Christoph Oelckers
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1cc692284b
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- removed remaining YAX code
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2020-06-30 19:48:10 +02:00 |
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Christoph Oelckers
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a491b88074
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- removed most of the demo code.
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2020-06-30 19:34:58 +02:00 |
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Christoph Oelckers
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51ac1019d2
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- ported RR's noise.c.
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2020-06-30 17:30:48 +02:00 |
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Christoph Oelckers
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fc11447e59
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- interpolations transitioned.
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2020-06-30 11:55:01 +02:00 |
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Christoph Oelckers
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e92ca71fe5
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- shareware screens
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2020-06-30 00:15:48 +02:00 |
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Christoph Oelckers
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7253b4eb74
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- added a serializer for the flamethrower's fire map.
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2020-06-29 23:36:06 +02:00 |
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Christoph Oelckers
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0656beeb2b
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- remove a bit more code.
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2020-06-29 22:07:19 +02:00 |
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Christoph Oelckers
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9f33638804
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- RR multiplayer screen.
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2020-06-29 22:00:38 +02:00 |
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Christoph Oelckers
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ea59efd091
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- Duke's multiplayer statistics screen.
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2020-06-29 20:50:18 +02:00 |
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Christoph Oelckers
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e7da8e4bcf
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- fixed red font for use with DrawText.
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2020-06-29 13:19:36 +02:00 |
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Christoph Oelckers
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8cb8f85569
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- deleted the old anim player.
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2020-06-29 00:00:51 +02:00 |
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Christoph Oelckers
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726ebec9ec
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- RR bonus screens.
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2020-06-28 22:17:27 +02:00 |
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Christoph Oelckers
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69d9a98ead
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- Duke end of episode animations ported
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2020-06-28 21:38:25 +02:00 |
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Christoph Oelckers
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6767b383e7
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- safety commit.
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2020-06-28 14:42:31 +02:00 |
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Christoph Oelckers
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7b7c64fc17
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- FileStream cleanup
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2020-06-28 14:42:06 +02:00 |
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Christoph Oelckers
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2ddec37098
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- added a texture format for single frame ANMs so that they can be handled like normal images.
The intermission code is doing weird things with them that isn't really portable.
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2020-06-28 14:41:44 +02:00 |
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Christoph Oelckers
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924816ac8d
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- Inlined most of libsmackerdec's FileStream.
This should probably be removed altogether and use FileReader directly.
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2020-06-28 10:59:11 +02:00 |
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Christoph Oelckers
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9aaf6b416d
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- RR intro movies.
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2020-06-28 10:14:42 +02:00 |
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Christoph Oelckers
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6be1a9a9e4
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- copyright
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2020-06-28 09:03:31 +02:00 |
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Christoph Oelckers
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67fa7f8275
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- work on Duke intro sequence.
Now without any Build drawing code, it goes directly to DrawTexture now. :)
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2020-06-28 00:32:28 +02:00 |
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Christoph Oelckers
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4f6ab45e35
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- screenjob start.
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2020-06-27 11:48:55 +02:00 |
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Christoph Oelckers
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8a06a09d05
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anm adjustment
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2020-06-27 11:48:44 +02:00 |
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Christoph Oelckers
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60cb8281cd
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- more 2D screen adjustment
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2020-06-27 11:48:32 +02:00 |
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Christoph Oelckers
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e0ad1aa0cd
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- cleanup of animlib.
* operate on a parameter-specified data structure instead of a global one
* moved error checks into the library code.
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2020-06-27 11:47:31 +02:00 |
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Christoph Oelckers
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34c3838e62
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- logo.
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2020-06-26 22:49:56 +02:00 |
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Christoph Oelckers
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7490d6cd18
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- 2d stuff
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2020-06-25 21:51:44 +02:00 |
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Christoph Oelckers
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2bd4173716
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- renamed a few headers.
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2020-06-24 21:21:02 +02:00 |
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Christoph Oelckers
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28b2bcb444
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- removed unused header.
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2020-06-24 01:02:11 +02:00 |
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Christoph Oelckers
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e146e73345
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- consolidated the 'music' parsing in Defs (pending a refactor of the MAPINFO system.)
- removed the remaining parts of the game Defs parser because we do not want anything EDuke in here.
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2020-06-24 00:40:22 +02:00 |
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Christoph Oelckers
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4b743b4063
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- use the original palette loader from RR.
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2020-06-23 22:51:37 +02:00 |
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Christoph Oelckers
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22e4141395
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- removed duplicate header.
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2020-06-23 22:01:58 +02:00 |
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Christoph Oelckers
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18b272412a
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- command line stuff can be traced back to JFDuke.
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2020-06-23 21:56:42 +02:00 |
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Christoph Oelckers
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99067f3bd6
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- a small bit more is gone.
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2020-06-23 21:12:15 +02:00 |
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Christoph Oelckers
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73e436730d
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- fixed interpolation and sprite setup.
Both caused quite noticable glitches on the first WW2GI map.
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2020-06-22 21:07:20 +02:00 |
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Christoph Oelckers
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1993642ce8
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- fixed precacher.
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2020-06-22 01:07:19 +02:00 |
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Christoph Oelckers
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e113851a39
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OnMotorcycle etc.
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2020-06-22 00:40:16 +02:00 |
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Christoph Oelckers
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d6f1c76c9d
|
cleanup
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2020-06-22 00:40:15 +02:00 |
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Christoph Oelckers
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92c5d73407
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- removed sooundsdyn - this isn't needed because no sounds get remapped.
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2020-06-22 00:40:05 +02:00 |
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Christoph Oelckers
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6a0e7c14ee
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- fixed compile.
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2020-06-22 00:37:32 +02:00 |
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Christoph Oelckers
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72e7bde578
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- deleted old version.
# Conflicts:
# source/games/duke/src/zz_game.cpp
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2020-06-22 00:27:12 +02:00 |
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Christoph Oelckers
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a343ceb5bc
|
animatesprites
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2020-06-22 00:27:12 +02:00 |
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Christoph Oelckers
|
17a548fc00
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- cleanup
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
|
56834dee6b
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- 2D animation fix.
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
|
98fad20dd2
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- removed old code.
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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9e08d81a6b
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- prelevel
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2020-06-22 00:27:11 +02:00 |
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Christoph Oelckers
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adaaea2951
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- displayflamethrower
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
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19b6064129
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-resetpspritevars
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2020-06-22 00:16:22 +02:00 |
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Christoph Oelckers
|
913253bb0c
|
next...
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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42bbc1e6ce
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resetprestat
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2020-06-22 00:07:26 +02:00 |
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Christoph Oelckers
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4af227fec6
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- resetinventory.
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2020-06-22 00:07:25 +02:00 |
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