hendricks266
84a2695cdc
Polymost: Clean up and rearrange some texcache code. No functional changes.
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git-svn-id: https://svn.eduke32.com/eduke32@5710 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:06 +00:00
hendricks266
d1266434f1
Polymost: Call texcache_calcid once per texture instead of twice. Clean it up a little while we're at it.
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git-svn-id: https://svn.eduke32.com/eduke32@5709 1a8010ca-5511-0410-912e-c29ae57300e0
2016-05-04 00:25:02 +00:00
hendricks266
fdf4f2d74b
Fix warnings pointed out by Xcode.
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git-svn-id: https://svn.eduke32.com/eduke32@5678 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:27 +00:00
hendricks266
84c949c419
Engine: Clean up texcache_enabled.
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git-svn-id: https://svn.eduke32.com/eduke32@5673 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-28 05:15:10 +00:00
hendricks266
7dd054069f
Polymost: Add HICR_ARTIMMUNITY and DAMETH_ARTIMMUNITY, which currently function identically to NOTEXCOMPRESS and NODOWNSIZE combined, and are only used when:
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1. Using an ART tile
2. Using a hightile defined through the tilefromtexture "texture" subtoken
3. Using a hightile that, if downsized, will be smaller than the ART tile for that tilenum (tenuous)
git-svn-id: https://svn.eduke32.com/eduke32@5647 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-07 11:21:55 +00:00
hendricks266
7011b30e50
Engine: Move daskinloader into mdloadskin and clean up it and gloadtile_hi against one another.
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git-svn-id: https://svn.eduke32.com/eduke32@5644 1a8010ca-5511-0410-912e-c29ae57300e0
2016-03-04 19:24:54 +00:00
hendricks266
e2df2d60d1
Engine: Rename HICR_NOCOMPRESS to HICR_NODOWNSIZE, CACHEAD_NOCOMPRESS to CACHEAD_NODOWNSIZE, DAMETH_NOCOMPRESS to DAMETH_NODOWNSIZE, and HICR_NOSAVE to HICR_NOTEXCOMPRESS.
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git-svn-id: https://svn.eduke32.com/eduke32@5640 1a8010ca-5511-0410-912e-c29ae57300e0
2016-02-29 06:34:12 +00:00
terminx
a7e6ed8745
Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it!
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git-svn-id: https://svn.eduke32.com/eduke32@5540 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-11 05:05:38 +00:00
hendricks266
8e52d7b1f7
Fix miscellaneous GL ES warnings
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git-svn-id: https://svn.eduke32.com/eduke32@5527 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:25 +00:00
hendricks266
e00115c043
Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
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This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.
Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).
This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.
I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.
git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266
38dfb0a2b2
Polymodes: Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.
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This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.
git-svn-id: https://svn.eduke32.com/eduke32@5465 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:58 +00:00
hendricks266
f149bb0fbc
OS X: Fix POLYMER=0 build.
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git-svn-id: https://svn.eduke32.com/eduke32@5379 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-10 06:57:41 +00:00
hendricks266
a557eedf7e
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
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git-svn-id: https://svn.eduke32.com/eduke32@5352 1a8010ca-5511-0410-912e-c29ae57300e0
2015-09-23 17:55:31 +00:00
hendricks266
086a9da9ee
iOS: Set up and enable building with USE_OPENGL. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@5195 1a8010ca-5511-0410-912e-c29ae57300e0
2015-05-16 20:16:27 +00:00
hendricks266
be29f098ab
Complete the necessary infrastructure so that more than one precomputed tint on a hightile texture will display.
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git-svn-id: https://svn.eduke32.com/eduke32@5147 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 21:17:36 +00:00
hendricks266
09a26dc24f
Account for HICTINT_GRAYSCALE, INVERT, and COLORIZE when applying a tint on 8-bit art.
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git-svn-id: https://svn.eduke32.com/eduke32@5145 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:41 +00:00
hendricks266
71f576769b
Apply HICTINT_APPLYOVERALTPAL where it should in texcache_fetch.
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git-svn-id: https://svn.eduke32.com/eduke32@5144 1a8010ca-5511-0410-912e-c29ae57300e0
2015-04-14 08:07:23 +00:00
terminx
aa4d98982c
Large batch of Polymost changes, including:
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-lots of stylistic rewrites
-further improvements to anti-fighting code for wall and floor sprites (introduces three new cvars, r_wspr_offset, r_wspr_offset_variance, and r_fspr_offset)
-fixed brief HOM when traversing through a one-way masked wall
-seldomly used "alphahack" feature for hightile textures now represents alpha cutoff internally as a single byte instead of a float
-fixes a handful of issues where geometry failed to draw at certain coordinates from certain angles in certain resolutions
-renames a couple of cvars
git-svn-id: https://svn.eduke32.com/eduke32@5075 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-24 00:40:33 +00:00
hendricks266
97025d9fc7
Add "globalflags" def token. Flag 1 is a kill switch for the tileshades and artmapping features. Flag 2 is kill switch for the GL fullbright rendering pass.
