Christoph Oelckers
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aa148d602c
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- scriptified SW's 2D screens.
Compiles but not tested yet.
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2021-04-30 20:08:35 +02:00 |
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Christoph Oelckers
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66e5b9ada7
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- SW: save SectUser as JSON, also store in a managed array.
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2021-04-22 00:03:16 +02:00 |
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Christoph Oelckers
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32955621f8
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- removed all parental lock garbage from SW.
Better get rid of it as it's a major complication as implemented.
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2021-04-22 00:03:15 +02:00 |
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Christoph Oelckers
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bbb53bc717
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- refactored the main User array into something that's automatically managed.
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2021-04-22 00:03:14 +02:00 |
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Christoph Oelckers
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b3bcedda6c
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
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Christoph Oelckers
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97a0cb2a10
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- handle voxel rotation in the backend to enable it for all games.
This was previously only present in the Blood module and missed in Exhumed from upstream so the entire option was rather pointless.
Fixes #290
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2021-04-04 10:33:29 +02:00 |
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Mitchell Richters
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029f8807df
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- Make 360. / 2048. a constant expression and replace all uses throughout code.
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2021-04-01 10:42:22 +11:00 |
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Mitchell Richters
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ba57429ac6
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
* Based off SW's implementation.
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2021-02-18 21:47:37 +11:00 |
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Christoph Oelckers
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8cf3e50ade
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- removed bad 'pos' setup in PreDrawStackedWater
This was a) supposed to set 'opos' not 'pos' and is b) redundant because here both Users point to the same sprite.
Fixes #261
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2021-01-25 18:07:49 +01:00 |
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Christoph Oelckers
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fc11f537f7
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- project cleanup
* moved all games into the 'games' folder.
* fixed project to include all sources and move them to the proper folders.
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2021-01-10 20:31:32 +01:00 |
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