Commit Graph

11812 Commits

Author SHA1 Message Date
Christoph Oelckers 5af71c0af2 - Exhumed: Implement "Quit to title".
Fixes #252
2020-08-25 21:34:12 +02:00
Christoph Oelckers efc83e1a5f - Exhumed: properly terminate the "Ramses" save block.
Fixes #258
2020-08-25 21:30:00 +02:00
Christoph Oelckers 6b0e1baf02 - added a timerUpdateClock call to the main loop so that Blood and Exhumed work again.
This may only be removed when nothing uses totalclock anymore. We're not there yet.
2020-08-25 21:24:45 +02:00
Christoph Oelckers a323591d5a - call C_RunDelayedCommands() from a centralized place. 2020-08-25 21:16:37 +02:00
Christoph Oelckers fd12ad382f - add shadows to the statistics display.
Fixes #256
2020-08-25 20:58:32 +02:00
Christoph Oelckers 5df0a7241f - disabled a few menu options for unsupported features in Exhumed.
Fixes #255
2020-08-25 20:40:30 +02:00
Christoph Oelckers e97fb2ab7f - reduce message spam in the notification display. 2020-08-25 20:21:18 +02:00
Christoph Oelckers 8256b54005 - applied a few fixes:
* removed the timer callback stuff that came back through the backdoor.
* do not use gameclock in the UI code - use the underlying timer directly.
* UpdateSounds must still use totalclock, until this can be refactored in its entirety.
2020-08-25 20:20:35 +02:00
Mitchell Richters c888bc802d - SW: Make a bit more use of the calculated smooth ratio. 2020-08-25 19:51:32 +02:00
Mitchell Richters 386661f1ba - SW: Migrate to GZDoom time code like Duke. 2020-08-25 19:51:32 +02:00
Mitchell Richters d04aa603dd Revert "Revert "- Duke: Remove left-over line." and re-do as a multiplier of `TICSPERFRAME` for better clarity as to what's happening rather than a bit-shift."
This reverts commit 0cdd27b61534219a0d00b794a45a09f26a95afaa.
2020-08-25 19:51:12 +02:00
Mitchell Richters d3b506eb2b - Duke (and Engine): Eliminate use of totalclock for game.
* Breaks every other game except Duke unless/until they get migrated. Done for the purpose of demonstrating PR #244.

# Conflicts:
#	source/build/src/timer.cpp
#	source/games/duke/src/game.cpp
2020-08-25 19:51:12 +02:00
Mitchell Richters c5f523fb3c - Duke: Make a bit more use of the calculated smooth ratio. 2020-08-25 19:48:52 +02:00
Mitchell Richters e9c0831ccc Revert "- Duke: Remove left-over line." and re-do as a multiplier of `TICSPERFRAME` for better clarity as to what's happening rather than a bit-shift.
* It's also better that everything be based off the one tic clock and not call `I_GetBuildTime()` to set `gameclock`. This also ensures that `gameclock` always increases in intervals of 4.

This reverts commit 63eac13d6442357fdab57067ec913a2ce8ce72db.
2020-08-25 19:48:38 +02:00
Mitchell Richters be5419e77c - i_time: Add `I_GetBuildTimeFrac()`.
* Currently not needed, but adding for feature parity.
2020-08-25 19:48:26 +02:00
Mitchell Richters 2231386830 - Duke: Create function to reset timer and apply in game where timer restarts are needed. 2020-08-25 19:48:15 +02:00
Mitchell Richters 7d1f021fcd - Duke: Remove left-over line. 2020-08-25 19:47:45 +02:00
Mitchell Richters afb09456e0 - Duke: Migrate away from using `totalclock` and use new game-specific `gameclock` with underlying timer code in common.
* Build timer still requires initialisation due to multiple `timerSetCallback()` that still need to work.

