Christoph Oelckers
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2b61b44188
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- remove unused variable.
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2020-07-05 08:58:13 +02:00 |
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Christoph Oelckers
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2105af8096
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- deleted some garbage.
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2020-07-05 00:39:34 +02:00 |
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Christoph Oelckers
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390afc9490
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- SE150 for RRRA.
It's the same as original SE40. What kind of mess whas done here in Eduke?
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2020-07-05 00:16:59 +02:00 |
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Christoph Oelckers
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1657d90ca9
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- ror.cpp
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2020-07-04 23:40:54 +02:00 |
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Christoph Oelckers
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119b9f5d02
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- SE40
Not testable because no working map uses it.
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2020-07-04 23:40:14 +02:00 |
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Christoph Oelckers
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78f88e460e
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- G_DoThirdPerson replaced by the original 'view'.
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2020-07-04 22:44:33 +02:00 |
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Christoph Oelckers
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2fba557a3d
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- fixed menu loop
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2020-07-04 22:30:18 +02:00 |
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Christoph Oelckers
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2c494245ad
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- cheat list fixed.
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2020-07-04 22:03:22 +02:00 |
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Christoph Oelckers
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7688390b2d
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- I hate it when MSVC doesn't recompile altered files... :(
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2020-07-04 21:50:16 +02:00 |
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Christoph Oelckers
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7872b701ce
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- CCMD cleanup.
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2020-07-04 21:36:27 +02:00 |
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Christoph Oelckers
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39185300e7
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- reimplemented cheats based on ZDoom's cheat parser.
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2020-07-04 15:51:02 +02:00 |
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Christoph Oelckers
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dbd3202433
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- simplified the generic cheat code.
This is both closer to ZDoom and more robust.
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2020-07-04 10:22:20 +02:00 |
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Christoph Oelckers
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c9d3a383a4
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more
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2020-07-04 00:32:09 +02:00 |
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Christoph Oelckers
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f5d363d914
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- cleaned out demo code.
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2020-07-04 00:12:24 +02:00 |
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Christoph Oelckers
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d13b2dc130
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- got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
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2020-07-03 23:56:14 +02:00 |
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Christoph Oelckers
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f1a2836877
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- it continues.
cameratext and the last 3 __STATICs.
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2020-07-03 23:16:12 +02:00 |
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Christoph Oelckers
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d6e021a63d
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- statistics output
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2020-07-03 21:44:57 +02:00 |
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Christoph Oelckers
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a3a8286857
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- cleanup
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2020-07-03 20:17:24 +02:00 |
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Christoph Oelckers
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1e24c4a22c
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- vscrn, aka updateviewport.
Just a temporary patch - this function won't work with the new status bar.
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2020-07-03 16:59:53 +02:00 |
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Christoph Oelckers
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7f96d182b7
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- palette stuff, input functions corrected.
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2020-07-03 16:17:37 +02:00 |
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Christoph Oelckers
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4fbd476b17
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- refactored all text output to use DrawText.
No more screentext mess.
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2020-07-03 10:53:35 +02:00 |
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Christoph Oelckers
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691643b035
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- fix DTA_KeepRatio for fullscreen scaling.
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2020-07-03 10:53:02 +02:00 |
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Christoph Oelckers
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5144e8c355
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- ported the 'entering level' screen.
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2020-07-03 09:59:24 +02:00 |
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Christoph Oelckers
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d2595582d4
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- fixed coordinates.
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2020-07-03 00:32:10 +02:00 |
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Christoph Oelckers
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e833360b65
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- ported the level stats display to be game independent.
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2020-07-02 23:56:22 +02:00 |
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Christoph Oelckers
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21da0816c5
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- removed the overhead scoreboard because it's EDuke code. This should reuse the summary screen's output if redone.
- removed voting code for the same reason.
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2020-07-02 21:28:09 +02:00 |
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Christoph Oelckers
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8d6278f845
|
- be gone, rotatesprite!
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2020-07-02 21:12:02 +02:00 |
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Christoph Oelckers
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aaa8ae7306
|
- took care of the automap code.
This was virtually unchanged from JFDuke except for better formatting.
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2020-07-02 20:58:56 +02:00 |
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Christoph Oelckers
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17c9513c98
|
- statusbar code cleanup.
- removed adult_lockout option because it is just a stupid relic from the 90's without any purpose. Were people even using this anymore?
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2020-07-02 20:17:29 +02:00 |
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Christoph Oelckers
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6172978f13
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- the menu code is clean.
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2020-07-02 10:59:22 +02:00 |
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Christoph Oelckers
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68d7d57b3b
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- fixed menu registration.
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2020-07-02 01:24:46 +02:00 |
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Christoph Oelckers
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247c9fb786
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- transitioned most parts of the menu to the backend's draw functionality.
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2020-07-02 01:17:45 +02:00 |
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Christoph Oelckers
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193260680f
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- a bit more
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2020-07-01 22:55:27 +02:00 |
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Christoph Oelckers
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54c29258d8
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- removed a large bunch of unused dynamic tile names.
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2020-07-01 22:44:09 +02:00 |
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Christoph Oelckers
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b281c34357
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- some final fixes.
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2020-07-01 22:27:38 +02:00 |
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Christoph Oelckers
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c09b4896a6
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- made RR summary screens work.
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2020-07-01 22:14:11 +02:00 |
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Christoph Oelckers
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bb303c6469
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- cleaned up the rest of the summary screen code, particularly the totally redundant second variant for RRRA.
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2020-07-01 20:31:29 +02:00 |
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Christoph Oelckers
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197a35291a
|
- added level summary screens and made the fade for the screens an engine feature.
This also hijacks one free element in the shader uniforms for the newly added factor.
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2020-07-01 12:55:32 +02:00 |
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Christoph Oelckers
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4baf065370
|
- decrappification
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2020-06-30 22:59:20 +02:00 |
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Christoph Oelckers
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2e98b2f8da
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- quote cleanup.
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2020-06-30 22:53:15 +02:00 |
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Christoph Oelckers
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8aaadfad1b
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- fixed the notification display.
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2020-06-30 22:01:43 +02:00 |
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Christoph Oelckers
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e0bd85935a
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- replaced user quotes with GZDoom's notification display entirely.
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2020-06-30 20:59:24 +02:00 |
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Christoph Oelckers
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e04c5e5fad
|
- removed some demo control code.
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2020-06-30 20:07:58 +02:00 |
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Christoph Oelckers
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1cc692284b
|
- removed remaining YAX code
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2020-06-30 19:48:10 +02:00 |
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Christoph Oelckers
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a491b88074
|
- removed most of the demo code.
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2020-06-30 19:34:58 +02:00 |
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Christoph Oelckers
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51ac1019d2
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- ported RR's noise.c.
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2020-06-30 17:30:48 +02:00 |
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Christoph Oelckers
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fc11447e59
|
- interpolations transitioned.
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2020-06-30 11:55:01 +02:00 |
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Christoph Oelckers
|
e92ca71fe5
|
- shareware screens
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2020-06-30 00:15:48 +02:00 |
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Christoph Oelckers
|
7253b4eb74
|
- added a serializer for the flamethrower's fire map.
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2020-06-29 23:36:06 +02:00 |
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Christoph Oelckers
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0656beeb2b
|
- remove a bit more code.
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2020-06-29 22:07:19 +02:00 |
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