Commit graph

2287 commits

Author SHA1 Message Date
CommonLoon102
67472623fe Friendly fire related fixes (#184) 2019-09-23 01:29:43 +02:00
CommonLoon102
d19e74b31a Added V1.0x WEAPONS BALANCE multiplayer setting (#185) 2019-09-23 01:29:42 +02:00
Christoph Oelckers
527d99008b - fixed the setup.
Renamed all elements still referring to zdoom.
removed the frontend specific resource data.
fixed startup dialog to accept ANSI date despite building as Unicode. This needed a bit of hackery because the macros in windowsx.h are not character set sensitive.
2019-09-23 01:28:18 +02:00
Christoph Oelckers
f49284d47c - made Blood start again by commenting out the fade functions which somehow broke during the CMake transition. 2019-09-22 23:55:45 +02:00
Christoph Oelckers
2cbe211e7c - transitioned project to CMake and deleted most of the old build system.
The EDuke32 and RedNukem frontends are working, Blood isn't yet.

Notes:

many of the CMake variables and its output still refer to zdoom. Before changing that I wanted to make sure to be able to commit something that works.
support code for Windows XP has been entirely removed. On Windows this will only target Vista and up.
the crc32.h header had to be renamed to deconflict from zlib.
several Windows API calls were changed to call the A-versions directly. Weirdly enough there were places that defined their parameters as T types but in a non-working way.
removed some remaining editor files and support for the native software rendering only Windows backend.
in a few simple cases, replaced 'char' with 'uint8_t'. The code as-is depends on chars being unsigned which is non-portable. This needs to be carefully reviewed.
2019-09-22 23:15:46 +02:00
Christoph Oelckers
0d98e7f256 - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
Christoph Oelckers
2dc051f7cf - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
Christoph Oelckers
401a645ea1 - added a temorary requester to allow choosing the game until the code has been sufficiently refactored to do this in the startup dialog. 2019-09-21 23:45:57 +02:00
Christoph Oelckers
55a879fcc0 - put EDuke frontend source into a namespace.
This commit does not work yet!
2019-09-21 22:53:00 +02:00
Christoph Oelckers
30c47a8511 - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
Christoph Oelckers
92fa2cc030 - removed Mapster launcher images. 2019-09-21 20:28:55 +02:00
Christoph Oelckers
7721ed31c0 - removed Lunatic remains.
This looks as dead as it could be, so away it goes.
2019-09-21 20:27:29 +02:00
Christoph Oelckers
639d1fb4d3 - we do not want to build an editor here. 2019-09-21 20:24:11 +02:00
Christoph Oelckers
5050716bc0 - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
Christoph Oelckers
5855886a5f - removed extern "C" from rr and blood folders. 2019-09-21 19:57:41 +02:00
Christoph Oelckers
15f5a35fd8 - removed all extern "C" from EDuke32 folder, plus some other dead code I noticed. 2019-09-21 19:38:38 +02:00
Christoph Oelckers
71b332459b - removed Android and Mapster headers plus raw EDuke assets in Blood folder. 2019-09-21 19:30:20 +02:00
Alexey Khokholov
ac8d31e39f Oof, really silly typo 2019-09-21 13:17:01 +02:00
CommonLoon102
93fde9ba43 Fix coop frag count (#183) 2019-09-21 13:17:01 +02:00
Christoph Oelckers
a2b429ffe0 - removed unused declaration. 2019-09-21 13:16:02 +02:00
Christoph Oelckers
998ac01157 - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
CommonLoon102
bc3d2e9aec Fix MSVC compilation (#181) 2019-09-21 11:48:35 +02:00
CommonLoon102
247655a3d7 Don't send or display chat messages which are whitespace only (#180) 2019-09-21 11:48:14 +02:00
CommonLoon102
c0b3e6f99f Don't allow the mouse to steal the focus when typing a save game name (#178) 2019-09-21 11:47:54 +02:00
CommonLoon102
edc6e2c0f7 Friendly fire and keep keys settings for multiplayer (#177)
# Conflicts:
#	source/blood/src/levels.h
#	source/blood/src/network.h
2019-09-21 11:47:54 +02:00
CommonLoon102
56365d65ce Don't show team flags and scores when no HUD is displayed (#176)
# Conflicts:
#	.gitignore
2019-09-21 11:47:40 +02:00
Jan200101
a28119ae30 Fix Linux compilation
- replaced stricmp with strcasecmp and strncasecmp
https://linux.die.net/man/3/strcasecmp

