Christoph Oelckers
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66cb7f61a4
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- fixed rendering on narrow screens with an aspect ratio less than 4:3 and removed some parts that are no longer needed.
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2020-08-14 21:01:27 +02:00 |
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Mitchell Richters
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7243c08379
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- stop weapon from moving up and down while cl_weaponsway 0 is set.
* Default zDelta is -2048, so only add (zDelta / 128.) if `cl_weaponsway 1` and add (-2048. / 128.) otherwise.
* Fixes #134 a bit better.
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2020-08-11 08:40:42 +10:00 |
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Christoph Oelckers
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1d03d3d6a2
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- fixed HUD meter and crosshair default size.
Fixes #137
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2020-08-10 23:06:24 +02:00 |
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Mitchell Richters
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09f347353a
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- fix cl_weaponsway() for Blood.
Fixes #134.
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2020-08-10 22:08:44 +10:00 |
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Mitchell Richters
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48e4bccc6d
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- oops. Missed change of hudDraw() zDelta from int to double while implementing ae2d2c7948 .
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2020-08-03 10:23:15 +10:00 |
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Mitchell Richters
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61820ddef5
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- interpolate bobx and boby with higher precision from updated CalcSmoothRatio() function that returns a double instead of an int.
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2020-08-03 08:50:48 +10:00 |
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Christoph Oelckers
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8a31e96602
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- use all available precision to render Blood's weapon animations mpre smoothly, instead of throwing it away by needlessly storing it in some integer fields.
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2020-08-03 00:25:40 +02:00 |
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Christoph Oelckers
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a9820abcae
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- migrated the remaining 2D content in Blood away from rotatesprite.
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2020-08-02 19:00:32 +02:00 |
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