
allowing a given set) is really, really broken.

git-svn-id: https://svn.eduke32.com/eduke32@4474 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-18 09:55:41 +00:00
helixhorned
fb05cf5b7e CON: add getactor[]/sprite[] member 'movflags'.
This is exactly the same as the actor[].movflags member in the Lunatic build:
http://lunatic.eduke32.com/lunatic.html#actor

git-svn-id: https://svn.eduke32.com/eduke32@4448 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-19 22:42:18 +00:00
helixhorned
7603f432df Rename sector[].filler member to '.fogpal'. From CON, keep the '.alignto' alias.
The overall situation is thus as follows:
 - in C and from Lua, that member is called 'fogpal'
 - In CON (both C-CON and LunaCON), it's 'fogpal' with 'alignto' being an alias;
   'filler' wasn't available before, either.
 - In m32script, it's 'fogpal' or 'alignto' ('filler' is not available any more)

git-svn-id: https://svn.eduke32.com/eduke32@4416 1a8010ca-5511-0410-912e-c29ae57300e0
2014-04-05 11:28:10 +00:00
helixhorned
2f11c7d802 Fix taking ARRAY_SIZE of PlayerSelfObituaries (not PlayerObituaries!)
Also add two static assertions checking that the obituary quotes don't go
out of the MAXQUOTES bound. BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4391 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 17:02:21 +00:00
terminx
ba0c64971c Widespread use of ARRAY_SIZE macro.
git-svn-id: https://svn.eduke32.com/eduke32@4385 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:25:15 +00:00
helixhorned
c3ff173553 LunaCON: warn if a 'spriteflags' is issued after its actor definition...
... or another 'spriteflags' or 'sprite*' directive.

git-svn-id: https://svn.eduke32.com/eduke32@4373 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:49 +00:00
helixhorned
5cb6e20c63 Add new actor flag and predefined CON label SFLAG_NODAMAGEPUSH.
This flag is set from C for some enemies that should not be pushed back when
damaged, such as TANK. Both the tile flag and the per-sprite flag are used
(i.e. the ultimate flag value is the XOR of the two).
Add currently non-functional example to test.lua that attempts to set this bit
for NEWBEAST.

git-svn-id: https://svn.eduke32.com/eduke32@4371 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-15 14:10:47 +00:00
helixhorned
b8bd2069ea Rename SPRITE_* flag enum constants to SFLAG_*, for consistency with CON.
git-svn-id: https://svn.eduke32.com/eduke32@4351 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-22 19:38:52 +00:00
helixhorned
0aa7b11dca C-CON: add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.
See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly
alpha-fades in and out. (Assuming that the 128 alpha blending tables from
shadexfog.create_128_trans(1) are installed.)

BUILD_LUNATIC.

git-svn-id: https://svn.eduke32.com/eduke32@4313 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-09 19:22:36 +00:00
helixhorned
21a8788b6b LunaCON: implement 'precache'.
git-svn-id: https://svn.eduke32.com/eduke32@4291 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-02 10:50:40 +00:00
helixhorned
c45ca57eb0 Minor stylistic tweaks of code related to weapon switching.
git-svn-id: https://svn.eduke32.com/eduke32@4215 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-26 19:44:56 +00:00
helixhorned
0c69779b98 Scripting: Add EVENT_DAMAGEHPLANE and document it in Lunatic doc Appendix B.
Also add test/damagehplane.lua with these demonstrations:
 - custom breakable ceilings
 - breakable TROR glass

git-svn-id: https://svn.eduke32.com/eduke32@4206 1a8010ca-5511-0410-912e-c29ae57300e0
2013-12-20 18:31:33 +00:00
helixhorned
8029aceaa4 CON: add sprite pseudo-member 'isvalid', getting 1 if the sprite is valid.
And 0 otherwise. Before accessing a sprite that is not not known to be
definitely valid (e.g. a loop over all sprites from 0 to MAXSPRITES-1),
one should check for validity before accessing it in any other fashion.

git-svn-id: https://svn.eduke32.com/eduke32@4146 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-11 16:48:17 +00:00
helixhorned
f63510cc33 In C_SetCfgName, don't use unsafe string functions with unknown-length input.
git-svn-id: https://svn.eduke32.com/eduke32@4144 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:47 +00:00
helixhorned
b67c76f814 LunaCON: implement 'setcfgname'.
Factor out a block of code into C_SetCfgName() and use that from lunacon.lua.