- replaced all Microsoft specific types with standard ones

- replaced all instances of MAX_PATH with BMAX_PATH
2019-09-21 11:47:14 +02:00
CommonLoon102
13a1861c8d Show messages by priority (#175)
# Conflicts:
#	source/blood/src/triggers.cpp
2019-09-21 11:46:54 +02:00
nukeykt
b13bdf50be RFS parser wip
# Conflicts:
#	.gitignore
#	platform/Windows/nblood.vcxproj.filters
2019-09-21 11:46:37 +02:00
CommonLoon102
9be59caef8 Colorful view messages (#173) 2019-09-21 11:45:13 +02:00
CommonLoon102
16e1b39fb3 CTF HUD fixes (#172) 2019-09-21 11:45:12 +02:00
CommonLoon102
61e40bad66 Fix the goonies cheat code and the kGDXItemMapLevel powerup (#171) 2019-09-21 11:44:59 +02:00
CommonLoon102
160c93f0ab Multiplayer suicide message was empty string (#170)
# Conflicts:
#	.gitignore
2019-09-21 11:44:59 +02:00
nukeykt
81f78c24b7 Implement rotate parameter for voxel definitions
# Conflicts:
#	source/build/include/build.h
#	source/build/include/mdsprite.h
#	source/build/src/defs.cpp
2019-09-21 11:43:50 +02:00
nukeykt
433fd62de5 Purge resource manager cache on level load 2019-09-21 11:41:26 +02:00
nukeykt
3f42df45fd Fix memory issues in resource manager 2019-09-21 11:41:26 +02:00
nukeykt
c91a85a353 Use C++ heap for resource manager
# Conflicts:
#	source/blood/src/actor.cpp
#	source/blood/src/mapedit.cpp
2019-09-21 11:41:25 +02:00
CommonLoon102
55de5230ca New HUD for CTF (#167)
# Conflicts:
#	source/blood/src/blood.cpp
2019-09-21 11:40:59 +02:00
nukeykt
4527da61a2 Ignore dosbox specific command line options 2019-09-21 11:40:44 +02:00
nukeykt
5a93d301b6 minor changes 2019-09-21 11:40:44 +02:00
nukeykt
90b005a44a Fix mouse centering in menu 2019-09-21 11:40:44 +02:00
CommonLoon102
3fbb171990 Powerup counter color (#166) 2019-09-21 11:40:43 +02:00
CommonLoon102
4423164ca5 More smooth fadeout for the map title. (#165) 2019-09-21 11:40:43 +02:00
nukeykt
996dfde6d0 Fix compile errors, backport input code for RR
# Conflicts:
#	platform/Windows/voidsw.vcxproj
#	source/blood/src/controls.cpp
#	source/blood/src/m32common.cpp
#	source/rr/src/actors.cpp
#	source/rr/src/anim.cpp
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/gameexec.cpp
#	source/rr/src/global.h
#	source/rr/src/menus.cpp
#	source/rr/src/menus.h
#	source/rr/src/net.cpp
#	source/rr/src/player.cpp
#	source/rr/src/premap.cpp
#	source/rr/src/savegame.cpp
#	source/rr/src/sbar.cpp
#	source/rr/src/screens.cpp
#	source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
nukeykt
f6cd86d77e Simplify map title rendering code and enable alpha for classic renderer 2019-09-21 10:54:54 +02:00
Alexey Khokholov
2b443c2eac Account for 16384 sprites for sprite owner value 2019-09-21 10:54:13 +02:00
nukeykt
8b0fb8dfe2 Fix invisible player on mirror 2019-09-21 10:53:27 +02:00
CommonLoon102
e8337c783e Don't change item selection with mouse while scanning for new key bind (#159)
# Conflicts:
#	.gitignore
2019-09-21 10:53:17 +02:00
nukeykt
d6d8762400 Seamless ROR transition 2019-09-21 10:51:48 +02:00
nukeykt
ddf02bda17 Fix GetZRange regression 2019-09-21 10:51:47 +02:00
nukeykt
78a3240c3e Fix flat sky y offset 2019-09-21 10:51:47 +02:00
nukeykt
7a9209d857 Fix compile error
# Conflicts:
#	source/blood/src/ai.cpp
#	source/blood/src/aiunicult.cpp
#	source/blood/src/blood.cpp
#	source/blood/src/choke.cpp
#	source/blood/src/credits.cpp
#	source/blood/src/gamemenu.cpp
#	source/blood/src/gamemenu.h
#	source/blood/src/gui.cpp
#	source/blood/src/mapedit.cpp
#	source/blood/src/replace.cpp
2019-09-21 10:51:29 +02:00
CommonLoon102
9715b2281a extra can be -1 then pointer will point to random (#145) 2019-09-21 10:46:24 +02:00
CommonLoon102
44bcd26fab fix endgame credits listing (#140)
# Conflicts:
#	.gitignore
2019-09-21 10:46:12 +02:00
nukeykt
38f2fd209f Use fixed point number for XSPRITE scaling 2019-09-21 10:44:14 +02:00
nukeykt
0dcca3583f Backport frame limiter (again)
# Conflicts:
#	source/rr/src/game.cpp
2019-09-21 10:43:45 +02:00
nukeykt
99775a8fe0 Add surface type enum 2019-09-21 10:43:26 +02:00
nukeykt
316ddb1fb5 Mouse quick fix
# Conflicts:
#	source/blood/src/controls.cpp
2019-09-21 10:43:26 +02:00
nukeykt
fbd3bdb665 Backport new FPS limiter
# Conflicts:
#	source/rr/src/game.cpp
2019-09-21 10:40:54 +02:00
nukeykt
f87f38b8f0 Always load widescreen def file 2019-09-21 10:40:19 +02:00
nukeykt
0a74187512 Add blood specific parameters to tilefromtexture 2019-09-21 10:40:18 +02:00
nukeykt
f6ce571075 Fix improper callback id in FlareBurst.
Thanks to NoOne for report
2019-09-21 10:38:47 +02:00
nukeykt
68c7b8c402 Compile fix
# Conflicts:
#	source/build/include/build.h
2019-09-21 10:38:26 +02:00
nukeykt
d3994b0801 Revise polymost HOM issue workaround in Duke's E1L1. Add code to remove very thin spans.
This commit does not gain noticeable rendering performance, but at least should prevent weird polygon leakages
2019-09-21 10:31:34 +02:00
nukeykt
e999e2058c Do not mess up random seed in seq/qav 2019-09-21 10:31:34 +02:00
nukeykt
935084ae52 More hacks to emulate old clipping
# Conflicts:
#	source/build/src/clip.cpp
2019-09-21 10:28:10 +02:00
nukeykt
af2106c9d0 Finally Duke's DEMO1 is sync 2019-09-21 10:27:59 +02:00
nukeykt
05749679a8 I think this is enough 2019-09-21 10:27:59 +02:00
nukeykt
1aab7601df Add old lintersect implementation 2019-09-21 10:27:58 +02:00
nukeykt
5c099bea05 Start adding old collision code for demo compatibility.
DEMO2 and DEMO3 of Duke3D are sync again

