Commit Graph

2488 Commits

Author SHA1 Message Date
Christoph Oelckers d962a7810d - deleted unused headers 2019-10-27 22:15:21 +01:00
Christoph Oelckers cee194fd05 - removed the MACT scriplib after completing the config transition. 2019-10-27 17:31:23 +01:00
nukeykt aebd22eea8 This makes more sense 2019-10-27 16:54:25 +01:00
nukeykt 5a087b1768 Add gModernMap guard 2019-10-27 16:54:24 +01:00
Christoph Oelckers bfea07570a - mapped the remaining Shadow Warrior options to the CVARs. 2019-10-27 16:53:00 +01:00
Christoph Oelckers 2e7ba30068 - a bit more config cleanup. 2019-10-27 14:09:56 +01:00
Christoph Oelckers 5386366ec4 - fix for last commit. 2019-10-27 13:48:03 +01:00
CommonLoon102 441bd25ca5 feature: option to show voxels instead of sprites for showing weapon (#233)
# Conflicts:
#	source/blood/src/controls.cpp
#	source/blood/src/menu.cpp
#	source/blood/src/osdcmd.cpp
2019-10-27 13:47:01 +01:00
Christoph Oelckers c0d5ca8ab8 - Config work almost done.
The only thing still referencing the old config file is Shadow Warrior's config read function.
2019-10-27 13:40:24 +01:00
Christoph Oelckers 038c1ba4ba - more CVARs. 2019-10-27 09:53:09 +01:00
Christoph Oelckers cdc5044f07 - converted noautoload and forcesetup flags to CVARs. 2019-10-27 09:38:55 +01:00
Christoph Oelckers 4b5ec2aabb - transitioned the combat macros to the new config and made them independent for all games, so that everything can use the original text. (But considering that they are a multiplayer feature I'm not sure how much that is worth.)
- sort the config output alphabetically.
- do not use [=] as key names for the bindings.
2019-10-27 08:14:58 +01:00
Christoph Oelckers 7023e1e992 - store game vars in the new config file. 2019-10-27 00:29:46 +02:00
Christoph Oelckers 249f6e9d62 - consolidated the joystick and mouse setup code. 2019-10-26 23:45:55 +02:00
Christoph Oelckers b2d7179dbe - consolidated the 4 sets of mouse and joystick configuration variables. 2019-10-26 21:50:49 +02:00
Christoph Oelckers 70a7d1bd82 - save all bound keys, not only the one with commands that have both slots assigned. 2019-10-26 21:16:23 +02:00
Christoph Oelckers db1a9a9363 - the config finally get saved.
Still with a few errors, though.
2019-10-26 20:47:37 +02:00
ny00123 731671c401 Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.
git-svn-id: https://svn.eduke32.com/eduke32@8265 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-26 19:29:13 +02:00
Christoph Oelckers f53c9f6947 - save stuff to the new config. 2019-10-26 19:24:46 +02:00
Christoph Oelckers 288b230ab8 - only let the CON script access the defaults of CVARs, not their actual value.
That allows using them for initialization but not for messing around with user settings.
2019-10-26 18:39:52 +02:00
Christoph Oelckers cd47582632 - disabled the settings.cfg console script so that the newly added config code can take over its duties.
- write the console log to the folder returned by M_GetDocumentsPath and not to the root game directory.
- removed G_ExtPreInit because it has become redundant. The search path setup will have to be redone anyway.
2019-10-26 13:41:42 +02:00
Christoph Oelckers 1e0d49f947 - game starts again. 2019-10-26 13:16:32 +02:00
CommonLoon102 bcf3385ddf randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
Grind Core 3cd44c89f5 Commented system message in OperateSprite() 2019-10-26 10:35:14 +02:00
Grind Core b6ad64ee54 Refactor: xsector, xwall and xsprite structs
- Added QAV scene player (playing user animation instead of weapon)
- Added trigger event intiator for sprites (WIP and experimental)

