Commit Graph

783 Commits

Author SHA1 Message Date
Mitchell Richters e57d6f8785 - Duke: Fix crane's angle `settarget()` call.
* Fixes #185.
2020-11-22 21:18:12 +01:00
Mitchell Richters c42771228d - binaryangle.h: Reverse order of `binangle` and `lookangle` classes and declare `binangle` class a friend of `lookangle`.
* In-prep for addressing #185.
2020-11-22 21:18:11 +01:00
Mitchell Richters 3b3e926fd3 - gameinput.h: For `PlayerAngle` struct, add int `settarget()` overload and change one true call with a float to `bvectangf()`. 2020-11-22 21:18:11 +01:00
Mitchell Richters 2341ed4e25 - gameinput.h: For `PlayerAngle` struct, add extra `addadjustment()` overloads to remove type conversions game-side, and when incoming. 2020-11-22 21:18:11 +01:00
Mitchell Richters 35845a63e2 - binaryangle.h: Expand all classes with bit-shift operators and `binangle`/`lookangle` classes with some lt/le/ge/gt bools to have parity with the `fixedhoriz` class. 2020-11-22 21:18:11 +01:00
Mitchell Richters 42689e02c4 - gameinput.cpp: Define `getincanglebam()` and slightly clean up other getincangle*() functions. 2020-11-22 21:18:11 +01:00
Mitchell Richters d6d74c2712 - buildutils: Replace `sintable[]` use within core with `bsin()`/`bcos()`. 2020-11-22 21:18:02 +01:00
Mitchell Richters 32a1796728 - buildutils: Replace `sintable[]` use within Build with `bsin()`/`bcos()`, using `bsinf()`/`bcosf()` where appropriate.
* Includes a few header include shuffles to make it all come together.
2020-11-22 21:18:02 +01:00
Mitchell Richters 85bb248309 - binaryangle.h: Extend file with sine/cosine inline helper functions. 2020-11-22 21:18:02 +01:00
Christoph Oelckers 921a7a7166 - RRRA: fixed progression from E1L7 to E2L1 plus a texture related crash.
Fixes #189.
2020-11-22 18:46:20 +01:00
Christoph Oelckers dced173cda - JSON serializer for actor.
Also cleaned up use of gAffectedSectors and gAffectedXWalls. These are merely needed as local worker variables, not as global persistent status.
2020-11-22 12:48:42 +01:00
Mitchell Richters d7c4e5e59f - searchpaths.cpp: Add registry detection for Powerslave/Exhumed from GOG.
* Fixes #191.
2020-11-22 22:23:01 +11:00
Christoph Oelckers b2a7a0635b - Blood: JSON serializer for triggers
Also renaming members of struct BUSY.
2020-11-21 20:25:06 +01:00
Christoph Oelckers 7945242fa8 - removed some redundant utility functions. 2020-11-21 18:13:10 +01:00
Christoph Oelckers 4aa06ff702 - use a static table for SEQ callbacks.
This ensures that callback indices are consistent. Runtime registration as performed by NBlood has undefined order and will make savegames non-transferrable.
2020-11-21 16:34:32 +01:00
Christoph Oelckers 1535182577 - simplified the event management further and added a JSON serializer for it. 2020-11-21 15:09:38 +01:00
Christoph Oelckers 5f54eac297 - made palette loader part of the game interface.
This gets rid of the Blood 'replace' hook for thus.
2020-11-21 12:54:09 +01:00
Christoph Oelckers 36479b623d - re-fixed crosshair scale to only use one CVAR for everything. 2020-11-13 17:56:55 +01:00
sinisterseed 913239ee5d - minor adjustment to the level stats widget.
Since the widget was right on top of the status bar, the shadows behind it were slightly bleeding into it.
2020-11-13 17:12:01 +02:00
Christoph Oelckers 483e0b6574 - fixed voxel rendering in palette emulation mode.
The recent changes for replacing fonts with hires versions made the paletted handling kick in, although the voxel textures are not suitable for that.
