Christoph Oelckers
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11b8017752
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- Exhumed compiles without errors.
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2019-11-24 16:34:23 +01:00 |
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Christoph Oelckers
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8d11990494
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- more work on making Exhumed compile.
Almost done, down to 20 compile errors.
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2019-11-24 13:59:36 +01:00 |
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Christoph Oelckers
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40772d9f0c
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- making more things compile.
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2019-11-24 10:03:19 +01:00 |
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Christoph Oelckers
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6280b0b516
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- started fixing things.
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2019-11-24 00:04:15 +01:00 |
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sirlemonhead
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9ce8d5156c
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Fix missing text under laughing skull.
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2019-11-23 23:37:33 +01:00 |
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nukeykt
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524d0dd496
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Fix buffer overflow in getclosestcol_lim
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2019-11-23 23:37:32 +01:00 |
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Christoph Oelckers
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02fd5dc0ab
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- let's at least add the subproject
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2019-11-23 09:00:37 +01:00 |
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Christoph Oelckers
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0ad7f25a8a
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- added project and namespace wrappers to all Exhumed files.
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2019-11-23 00:11:37 +01:00 |
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Christoph Oelckers
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762ade3fd8
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- we do not need this.
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2019-11-22 23:06:22 +01:00 |
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nukeykt
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af5f5aad77
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Fix compiling errors
# Conflicts:
# platform/Windows/pcexhumed.vcxproj
# source/platform/win32/startwin.game.cpp
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2019-11-22 17:41:30 +01:00 |
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nukeykt
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a55ea9a55c
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Fix black screen issue after training level
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2019-11-22 17:39:31 +01:00 |
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sirlemonhead
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3977c3e3bd
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Check for a valid return value from BuildBullet() in FuncTrap() before trying to use it. Will need to check all instances of BuildBullet() return value uses as original game doesn't seem to check if they're valid before using them to index arrays.
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2019-11-22 17:39:30 +01:00 |
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Christoph Oelckers
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ff3dec2f08
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- looks like I missed one commit...
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2019-11-22 00:17:59 +01:00 |
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nukeykt
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c1ad44bcc9
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Remap screenshot key to F12
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2019-11-22 00:14:59 +01:00 |
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nukeykt
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cd74f50e8c
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Fix silly error with gamefunctions data
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2019-11-22 00:14:58 +01:00 |
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nukeykt
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47b8dd509b
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Properly read settings from cfg
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2019-11-22 00:14:56 +01:00 |
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nukeykt
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2fe0a6c496
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Properly save cfg files on exit
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2019-11-22 00:14:55 +01:00 |
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nukeykt
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e626db8ce5
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Parse exhumed.def if available
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2019-11-22 00:14:54 +01:00 |
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nukeykt
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f3069bbe4f
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Fix movie in opengl
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2019-11-22 00:14:53 +01:00 |
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NY00123
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2da94d33e8
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Bring startgtk fixes from EDuke32 rev. 8134 into exhumed
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2019-11-22 00:14:52 +01:00 |
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sirlemonhead
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3073f1780d
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Show BMG or PIE publisher logos and Exhumed or PowerSlave graphics depending on which DAT/GRP file is used.