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git-svn-id: https://svn.eduke32.com/eduke32@5056 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:36 +00:00
hendricks266
74b264dcb1
Change HICTINT_USEONART so that it applies tints to pal 0 of 8-bit tiles instead of their palswapped selves. Add HICTINT_APPLYOVERPALSWAP which applies tints to palswapped 8-bit tiles. Add HICTINT_APPLYOVERALTPAL, which applies tints to alt-pals of hightile textures.
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git-svn-id: https://svn.eduke32.com/eduke32@5055 1a8010ca-5511-0410-912e-c29ae57300e0
2015-03-09 20:32:11 +00:00
terminx
27e8fcbe57
A whole bunch of mostly insignificant changes that didn't deserve separate commits. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4997 1a8010ca-5511-0410-912e-c29ae57300e0
2015-02-11 05:22:48 +00:00
terminx
d73f7f113d
Minor cleanups, mostly just formatting. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4752 1a8010ca-5511-0410-912e-c29ae57300e0
2014-11-22 12:34:29 +00:00
terminx
ecb11010ef
Fix warnings in texcache
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git-svn-id: https://svn.eduke32.com/eduke32@4669 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:57 +00:00
terminx
5897c844d2
Minor texcache cleanup. Nukes the hilarious MAXTILES<<1 sized array of pointers in the global texcache struct.
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git-svn-id: https://svn.eduke32.com/eduke32@4666 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:32:01 +00:00
terminx
cbe91be9ff
Additional engine cleanups and optimizations. About as generic as it sounds. Also changes internal dummytile/tilefromtexture behavior so that the LZ4 compressed version of a texture is kept and the cache1d entries associated with the tiles can expire, like any other tile.
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git-svn-id: https://svn.eduke32.com/eduke32@4661 1a8010ca-5511-0410-912e-c29ae57300e0
2014-10-25 03:30:38 +00:00
terminx
4263626f97
Misc additional optimizations, mostly to polymost/mdsprite. Also separate voxmodel into its own source file and object. This commit is pretty large because I was hitting the limit of what could realistically be carved up into smaller patches. DONT_BUILD.
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git-svn-id: https://svn.eduke32.com/eduke32@4639 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:18:43 +00:00
terminx
144a4798ce
More Polymost cleanup, also consolidate tilesizx and tilesizy into a single tilesiz vec2_t to ensure both x and y are always in the same cache line. I may add a new vec2_16t later. Still need to take care of emulating the old flat array for the sake of CON access.
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git-svn-id: https://svn.eduke32.com/eduke32@4623 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:14:21 +00:00
terminx
105bc3f413
First commit for "Polymost.f", the single precision floating point conversion and optimization of Polymost. This work was primarily done for ARM but it also doubled the framerate on "Clear the Coast" on my i7.
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git-svn-id: https://svn.eduke32.com/eduke32@4605 1a8010ca-5511-0410-912e-c29ae57300e0
2014-09-30 04:06:05 +00:00
hendricks266
a5fb5f6795
Handle a concern kludged by SlackBuilds (used by Slackware Linux and NetBSD) where a warning in texcache.c spams the log.
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git-svn-id: https://svn.eduke32.com/eduke32@4546 1a8010ca-5511-0410-912e-c29ae57300e0
2014-07-22 11:19:13 +00:00
helixhorned
1e5549dc2f
Polymost: r_npotwallmode, emulating 8-bit for walls w/ nonpow2 height textures.
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When that mode is enabled (see below for caveats), wall textures that have a
non-power-of-two height (call it 'h') will be modified to look like in classic:
Let 'H' be the next power of two greater than 'h'. The texture will be uploaded
with height 'H', made up from 'h' hlines of the original texture, followed by
'H'-'h' first hlines of the same.
No panning "corrections" will take place. The mode is disabled by default.
Caveats/notes:
* the mode requires that r_hightile is disabled
* it is not implemented in Polymer
* in the Lunatic build, it is ineffective when a VX map is loaded, as those
display walls with NPOT height textures correctly
git-svn-id: https://svn.eduke32.com/eduke32@4498 1a8010ca-5511-0410-912e-c29ae57300e0
2014-06-01 11:55:19 +00:00
helixhorned
0900f4066c
Bye, bye, B*alloc(), all hail X*alloc()! Replace large portion of the calls...
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... and cull code that is dead with the X*alloc() versions since they never
return NULL on requesting memory.
Use something like
git grep '[^Xx]\(m\|c\|re\)alloc *('
and
git grep '[^Xx]strdup *('
to see places where I left the B*alloc() calls intact.
BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4491 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:19 +00:00
helixhorned
95a6c01045
A couple of stylistic cleanups and missed DAMETH_* flags substitutions.
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git-svn-id: https://svn.eduke32.com/eduke32@4489 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-30 00:02:14 +00:00
helixhorned
89bbfcbdea
Miscellaneous cleanup, still with the same suspects...
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- in mdloadskin() and gloadtile_hi(), use new function check_nonpow2()
(bit-twiddling) instead of loop
- Replace a couple of missed literals with CACHEAD_* enum labels
git-svn-id: https://svn.eduke32.com/eduke32@4488 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:19 +00:00
helixhorned
69c867b8e3
Replace various GL rendering related literal flags with enum labels.
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- pthtyp pth->flags bits
- Flags of the <dameth> argument of various functions
- hictinting[].f / gloadtile_hi() and daskinloader() <effect> arg bits
- hicreplctyp hicr->flags bits
- texcacheheader cachead.flags bits
git-svn-id: https://svn.eduke32.com/eduke32@4486 1a8010ca-5511-0410-912e-c29ae57300e0
2014-05-28 22:40:16 +00:00
helixhorned
2d889c74f7
Minor Polymost code cleanup.
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- factor out eligible_for_tileshades()
- remove some rendmode 1 code
- move some auto vars further down
git-svn-id: https://svn.eduke32.com/eduke32@4406 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-30 13:53:08 +00:00
terminx
2177591619
Add xxHash ( https://code.google.com/p/xxhash/ ), a faster alternative to CRC32, and implement it in a few places. This is around 20-30% faster than CRC32 for me (it's also implemented into the "fileinfo" console command, so you can test for yourselves). I didn't have time to gather up all of the files supported by the startup window so this isn't used there yet. Additionally, this is by the same author as the LZ4 compression library we already use.
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git-svn-id: https://svn.eduke32.com/eduke32@4387 1a8010ca-5511-0410-912e-c29ae57300e0
2014-03-22 09:26:39 +00:00
hendricks266
5d92bef194
Very minor changes after an investigation into the possibility of Polymost on Wii.
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git-svn-id: https://svn.eduke32.com/eduke32@4317 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:56:14 +00:00
hendricks266
7deb709ab6
Replace QuickLZ with LZ4.
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git-svn-id: https://svn.eduke32.com/eduke32@4316 1a8010ca-5511-0410-912e-c29ae57300e0
2014-02-10 10:55:49 +00:00
helixhorned
b427a5f941
Fix OpenGL texture cache "leak" and slightly tweak hash string construction.
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The leak happened because a struct was hashed that had uninitialized
bytes in padding inserted by the compiler. The hash string in now constructed
as concatenation of three CRC32s as 8-byte hex strings, i.e. the individual
CRC32s are padded with leading zeros.
Note to users: because of the hash change, it's sensible to delete the
'textures' and 'textures.cache' files.
git-svn-id: https://svn.eduke32.com/eduke32@4096 1a8010ca-5511-0410-912e-c29ae57300e0
2013-10-11 22:20:46 +00:00
terminx
6ed7562f10
Fix USE_OPENGL=0 build
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git-svn-id: https://svn.eduke32.com/eduke32@3904 1a8010ca-5511-0410-912e-c29ae57300e0
2013-06-27 23:05:11 +00:00
helixhorned
e8ff49b6ef
Fix signed/unsigned comparison warnings and mismatched format char warning.
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git-svn-id: https://svn.eduke32.com/eduke32@3786 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 10:41:59 +00:00
terminx
68539eacee
Some further texcache refactoring. Removes all of the texcache globals and shoves them into a struct for easy management.
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git-svn-id: https://svn.eduke32.com/eduke32@3781 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-17 03:42:37 +00:00
helixhorned
663f9af75b
texcache.c: use Bfilelength(), fixing Linux build.
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git-svn-id: https://svn.eduke32.com/eduke32@3772 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 18:32:53 +00:00
terminx
20e5bfd821
A bit more work on the Polymost shade table mode (r_usetileshades)
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git-svn-id: https://svn.eduke32.com/eduke32@3763 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:19:14 +00:00
terminx
5a4e7b651b
Add an experimental shading mode to Polymost for .art tiles, in which extra textures are allocated for each shade level based on the classic mode shade tables. Enable with r_usetileshades 1 (disabled by default). This uses a lot of memory and is still very WIP (a lot of the shading is completely wrong at this point).
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Also, further refactor texcache code.
git-svn-id: https://svn.eduke32.com/eduke32@3761 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:18:27 +00:00
terminx
08444cb825
WIP texture cache refactoring
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git-svn-id: https://svn.eduke32.com/eduke32@3758 1a8010ca-5511-0410-912e-c29ae57300e0
2013-05-15 02:17:17 +00:00