Fixes #178
2020-11-12 19:26:16 +01:00
Mitchell Richters 735d89bfb6 - SW: Ensure save code backs up `crouch_toggle` and player's current input.
* Fixes #166.
2020-11-12 23:31:32 +11:00
Christoph Oelckers 2ee18b3a11 - fixed voxel rendering. 2020-11-11 20:31:27 +01:00
Christoph Oelckers a92b4943f9 - Duke: use original colors for inventory status display.
I took one liberty and still use green/yellow/red for the percentage, but this now uses palette translations so that it works better with hires replacements.
2020-11-11 11:49:05 +01:00
Christoph Oelckers 85edf38eba - do not grayscale all hires tinting. 2020-11-11 07:57:25 +01:00
Christoph Oelckers e2b6ebec91 - partially fixed colorization for hires replacements. 2020-11-10 23:59:04 +01:00
Christoph Oelckers 96fbfdcf86 - made hires replacements work for untranslated fonts. 2020-11-10 21:34:49 +01:00
Christoph Oelckers 8ac6a4d321 - removed redundant declaration of PickTexture. 2020-11-10 20:30:37 +01:00
Christoph Oelckers 873f4d7c0c - link hires replacements to textures instead of tile numbers.
This is needed to connect them to fonts as well because its glyphs have no tile index.
2020-11-10 20:12:46 +01:00
Christoph Oelckers ed599d0f05 - moved the hires texture replacement logic into a backend callback.
This way it can be handled transparently to the calling code.
Fonts do not work yet, though.
2020-11-10 16:22:02 +01:00
Christoph Oelckers 601680d08e - moved widthBits and heightBits into engine.
These functions will go away with the rest of the renderer when the time comes, so this is the right place.
2020-11-09 20:56:28 +01:00
Christoph Oelckers 61b42ea448 - fixed font color in SW's menus
fixes #165
2020-11-09 16:56:59 +01:00
Christoph Oelckers aed8a450fd - SW: fixed episode menu display.
The subtitle needs to use the game specific drawer, not the generic one.
Fixes #162
2020-11-08 10:12:12 +01:00
Mitchell Richters 8178d20f97 - c_notifybuffer.cpp: Center and pulse text for all RR games in `DrawNative()`.
* Fixes #163.
2020-11-08 10:39:45 +11:00
Mitchell Richters f9f365a593 - Ensure `crouch_toggle` bool from 6e3d414b3c is serialised when saving game, and cleared when `InputState::ClearAllInput()` is called. 2020-11-08 07:30:48 +11:00
Mitchell Richters ade1a80515 - gameinput.cpp: Remove crouch bool from `applylook()` since we can now just rely in the actions bitfield that's already incoming as required and default `scaleAdjust` in the prototype to `1`. 2020-11-07 18:25:06 +11:00
Mitchell Richters 6e3d414b3c - inputstate.cpp: Move `checkCrouchToggle()` from gameinput.ccp into `ApplyGlobalInput()` and use static bool for crouch toggling vs. game-side bool. 2020-11-07 18:16:16 +11:00
Mitchell Richters a153ebab7e - SW: Migrate crouch toggling to backend solution implemented in 4ef0d20e0e. 2020-11-07 17:53:11 +11:00
Mitchell Richters 4ef0d20e0e - gameinput.cpp: Consolidate `checkCrouchToggle()` from Duke with discrete implementations from Blood in 7c8efde38c and Exhumed in 032db82f82 to unify the functionality. 2020-11-07 13:44:25 +11:00
Mitchell Richters c9708a5464 - `CONTROL_GetInput()`: Reverse polarity of dx/dz and update `processMovement()` appropriately. 2020-11-07 09:56:57 +11:00
Christoph Oelckers 7a482c6284 - make DHUDFont an object. 2020-10-31 13:20:54 +01:00
Christoph Oelckers 7de6528a1f - the status bars work as objects.