# Conflicts:
#	source/build/src/clip.cpp
2019-09-21 10:27:58 +02:00
nukeykt
3458a88f8e Backport framelimitter fix
# Conflicts:
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/net.cpp
#	source/rr/src/screens.cpp
2019-09-21 10:26:47 +02:00
nukeykt
6fea4bf527 Fix compilation on linux 2019-09-21 10:24:13 +02:00
nukeykt
e6ffc816c9 Fix blood crash
# Conflicts:
#	source/build/src/engine.cpp
2019-09-21 10:24:13 +02:00
nukeykt
6c08ae1966 Fix 16-bit audio mixing 2019-09-21 10:21:27 +02:00
nukeykt
2762044313 Fix interpolation bitmap OOB issue 2019-09-21 10:21:26 +02:00
nukeykt
065cf13945 Fix in CanMove 2019-09-21 10:20:54 +02:00
nukeykt
a90711f328 Add extra field to tilefromtexture
# Conflicts:
#	source/build/src/defs.cpp
2019-09-21 10:20:43 +02:00
nukeykt
ce43103ae9 Use engine's cstat defines
# Conflicts:
#	source/blood/src/mapedit.cpp
2019-09-21 10:18:24 +02:00
nukeykt
9c5cbd6308 Delete pqueue.cpp 2019-09-21 10:18:20 +02:00
nukeykt
1561ffae9e make PriorityQueue template class, and extend index field in EVENT struct 2019-09-21 10:17:04 +02:00
nukeykt
e4174d4f2d Extend xobject reference field size to fit 16384 sprites/walls 2019-09-21 10:16:53 +02:00
Grind Core
dd79c66f20 Changes in adjustSprites
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/src/2d.cpp
2019-09-21 10:15:58 +02:00
nukeykt
599f086fd9 Xobjects editor wip
# Conflicts:
#	source/blood/src/mapedit.cpp
2019-09-21 10:13:02 +02:00
nukeykt
14401ca694 Fix TROR NULL texture 2019-09-21 10:11:03 +02:00
nukeykt
2f49b549df Oops 2019-09-21 10:11:02 +02:00
nukeykt
107a630883 Add TROR rendering
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/include/editor.h
#	source/build/include/polymer.h
#	source/build/src/build.cpp
#	source/build/src/polymer.cpp
2019-09-21 10:11:02 +02:00
nukeykt
1fe344d273 Free cstat bit 14
# Conflicts:
#	source/blood/src/mapedit.cpp
#	source/build/src/build.cpp
#	source/build/src/engine.cpp
#	source/duke3d/src/astub.cpp
2019-09-21 10:10:15 +02:00
nukeykt
858da4351c Semi-working map save 2019-09-21 10:08:04 +02:00
nukeykt
140174d1ee Minor tweaks
# Conflicts:
#	source/blood/src/m32common.cpp
#	source/blood/src/mapedit.cpp
2019-09-21 10:08:04 +02:00
nukeykt
db5c628b34 Fix silly error with yax stuff 2019-09-21 10:07:11 +02:00
nukeykt
2867131c86 Add ability to load blood maps
# Conflicts:
#	platform/Windows/nmapedit.vcxproj
#	platform/Windows/nmapedit.vcxproj.filters
#	source/blood/src/mapedit.cpp
#	source/build/src/build.cpp
#	source/build/src/engine.cpp
2019-09-21 10:06:57 +02:00
nukeykt
57e9ff2fbc Move stuff around
# Conflicts:
#	platform/Windows/nmapedit.vcxproj
#	platform/Windows/nmapedit.vcxproj.filters
#	source/blood/src/config.cpp
#	source/blood/src/config.h
#	source/blood/src/mapedit.cpp
#	source/blood/src/screen.cpp
#	source/blood/src/screen.h
2019-09-21 10:05:26 +02:00
nukeykt
381f5dcac2 Increase build objects count max size
# Conflicts:
#	source/blood/src/mapedit.cpp
2019-09-21 10:04:03 +02:00
nukeykt
4e0a563cfe Add macros.h 2019-09-21 10:03:34 +02:00
nukeykt
afff9ce61f wip
# Conflicts:
#	platform/Windows/nmapedit.vcxproj
#	platform/Windows/nmapedit.vcxproj.filters
#	source/blood/src/blood.cpp
#	source/blood/src/blood.h
#	source/blood/src/gui.cpp
#	source/blood/src/m32def.cpp
#	source/blood/src/m32def.h
#	source/blood/src/m32exec.cpp
#	source/blood/src/mapedit.cpp
2019-09-21 10:02:46 +02:00
nukeykt
8fd6e0e183 TROR related tweaks
# Conflicts:
#	source/blood/src/mirrors.cpp
2019-09-21 09:59:58 +02:00
nukeykt
388bf2665f Enable TROR code and rotated wall cstat bit for blood 2019-09-21 09:59:16 +02:00
nukeykt
d7865bfab4 nothing 2019-09-21 09:57:27 +02:00
nukeykt
d2c9734e9c Hope this fixes mp lags 2019-09-21 09:54:01 +02:00
nukeykt
dcc950378e Update prediction code to account for RR 2019-09-21 09:54:01 +02:00
nukeykt
dbe93a1671 Fix accept option in game setup not returning to host game menu
patch from Striker
2019-09-21 09:54:00 +02:00
nukeykt
976fb2c9e9 Fix squished player self fragging