# Conflicts:
#	source/blood/src/actor.h
#	source/blood/src/player.h
2019-10-26 10:35:13 +02:00
Christoph Oelckers 1c29169492 -perform a proper exit, i.e. make sure that the deinit code can run, by throwing a special exception and actually catching it in the main function. 2019-10-26 10:30:08 +02:00
Christoph Oelckers 0d878a8604 - some needed cleanup on the control code before testing can start. 2019-10-26 10:16:39 +02:00
Christoph Oelckers 5abc034540 - added a set of left handed key bindings because neither of the offerings is really good for that. 2019-10-26 09:22:49 +02:00
Christoph Oelckers 47acdae8e6 - moved binding files to subdirectory
- fixed search/replace error.
2019-10-26 09:05:17 +02:00
Christoph Oelckers cfaafcede7 - everything compiles again (not tested yet.) 2019-10-26 00:32:49 +02:00
Christoph Oelckers c3dc4f35be - cleanup and license added. 2019-10-25 19:07:14 +02:00
Christoph Oelckers 6f6c850d80 - fixed some search&replace errors 2019-10-25 19:02:27 +02:00
Christoph Oelckers 918d121d99 - fixed missing include paths 2019-10-25 02:07:46 +02:00
Christoph Oelckers 5cf5c74695 - let kopenFileReader have a look into demolition.pk3 if nothing else is found.
This should help as long as the old resource management is still in place.
2019-10-25 02:01:52 +02:00
Christoph Oelckers 60fc828a89 - converted the 3 new CVARs in the audio code. 2019-10-25 02:01:36 +02:00
Christoph Oelckers e8cf6c3d32 - fixed mus_device CVar and reenabled WinMM device. 2019-10-24 21:02:07 +02:00
Christoph Oelckers 9648c026a9 - small adjustments 2019-10-24 20:36:18 +02:00
Christoph Oelckers 8730ce552b - make things compile again.
Let's hope it still works...
2019-10-24 20:28:46 +02:00
Christoph Oelckers 082fcfeef0 - manual update of audiolib 2019-10-24 19:59:09 +02:00
nukeykt df415605ae Use gameHandleEvents for time updating
# Conflicts:
#	source/blood/src/gui.cpp
2019-10-24 19:49:57 +02:00
nukeykt 01d63d19e9 Fix crash with WinMM driver 2019-10-24 19:49:51 +02:00
nukeykt 7f094d3a73 Fix music init code
# Conflicts:
#	source/blood/src/config.cpp
#	source/blood/src/menu.cpp
#	source/blood/src/osdcmd.cpp
2019-10-24 19:49:50 +02:00
nukeykt e6f53f7c30 Resolve merge issues
# Conflicts:
#	GNUmakefile
#	platform/Windows/eduke32.sln
#	platform/Windows/props/build_common.props
#	source/audiolib/include/music.h
#	source/blood/src/blood.cpp
#	source/blood/src/gui.cpp
#	source/blood/src/mapedit.cpp
#	source/blood/src/sound.cpp
#	source/build/include/vfs.h
#	source/build/src/vfs.cpp
2019-10-24 19:48:11 +02:00
hendricks266 4ca1af72c3 SW: Load swtimbr.tmb
git-svn-id: https://svn.eduke32.com/eduke32@8262 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/sounds.cpp
2019-10-24 19:46:29 +02:00
hendricks266 c6c7c91d7c Add MIDI_GetDevice and use it so that the default driver value doesn't show as "Custom" in the menu
git-svn-id: https://svn.eduke32.com/eduke32@8261 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:44:22 +02:00
hendricks266 7650cbe592 Fix calls to FX_ErrorString and MUSIC_ErrorString
git-svn-id: https://svn.eduke32.com/eduke32@8260 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/sounds.cpp
#	source/duke3d/src/sounds_mapster32.cpp
#	source/sw/src/sounds.cpp
2019-10-24 19:44:21 +02:00
hendricks266 553dfb3544 Prefer early return on error in sound and MIDI init functions
git-svn-id: https://svn.eduke32.com/eduke32@8259 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/sounds.cpp
#	source/duke3d/src/sounds_mapster32.cpp
#	source/sw/src/sounds.cpp
2019-10-24 19:43:51 +02:00
hendricks266 14996d930b Prefer "MIDI driver" to "Music device"
git-svn-id: https://svn.eduke32.com/eduke32@8258 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/sounds_mapster32.cpp
#	source/sw/src/sounds.cpp
2019-10-24 19:42:54 +02:00
hendricks266 55744eff09 Remove second EMIDICard / ForceEMIDI parameter from MUSIC_Init which only served to clobber the value entered using the cvar
git-svn-id: https://svn.eduke32.com/eduke32@8257 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:41:50 +02:00
hendricks266 9215812ed6 Remove obsolete comments now that the MIDI objects are back in their rightful location
git-svn-id: https://svn.eduke32.com/eduke32@8254 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:41:34 +02:00
terminx d1ccbab5ea Boost OPL3 output to about the level of WinMM
git-svn-id: https://svn.eduke32.com/eduke32@8240 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:28:16 +02:00
terminx 8827a0e84b Retain friendly names for audiolib drivers disabled at compile time
git-svn-id: https://svn.eduke32.com/eduke32@8239 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:28:15 +02:00
terminx dafd71c72f Add mus_al_additive to control the behavior mentioned in r8232 and rename mus_adlibstereo to mus_al_stereo
git-svn-id: https://svn.eduke32.com/eduke32@8238 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:28:14 +02:00
terminx e82ddb23d3 Better stereo suppport in OPL3 emulator
Patch from Nuke.YKT