# Conflicts:
#	source/core/menu/menu.cpp
#	source/games/duke/src/game.cpp
2020-08-25 19:47:31 +02:00
Mitchell Richters ab06235971 - Duke: Demonstration of a re-timed game and associated interpolation improvements that come from it.
# Conflicts:
#	source/games/duke/src/game.cpp
2020-08-25 19:43:28 +02:00
Christoph Oelckers 435e13dfa4 cleanup of the timer interface.
* rewrote all uses of timerSetCallback. Most were unnecessary or long obsolete, the sound updates need to run per frame, not per tic and the UI tickers need to be handled in the main loop anyway.
* Use a more precise timer to animate the menu transition.
* uncouple other menu animations from the game timer.
2020-08-25 19:42:11 +02:00
Christoph Oelckers a55da24277 - hooked up the chat display.
Currently not really useful, aside from being usable to enter cheats. For this the cheat must be prefixed with a '#' to be recognized.
2020-08-25 18:51:56 +02:00
Christoph Oelckers cf36e7d770 - SW: stop cutscene sound before going to the summary screen. 2020-08-25 18:28:50 +02:00
Christoph Oelckers 7d30218d8e - fixed: In SW the automap follow mode blocked all game input, even when the automap was off. 2020-08-25 18:09:57 +02:00
Christoph Oelckers ce853c5376 - Blood does not restart the intro sequence.
Fixes #247
2020-08-25 18:06:16 +02:00
Christoph Oelckers a0e4d6f62c - implemented proper scaling support for the notify display - both the classic and advanced variant. 2020-08-25 18:03:15 +02:00
Christoph Oelckers 1a633ce6a6 - give Exhumed some automap labels as well.
This game didn't have them originally so here the 'native' mode does not exist.
2020-08-25 00:27:14 +02:00
Christoph Oelckers 7c1e64757a - use generalized automap label code for Shadow Warrior, too. 2020-08-25 00:16:02 +02:00
Christoph Oelckers faf23d8ff0 - proper defaults for Blood. 2020-08-25 00:01:33 +02:00
Christoph Oelckers 777bbd4bd8 - use the generalized code to display automap labels in Blood. 2020-08-24 23:59:09 +02:00
Christoph Oelckers 6672b8af99 - generalized the automap label code.
Using proper scaling and should be reusable from all games now.
2020-08-24 23:14:55 +02:00
Christoph Oelckers 25ade79b90 - stat display fine tuning. 2020-08-24 22:18:45 +02:00
Christoph Oelckers fef7608705 - made a few fixes for the fullscreen HUD in Nam:
* the font was placed too low
* the Duke health icon is not a health icon in this game so it had to be exchanged for something proper.
2020-08-24 22:12:56 +02:00
Christoph Oelckers 88bcaf37ab - changed the scale range of hud_statscale so that 1 is for fullscreen 320x200. 2020-08-24 22:02:49 +02:00
Christoph Oelckers e7c58a5b29 - make hud_scale a floating point CVAR. 2020-08-24 21:48:47 +02:00
Christoph Oelckers 3a6ccac8ea - fixed bad offset with vertically mirrored sprites.
Fixes #239
2020-08-24 21:15:22 +02:00
Christoph Oelckers a5e798289b - add message scale value display to the menu.
Fixes #240
2020-08-24 20:47:43 +02:00
Christoph Oelckers 6d1e3e77fc - fixed item percentage display on SW's status bar.
Fixes #242
2020-08-24 20:46:14 +02:00
Christoph Oelckers 9bfea796df - fixed menu entries for automap bindings. 2020-08-24 20:37:29 +02:00
Christoph Oelckers 76811a1881 - InputState cleanup
This removes most of the InputState class because it is no longer used.
The only remaining places still checking scan codes are the modifiers for sizeup and sizedown.
All the rest was remapped to safer methods. The multiplayer taunts are currently inoperable, they will need support of shift-bindings to get proper support.
2020-08-24 20:34:18 +02:00
Christoph Oelckers b88a279a57 - removed the mouse wheel up event hackery
With the weapon cycling commands being done as CCMDs this is no longer needed.
2020-08-24 20:26:32 +02:00
Christoph Oelckers c09a5150a9 - added some predefined fullscreen modes
This is to cut down on boilerplate code because these encode the virtual screen size in the mode parameter, making it unnecessary to specify a virtual size separately.
2020-08-24 20:25:53 +02:00
Christoph Oelckers f1a988b221 - make use of map bindings
All automap controls have been moved there, and sizeup/sizedown have been made CCMDs, taking screen size management entirely out of the game modules
2020-08-24 20:20:15 +02:00
Christoph Oelckers 092fb55db3 - hooked up the automap bindings.
Now, with centralized state management these can finally work.
2020-08-24 19:55:21 +02:00
Christoph Oelckers e158775e67 - … and for Exhumed
This game does not implement follow mode.
Note: Follow mode needs to be simplified across games!
2020-08-24 19:54:26 +02:00
Christoph Oelckers 0ee042fb60 - same procedure for Blood 2020-08-24 19:47:09 +02:00
Christoph Oelckers debb4b17b6 - transitioned SW's automap to the global variables
Also copied the automap label output to the status bar for proper ordering.
2020-08-24 19:36:17 +02:00
Christoph Oelckers 7859a29e95 - use global variables to track automap state
So far implemented in Duke/RR.
2020-08-24 19:31:43 +02:00
Mitchell Richters 89a15335df - Exhumed: Clear the screen in the 2D drawer prior to drawing in `menu_DoPlasma()`.
Fixes #237.
2020-08-24 17:44:39 +10:00
Mitchell Richters e8057cd871 - Exhumed: Fix menu scaling upon opening following changes in 979cc63835.
Fixes #238.
2020-08-24 17:11:51 +10:00
Mitchell Richters 6cbd607f31 - Exhumed: Stop playing `kSoundJonLaugh2` in `DLobotomyScreen` screenjob if `skiprequest` is true. 2020-08-24 16:51:38 +10:00