patch from Striker
2019-09-21 09:54:00 +02:00
nukeykt
ab0cc0d578 Oops 2019-09-21 09:54:00 +02:00
nukeykt
222f9cc282 Network prediction 2019-09-21 09:53:59 +02:00
nukeykt
20420dc702 Semiworking mp 2019-09-21 09:53:59 +02:00
nukeykt
3ce70b7c3a Non mp stuff fix 2019-09-21 09:53:58 +02:00
nukeykt
5e182e2962 oldmp wip
# Conflicts:
#	source/rr/src/game.cpp
#	source/rr/src/net.cpp
2019-09-21 09:53:58 +02:00
nukeykt
c3fc897a3e oldmp wip
# Conflicts:
#	source/rr/src/net.cpp
2019-09-21 09:53:37 +02:00
nukeykt
fe80b46d54 OldMP wip 2019-09-21 09:53:19 +02:00
nukeykt
fb59a49342 Fix mirrors in polymost 2019-09-21 09:50:34 +02:00
nukeykt
6eaff57831 Accuracy fixes 2019-09-21 09:49:28 +02:00
nukeykt
36e932a6cb Fix BOSS2 RPG attack 2019-09-21 09:49:28 +02:00
nukeykt
6b7245ec97 Revert tripbomb logic 2019-09-21 09:49:27 +02:00
nukeykt
1fb877445c Fix player speed reduction logic 2019-09-21 09:49:27 +02:00
nukeykt
fdcf92e28b Hack to parse checkbossXseekstate like Todd's code did 2019-09-21 09:46:26 +02:00
nukeykt
24c2b2473d Off, thanks Todd for implicit if else conditions 2019-09-21 09:45:55 +02:00
nukeykt
7a877d8782 Remove EDuke32 VM leftovers 2019-09-21 09:45:15 +02:00
nukeykt
7b02bcbb3f DUKE -> !RR 2019-09-21 09:44:41 +02:00
nukeykt
eafeb27996 Add NAM/NAPALM support
Big thanks to NY00123 for his NAM.EXE reconstruction work
2019-09-21 09:38:57 +02:00
nukeykt
75d2e81e98 Move midi stuff to audiolib
# Conflicts:
#	platform/Windows/eduke32.vcxproj
#	platform/Windows/nblood.vcxproj.filters
#	source/audiolib/include/al_midi.h
#	source/audiolib/include/opl3.h
#	source/audiolib/include/oplmidi.h
#	source/audiolib/src/_al_midi.h
#	source/audiolib/src/_oplmidi.h
#	source/audiolib/src/al_midi.cpp
#	source/audiolib/src/opl3.cpp
#	source/audiolib/src/oplmidi.cpp
#	source/duke3d/Dependencies.mak
#	source/duke3d/src/sdlmusic.cpp
2019-09-21 09:37:07 +02:00
nukeykt
9b63ab5279 GNU makefile
# Conflicts:
#	GNUmakefile
2019-09-21 09:34:24 +02:00
Christoph Oelckers
6942d4c50b - added missing #define 2019-09-21 09:33:39 +02:00
nukeykt
bdd7bb72d8 NRedneck compiles with MSVC now
# Conflicts:
#	platform/Windows/eduke32.sln
#	source/build/src/tilepacker.cpp
#	source/rr/src/common.cpp
#	source/rr/src/duke3d.h
#	source/rr/src/game.cpp
#	source/rr/src/menus.cpp
#	source/rr/src/osdcmds.cpp
#	source/rr/src/screens.cpp
2019-09-21 09:25:29 +02:00
Christoph Oelckers
26c0490763 - this define is not needed. 2019-09-20 23:52:38 +02:00
terminx
6317706b03 Derp
git-svn-id: https://svn.eduke32.com/eduke32@8133 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:29:40 +02:00
terminx
8de955053c Update libxmp-lite
git-svn-id: https://svn.eduke32.com/eduke32@8132 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:29:40 +02:00
terminx
225be48aca Fix issue where the borderless windowed mode menu option wasn't starting out reflecting the current value
git-svn-id: https://svn.eduke32.com/eduke32@8130 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:47 +02:00
terminx
4ad6dd65b1 EDUKE32_STANDALONE does, however, need this
git-svn-id: https://svn.eduke32.com/eduke32@8129 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
d3448c0ccc EDUKE32_STANDALONE doesn't need this
git-svn-id: https://svn.eduke32.com/eduke32@8128 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:27:32 +02:00
terminx
701c67eb9e "digital axis shit based on mouse movement should be eliminated"
git-svn-id: https://svn.eduke32.com/eduke32@8127 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/duke3d/src/menus.cpp
2019-09-20 23:27:31 +02:00
terminx
97fd50e1ec Hook CONTROL_MouseAxesScale[] up to mousex/mousey in ControlInfo
git-svn-id: https://svn.eduke32.com/eduke32@8126 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:26:30 +02:00
terminx
b99ac8c4a0 This should help with some of the player movement fuckery
This fixes the bug that let you jump through the ticket booth window in E1L1 and the problems jumping into vents when run mode is disabled.