# Conflicts:
#	source/common/menu/menudef.cpp
2020-10-31 13:20:54 +01:00
Christoph Oelckers 3b7ce26c86 - final function moves and renamed hud_scale to hud_scalefactor. 2020-10-31 13:20:00 +01:00
Christoph Oelckers 0270dcd5f6 - cleaned up leftovers. 2020-10-31 13:20:00 +01:00
Christoph Oelckers 37024df405 - Status bar draw code is now identical with GZDoom's. 2020-10-31 13:20:00 +01:00
Christoph Oelckers 3a0c84d3ca - split statusbar.cpp in two.
To keep Raze-exclusive content out of the main file that's about to be edited.
2020-10-31 13:19:59 +01:00
Christoph Oelckers c53653106e - fixed compilation. 2020-10-31 12:46:53 +01:00
Christoph Oelckers e5ce1da9a3 - this is 0.7.3. 2020-10-31 12:41:17 +01:00
Christoph Oelckers 74df8f55da - moved c_console.cpp to 'common'. 2020-10-25 13:26:40 +01:00
Christoph Oelckers 8d3585afe1 - console cleanup.
The bulk of the console is now free of game dependencies.
2020-10-25 13:14:42 +01:00
Christoph Oelckers 273ad5e133 - backend update 2020-10-25 09:20:26 +01:00
Christoph Oelckers 570897005c - added sound playback to the Smacker video player.
Thanks to Blood's weird setup and the resulting lack of sound support in NBlood's player I never realized that this is a fully featured movie format that actually has sound support.
Now the soundtrack will play if present.
2020-10-25 00:46:39 +02:00
Christoph Oelckers aeda977bc2 - fixed incomplete font initialization. 2020-10-24 21:02:00 +02:00
Christoph Oelckers f02cf7e067 - fixed issues with fog setup and added missing fog to Exhumed's red palette.
Foggy lookups should not attempt to calculate a fade ramp, that does not work if the color gets brighter with distance.
Fixes #143
2020-10-24 20:33:33 +02:00
Christoph Oelckers 8868be659f - make snd_speech toggle work in SW. 2020-10-23 22:53:02 +02:00
Christoph Oelckers e702a13ef4 - close the quickload and quicksave confirmation screens after selection.
Fixes #139
2020-10-22 01:01:28 +02:00
Mitchell Richters c98f7ac491 - gameinput.cpp: Don't set a target when serialising `PlayerHorizon` struct.
* Fixes #131.
2020-10-22 09:41:21 +11:00
Christoph Oelckers 699c32ff4a - fixed quicksave setup
Fixes #133
2020-10-20 23:34:30 +02:00
Mitchell Richters a00da23654 - searchpaths.cpp: When filtering duplicate games to delete, if CRC matches and CRC == 0, test whether name matches as well.
* Cryptic Passage for Blood has no CRC and therefore was failing this catch.
* Fixes #130
2020-10-19 20:46:22 +11:00
Mitchell Richters ff9c7bf0bb - binaryangle.h: Create `osum()` for `PlayerHorizon` and `PlayerAngle` structs and use within each struct's `interpolatedsum()` method.
* Already doubled up by calculating `sum()` again within `interpolatedsum()` and no point changing that out without an `osum()`.
2020-10-18 22:43:42 +11:00
Mitchell Richters cd683e6511 - binaryangle.h: Add missed line from 4e07942cff to calculate interpolation ratio using multiply instead of divide. Hopefully in the future we can just use a true double between 0 and 1 like GZDoom... 2020-10-18 22:05:21 +11:00
Mitchell Richters 4e07942cff - binaryangle.h: Minor clean up of PlayerHorizon/PlayerAngle structs.
* Sync PlayerHorizon's `settarget()` with changes to PlayerAngle's from 19d9e1a947.
* For each struct's `addadjustment()`, multiply value by unit there rather than always within `processhelpers()`.
* Properly use `xs_CRoundToUInt()` within PlayerAngle's `processhelpers()` method instead of the signed version.
* Use `abs()` within PlayerAngle's `processhelpers()` like PlayerHorizon's.
