Commit Graph

8854 Commits

Author SHA1 Message Date
hendricks266 22a778a22c SW: Don't show the status bar during the end of level screen
git-svn-id: https://svn.eduke32.com/eduke32@8353 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-05 17:23:04 +01:00
hendricks266 1507e9fd15 SW: Left-pin the mini HUD in widescreen
git-svn-id: https://svn.eduke32.com/eduke32@8352 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/text.cpp
2019-12-05 17:23:03 +01:00
Christoph Oelckers 6f9494435a - adjustment for last commit. 2019-12-03 17:40:35 +01:00
hendricks266 53e2a8297d Fix STARTUP_WINDOW=0 on modern macOS
git-svn-id: https://svn.eduke32.com/eduke32@8351 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
#	source/build/src/startosx.editor.mm
#	source/platform/macos/osxbits.h
#	source/platform/macos/startosx.game.mm
2019-12-03 17:34:36 +01:00
hendricks266 c27616508e SW: Move HIT_PLAX_WALL out of the bit range used for limit raised struct IDs
git-svn-id: https://svn.eduke32.com/eduke32@8350 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:50 +01:00
hendricks266 863d35d7c2 SW: Activate ASSERT macro with RELEASE=0 builds
git-svn-id: https://svn.eduke32.com/eduke32@8349 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:49 +01:00
hendricks266 823e47f3e8 SW: Fix assertions and OOB so that the player can noclip OOB
git-svn-id: https://svn.eduke32.com/eduke32@8348 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:48 +01:00
hendricks266 f19848a1b3 SW: Address Sanitization commenceth
git-svn-id: https://svn.eduke32.com/eduke32@8347 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:46 +01:00
hendricks266 820bd2545c SW: Get widescreen aspect working
git-svn-id: https://svn.eduke32.com/eduke32@8346 1a8010ca-5511-0410-912e-c29ae57300e0
2019-12-03 17:32:45 +01:00
hendricks266 68668058c9 SW: Fix cheats only granting one Uzi instead of two
git-svn-id: https://svn.eduke32.com/eduke32@8343 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:28:11 +01:00
hendricks266 769b359928 SW: Add Alt Weapon Mode gamefunc and bind it to MOUSE3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8342 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/_functio.h
#	source/sw/src/function.h
2019-11-30 09:28:10 +01:00
hendricks266 361a964067 SW: Fix NUMGAMEFUNCTIONS and mouse button select menu
git-svn-id: https://svn.eduke32.com/eduke32@8340 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/function.h
#	source/sw/src/menus.cpp
2019-11-30 09:26:50 +01:00
hendricks266 15b8bc959f SW: Add Equip Pickups weapon auto-switching toggle
git-svn-id: https://svn.eduke32.com/eduke32@8339 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/swconfig.cpp
2019-11-30 09:26:02 +01:00
hendricks266 8d2159ab70 SW: Implement Darts option, including bloody frames
git-svn-id: https://svn.eduke32.com/eduke32@8338 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/menus.cpp
#	source/sw/src/panel.cpp
#	source/sw/src/sprite.cpp
#	source/sw/src/swconfig.cpp
2019-11-30 09:24:32 +01:00
hendricks266 69c01587c7 SW: Make quick save and load actually quick
git-svn-id: https://svn.eduke32.com/eduke32@8337 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/game.h
#	source/sw/src/menus.cpp
2019-11-30 09:23:47 +01:00
hendricks266 8b78440f76 SW: Upgrade SoundAngle() from the original 5-bit precision to EDuke32's 7-bit
git-svn-id: https://svn.eduke32.com/eduke32@8336 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:40 +01:00
hendricks266 1cac2c76c6 SW: Add debug_break() to _Assert()
git-svn-id: https://svn.eduke32.com/eduke32@8335 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-30 09:21:39 +01:00
Christoph Oelckers 8df8fc436a - fixed GRPINFO. 2019-11-30 01:07:47 +01:00
Christoph Oelckers 07ac12110f - removed some piece of obsolete code merged from upstream. 2019-11-30 01:07:46 +01:00
hendricks266 1616ee0c6a - added more SW GRP detection data (from latest VoidSW)
- added SWCustom.txt from SWP, mainly as reference. What's really needed is one for Wanton Destruction, though.
2019-11-29 19:51:28 +01:00
hendricks266 f19c9eb840 SW: Clean up startup messages
git-svn-id: https://svn.eduke32.com/eduke32@8328 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/grpscan.cpp
2019-11-29 17:29:11 +01:00
hendricks266 0dbf0a36a1 SW: Rename the poorly named "Cool Stuff" menu entry to "Credits" and clean it up
git-svn-id: https://svn.eduke32.com/eduke32@8326 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-29 00:48:17 +01:00
hendricks266 d4eb10d10d SW: Fix saves
Dynamically-allocated structs strike again.