git-svn-id: https://svn.eduke32.com/eduke32@8119 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:40 +02:00
terminx
ce1a479ace Fix bugged height check in cliptestsector()
git-svn-id: https://svn.eduke32.com/eduke32@8118 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:39 +02:00
terminx
05fae1eb1a This fixes the shrinker in E1L4
I wonder what it breaks! :D

git-svn-id: https://svn.eduke32.com/eduke32@8117 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:25:39 +02:00
terminx
e6d72ae2b6 Add missing EDUKE32_STANDALONE ifdef
git-svn-id: https://svn.eduke32.com/eduke32@8111 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
4e15b11571 Remove getzsofslope_player() and use yax_getzsofslope() and getcorrectzsofslope() to determine the player's .truecz and .truefz values
git-svn-id: https://svn.eduke32.com/eduke32@8110 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:18 +02:00
terminx
3e4f2de79a Add yax_getzsofslope(), based on getzsofslope_player()
git-svn-id: https://svn.eduke32.com/eduke32@8109 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:17 +02:00
terminx
062207b2e9 Fix polymost_dorotatesprite() clipping
git-svn-id: https://svn.eduke32.com/eduke32@8108 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:17 +02:00
terminx
a5dacd4b12 Fix bug dating back to the DOS version where actors on sector lines would sometimes fail to shoot hitscan projectiles
git-svn-id: https://svn.eduke32.com/eduke32@8107 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:16 +02:00
terminx
8f347bde0b Fix bug with SFLAG_NOWATERSECTOR in EDUKE32_STANDALONE (Fury) builds
git-svn-id: https://svn.eduke32.com/eduke32@8106 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:15 +02:00
terminx
b127997824 Just formatting...
git-svn-id: https://svn.eduke32.com/eduke32@8104 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:04 +02:00
terminx
ea66e1a8ee Expose control over the list of statnums that hitradius will damage to CON
git-svn-id: https://svn.eduke32.com/eduke32@8103 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:03 +02:00
terminx
1b12de0037 Fix a couple remaining issues with crouch toggle
git-svn-id: https://svn.eduke32.com/eduke32@8102 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
48ca8f01aa Take slope heights into account in A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8101 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:02 +02:00
terminx
0cba9d2036 This theoretically helps with cases in which the player is squished by geometry
git-svn-id: https://svn.eduke32.com/eduke32@8100 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
35274783a9 Eliminate another goofy holdover from the old version of A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8099 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:01 +02:00
terminx
22f67f17e9 Add missing abs() call to z check before EVENT_JUMP
git-svn-id: https://svn.eduke32.com/eduke32@8098 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:23:00 +02:00
hendricks266
47fc547532 Avoid a truncation warning in compat.h
git-svn-id: https://svn.eduke32.com/eduke32@8095 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:23 +02:00
hendricks266
1bd690c8c2 Fix warning in clip.cpp
git-svn-id: https://svn.eduke32.com/eduke32@8092 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:20:09 +02:00
hendricks266
475743424f Make sjson its own object
git-svn-id: https://svn.eduke32.com/eduke32@8091 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:19:58 +02:00
terminx
e3f1399484 Fix dumbass problem with A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8090 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
8aa8b7bef6 EDUKE32_STANDALONE stuff
git-svn-id: https://svn.eduke32.com/eduke32@8089 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:48 +02:00
terminx
5708b36d26 Fix qradarang calculation
git-svn-id: https://svn.eduke32.com/eduke32@8088 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:47 +02:00
terminx
d0a3b86c77 Fix relative aligned floor/ceiling texture wiggling
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8087 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:18:00 +02:00
terminx
f144f1a0bc Relax SKIPWALLCHECK enforcement with SHRINKSPARK projectile in Duke3D
git-svn-id: https://svn.eduke32.com/eduke32@8086 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
ad4afc2020 More A_RadiusDamage() work
git-svn-id: https://svn.eduke32.com/eduke32@8085 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:59 +02:00
terminx
11e9baa045 Add borderless windowed mode options to menu
git-svn-id: https://svn.eduke32.com/eduke32@8084 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
12eea3740c EDUKE32_STANDALONE crap
git-svn-id: https://svn.eduke32.com/eduke32@8083 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:58 +02:00
terminx
aa8ce8d42a Fix USE_OPENGL=0 builds
git-svn-id: https://svn.eduke32.com/eduke32@8082 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:57 +02:00
terminx
0baced1d6c Fix obscure animlib bug
git-svn-id: https://svn.eduke32.com/eduke32@8081 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx
8ac4c6739a Change A_DamageWall() parameter from pointer to reference because we don't write to it
git-svn-id: https://svn.eduke32.com/eduke32@8080 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:22 +02:00
terminx
9cc608715e Fast A_RadiusDamage()
git-svn-id: https://svn.eduke32.com/eduke32@8079 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx
7849693aef Bump BMAXPAGESIZE to 16384
x86 stuff will only ever return 4096, but 64-bit ARM supports 16K.

