Commit graph

6265 commits

Author SHA1 Message Date
Christoph Oelckers
0a0a995cbd - some cleanup of build.h 2020-10-15 20:22:38 +02:00
Christoph Oelckers
be3292d29b - removed the mostly unused macros for sprite iteration. 2020-10-15 20:22:38 +02:00
Christoph Oelckers
aa5c7c3e34 - replaced all sector sprite iterators in Blood. 2020-10-15 20:22:38 +02:00
Mitchell Richters
b1536d8a0b - Duke (RRRA): Fix potential issue originating from 1bc51a7367 where horizon might have needed adjustment to 0 but wouldn't have done so.
* Previously used to determine whether to apply a horizon adjustment on whether local variable `horiz` was 0 or not (since baseline horizon was 100).
* For no particular reason, initalise `horiz` as FRACUNIT and process if it is not equal to one.
2020-10-15 20:33:28 +11:00
Mitchell Richters
db419fd618 - Duke (RRRA): Fix vehicle avel while cl_syncinput 1.
* Fully fixes #128.
2020-10-15 20:12:48 +11:00
Mitchell Richters
fb91fc49a3 - processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code. 2020-10-15 20:12:34 +11:00
Christoph Oelckers
76e4661eea - more simple pointer replacements - lots of them... 2020-10-15 01:34:28 +02:00
Christoph Oelckers
0c95aee8f5 - some quick renames. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
0b80ad8fb1 - handled the last remaining stat iterators in Duke. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
53414afbe5 - all stat iterators in sectors.cpp handled. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
3d36381752 - converted all stat iterators outside sector*.cpp. 2020-10-15 01:34:28 +02:00
Christoph Oelckers
760a557f73 - converted the remaining sector iterators in Duke. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
758fab1804 - replaced several sector iterators in Duke code. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
5c9b261823 - all sector iterators in actors_d.cpp, actors_r.cpp and actors_lava.cpp. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
060b66b96b - replaced all stat iterators in actors_r.cpp. 2020-10-15 01:34:27 +02:00
Christoph Oelckers
db8b454df1 - fixed ond bad statnum 2020-10-15 01:34:27 +02:00
Christoph Oelckers
053a1d46d5 - replaced all stat iterators in actors_d.cpp. 2020-10-15 01:34:26 +02:00
Christoph Oelckers
595ec11609 - replaced all sector iterators in actors.cpp. 2020-10-15 01:34:26 +02:00
Christoph Oelckers
7043092fd0 - all stat iterators in Duke:actors.cpp replaced. 2020-10-15 01:34:26 +02:00
Christoph Oelckers
13093aef56 - a few quick ones, mostly simple search & replace. 2020-10-15 01:34:26 +02:00
Christoph Oelckers
a3601e59ef - rr_specialstats, rrra_specialstats and respawn_rrra.
(These look a lot better now. :) )
2020-10-15 01:34:26 +02:00
Christoph Oelckers
69e6bee64a - Interators for SE00 and a few others. 2020-10-15 01:34:25 +02:00
Christoph Oelckers
5d734eafa0 - Iterators and pointers for movefx, moveflammable and detonate 2020-10-15 01:34:25 +02:00
Christoph Oelckers
2358f14cd1 use iterators for moveplayers, movedummyplayers and movefallers_d. 2020-10-15 01:34:25 +02:00
Christoph Oelckers
d3a31a3ab7 - hitradius_d uses the iterator now. 2020-10-15 01:34:25 +02:00
Christoph Oelckers
922122c0bc - same for movefta_d and ifhitbyweapon_d 2020-10-15 01:34:25 +02:00
Christoph Oelckers
5bcaaf45e7 - use a pointer to access sprites in movesprite. 2020-10-15 01:34:24 +02:00
Christoph Oelckers
8ece66e55c - use the new iterators in the movetransports functions.
Also prefer pointers over array access.
2020-10-15 01:34:24 +02:00
Christoph Oelckers
91fdf160b6 - fixed clearing of actorinfo.