2020-10-18 22:00:39 +11:00
Mitchell Richters 19d9e1a947 - binaryangle.h: Fix issues with `PlayerAngle.settarget()` following changes in bf5bd01164.
* Just was not working whatsoever, really...
2020-10-18 21:31:36 +11:00
Christoph Oelckers c2828fe2e3 fixed undefined end of list behavior of iterators
Also fixed a few warnings
2020-10-18 12:14:05 +02:00
Mitchell Richters a9ad043c36 - Partially resolve issues loading autoexec.cfg files.
* This works for Raze's running directory, but is not pulling in autoexec.cfg files from subdirectories from Raze's running directory (Duke, Duke.Duke) or paths where game content resides (Steam, for instance).
* Partially addresses #110
2020-10-17 12:58:00 +11:00
Mitchell Richters 6385539144 - Port over `i_timescale` CVAR from GZDoom for use with debugging.
* Had situations where this would have been useful instead of manipulating GameTicRate and rebuilding.
2020-10-16 10:31:11 +11:00
Christoph Oelckers eb78b88598 - all Blood stat iterators ported. 2020-10-15 20:22:39 +02:00
Mitchell Richters fb91fc49a3 - processMovement(): Add commentary around avel constants used within function and how they came to be. Also clean up some left-over code. 2020-10-15 20:12:34 +11:00
Christoph Oelckers 25d79285a3 - added the resource file name to the listmaps printout. 2020-10-14 01:13:36 +02:00
Christoph Oelckers c17808d789 - extended 'listmaps' by also printing the display name for the map. 2020-10-14 00:58:43 +02:00
Mitchell Richters fcfeafdbe9 - mapinfo.cpp: Create CCMD `listmaps` to return map filenames. 2020-10-14 09:38:37 +11:00
Christoph Oelckers 129aa864dd - do not accept any input in the first 0.1 seconds of running a screen job.
This is to avoid accidental skipping by pending game input.
2020-10-13 23:36:27 +02:00
Christoph Oelckers df86a11d23 - fixed palette of Exhumed's game over screen. 2020-10-13 23:29:12 +02:00
Christoph Oelckers ef15ac8b6e - fixed: For the episode and skill menu, autoselection for single entries did not work. 2020-10-13 22:16:43 +02:00
Christoph Oelckers 99b4a64a67 - removed the PSPTwoDSetter
This is no longer needed because all weapon drawing is using the proper interface now.
2020-10-13 21:38:24 +02:00
Christoph Oelckers 817fa8aba3 - save the entire engine state as JSON.
The sprite lists may still need optimization. Due to different handling between Blood and the core engine they need to be written out completely which is quite wasteful.
2020-10-13 20:18:08 +02:00
Christoph Oelckers 742917c6d7 - re-enabled the autoload-after-death function.
This had to be disabled for the menu but somehow was missed when reenabling these things again.
2020-10-12 19:42:16 +02:00
Christoph Oelckers 86ad576675 - fixed lockup on Shareware screen when quitting Duke
Two errors: the menu wasn’t closed and the shareware check was inverted.
2020-10-12 08:07:51 +02:00
Mitchell Richters a792f329ca - binaryangle.h/PlayerAngle: Fix incorrect variable declaration on `dang` within `interpolatedsum()` method.
* Didn't seem to be causing an issue but better it be correct.
2020-10-12 16:28:05 +11:00
Mitchell Richters bf5bd01164 - binaryangle.h/PlayerAngle: Make `settarget()` method consistent with `PlayerHorizon` class and fix incorrect variable declaration. 2020-10-12 14:51:53 +11:00
Christoph Oelckers b4a011300a - implemented proper delta serialization for sectors and walls. 2020-10-11 21:11:38 +02:00
Christoph Oelckers f12c6b0319 - removed wallext because its only member 'blend' is not used by anything.
This is a feature not worth preserving, render style + alpha should be done directly, not via indirect lookup tables.
2020-10-11 18:44:16 +02:00
Christoph Oelckers fd31da3115 - save sectors and walls as JSON
This is not optimized yet so saves are a bit larger than necessary.