git-svn-id: https://svn.eduke32.com/eduke32@8077 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 23:17:21 +02:00
terminx
c17db80734 Fix npot sky rendering in Polymost
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8076 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 23:16:01 +02:00
Christoph Oelckers
d0a49c3278 - moved 4 more. 2019-09-20 23:12:07 +02:00
Christoph Oelckers
b34c48962a - removed some unused files. 2019-09-20 22:55:44 +02:00
Christoph Oelckers
3b8b2b1fe0 - it compiles again. 2019-09-20 22:44:42 +02:00
Christoph Oelckers
be29d3a2df - removed the remains of the polymer renderer.
This cannot be reused in its current form, maybe it can help later.
2019-09-20 22:37:24 +02:00
Christoph Oelckers
1b20e5d4da - 3 more files moved out of 'build' folder.
# Conflicts:
#	platform/Windows/build.vcxproj
2019-09-20 22:34:34 +02:00
Christoph Oelckers
977614dea8 - two more headers to move to Thirdparty. 2019-09-20 22:33:47 +02:00
Christoph Oelckers
c9111a6c7a - one more.
# Conflicts:
#	platform/Windows/build.vcxproj.filters
2019-09-20 22:33:35 +02:00
Christoph Oelckers
0c6af775ad - got rid of editor.h.
# Conflicts:
#	source/build/include/editor.h
#	source/build/src/2d.cpp
#	source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:53 +02:00
Christoph Oelckers
46b4b6ffd4 - removed all editor related code from 2D.cpp.
# Conflicts:
#	source/build/include/build.h
#	source/build/src/2d.cpp
#	source/build/src/softwarerenderer/engine_swr.cpp
2019-09-20 22:24:03 +02:00
Christoph Oelckers
a3b6485b5e - removed some more inline assembly. 2019-09-20 22:21:43 +02:00
Christoph Oelckers
ce260526cb - moved fix16 to thirdparty as well and removed the now unused assembly files.
# Conflicts:
#	platform/Windows/build.vcxproj
2019-09-20 22:21:31 +02:00
Christoph Oelckers
f3d01e8244 - moved compression utilities to a 'thirdparty' folder to get them out of the way.
# Conflicts:
#	platform/Windows/build.vcxproj
#	platform/Windows/props/build_common.props
2019-09-20 22:20:53 +02:00
Christoph Oelckers
129cf2c76f - removed unused subprojects.
# Conflicts:
#	source/kenbuild/src/StartupWinController.game.mm
#	source/kenbuild/src/bstub.cpp
#	source/kenbuild/src/common.cpp
#	source/kenbuild/src/config.cpp
#	source/kenbuild/src/game.cpp
#	source/kenbuild/src/game.h
#	source/kenbuild/src/startgtk.game.cpp
#	source/kenbuild/src/startwin.game.cpp
#	source/tools/src/wad2map.cpp
2019-09-20 22:17:43 +02:00
Christoph Oelckers
625586b729 - delete unneeded content from rsrc folders.
None of these will be used in any way so they may just go.
2019-09-20 22:16:34 +02:00
Christoph Oelckers
ba73268470 - removed GLES support and most related files.
My future plans do not include mobile support due tp poor support of modern APIs so this is essentially just baggage.

# Conflicts:
#	source/build/src/2d.cpp
#	source/build/src/dxtfilter.cpp
#	source/build/src/mdsprite.cpp
#	source/build/src/polymost.cpp
#	source/build/src/sdlayer.cpp
#	source/build/src/texcache.cpp
2019-09-20 22:16:21 +02:00
Christoph Oelckers
19bcfecc67 - get rid of the non-inlined assembly as well. 2019-09-20 22:11:01 +02:00
Christoph Oelckers
6299d2fe86 - removed all inline assembly crap.
Since no division function was handled here this is totally pointless on modern systems and will even on 32 bit cause performance degradation due to lack of optimizability.
The rest of that code in pragmas.h and pragmas.cpp should probably also be put under review. Much of it made sense 20 years ago but not anymore.
2019-09-20 22:10:35 +02:00
Christoph Oelckers
b389c99bf5 - removed some SDL 1 parts. 2019-09-20 22:09:56 +02:00
Christoph Oelckers
afe5128c70 - Blood fixes for changes in timer and mouse input interface- 2019-09-20 22:08:06 +02:00
Christoph Oelckers
94cfcb4fbd - Redneck Rampage fixes for changes in timer and mouse input interface. 2019-09-20 22:07:53 +02:00
Christoph Oelckers
5503ee98a0 - fixed bad merge 2019-09-20 22:06:15 +02:00
terminx
3a071ae6b7 At some point these two lines got removed from CON_IFCANSHOOTTARGET
git-svn-id: https://svn.eduke32.com/eduke32@8075 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:15:15 +02:00
terminx
c8d42af954 Flat parallax skies in Polymost
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8074 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
2019-09-20 21:15:14 +02:00
terminx
4b6123f303 Change a couple of memcpys to just clear the whole size of the array instead of computing the size at runtime
git-svn-id: https://svn.eduke32.com/eduke32@8073 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
c835219de0 Align cache1d memory blocks to system page size
git-svn-id: https://svn.eduke32.com/eduke32@8072 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:43 +02:00
terminx
e262135463 Use multiples of 5 for the HUD scale option and cap the range at 50-100
git-svn-id: https://svn.eduke32.com/eduke32@8071 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
1ba0406b4d uint64_t in G_FPSLimit()
git-svn-id: https://svn.eduke32.com/eduke32@8070 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:42 +02:00
terminx
4d20afa9ed Use integer math for Polymost rotatesprite
Patch from Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8069 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
598a0f2630 Allow up to fov 140 from console
git-svn-id: https://svn.eduke32.com/eduke32@8068 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:41 +02:00
terminx
5f8e7193d7 Bind medkit to mouse3 by default
git-svn-id: https://svn.eduke32.com/eduke32@8067 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
c670cceb18 Remove C as alternate default bind for regular gamefunc_Crouch
git-svn-id: https://svn.eduke32.com/eduke32@8066 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:40 +02:00
terminx
de170848af Move r_borderless and r_displayindex definitions out of polymost.cpp and into baselayer
git-svn-id: https://svn.eduke32.com/eduke32@8065 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/polymost.cpp
2019-09-20 21:10:39 +02:00
pogokeen
b13c0f1b43 clockticks.hpp: Fix issue where higher precision comparisons would cause unexpected behaviour with game loop code due to ototalclock being incremented rather than set to totalclock (causing a lack of subtick precision and potential doubled up/dropped game updates).
Provide compareHighPrecision() for any code that needs higher precision comparisons.

