Mitchell Richters
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2124862a9a
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Manually merge EDuke32 SVN commit 8554.
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2020-03-20 17:04:32 +01:00 |
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Mitchell Richters
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e964837219
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Manually merge EDuke32 SVN commit 8552.
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2020-03-20 17:04:32 +01:00 |
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Mitchell Richters
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84c518a067
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Manually merge EDuke32 SVN commit 8551.
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2020-03-20 17:04:31 +01:00 |
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Mitchell Richters
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61135e2635
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Manually merge EDuke32 SVN commit 8541.
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2020-03-20 17:04:31 +01:00 |
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Mitchell Richters
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71ada1d674
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Manually merge EDuke32 SVN commit 8539.
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2020-03-20 17:04:31 +01:00 |
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Mitchell Richters
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63edfcf7c7
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Manually merge EDuke32 SVN commit 7775.
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2020-03-20 17:04:31 +01:00 |
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Christoph Oelckers
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de2c07aa6a
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- revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
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2020-03-18 08:24:31 +01:00 |
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Christoph Oelckers
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ef63e47cbf
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- fixed per-level music in RR.
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2020-03-14 18:14:50 +01:00 |
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Christoph Oelckers
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80cc12001f
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- a bit of cleanup.
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2020-03-08 13:54:00 +01:00 |
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Christoph Oelckers
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73a4e0d1fe
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- made Blood's FullMap flag global and removed the hacks to show the full automap.
Also refactor show2dsector into a bit array to get rid of the bit shifting code at play here.
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2020-03-07 19:30:18 +01:00 |
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Christoph Oelckers
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2c203fbf80
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- more consolidation between RR and Duke.
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2020-03-06 19:29:13 +01:00 |
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Christoph Oelckers
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6095808503
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- consolidation of dynamic sound remapping
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2020-03-06 17:23:30 +01:00 |
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Christoph Oelckers
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a5c2152530
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- consolidated the dynamic tile handling for Duke and RR frontends
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2020-03-06 17:12:38 +01:00 |
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Christoph Oelckers
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4a76674f4b
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- deleted a few unused files
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2020-03-05 01:20:58 +01:00 |
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Christoph Oelckers
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4788dc42fb
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- cleanup of the screentext consolidation
Since SetIfGreater is only used by the text code, the redundant copies could be removed.
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2020-03-05 01:17:31 +01:00 |
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Christoph Oelckers
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822079abe0
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fixed some compiler warnings listed by XCode
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2020-03-05 01:01:05 +01:00 |
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Christoph Oelckers
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a00bb4cbea
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- started consolidation of EDuke/RedNukem code by moving the identical parts of actor.h to a shared namespace.
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2020-03-05 01:01:05 +01:00 |
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Christoph Oelckers
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f59bfa1224
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- consolidation of screentext code
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2020-03-05 00:58:38 +01:00 |
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Christoph Oelckers
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6656547908
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- fixed some warnings in Deer Huntin' code
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2020-03-02 15:41:30 +01:00 |
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Christoph Oelckers
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4bc0531bf7
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- disabled help screen in Exhumed and save menus in Deer Huntin'.
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2020-02-29 12:55:12 +01:00 |
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Christoph Oelckers
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b68cbddb7d
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- fixed missing crosshair in RR after merging the Deer Huntin' code.
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2020-02-29 08:58:30 +01:00 |
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Christoph Oelckers
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9d934d22b2
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- silence MSVC warnings.
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2020-02-27 19:50:29 +01:00 |
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nukeykt
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bb3009c8a7
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Rednukem: dh wip
# Conflicts:
# source/rr/src/rrdh.h
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2020-02-27 19:44:24 +01:00 |
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nukeykt
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882b061ee1
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Rednukem: add dh specific code
# Conflicts:
# source/rr/src/rrdh.cpp
# source/rr/src/rrdh.h
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2020-02-27 19:44:00 +01:00 |
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nukeykt
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8c37e94061
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Rednukem: dh player code
# Conflicts:
# source/rr/src/rrdh.h
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2020-02-27 19:36:15 +01:00 |
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Christoph Oelckers
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dbf446ee6c
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- ported the menu changes of the last commit.
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2020-02-27 19:26:30 +01:00 |
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nukeykt
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95cc4a8aab
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Rednukem: dh menu
# Conflicts:
# source/rr/src/menus.cpp
# source/rr/src/rrdh.h
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2020-02-27 18:28:14 +01:00 |
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Christoph Oelckers
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80768e2fa8
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- register the correct menu classes.
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2020-02-26 20:31:49 +01:00 |
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Christoph Oelckers
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1eb00949e3
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- manually added the RRDH menu stuff.