2020-10-11 18:10:52 +02:00
Christoph Oelckers cb8d2eb94c - added serializers for PlayerAngle and PlayerHorizon. 2020-10-11 16:55:12 +02:00
Christoph Oelckers 1757ef2aa6 - split the game input code off gamecontrol.cpp into its own file. 2020-10-11 16:33:43 +02:00
Christoph Oelckers 8e1c71b867 Merge branch 'InputContinuation' 2020-10-11 15:24:51 +02:00
Christoph Oelckers fc82b3bc8a - Duke: replaced the game type macros with inline functions. 2020-10-11 14:30:42 +02:00
Christoph Oelckers 8b8c6a5e3a - fixed episode default. 2020-10-11 07:44:51 +02:00
Mitchell Richters 5011b10549 - binaryangle.h/cpp: Inline the functions created in 271eb1c3fa. No real need to have a separate file for these. 2020-10-11 15:34:18 +11:00
Christoph Oelckers 820b37721b - moved tab completion code into 'common' as well. 2020-10-11 00:08:07 +02:00
Christoph Oelckers 242a70e610 - split the command line buffer off from c_console.cpp and reactivated the check for CONBACK. 2020-10-10 23:16:08 +02:00
Christoph Oelckers fe2e96d3a6 Merge branch 'master' into InputContinuation
# Conflicts:
#	source/games/duke/src/duke3d.h
2020-10-10 21:39:27 +02:00
Christoph Oelckers dcde91b0c9 - do not wrap the simple value wrappers into a JSON object when being serialized.
It only adds to the processing time - they can just be written out as-is.
2020-10-10 21:36:12 +02:00
Christoph Oelckers 16a4d49268 - added background dimming for the menu when in overlay mode. 2020-10-10 18:29:15 +02:00
Christoph Oelckers f9ab77f700 - create named texture copies for 'tilefromtexture' replacements.
We want to be able later to find them in the texture manager again.
2020-10-10 16:52:04 +02:00
Christoph Oelckers c478d1add2 - properly uninit the menus. 2020-10-10 15:16:28 +02:00
Mitchell Richters 271eb1c3fa - binaryangle.h/cpp: Hook up FSerializer and use within Duke for saving objects. 2020-10-11 00:10:53 +11:00
Christoph Oelckers 91e23b3ab5 - Exhumed: play the menu advance sound when starting a game 2020-10-10 13:30:23 +02:00
Christoph Oelckers 294a806793 - fixed some issues with prematurely terminated sounds. 2020-10-10 12:57:43 +02:00
Christoph Oelckers db21d5e946 - took all script exports out of the namespaces.
It looks like GCC cannot deal with this - on MSVC it works fine.
2020-10-10 10:11:22 +02:00
Christoph Oelckers 16fd505f9a - make sure that sfxinfo_t is always fully initialized by adding initializer values to all fields.
Let's hope this finally fixes those sound hiccups.
2020-10-10 09:47:00 +02:00
Christoph Oelckers 2237113a77 - fixed font scaling in RR's confirmation screens. 2020-10-10 00:51:26 +02:00
Christoph Oelckers 03e57fa3d7 - fixed Exhumed's game startup. 2020-10-09 23:58:34 +02:00
Christoph Oelckers d6d9100992 - set proper slider colors for all games. 2020-10-09 23:35:38 +02:00
Christoph Oelckers b21beb4039 - made the options search work.
This required changing how the engine credits menu work because it created a circular dependency in its original form.
2020-10-09 22:33:02 +02:00
Mitchell Richters 9c993b9104 - d_protocol: Change horz/avel pack/unpacking from long to float. 2020-10-09 16:18:28 +11:00
Mitchell Richters 44e4c5ff78 - Fix joystick scaling following shift to fixedhoriz and binangle.
* Remove joystick scaling from `CONTROL_GetInput()`.
* Store turnspeed as constant at top of `processMovement()` and use it for joystick yaw/pitch scaling. This adds the advantage of having the out-of-box turning speed match the keyboard's turn speed and also attenuates when the player is not running.
