Commit Graph

2187 Commits

Author SHA1 Message Date
hendricks266 28a9372a79 Enable models by default under EDUKE32_GLES, because they now work!
git-svn-id: https://svn.eduke32.com/eduke32@5528 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:28 +00:00
hendricks266 8e52d7b1f7 Fix miscellaneous GL ES warnings
git-svn-id: https://svn.eduke32.com/eduke32@5527 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:25 +00:00
hendricks266 e00115c043 Introduce USE_GLEXT macro and use it to conditionally compile out all GL ARB function calls when compiling for GL ES platforms.
This replaces the previous hack where we kept the dynamic pointers null and simply never tried calling any of them by a conspiracy of default runtime settings and disabled menu options.

Code affected: VBO support for models, VPX GLSL decoding, texture compression (texture cache), and multitexturing (glow/detail maps).

This commit also replaces EDUKE32_GLES conditionals with USE_GLEXT where appropriate.

I didn't touch polymer.c because it depends too heavily on extensions for conditionally compiling them to make sense.

git-svn-id: https://svn.eduke32.com/eduke32@5526 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:20 +00:00
hendricks266 ff80e020ad jwzgles: fix warnings when compiling on Linux
git-svn-id: https://svn.eduke32.com/eduke32@5525 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:15 +00:00
hendricks266 8d73dca2d2 jwzgles: uncomment stub glPush/PopAttrib so that the editor links
git-svn-id: https://svn.eduke32.com/eduke32@5524 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:11 +00:00
hendricks266 409b14fb62 jwzgles: fix errors when compiling on Linux
git-svn-id: https://svn.eduke32.com/eduke32@5523 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-08 01:33:08 +00:00
terminx 7bbd2c8ffd Misc cleanup, add shorthand versions of getplayer, getactor, etc.
git-svn-id: https://svn.eduke32.com/eduke32@5505 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-03 20:07:24 +00:00
terminx 935e9fa197 Fix hard coded white and red color indexes used in on-screen debug output, to better operate with a palette dissimilar to Duke3D.
git-svn-id: https://svn.eduke32.com/eduke32@5497 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-28 02:04:36 +00:00
hendricks266 7f5a8f9a23 Polymost: Make voxels take on the current basepalette, like they should.
git-svn-id: https://svn.eduke32.com/eduke32@5494 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:09 +00:00
hendricks266 223e67983d Polymost: Fix voxels so palette colors are treated as 8-bit, not 6-bit. Overlooked in r5349.
git-svn-id: https://svn.eduke32.com/eduke32@5493 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-26 15:42:05 +00:00
terminx 81d286dcc4 Fix CLANG warnings
git-svn-id: https://svn.eduke32.com/eduke32@5491 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:28 +00:00
terminx c00f933a37 Update LZ4
git-svn-id: https://svn.eduke32.com/eduke32@5485 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:06:05 +00:00
terminx 32ba947b4b Fix cstat 1024 in classic and Polymer
git-svn-id: https://svn.eduke32.com/eduke32@5484 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:58 +00:00
terminx c9fefe641d Increase Polymost depth fighting mitigation offset, plus some other minor changes that shouldn't affect anything.
git-svn-id: https://svn.eduke32.com/eduke32@5482 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:51 +00:00
terminx 2500c7b517 Add support for sector/wall/sprite struct trackers to Polymer
git-svn-id: https://svn.eduke32.com/eduke32@5481 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:47 +00:00
terminx 40a2780eb0 Split Polymer artmap setup into polymer_setupartmap()
git-svn-id: https://svn.eduke32.com/eduke32@5480 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:43 +00:00
terminx 61059816b8 Use a hash table for finding Polymer buckets
git-svn-id: https://svn.eduke32.com/eduke32@5479 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:39 +00:00
terminx 242b6bf870 Appease clang
git-svn-id: https://svn.eduke32.com/eduke32@5478 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-23 04:05:35 +00:00
hendricks266 1b8c79b0d8 Polymodes: In gloadtile_art, (1) get the current texel's index, (2) apply alpha if index == 255, (3) get the index by indexing into the specified palookup table, and then (4) apply fullbright considerations. Previously these tasks were performed in order 1432.
git-svn-id: https://svn.eduke32.com/eduke32@5467 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-20 05:18:47 +00:00
hendricks266 38dfb0a2b2 Polymodes: Add a new pthtyp flag to mark textures that should not be processed by the fixtransparency() hack (which avoids the transparent color blending into a sprite when texture filtering is enabled), such as non-(T)ROR-masking floors and ceilings, white- and mask-walls, paper-skies, and rotatesprite with orientation flag 64. This commit makes sure the flag's status always fits the situation.
This fixes the remaining issue with WWII GI's LOGO.ANM: Color index #255 is used as the dominant white color (not as a transparent index) and fixtransparency() was mangling the image as a result.