git-svn-id: https://svn.eduke32.com/eduke32@8325 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/saveable.h
2019-11-29 00:48:16 +01:00
hendricks266 0a70c5e55f SW: Sanitize all uses of wall.nextwall to prevent OOBs
git-svn-id: https://svn.eduke32.com/eduke32@8322 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/jnstub.cpp
#	source/sw/src/sector.cpp
2019-11-27 18:04:01 +01:00
hendricks266 ece20928a0 Fix buffer overflow in getclosestcol_lim
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8315 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-27 18:01:58 +01:00
hendricks266 7698f73b55 Fix tautological comparison in savegame.cpp
git-svn-id: https://svn.eduke32.com/eduke32@8314 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-27 18:01:57 +01:00
Christoph Oelckers abdd807e7f - fixed merge errors. 2019-11-26 19:10:24 +01:00
hendricks266 348ccdfd5b Templatize the branchless negation method used for GV_FLAG_NEGATIVE
git-svn-id: https://svn.eduke32.com/eduke32@8312 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/compat.h
2019-11-26 18:09:00 +01:00
hendricks266 510e737360 SW: Fix "MV_GetVoice(): bad handle" log spam
git-svn-id: https://svn.eduke32.com/eduke32@8311 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/draw.cpp
#	source/sw/src/menus.cpp
2019-11-26 18:08:43 +01:00
hendricks266 f411b72783 SW: Fix widescreen flickering in end of level screen
git-svn-id: https://svn.eduke32.com/eduke32@8310 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:06:41 +01:00
hendricks266 1a0b363ded SW: Allow the Run key to Walk when AutoRun is enabled
git-svn-id: https://svn.eduke32.com/eduke32@8309 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/game.cpp
#	source/sw/src/player.cpp
2019-11-26 18:06:40 +01:00
hendricks266 7fb425aebb SW: Fix non-debug builds on Windows
git-svn-id: https://svn.eduke32.com/eduke32@8308 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:04:51 +01:00
hendricks266 83cfcb65a8 SW: Update the port credits
Still far from perfect.

git-svn-id: https://svn.eduke32.com/eduke32@8307 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 18:04:50 +01:00
hendricks266 9dde07ced9 SW: Copy the sln==1 GetUpperLowerSector case from the editor to the game
This avoids upper and lower remaining unmodified.

Sector 469 in Seppuku Station causes it!

git-svn-id: https://svn.eduke32.com/eduke32@8306 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/brooms.cpp
2019-11-26 18:04:48 +01:00
hendricks266 a51e91d4e9 SW: Fix keyboard input
git-svn-id: https://svn.eduke32.com/eduke32@8303 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/config.cpp
#	source/duke3d/src/menus.cpp
#	source/mact/include/control.h
#	source/mact/src/control.cpp
#	source/sw/src/config.cpp
#	source/sw/src/menus.cpp
2019-11-26 18:03:13 +01:00
hendricks266 383ecda2b2 SW: Avoid an OOB in GetUpperLowerSector
git-svn-id: https://svn.eduke32.com/eduke32@8302 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/brooms.cpp
2019-11-26 17:59:30 +01:00
hendricks266 31f8cb4def SW: Fix an assertion failure in palette changing code
git-svn-id: https://svn.eduke32.com/eduke32@8300 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/palette.cpp
2019-11-26 17:59:01 +01:00
hendricks266 fd3ec56827 SW: Fix OOB access when viewing a mirror
git-svn-id: https://svn.eduke32.com/eduke32@8299 1a8010ca-5511-0410-912e-c29ae57300e0
2019-11-26 17:58:20 +01:00
hendricks266 2fc49b3489 SW: Fix mouse aiming
git-svn-id: https://svn.eduke32.com/eduke32@8298 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/config.cpp
#	source/sw/src/game.cpp
2019-11-26 17:58:19 +01:00
hendricks266 46d4855901 Fix the ifcrc token: 0 is a valid CRC32 result!
git-svn-id: https://svn.eduke32.com/eduke32@8296 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/defs.cpp
2019-11-26 17:51:33 +01:00
hendricks266 92a699b7eb SW: Fix enough OOBs to get in-game
git-svn-id: https://svn.eduke32.com/eduke32@8295 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/_functio.h
#	source/sw/src/config.cpp
#	source/sw/src/sector.cpp
2019-11-26 17:50:55 +01:00
hendricks266 41194f99f9 SW: Fix playing track 0 when entering the sound settings
git-svn-id: https://svn.eduke32.com/eduke32@8294 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/sw/src/menus.cpp
2019-11-26 17:49:49 +01:00
Grind Core 0dbf3bbb1e - Custom Dude updates and refactor
- Player Control updates
- Minor modern types updates
- There was removed GDX prefix for all modern stuff

# Conflicts:
#	source/blood/src/aiunicult.cpp
#	source/blood/src/aiunicult.h
#	source/blood/src/mapedit.cpp
#	source/blood/src/player.h
#	source/blood/src/sfx.h
2019-11-24 22:38:21 +01:00
Christoph Oelckers 6e3bd75b1a - fixed Blood fullscreen tinting.
The lookup table for blend equations was missing one entry at the start. No idea why this became apparent only now.
2019-11-24 21:21:31 +01:00
Christoph Oelckers a4fcf9ee2b - fixed savegame writing for Ion Fury.
The composite's writers may not be deleted, they are needed for creating the final savegame file.
2019-11-24 21:21:15 +01:00
Christoph Oelckers 728635c1c0 - correct application of in_mouseflip flag. 2019-11-20 23:29:13 +01:00
Christoph Oelckers 200f54ad47 - mouse turning works. 2019-11-20 22:50:37 +01:00
Christoph Oelckers 2da4294ba5 - hooked up the event processing for Shadow Warrior, so keyboard input is working now. Mouse movement is not being processed yet.
Also removed some leftover code from the old input system.
2019-11-20 22:01:44 +01:00
Christoph Oelckers caa450dcb9 - debugprintf 2019-11-20 20:07:33 +01:00
Christoph Oelckers 6d40c9202c - deleted a batch of code from engine.cpp which is only needed for the assembly drawers. 2019-11-20 19:33:36 +01:00