git-svn-id: https://svn.eduke32.com/eduke32@8237 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/include/opl3.h
#	source/audiolib/src/opl3.cpp
2019-10-24 19:28:13 +02:00
terminx 9b97f504bb Fix issue with tempo when changing back and forth between OPL3 and WinMM MIDI output
git-svn-id: https://svn.eduke32.com/eduke32@8236 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:27:57 +02:00
terminx 5de8dad179 Fix mus_adlibstereo
git-svn-id: https://svn.eduke32.com/eduke32@8233 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/include/al_midi.h
2019-10-24 19:27:22 +02:00
terminx 247e6bcc26 Revert a copy/paste error fix in the AdLib code because the fixed version doesn't work right with the timbres Blood ships with
git-svn-id: https://svn.eduke32.com/eduke32@8232 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:27:17 +02:00
terminx f0acbc1ca5 Fix AdLib timbre loading
git-svn-id: https://svn.eduke32.com/eduke32@8231 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:27:16 +02:00
terminx 47942db0a3 Fix min/max values for audiolib cvars
git-svn-id: https://svn.eduke32.com/eduke32@8230 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/include/al_midi.h
2019-10-24 19:27:15 +02:00
terminx 5853fe1cc6 Prefer uint32_t over unsigned int
git-svn-id: https://svn.eduke32.com/eduke32@8225 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/src/_al_midi.h
2019-10-24 19:26:30 +02:00
terminx 4ff4fddf62 The constening
git-svn-id: https://svn.eduke32.com/eduke32@8224 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/include/al_midi.h
2019-10-24 19:26:23 +02:00
terminx ff10fdf929 Add mus_adlibstereo cvar to enable and disable AdLib stereo mode
git-svn-id: https://svn.eduke32.com/eduke32@8223 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:26:16 +02:00
terminx 8a61ceeb36 Add a cvar array for audiolib
git-svn-id: https://svn.eduke32.com/eduke32@8222 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:26:15 +02:00
terminx a2ab5492cc Further small midi cleanup changes--nothing functional
git-svn-id: https://svn.eduke32.com/eduke32@8221 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/include/al_midi.h
#	source/audiolib/src/_al_midi.h
2019-10-24 19:26:14 +02:00
terminx 6fa287c767 Further AdLib cleanup... leaving this in a separate commit in case I fucked something up
git-svn-id: https://svn.eduke32.com/eduke32@8220 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:25:49 +02:00
terminx 8eb5233232 Further audiolib work... I think this is almost done!
git-svn-id: https://svn.eduke32.com/eduke32@8219 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	GNUmakefile
#	platform/Windows/audiolib.vcxproj
#	platform/Windows/audiolib.vcxproj.filters
#	platform/Windows/build.vcxproj
#	platform/Windows/build.vcxproj.filters
#	source/audiolib/include/al_midi.h
#	source/audiolib/src/_al_midi.h
#	source/duke3d/src/osdcmds.cpp
#	source/duke3d/src/sounds.cpp
2019-10-24 19:25:48 +02:00
terminx 8a1681fb5a More audiolib work
git-svn-id: https://svn.eduke32.com/eduke32@8218 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/src/music.cpp