git-svn-id: https://svn.eduke32.com/eduke32@5465 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:58 +00:00
hendricks266 56f331574d Polymost: Enumify the lower bits of the method/dameth argument to various functions.
git-svn-id: https://svn.eduke32.com/eduke32@5464 1a8010ca-5511-0410-912e-c29ae57300e0
2015-12-04 11:52:54 +00:00
hendricks266 4abd453bcf Fix orientation bit 64 when applied to a tile with fullbrights in OpenGL with r_fullbrights enabled.
This fixes (the most glaringly wrong problem) with WWII GI's LOGO.ANM in OpenGL, exposed by r5437.

git-svn-id: https://svn.eduke32.com/eduke32@5460 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:34 +00:00
hendricks266 a5ce52dc78 Fix compiler warnings when building for 32-bit.
git-svn-id: https://svn.eduke32.com/eduke32@5456 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-28 09:06:22 +00:00
hendricks266 af5f47797d cache1d: Add kfileparent().
git-svn-id: https://svn.eduke32.com/eduke32@5443 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:08:00 +00:00
hendricks266 9f2911e773 cache1d: Bikeshed some formatting in kopen_internal().
git-svn-id: https://svn.eduke32.com/eduke32@5442 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:57 +00:00
hendricks266 4d9b61c085 cache1d: Save the filenames of GRP and SSI files that are opened.
git-svn-id: https://svn.eduke32.com/eduke32@5441 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:54 +00:00
hendricks266 d723316bf5 Polymodes: Don't test (!usemodels || md_tilehasmodel(picnum, pal) < 0) in eligible_for_tileshades (called only from getshadefactor) because getshadefactor is only called when a model is *not* being drawn, and therefore results in incorrect shading when drawing a tile with a model defined and models enabled to the screen or as a skybox.
git-svn-id: https://svn.eduke32.com/eduke32@5440 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:51 +00:00
hendricks266 34bf6443ce Polymodes: Slight optimizations in getshadefactor.
git-svn-id: https://svn.eduke32.com/eduke32@5439 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:47 +00:00
hendricks266 7d3cbf4f83 Polymost: Bookend the recursive call to polymost_drawpoly as part of the fullbright pass with bglDepthFunc(GL_EQUAL) and bglDepthFunc(GL_LEQUAL) to ensure that the fullbright overlay is always visible and never fights with the sprite itself.
git-svn-id: https://svn.eduke32.com/eduke32@5438 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:44 +00:00
hendricks266 0646835719 Polymost: Remove "indrawroomsandmasks" variable and its only use in polymost_drawpoly as a condition for the fullbright pass.
git-svn-id: https://svn.eduke32.com/eduke32@5437 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:41 +00:00
hendricks266 f05bd1377f Polymost: Connect spriteext[].x/ypanning to model UVs (range 0-255).
git-svn-id: https://svn.eduke32.com/eduke32@5436 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-25 12:07:36 +00:00
helixhorned 6e9203ea23 Mapster32: in drawspritelabel(), use fixed background color.
Make it always one of the colors that the 2D color cycles to
(base color + offset in [0 .. 4]) instead of <base color>-3, as
that one might be in a different color ramp.

git-svn-id: https://svn.eduke32.com/eduke32@5434 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-20 20:26:52 +00:00
helixhorned f8076f9207 Mapster32: honor "blocking color" declared with DEF 'spritecol' et al.
Meaning tilegroup's 'colors' directive.

Also, to the packaged tiles.cfg, add a description of how to emulate the
earlier Mapster32 sprite coloring for one tile group.

git-svn-id: https://svn.eduke32.com/eduke32@5429 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:59 +00:00
helixhorned eb863ef1dc Mapster32: introduce DEF command "2dcolidxrange <col> <idx> <idxend>".
<col> is the editorcolor[] starting index
<idx> is the actual color index start
<idxend> is the actual color index end

So, editor colors from <col> onward will be mapped to
[<idx> .. min(<idxend>, 255)].

