Commit Graph

33 Commits

Author SHA1 Message Date
Christoph Oelckers 694444b62a - converted the remaining input bits.
Looks like it is working in all games except Blood (not that it surprises me that it's Blood again which has issues...)
2020-08-29 13:32:55 +02:00
Christoph Oelckers b9e0f493b2 - transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire. 2020-08-28 23:25:08 +02:00
Christoph Oelckers cbfa8abd34 - fixed some messed up conditionals in RR's switch code.
Fixes #166
2020-08-12 00:31:04 +02:00
Christoph Oelckers 0958bccade Disabled all adult censoring in Duke and RR.
Aside from being "authentic" the parental lock is just a stupid feature with often unwanted side effects.
2020-07-29 22:43:06 +02:00
Christoph Oelckers a0cc798c9c - cleaned up the sound system interface to have consistent naming and no aliases. 2020-07-25 09:32:54 +02:00
Christoph Oelckers b9f0e35d4b - fixed the crosshair. 2020-07-24 19:43:33 +02:00
Christoph Oelckers be9094cb97 Silenced lots of warnings pointed out by XCode. 2020-07-23 17:02:59 +02:00
Christoph Oelckers 902fbf6f5d - got rid of MODE_TYPE since this will be handled in the backend in the future. 2020-07-21 22:59:24 +02:00
Christoph Oelckers 6227f9f7fd - optimizations for better savegame performance. 2020-07-21 21:32:38 +02:00
Christoph Oelckers 06fa1391f5 - did some cleanup on the global variables. 2020-07-20 18:43:50 +02:00
Christoph Oelckers 16efa87701 - started sorting variables in globals.h and removed player.h after cleaning it out. 2020-07-20 18:43:50 +02:00
Christoph Oelckers d88ae50923 - moved a few global variables around so that they don't get lost for handling savegames or a global state reset. 2020-07-18 13:38:16 +02:00
Christoph Oelckers 36d61fc662 - make sure that the static time counters in the input code do not accumulate while not in use.
The one for holding the turn key needs to be reset any time there is no turning and everything needs to be cleared when the input state is cleared. And all need to check for the case where the static state is not set yet.
2020-07-18 13:27:24 +02:00
Christoph Oelckers 915b566612 - another safety commit. 2020-07-07 17:56:20 +02:00
Christoph Oelckers dd45749650 - got rid of m_level_number and m_volume_number.
These were only needed so that G_NewGame_EnterLevel could be called without parameters. Ouch!
2020-07-07 10:17:02 +02:00
Christoph Oelckers 83bcfcfd0c - Big cleanup. 2020-07-06 22:53:20 +02:00
Christoph Oelckers f2380f8829 - constant cleanup. 2020-07-06 13:26:26 +02:00
Christoph Oelckers d13b2dc130 - got rid of the dynamic tilemap.
Most tile access is in game specific code, the remaining code only accesses 51 tiles
2020-07-03 23:56:14 +02:00
Christoph Oelckers 2bd4173716 - renamed a few headers. 2020-06-24 21:21:02 +02:00
Christoph Oelckers 990cb2acb8 -'shoot' replaced.
# Conflicts:
#	source/build/src/palette.cpp
2020-06-21 23:24:49 +02:00
Christoph Oelckers f56a8360b0 - spawnglass functions and fta_sounds. 2020-06-21 23:23:21 +02:00
Christoph Oelckers 26f3bc1857 - spawn function transitioned. 2020-06-21 23:21:10 +02:00
Christoph Oelckers 53f1db9b85 - uninitialized local variable 2020-06-21 23:07:43 +02:00
Christoph Oelckers e1c76e4c26 - safety commit.
# Conflicts:
#	source/games/duke/src/zz_sbar.cpp
2020-06-21 23:07:42 +02:00
Christoph Oelckers e007b9bceb - safety commit 2020-06-21 23:07:41 +02:00
Christoph Oelckers c28ea5792a - copyright 2020-06-21 22:59:09 +02:00
Christoph Oelckers 05360e14b5 - game startup, include and moving formerly global variables back to global.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:56:36 +02:00
Christoph Oelckers 358d1a460f - tabification of new sources and replacement of the CON instruction symbols.
# Conflicts:
#	source/games/duke/src/zz_gamedef.cpp
2020-06-21 22:55:09 +02:00
Christoph Oelckers 577a800843 - the rest of sector.cpp, except for the input function. 2020-06-21 22:40:12 +02:00
Christoph Oelckers 92f5236b24 - more sector stuff. 2020-06-21 22:40:12 +02:00
Christoph Oelckers c9a47d2e44 checkhitswitch
intentionally not merged because this is too messy.
2020-06-21 22:40:11 +02:00
Christoph Oelckers 536e3c886c 20% of sector.cpp
# Conflicts:
#	source/games/duke/src/zz_sector.cpp
2020-06-21 22:40:11 +02:00
Christoph Oelckers c8cb0e4efd - the beginning of sector.cpp
The math backend functions have been moved out of Build because they originally have a good license.

# Conflicts:
#	source/build/src/mdsprite.cpp
#	source/build/src/polymost.cpp
2020-06-21 22:39:05 +02:00