# Conflicts:
#	GNUmakefile
#	platform/Windows/audiolib.vcxproj
#	platform/Windows/audiolib.vcxproj.filters
#	source/duke3d/src/menus.cpp
2019-10-24 19:25:09 +02:00
terminx 8b20118026 Audiolib rework WIP
This attempts to rectify the differences between versions of JFAudiolib created after we forked the code, and the extra features contained in Nuke.YKT's fork of our version.

git-svn-id: https://svn.eduke32.com/eduke32@8216 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	GNUmakefile
#	platform/Windows/audiolib.vcxproj
#	platform/Windows/audiolib.vcxproj.filters
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/eduke32.vcxproj.filters
#	source/audiolib/include/fx_man.h
#	source/audiolib/include/multivoc.h
#	source/audiolib/src/flac.cpp
#	source/audiolib/src/formats.cpp
#	source/audiolib/src/fx_man.cpp
#	source/audiolib/src/vorbis.cpp
#	source/audiolib/src/xa.cpp
#	source/audiolib/src/xmp.cpp
#	source/duke3d/src/sounds_mapster32.cpp

# Conflicts:
#	Common.mak
#	GNUmakefile
#	platform/Windows/audiolib.vcxproj
#	platform/Windows/audiolib.vcxproj.filters
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/eduke32.vcxproj.filters
#	source/audiolib/include/multivoc.h
#	source/audiolib/src/vorbis.cpp
#	source/duke3d/src/config.cpp
#	source/duke3d/src/game.h
#	source/duke3d/src/osdcmds.cpp
#	source/duke3d/src/sounds_mapster32.cpp
2019-10-24 19:24:31 +02:00
terminx a1f08f2465 New files for audiolib
This is in a separate commit just to make the changes to existing files easier to go through.

git-svn-id: https://svn.eduke32.com/eduke32@8215 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/include/midi.h
#	source/audiolib/src/_midi.h
#	source/audiolib/src/al_midi.cpp
#	source/audiolib/src/midi.cpp
#	source/audiolib/src/music.cpp
#	source/audiolib/src/oplmidi.cpp
#	source/duke3d/src/midi.cpp

# Conflicts:
#	source/audiolib/src/al_midi.cpp
#	source/audiolib/src/midi.cpp
#	source/audiolib/src/music.cpp
2019-10-24 19:22:49 +02:00
terminx d6e52ed526 Use SDL audiolib driver on Windows
This shitcans the SDL_mixer requirement but leaves platforms other than Windows without built-in MIDI playback capability until Nuke.YKT's OPL3 emulator is merged. This also reworks sdlmusic.cpp into music_external.cpp, including an untested port of the code to Windows.

git-svn-id: https://svn.eduke32.com/eduke32@8214 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	GNUmakefile
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/props/build_common.props
#	source/audiolib/src/sdlmusic.cpp

# Conflicts:
#	Common.mak
#	GNUmakefile
#	platform/Windows/audiolib.vcxproj
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/eduke32.vcxproj.filters
#	platform/Windows/props/build_common.props
#	source/audiolib/src/driver_sdl.cpp
#	source/audiolib/src/sdlmusic.cpp
#	source/build/include/vfs.h
#	source/build/include/winbits.h
#	source/build/src/winbits.cpp
2019-10-24 19:22:06 +02:00
terminx c0b7745013 Misc audiolib cleanups
git-svn-id: https://svn.eduke32.com/eduke32@8213 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/audiolib/src/fx_man.cpp
#	source/audiolib/src/multivoc.cpp