Takes precedence over '2dcol'.

git-svn-id: https://svn.eduke32.com/eduke32@5427 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:57 +00:00
helixhorned 5e61b28ebc Mapster32: in drawscreen_drawsprite(), "sprite[j]." -> "spr->".
Also a similar stylistic tweak in parsetilegroups().

git-svn-id: https://svn.eduke32.com/eduke32@5426 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:56 +00:00
helixhorned 185262be73 Mapster32: formatting changes around 2D sprite/wall color code.
git-svn-id: https://svn.eduke32.com/eduke32@5425 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 23:40:54 +00:00
helixhorned 29e16fb6c9 Mapster32: fix variable that is used uninitialized.
git-svn-id: https://svn.eduke32.com/eduke32@5423 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:15 +00:00
helixhorned e272252664 Mapster32: remove "Ludicrous Zoom!" message when reaching max 2D zoom.
The problem is that it stays a few seconds afterwards, obscuring
information on the status line.

git-svn-id: https://svn.eduke32.com/eduke32@5421 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:13 +00:00
helixhorned 51489e44d4 Mapster32: add var 'corruptcheck_game_duke3d' and enable by default.
Currently, this checks for effector sprites that are not face-aligned.
See
https://forums.duke4.net/topic/8324-icestation-colossus-map-broken

git-svn-id: https://svn.eduke32.com/eduke32@5420 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-14 17:21:11 +00:00
hendricks266 72039e80ee baselayer.c: Remove nested "#ifdef USE_OPENGL"s left over from the removal of the POLYMOST macro. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5419 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-02 17:07:54 +00:00
hendricks266 86d45478d4 Polymost: Clean up formatting of parallax sky code and comments, in part so that the floor and ceiling sections are line-for-line consistent. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5417 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:33 +00:00
hendricks266 a07e8cfc70 Build tools/arttool: Port commit f874a10ef136f4de3c9a9cccf3eacd886bae0d2d from JFBuild: improved with info dumping and tile export
git-svn-id: https://svn.eduke32.com/eduke32@5416 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:30 +00:00
hendricks266 b98953cc7c Build tools/arttool: long --> int
git-svn-id: https://svn.eduke32.com/eduke32@5415 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:27 +00:00
hendricks266 13c7b771a3 Use the script parser for names files instead of custom parsing. This allows names files to define labels as other labels.
git-svn-id: https://svn.eduke32.com/eduke32@5414 1a8010ca-5511-0410-912e-c29ae57300e0
2015-11-01 19:56:22 +00:00
helixhorned 3a7ed49c9a Mapster32: various stylistic tweaks, no functional changes. DONT_BUILD.
git-svn-id: https://svn.eduke32.com/eduke32@5413 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 19:35:25 +00:00
helixhorned 8f5c6ab05a Mapster32: in TROR-join sectors [Ctrl+J], print z difference hint.
At the very least, this makes it easier to decide for one option
("Connect yellow ceiling w/ blue floor (1) or (v)ice versa?")
when one of the differences is zero, which might have occurred from
temporarily breaking TROR links.

git-svn-id: https://svn.eduke32.com/eduke32@5412 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:33 +00:00
helixhorned d824ddf406 Mapster32: fix fillsector() calls before fade_editor_screen().
The latter allows one to specify a color to keep, but with r5302 the
fillsector() highlights are drawn with transparency, thus making it ineffective.
Add an argument to toggle transparency to fillsector()
(now fillsector_maybetrans()) and two wrapper functions.

git-svn-id: https://svn.eduke32.com/eduke32@5411 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:32 +00:00
helixhorned d9d8a56abf Mapster32: don't offer to "Insert outer loop and make red walls" w/ RAlt+RCtrl.
This feature only makes sense with the complete de-selection of a set of
sectors, i.e. when pressing RAlt to do this, not adding or removing sectors
to/from the set of already highlighted ones.

git-svn-id: https://svn.eduke32.com/eduke32@5410 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-31 15:13:29 +00:00
terminx ad8da7be99 Fix cstat 1024 with Polymer
git-svn-id: https://svn.eduke32.com/eduke32@5407 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:25 +00:00
terminx f22dbc6fdb Add r_pr_lighting 2, which disables the hard-coded lights while leaving lights added in maps enabled.
This also adds a menu option to control r_pr_lighting.

git-svn-id: https://svn.eduke32.com/eduke32@5406 1a8010ca-5511-0410-912e-c29ae57300e0
2015-10-23 23:00:21 +00:00