git-svn-id: https://svn.eduke32.com/eduke32@8064 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:10:23 +02:00
terminx
d0223fd744 Support fullscreening to the correct display in multiple monitor configurations
git-svn-id: https://svn.eduke32.com/eduke32@8063 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/baselayer.h
#	source/build/src/polymost.cpp
2019-09-20 21:10:22 +02:00
terminx
f868345670 More gamefunc_Toggle_Crouch improvements
git-svn-id: https://svn.eduke32.com/eduke32@8061 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:57 +02:00
terminx
f0ea646560 Fix SDL borderless windowed mode for real this time
Introduces r_borderless cvar. 0: never borderless, 1: always borderless, 2: borderless if resolution matches desktop resolution (default).

git-svn-id: https://svn.eduke32.com/eduke32@8060 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/include/baselayer.h
#	source/build/src/baselayer.cpp
#	source/build/src/polymost.cpp
2019-09-20 21:09:56 +02:00
terminx
4300eb1a66 Rename gamefunc_Crouch_Toggle to gamefunc_Toggle_Crouch to match the only existing similarly named gamefunc, gamefunc_Toggle_Crosshair
Now bound to C by default.

git-svn-id: https://svn.eduke32.com/eduke32@8059 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx
e6cb2e4a8d Use a sound's volume offset parameter as the max distance if the explosion flag is set
git-svn-id: https://svn.eduke32.com/eduke32@8058 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:18 +02:00
terminx
dcf9768c20 Rework crouch toggle
This is almost entirely contained in P_GetInput() now. It still uses two separately mappable buttons but you can get away with only gamefunc_Crouch_Toggle.

git-svn-id: https://svn.eduke32.com/eduke32@8057 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
terminx
cef3c33e5f clockticks header fix
git-svn-id: https://svn.eduke32.com/eduke32@8056 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:17 +02:00
terminx
9841b053ea Set actor .bpos after A_GetZLimits() in A_Spawn()
git-svn-id: https://svn.eduke32.com/eduke32@8055 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:16 +02:00
terminx
d27c705b15 Fix MSVC build
git-svn-id: https://svn.eduke32.com/eduke32@8053 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:15 +02:00
pogokeen
34700516c9 kenbuild/src/game.cpp: Fix compilation issue due to removal of sqr() from pragmas.h in r7597
git-svn-id: https://svn.eduke32.com/eduke32@8051 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 21:09:14 +02:00
pogokeen
222e593437 Change some clocks to support sub-tick precision using a new class, ClockTicks.
Using that higher precision, interpolate at a higher granularity.
Further, truncate the target interpolation time to vertical blank boundaries to avoid producing temporal artifacts.
Fix issues caused by interpolation calculations being handled differently in multiple places (and fix cases where smoothratios were being thrown away only to be redone without checking all proper conditions).
Ensure ClockTicks changes do not break other targets (EKenBuild, VoidSW), but note any interpolation there is not similarly updated.

git-svn-id: https://svn.eduke32.com/eduke32@8050 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/build.cpp
#	source/build/src/sdlayer.cpp
2019-09-20 21:09:14 +02:00
terminx
ec7fce9ff2 Ultra minor clipping stuff
git-svn-id: https://svn.eduke32.com/eduke32@8048 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:11 +02:00
terminx
8a01335c26 Don't consider CLIPCURBHEIGHT for ceiling clipping
git-svn-id: https://svn.eduke32.com/eduke32@8047 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx
1f5866295c This should be MAXSECTORS
git-svn-id: https://svn.eduke32.com/eduke32@8046 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:10 +02:00
terminx
6acf3a958e Remove EDUKE32_PREDICT_ macro usage in clip.cpp so the game doesn't stall if a weird clipping malfunction occurs
git-svn-id: https://svn.eduke32.com/eduke32@8045 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:09 +02:00
hendricks266
ab14653bbc Make building Fury easier with FURY=1
git-svn-id: https://svn.eduke32.com/eduke32@8044 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:09 +02:00
hendricks266
3b419e9d04 Fix mouse buttons 4 and 5 on Linux with SDL2, at least for 2.0.9 and up
git-svn-id: https://svn.eduke32.com/eduke32@8043 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:19:08 +02:00
hendricks266
97a1dea887 Fix "bind showkeys" crash
git-svn-id: https://svn.eduke32.com/eduke32@8041 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:21 +02:00
terminx
10a909b0af Yeahhhhhh, this wasn't a great idea
git-svn-id: https://svn.eduke32.com/eduke32@8040 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:21 +02:00
hendricks266
5cd2b246e5 I don't know why I read this diff backwards.
git-svn-id: https://svn.eduke32.com/eduke32@8039 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:20 +02:00
hendricks266
8c285aafe6 Remove fav priority weapon switch setting from menu, still available as a cvar
git-svn-id: https://svn.eduke32.com/eduke32@8038 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:20 +02:00
hendricks266
c0cf31a28c Re-enable mouse dead zone and mouse bias in input code, follow-up to r8028
git-svn-id: https://svn.eduke32.com/eduke32@8037 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:17:19 +02:00
terminx
cbec65be68 Reduce stencil buffer size
Revert if it causes issues in anything.