# Conflicts:
#	source/audiolib/include/multivoc.h
#	source/audiolib/src/multivoc.cpp
#	source/audiolib/src/vorbis.cpp
2019-10-24 19:20:33 +02:00
hendricks266 89cd122d14 Initialize sound before music
git-svn-id: https://svn.eduke32.com/eduke32@8255 1a8010ca-5511-0410-912e-c29ae57300e0
2019-10-24 19:06:04 +02:00
Christoph Oelckers 3ed87f449e - and the last 2 hud CVARS for Blood… 2019-10-24 01:41:55 +02:00
Christoph Oelckers 3efb54e167 - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
Christoph Oelckers 966751b7e8 - added GZDoom's font code and some dependencies. 2019-10-24 01:20:58 +02:00
Christoph Oelckers 2fa5e339fc - added GZDoom's 2D drawer to the project.
So that for anything new I don't have to bother with the awful 2D interface Build provides.
2019-10-23 22:51:11 +02:00
Christoph Oelckers 20df360778 - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
Christoph Oelckers c1041a9c37 - removed the unused DN3D menu code from the Blood subproject. 2019-10-23 19:08:41 +02:00
Christoph Oelckers ee5f0a7cf6 - cleaned out the remains of the frontends' CVAR definitions. 2019-10-23 18:58:34 +02:00
CommonLoon102 20a393871b fix compiler error: storage size of weaponQAV isn't known (#226) 2019-10-23 18:38:00 +02:00
Szilárd Biró c419fae31b Fix compiling without OpenGL 2019-10-23 18:37:56 +02:00
Szilárd Biró 0f67b74a53 SEQFRAME big endian fix 2019-10-23 18:37:55 +02:00
Christoph Oelckers 21d90fd08b - fixed compilation. 2019-10-23 18:36:48 +02:00
Christoph Oelckers 02fff2df06 - refactored wchoice and sensitivity CVARS
This is all that's needed for now, the remaining ones can wait.
2019-10-23 17:21:14 +02:00
Christoph Oelckers 18430c6c9f - refactored r_fpslimit
Also removed the entire cruft related to this - the pointless offsetting value and the precalculation of the timer value (as if we could not afford a single division for something that WAITS!

Unfortunately this required removal of the menu option for the time being.
2019-10-23 17:07:29 +02:00
Christoph Oelckers 7fd05edbba - missed one 2019-10-23 14:39:46 +02:00
Christoph Oelckers 43413e4dff - r_useprecache 2019-10-23 14:39:33 +02:00
Christoph Oelckers 63f020996e - a few more CVARs 2019-10-23 01:30:43 +02:00
Christoph Oelckers 5dec4736ce - r_drawweapon, r_showfps, r_showfpsperiod 2019-10-23 01:04:07 +02:00
Christoph Oelckers e5d38b2d30 - in_mouseflip and in_mousesmoothing
in_mousemode removed from persistent state because of how it is used.
Saving it makes no sense.
2019-10-23 00:59:01 +02:00
Christoph Oelckers b73cf76f05 - in_mousebias and in_mousedeadzone
Actually, two totally useless options being preserved for historical significance.

Urgh.
2019-10-23 00:55:48 +02:00
Christoph Oelckers c0c62fe367 - in_mouseaiming 2019-10-23 00:51:49 +02:00
Christoph Oelckers 7501120dc8 - in_mouse and in_joystick 2019-10-23 00:41:28 +02:00
Christoph Oelckers 8f06f0748d - minor CVAR cleanup and refactoring of one more 2019-10-23 00:30:51 +02:00
Christoph Oelckers 713250cc64 - refactored a few more CVARs. 2019-10-23 00:20:27 +02:00
Christoph Oelckers d476037f45 - hooked up hud_custom. 2019-10-22 23:43:16 +02:00
Christoph Oelckers fe2bb036b7 - fixed bad parameter. 2019-10-22 23:32:15 +02:00
Christoph Oelckers e5aa6c5df0 - refactored the HUD scaling into something manageable.
Blood was fine, albeit with an inverted scale, but the EDuke implementation was something very special - and not in a good way, using 4 CVARs to store the scaling state instead of one.
2019-10-22 23:31:46 +02:00
Grind Core b6c16abf6f Refactor:
- PLAYER.H structs
- ACTOR.H  structs

# Conflicts:
#	source/blood/src/db.h
#	source/blood/src/player.h
2019-10-22 17:49:59 +02:00
Christoph Oelckers a829f1cb52 - fixed all compile errors. 2019-10-22 17:47:24 +02:00