2020-10-09 11:34:14 +11:00
Christoph Oelckers 2d8bcd06fd - added the player display for Duke.
This completes the menu transition.
2020-10-09 01:09:51 +02:00
Christoph Oelckers 4024ebd12d - re-added Duke 1.3's credit screens. 2020-10-09 00:11:49 +02:00
Christoph Oelckers 19c719db4e - image scroller is working again. 2020-10-08 22:53:12 +02:00
Christoph Oelckers 6ba06f5ed0 - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
Christoph Oelckers 15eaf86f5a - preparations for the image scroller menu. 2020-10-08 18:02:25 +02:00
Mitchell Richters f35bec4a5d - Fix interpolation issues and do other minor fixes following shift to fixedhoriz and binangle.
* When interpolating on the initial setup, when binangle reached an overflow point when going lower than zero, the engine was spinning the player around clockwise to the new angle (2047, for instance).
* Interpolating after casting as uint64_t with a workflow similar to the original games, the issue went away.
* Cleaned up other interpolation functions to be of a consistent workflow.
* Scale keyboard input turning down to degree speeds.
* Uplift some remaining Q16.16 code in `applylook()` to full BAM precision.
* Move static calculations of aim and look speeds for `sethorizon()` back into function since GameTicRate isn't set right before calculation is done.
* Simplify the angle target setup back to a basic value like before.
* Repair SW interpolation issues of weapon sprite drawer when rotating left/right.
* Fix SW death horizon constant values following change of horizon center to 0.
2020-10-08 21:12:21 +11:00
Mitchell Richters 9bcdeae6cd - InputPacket: Change `q16avel` to `avel`, changing type from fixed_t to float. 2020-10-08 14:47:30 +11:00
Mitchell Richters e53d58bd42 - gamecontrol: Clean up remainder of legacy angle code. 2020-10-08 14:29:50 +11:00
Christoph Oelckers 56eae0b42d - got the basics working for Exhumed's main menu. 2020-10-08 00:21:07 +02:00
Christoph Oelckers a953404331 - SW's text menus done.
This also copies the Build texture animation info into the texture manager so that the 2D code can access it through existing interfaces.
2020-10-07 23:22:29 +02:00
Christoph Oelckers 789eb6d51d - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
Christoph Oelckers 2bb38f7d67 - get load and save game menus and related CCMDs working again. 2020-10-07 18:32:57 +02:00
Mitchell Richters 40cb64cdcf - applylook(): Remove some forgotten debug lines. 2020-10-07 23:40:41 +11:00
Mitchell Richters babd7b9556 - InputState: Proposed new sensitivity dividers now that mouse input is based on true pitch and true angle. 2020-10-07 23:25:36 +11:00
Mitchell Richters fca846272e - gamecontrol: Initial setup of `PlayerAngle` struct and deployment within Duke.
* Struct made up of binangle class units.
* Create signed clone of binangle for use with look_ang and rotscrnang.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 23:13:29 +11:00
Mitchell Richters 0c55a533be - PlayerHorizon: Change struct functions to declarations and define code in gamecontrol.cpp to reduce binary size. 2020-10-07 18:25:50 +11:00
Mitchell Richters 6a30d6880e - InputPacket: Change `q16horz` to `horz`, changing type from fixed_t to float. 2020-10-07 18:22:07 +11:00
Mitchell Richters d16b4651bb - gamecontrol: Remove old horizon code left behind while cutting over each game. 2020-10-07 18:12:09 +11:00
Mitchell Richters 6da756cc9f - Exhumed: Cut `q16horiz` over to PlayerHorizon struct. 2020-10-07 17:40:59 +11:00
Mitchell Richters f39939d114 - gamecontrol: Initial setup of `PlayerHorizon` struct and deployment within Duke.
* Started with the most complicated game first.
* Struct made up of fixedhoriz class units.
* Append currently outgoing function names with `2` at the end to avoid conflict.