git-svn-id: https://svn.eduke32.com/eduke32@8035 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:54 +02:00
terminx
78004b17de Ignore cstat 32768 sprites in map view
git-svn-id: https://svn.eduke32.com/eduke32@8034 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:53 +02:00
terminx
b2f96ade69 Tweak weapon autoswitch menu option text
git-svn-id: https://svn.eduke32.com/eduke32@8033 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:53 +02:00
terminx
1b5edf9551 Don't spawn TRANSPORTERSTAR if FURY
git-svn-id: https://svn.eduke32.com/eduke32@8032 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:15:52 +02:00
terminx
3dcbf9955d Add console/log output for when the player is killed by various internal things, to aid in debugging
git-svn-id: https://svn.eduke32.com/eduke32@8030 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:10 +02:00
terminx
b9e61fcb7f Use a vec3_t instead of separate vars to hold temporary position data in G_HandleMirror()
git-svn-id: https://svn.eduke32.com/eduke32@8029 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:10 +02:00
terminx
a8f621a989 if out the in_mousebias and in_mousedeadzone cvars
git-svn-id: https://svn.eduke32.com/eduke32@8028 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:09 +02:00
hendricks266
673bd16299 Input: Separate everything in AdvanceTrigger into a new TextSubmit except Space so it doesn't submit text fields such as savegames
git-svn-id: https://svn.eduke32.com/eduke32@8025 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:09 +02:00
hendricks266
757b19ad3f Menus: Move weapon switching to Control Setup
git-svn-id: https://svn.eduke32.com/eduke32@8023 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:08 +02:00
terminx
6c330bba1f Add option to disable the game side framerate limiter back into the menu
git-svn-id: https://svn.eduke32.com/eduke32@8022 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:08 +02:00
terminx
d1e9a4ec0d Add toggle for always run back to the menu
git-svn-id: https://svn.eduke32.com/eduke32@8021 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:08 +02:00
terminx
12cb46d94e Fix borderless windowed fullscreen mode
git-svn-id: https://svn.eduke32.com/eduke32@8020 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:14:07 +02:00
pogokeen
fd41554ad7 timer.cpp: fix order of operations issue with timerUpdate()
git-svn-id: https://svn.eduke32.com/eduke32@8018 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:22 +02:00
terminx
2895b36b72 Change skill alignment if FURY
git-svn-id: https://svn.eduke32.com/eduke32@8017 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:21 +02:00
hendricks266
4f5434dffe Don't clobber E1L8 for user maps
git-svn-id: https://svn.eduke32.com/eduke32@8016 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:21 +02:00
hendricks266
733cb636cd Return to the main menu after completing a user map
git-svn-id: https://svn.eduke32.com/eduke32@8015 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:20 +02:00
hendricks266
7bf4a722fb Menus: Fix Y/N options with three lines
git-svn-id: https://svn.eduke32.com/eduke32@8014 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:20 +02:00
hendricks266
98c4d8247f Menus: Fix the Sound and Music Volume options in a way that works for Duke too, using indentation
git-svn-id: https://svn.eduke32.com/eduke32@8013 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:19 +02:00
hendricks266
fafc8f1583 Menus: Disable the gamepad axes and buttons menus if opening them would cause an abort due to having no items
git-svn-id: https://svn.eduke32.com/eduke32@8012 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:19 +02:00
pogokeen
0855428a0c timer.cpp: avoid using floating point arithmetic in timerUpdate()
git-svn-id: https://svn.eduke32.com/eduke32@8011 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 20:12:18 +02:00
Christoph Oelckers
20f5972b9b - fixed everything to compile again. 2019-09-20 19:37:29 +02:00
pogokeen
021e1358c7 timer.cpp: improve cross-platform & cross-compiler issues relating to precision & period.
Handle timerlastsample such that we don't throw away time & run slow in certain cases.
Ensure when calculating n, we do the double division first before multiplying for sake of floating point precision.

git-svn-id: https://svn.eduke32.com/eduke32@8009 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:31 +02:00
hendricks266
002a52033d Amend r7987 to only clear input if actually in the menu
git-svn-id: https://svn.eduke32.com/eduke32@8008 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:29 +02:00
hendricks266
108a71cadb Update md3_vox_calcmat_common to solve a sporadic voxel flickering issue
Patch by Nuke.YKT.

git-svn-id: https://svn.eduke32.com/eduke32@8007 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:27 +02:00
hendricks266
f47b44f4b2 Fix use of wrong macros for game controller buttons in game-side input.cpp
git-svn-id: https://svn.eduke32.com/eduke32@8006 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:25 +02:00
terminx
7ea2e4de54 Revert "This should be enough for SDL controller hotplug support but I haven't tested it"
git-svn-id: https://svn.eduke32.com/eduke32@8005 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:23 +02:00
terminx
59b0c0e3f7 Revise r8001
git-svn-id: https://svn.eduke32.com/eduke32@8004 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:21 +02:00
terminx
7ec6a6beca This should be enough for SDL controller hotplug support but I haven't tested it
git-svn-id: https://svn.eduke32.com/eduke32@8003 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:12:19 +02:00
terminx
c72a69ff6f This timing stuff actually works
It doesn't help when it turns out the compiler is broken and implementing std::chrono::high_resolution_clock as something that only counts in ms instead of properly aliasing it to std::chrono::steady_clock!

git-svn-id: https://svn.eduke32.com/eduke32@8002 1a8010ca-5511-0410-912e-c29ae57300e0

# Conflicts:
#	source/build/src/sdlayer.cpp
2019-09-20 16:12:16 +02:00
terminx
3b504975a2 Call A_GetZLimits() for sprites in the map at load time
git-svn-id: https://svn.eduke32.com/eduke32@8001 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:09 +02:00
hendricks266
25bdd9f6d5 Apply the BUILDART patch at long last.
git-svn-id: https://svn.eduke32.com/eduke32@8000 1a8010ca-5511-0410-912e-c29ae57300e0
2019-09-20 16:11:07 +02:00