git-svn-id: https://svn.eduke32.com/eduke32@4143 1a8010ca-5511-0410-912e-c29ae57300e0
2013-11-08 18:08:45 +00:00
helixhorned
d2cd8af510 Minor changes for Lunatic utils, replace missed sound flag literals with macros.
git-svn-id: https://svn.eduke32.com/eduke32@4067 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-21 13:38:07 +00:00
helixhorned
14467dec24 Replace literal g_sounds[].m bits with enum constants. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@4055 1a8010ca-5511-0410-912e-c29ae57300e0
2013-09-08 20:18:56 +00:00
helixhorned
171226c7ac game.c: remove dead bounds check for cheatbuf[], add assertion.
The check is dead because it is made after the fact (oob access), but the
cheat string matching logic below actually assures that
cheatbuflen < sizeof(cheatbuf) at all times.
Exposed using the Stack tool from http://css.csail.mit.edu/stack/ .
Also, in gamedef.c's definecheat handling, print the string length (19), not
the buffer length (20) if the cheat was truncated.

git-svn-id: https://svn.eduke32.com/eduke32@4016 1a8010ca-5511-0410-912e-c29ae57300e0
2013-08-12 15:18:20 +00:00
helixhorned
b70779ba6f CON: Add predefined labels MAXSPRITES, MAXSTATUS and MAX_WEAPONS.
git-svn-id: https://svn.eduke32.com/eduke32@3944 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-13 21:04:41 +00:00
helixhorned
7f2175fcec Lunatic: retire per-sprite tsprite access for per-tile animation callback reg.
Don't yet make this official API though, since there are unresolved issues
with newly created tsprites potentially being fed back to the animation loop.
Add xmath.angvec(), xmath.bangvec(), tspr:set_sectnum(), tspr:setpos().

git-svn-id: https://svn.eduke32.com/eduke32@3937 1a8010ca-5511-0410-912e-c29ae57300e0
2013-07-07 20:59:10 +00:00
helixhorned
6a33c2eec1 CON: New command 'screensound', unconditionally playing a session-wide sound.
git-svn-id: https://svn.eduke32.com/eduke32@3912 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-28 14:07:46 +00:00
terminx
47745497b0 Fix 1.3D, sorry guys
git-svn-id: https://svn.eduke32.com/eduke32@3885 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-13 21:17:17 +00:00
helixhorned
2003954492 CON: add projectile member .userdata and predefined label PROJ_USERDATA.
It is a 32-bit signed integer. No version bump necessary, although CON code
accessing this new member will not work with earlier revisions (obviously).

git-svn-id: https://svn.eduke32.com/eduke32@3866 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-09 16:37:18 +00:00
hendricks266
e0a373893a Replace use of preprocessor macro WIN32 with _WIN32. (Blame clang.)
git-svn-id: https://svn.eduke32.com/eduke32@3839 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:57:00 +00:00
hendricks266
4297507c8f Dynamicsoundremap.
git-svn-id: https://svn.eduke32.com/eduke32@3834 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:30 +00:00
hendricks266
ced47cf9fc Add qstrdim and screentext, powerful new functions for HUD text.
git-svn-id: https://svn.eduke32.com/eduke32@3833 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-01 06:55:00 +00:00
helixhorned
640eda2194 LunaCON: implement 'definegametype', allow writing userdef.level_number.
Also, allow (implicit) actor index -1 to 'sound' like in C-CON and fix
MULTIMODE gamevar definition (was 0, not 1).

git-svn-id: https://svn.eduke32.com/eduke32@3826 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-30 18:10:49 +00:00
helixhorned
a52130a996 C-CON: remove "found `gettspr' outside of EVENT_ANIMATESPRITES" warning.
Because one may obviously use gettspr/settspr in states called from that
event.