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2019-11-22 00:14:50 +01:00 |
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nukeykt
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0f874f6979
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Disable intro fade effects for opengl mode
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2019-11-22 00:14:49 +01:00 |
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NY00123
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27a3945583
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Forgotten this comment in preceding demo-related commit
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2019-11-22 00:14:48 +01:00 |
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NY00123
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e38dcc7c5f
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Exhumed: Disable demo playback for now
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2019-11-22 00:14:47 +01:00 |
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nukeykt
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7660d74713
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Unifdef HandleAsync in input.cpp
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2019-11-22 00:14:45 +01:00 |
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sirlemonhead
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ba5c3fc58c
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Add README.md
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2019-11-22 00:14:44 +01:00 |
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nukeykt
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fc3ba66cb1
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Rename app name to pcexhumed
# Conflicts:
# GNUmakefile
# platform/Windows/eduke32.sln
# platform/Windows/pcexhumed.vcxproj
# platform/Windows/pcexhumed.vcxproj.filters
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2019-11-22 00:14:43 +01:00 |
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sirlemonhead
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be65a9863b
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Add License header to .h and .cpp files
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2019-11-22 00:13:44 +01:00 |
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sirlemonhead
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6cb4456c91
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Slow down the cinema text scroll speed a bit
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2019-11-22 00:13:42 +01:00 |
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sirlemonhead
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f22d6b275b
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Working towards fixing Energy Towers. Tower texture should now animate but explosion effect still doesn't render when the tower is destroyed.
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2019-11-22 00:13:41 +01:00 |
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nukeykt
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c261f76e5f
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Automap improvements using code from eduke32
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2019-11-22 00:13:40 +01:00 |
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nukeykt
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73a3be9aa1
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Clean up and fix snake code
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2019-11-22 00:13:39 +01:00 |
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nukeykt
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7e7f74206d
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Fix flamethrower light rotation
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2019-11-22 00:13:38 +01:00 |
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nukeykt
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f445dd45d7
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Fix erroneous condition in FuncQueenHead
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2019-11-22 00:13:36 +01:00 |
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nukeykt
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cf389bf3ef
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Clean up and some fixes for Queen ai code
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2019-11-22 00:13:35 +01:00 |
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sirlemonhead
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4ca74ee06a
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Queen AI fixes. Still need to check Head and Egg code.
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2019-11-22 00:13:34 +01:00 |
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nukeykt
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6da91a4c1f
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Fix rex animation speed
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2019-11-22 00:13:33 +01:00 |
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nukeykt
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e65d2ef4f4
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Fix cobra venom bowl damage
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2019-11-22 00:13:31 +01:00 |
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nukeykt
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cabf25bc8b
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Detabulate gun.cpp
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2019-11-22 00:13:30 +01:00 |
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nukeykt
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9048c0a75c
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Fix CheckCloseRange return value
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2019-11-22 00:13:29 +01:00 |
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sirlemonhead
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eded50e873
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Fix Set angle miscalculation
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2019-11-22 00:13:28 +01:00 |
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sirlemonhead
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21459b4ba8
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Fix Fish AI. Was miscalculating yvel (too many shifts)
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2019-11-22 00:13:27 +01:00 |
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sirlemonhead
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69a6715997
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Added Wall effect tag 20
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2019-11-22 00:13:25 +01:00 |
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sirlemonhead
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87ef1331d9
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Fix the Roach/Kilmaat sentry being unkillable. I was missing the line in BuildRoach() to set it's sprite's cstat value
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2019-11-22 00:13:24 +01:00 |
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sirlemonhead
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fe24913d63
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Hopefully finally fixed Lion AI. Should now attempt to go underground when shot
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2019-11-22 00:13:23 +01:00 |
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nukeykt
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eb456e0dda
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Fix flow texture panning
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2019-11-22 00:13:22 +01:00 |
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nukeykt
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c970aebb54
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Fix invalid sector sound
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2019-11-22 00:13:20 +01:00 |
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nukeykt
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337dea13e6
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Add FPS counter
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2019-11-22 00:12:57 +01:00 |
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sirlemonhead
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19dfc45321
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Fix set AI. Shouldn't die so quickly now.
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2019-11-22 00:12:56 +01:00 |
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sirlemonhead
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c365a79f81
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Fix asserts firing for some sector tags. This code now handles cases where the effects aren't set up correctly in the .map file - a floor/ceiling is not in the expected starting position. The nextsectorneighborz() function would end up returning -1 but the game would use this value to index the sector array. It seems the developers were lucky and this resulted in the correct value being returned regardless.
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2019-11-22 00:12:55 +01:00 |
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