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2020-02-26 20:31:49 +01:00 |
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nukeykt
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16052577a4
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Rednukem: dh wip
# Conflicts:
# source/rr/src/game.cpp
# source/rr/src/menus.cpp
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2020-02-26 20:31:49 +01:00 |
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nukeykt
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ac2a17f5ea
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Rednukem: dh wip
# Conflicts:
# GNUmakefile
# platform/Windows/rednukem.vcxproj
# platform/Windows/rednukem.vcxproj.filters
# source/rr/src/common_game.h
# source/rr/src/screens.cpp
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2020-02-26 20:31:48 +01:00 |
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Christoph Oelckers
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9945131d3a
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- RR: Do not start the "8-track player" when a map got a dedicated music track defined.
Otherwise it may become a bit annoying.
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2020-02-25 21:11:19 +01:00 |
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Christoph Oelckers
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3aea6d1fad
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- refactored sound user data to be easier to serialize.
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2020-02-23 18:30:48 +01:00 |
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Christoph Oelckers
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9fab46b7d7
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- initialize the secret hint system for each level.
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2020-02-22 08:57:18 +01:00 |
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Christoph Oelckers
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7dc26a3162
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- stop all playing sound when starting a new game.
- give all bonus screen sounds in Duke the CHANF_UI flag.
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2020-02-17 19:43:58 +01:00 |
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Christoph Oelckers
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57a3f89105
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- workaround for cl_autoaim not being set anymore.
Only for singleplayer for now, the network implementation for this flag leaves a lot to be desired.
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2020-02-16 21:31:29 +01:00 |
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nukeykt
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a604152e39
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Rednukem: fix kill counter
# Conflicts:
# source/rr/src/gameexec.cpp
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2020-02-12 23:14:53 +01:00 |
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Christoph Oelckers
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1e8e5d3732
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- fixed: CON_ADDKILLS in RedNukem code was performing RR-only checks even when playing Duke.
Original code looks like this:
case 88:
insptr++;
ps[g_p].actors_killed += *insptr;
hittype[g_i].actorstayput = -1;
insptr++;
break;
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2020-02-12 23:14:42 +01:00 |
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nukeykt
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f2b98f9abc
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Rednukem: WW2GI weapon code fixes
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2020-02-12 20:28:15 +01:00 |
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nukeykt
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88eacbcc1b
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Rednukem: fix ifvare instruction
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2020-02-12 20:28:14 +01:00 |
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Christoph Oelckers
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f3d953513b
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- make things compile again.
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2020-02-12 20:27:43 +01:00 |
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nukeykt
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b9e9b25cc6
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Rednukem: fix WW2GI events
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2020-02-12 20:27:43 +01:00 |
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nukeykt
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d5e3be61c2
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Rednukem: WW2GI fixes
# Conflicts:
# source/rr/src/menus.cpp
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2020-02-12 20:27:43 +01:00 |
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nukeykt
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365b7bfe79
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Rednukem: implement WW2GI weapons
# Conflicts:
# source/rr/src/actors.cpp
# source/rr/src/gamevars.cpp
# source/rr/src/sbar.cpp
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2020-02-12 20:27:42 +01:00 |
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nukeykt
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972f2c4f0d
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Rednukem: WW2GI events
# Conflicts:
# source/rr/src/events_defs.h
# source/rr/src/game.cpp
# source/rr/src/gameexec.h
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2020-02-12 20:27:42 +01:00 |
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nukeykt
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47572cc01a
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Rednukem: Readd gamevars from eduke32 for WW2GI support
# Conflicts:
# platform/Windows/rednukem.vcxproj
# platform/Windows/rednukem.vcxproj.filters
# source/rr/src/events_defs.h
# source/rr/src/gamedef.h
# source/rr/src/gamevars.cpp
# source/rr/src/savegame.cpp
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2020-02-12 20:27:42 +01:00 |
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Christoph Oelckers
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7909f29691
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- allow starting Duke, NAM and WW2GI with the RedNukem-based game code for Redneck Rampage.
This mainly required some rework of the menu setup to be less explicit about the frontend's menu classes.
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2020-02-12 20:25:59 +01:00 |
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Christoph Oelckers
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f2043c4e3d
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- fixed palette in 3D Realms screen and first end-of-episode animation in Duke3D.
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2020-02-11 19:29:05 +01:00 |
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Christoph Oelckers
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37f3bb37d4
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- re-added menu opening sound for Duke and RR.
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2020-02-11 18:13:15 +01:00 |
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alexey.lysiuk
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1479e1feae
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- unified demo path handling for all platforms
The current game subdirectory is now created on all platforms
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2020-02-06 12:04:51 +01:00 |
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