git-svn-id: https://svn.eduke32.com/eduke32@3820 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-28 19:52:45 +00:00
terminx
4e9cf9722a Well then, I sure fucked that last commit up didn't I
git-svn-id: https://svn.eduke32.com/eduke32@3816 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 22:50:46 +00:00
terminx
e3dedb19ee Fixes a crash after killing the boss in Duke 0.99 and fixes the issue with WGR2 SVN being detected as 0.99 due to malformed definelevelname statements
git-svn-id: https://svn.eduke32.com/eduke32@3815 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-25 20:25:39 +00:00
terminx
85cf8de0f3 Add support for shareware 0.99/1.0/1.1, for shits and giggles.
git-svn-id: https://svn.eduke32.com/eduke32@3803 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-23 18:28:04 +00:00
helixhorned
edcef5c3ec Define a macro LUNATIC_EXTERN that expands to 'static' in non-Lunatic builds.
git-svn-id: https://svn.eduke32.com/eduke32@3645 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:18 +00:00
helixhorned
203bd1e9e9 Take over and use static assertion macro found in LuaJIT sources.
git-svn-id: https://svn.eduke32.com/eduke32@3644 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:14 +00:00
hendricks266
30f510d521 Add "rotatespritea" to CON and M32script.
I hope I didn't bruise Lunatic too much.

git-svn-id: https://svn.eduke32.com/eduke32@3610 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:33:03 +00:00
hendricks266
d7e30a65dd Relax CAPITALIZATION restrictions.
git-svn-id: https://svn.eduke32.com/eduke32@3606 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-25 04:31:09 +00:00
helixhorned
56ea732ccd Lunatic translator: dynamic tile remapping.
Also, fix message when tiles get remapped in debugging builds.

git-svn-id: https://svn.eduke32.com/eduke32@3568 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:38 +00:00
helixhorned
92e85fa0d3 Lunatic translator: music 0, add two userdefs members.
git-svn-id: https://svn.eduke32.com/eduke32@3567 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-17 18:11:27 +00:00
helixhorned
1606c17a77 Lunatic: fixups and debugging helpers.
- add LuaJIT's 'v' module printing trace info
- translator: fix game function name definitions
- revert math.fmod -> math.modf, they are different!
- disable JIT compilation for a function we're getting strange crashes with
- Make some of DukePlayer_t's members 'bool' on the Lua side. It's way
  too easy to write something like "ps.jetpack_on" where "ps.jetpack_on~=0"
  was meant. [Background: Kyle873 observed that Duke was always floating.]
- Error out if looping in our_module(). I find this behavior more logical
  than returning true.
- fix a couple of missed FORBID variables

git-svn-id: https://svn.eduke32.com/eduke32@3530 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-28 17:30:04 +00:00
helixhorned
0354e38843 CON parser: don't allow read-only gamevars to 'readgamevar' command.
git-svn-id: https://svn.eduke32.com/eduke32@3522 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-25 15:31:05 +00:00
helixhorned
acddac64be Lunatic translator: nearing a workable state...
- some more outer commands
- gamearray persistence
- faster 'mod': use math.modf instead of math.fmod (the former is JIT-compiled)
- checkavail*
- THISACTOR special handling
- Fix building in Windows (export A_ShootWithZvel instead of A_Shoot).

git-svn-id: https://svn.eduke32.com/eduke32@3516 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-24 16:05:22 +00:00
helixhorned
5dfb4dc48b CON: don't accept read-only vars for first arg of qstrlen.
git-svn-id: https://svn.eduke32.com/eduke32@3505 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-18 16:07:54 +00:00
helixhorned
b92edcc798 Lunatic: projectiles...
git-svn-id: https://svn.eduke32.com/eduke32@3463 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:01:03 +00:00
helixhorned
8e0c7b133e Move around some #ifdef LUNATIC to compile out more code, minor cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3459 1a8010ca-5511-0410-912e-c29ae57300e0
2013-02-07 21:00:48 +00:00
helixhorned
92f5158a70 CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}.
git-svn-id: https://svn.eduke32.com/eduke32@3429 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-24 20:02:52 +00:00
helixhorned
142e36d6f4 Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs.
git-svn-id: https://svn.eduke32.com/eduke32@3415 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-20 21:17:06 +00:00
helixhorned
2b0b8d34cc Remove mixed Lunatic/legacy build option.
git-svn-id: https://svn.eduke32.com/eduke32@3410 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-19 18:29:00 +00:00
helixhorned
898462152c Fix MUSICANDSFX ambient sounds (bit 2) playing only one instance.
This is done by introducing an additional internal bit, meaning
"play only one instance". It is set for all sounds which have bit 1
("repeat in the sound system") set at definesound time, but not those
that set bit 1 temporarily (see r3336).

git-svn-id: https://svn.eduke32.com/eduke32@3393 1a8010ca-5511-0410-912e-c29ae57300e0
2013-01-13 16:40:36 +00:00