It overwrote memory beyond its end.
2020-10-15 01:34:24 +02:00
Mitchell Richters
e4af4f28ce - Duke (RR): Avoid integer truncation when dividing p->VBumpNow. 2020-10-15 10:27:08 +11:00
Mitchell Richters
1bc51a7367 - Duke (RR): Repair issues with horizon following changes in 09a05f354c and partially address vehicle turning speed in processVehicleInput().
* Issues with vehicle input handling with `cl_syncinput 1` still remain. Will address after work.
* Partially addresses #128.
2020-10-15 10:20:52 +11:00
Mitchell Richters
38c0af4d34 - D_AddFile(): Check the existence of the file before enumerating entire directory to find it as input might be coming in correctly. 2020-10-15 06:50:41 +11:00
Christoph Oelckers
ec5762f024 - do not use index 0 of Blood's X arrays.
This can be written to through uninitialized data and break things quite badly.
2020-10-14 13:51:59 +02:00
Mitchell Richters
be42a6e28d - Amend 9d84f92c0e to just do true case-insensitivity.
* adding /home/mrichters/.config/raze/Blood/sOuNdS.rFf, 1747 lumps
2020-10-14 20:18:53 +11:00
Mitchell Richters
9d84f92c0e - Amend bce15428d5 to only check case on the filename, not the full path.
* Still to be tested when I get home, but need it committed to get it off my laptop anyway.
2020-10-14 18:58:55 +11:00
Christoph Oelckers
25d79285a3 - added the resource file name to the listmaps printout. 2020-10-14 01:13:36 +02:00
Christoph Oelckers
c17808d789 - extended 'listmaps' by also printing the display name for the map. 2020-10-14 00:58:43 +02:00
Christoph Oelckers
d368d734d3 - prototyping some refactoring helpers. 2020-10-14 00:58:21 +02:00
Mitchell Richters
fcfeafdbe9 - mapinfo.cpp: Create CCMD listmaps to return map filenames. 2020-10-14 09:38:37 +11:00
Christoph Oelckers
bfed4e179b - little bit of array access removal.
(It's going to be a long way to refactor the sprite system to not rely on indices...)
2020-10-14 00:30:14 +02:00
Christoph Oelckers
a34525574c - Exhumed: Cleanup of RestartPlayer
Use pointers instead of endless array accesses to the same element.
2020-10-14 00:19:39 +02:00
Christoph Oelckers
b6149f88f7 - added sprite iterator classes.
The code base currently contains roughly 600 iterator loops directly referencing Build's global variables.
That state of things is not refactorable - these iterator wrappers are supposed to get rid of these explicit references.
2020-10-14 00:05:25 +02:00
Christoph Oelckers
bca29ed402 - no bit fields, please!
The memory savings are not worth the negative side effects.
2020-10-13 23:56:30 +02:00
Christoph Oelckers
129aa864dd - do not accept any input in the first 0.1 seconds of running a screen job.
This is to avoid accidental skipping by pending game input.
2020-10-13 23:36:27 +02:00
Christoph Oelckers
df86a11d23 - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
Christoph Oelckers
ef15ac8b6e - fixed: For the episode and skill menu, autoselection for single entries did not work. 2020-10-13 22:16:43 +02:00
Christoph Oelckers
1637157f46 - removed some unused variables. 2020-10-13 21:45:21 +02:00
Christoph Oelckers
f0ef7a1322 - tabified animatesprites_d.cpp and animatesprites_r.cpp. 2020-10-13 21:44:05 +02:00
Christoph Oelckers
99b4a64a67 - removed the PSPTwoDSetter
This is no longer needed because all weapon drawing is using the proper interface now.
2020-10-13 21:38:24 +02:00
Christoph Oelckers
53481fb9a3 - Blood: simplified management of XSectors and XWalls.
This does not need a free list - they get statically allocated per level, so a simple counter is enough.
2020-10-13 20:36:57 +02:00