2020-10-07 17:12:48 +11:00
Mitchell Richters 082336e5f8 - buildhoriz: Implementation of pitch and BAM conversion code.
* Determined maximum horizon able to be handed by engine in Q16.16 format is 280039127.
* Re-did pitch math to work on this known maximum and standardised pitch around -90/90 degrees as it should be.
* Because pitch is now -90/90 and not ~-188/188, m_sensitivity_y probably requires re-scaling.
2020-10-07 13:29:04 +11:00
Mitchell Richters 09a05f354c - Re-standardise horizon around 0 and not 100.
* Blood had this right. It makes sense that the horizon be based around as it's easier to work with.
* Removed all associated game math to deduct default horizon of 100 when doing weapon zvel etc, meaning actual horizon can just be used.
* Re-did return to center function to work on the already converted pitch. Return speed should be 1:1 with previous code.
2020-10-07 13:28:45 +11:00
Christoph Oelckers 38ddbfe65f - activated most of the support code for programmatically created menus again.
Blood's regular menu screens mostly work again
2020-10-07 01:31:41 +02:00
Christoph Oelckers 5726b693bd - added back the menu transition, although it cannot be used yet, and all game specific menu CCMDs. 2020-10-07 01:12:57 +02:00
Christoph Oelckers 0968a9d97e - renamed the Customizer to 'Delegate' because this works very much like a delegate in Objective-C.
- route menu sound calls through the delegate to better deal with differences between games.
2020-10-07 01:00:43 +02:00
Christoph Oelckers 603c3b50ec - reimplemented Blood's menu items. 2020-10-07 00:50:26 +02:00
Christoph Oelckers 06b00887f5 - added a menu control for Blood's dripping blood. 2020-10-06 23:49:34 +02:00
Christoph Oelckers 1ea6084478 - Exhumed also done.
Also using proper assets now.
2020-10-06 22:35:25 +02:00
Christoph Oelckers 17a68bc60a - SW's caption done, too.
In this case the font is squashed to be more narrow because otherwise many texts would not fit anymore.
2020-10-06 22:01:20 +02:00
Christoph Oelckers bec1f67178 - implemented the menu caption for Duke et.al. 2020-10-06 20:49:55 +02:00
Christoph Oelckers d22bdf9dc7 - use an alias for the menu bar texture in Blood.
Direct tile access has been disabled for now, hopefully this can be buried deep in the engine for all eternity.
2020-10-06 20:05:51 +02:00
Christoph Oelckers 1e131eda9e - implemented Blood's menu caption 2020-10-06 00:34:35 +02:00
Christoph Oelckers 3dbb8cbb11 - safety commit 2020-10-05 21:47:53 +02:00
Christoph Oelckers 29a4955f79 - missing global variables. 2020-10-05 20:44:30 +02:00
Christoph Oelckers 9606b09ddd - update of language code from GZDoom. 2020-10-05 00:46:24 +02:00
Christoph Oelckers f670d35ba1 - added a game-module wide lump filter for Duke and related games. 2020-10-05 00:20:33 +02:00
Christoph Oelckers 16431e9f0a - SetupMenuColors restored. 2020-10-04 22:21:11 +02:00
Christoph Oelckers 6a4b72cfef - removed obsolete calls from menudef.cpp. 2020-10-04 22:14:20 +02:00
Christoph Oelckers f233345ba1 - move most of the menu code into the backend. 2020-10-04 21:57:35 +02:00
Christoph Oelckers 26a31a626d - option menus are working, although all colors are still wrong and the captions are not displayed. 2020-10-04 21:42:40 +02:00
Christoph Oelckers 7f6b02c451 - merged string table and system callbacks. 2020-10-04 21:15:51 +02:00
Christoph Oelckers 5d76cbcbdb - game compiles and starts again (without menu, of course)
Now it's time to rebuild the menu.
2020-10-04 20:53:37 +02:00
Christoph Oelckers b0301d6fc9 - progress. 2020-10-04 20:11:04 +02:00
Christoph Oelckers 82612a1330 - it compiles again (with lots of code commented out.) 2020-10-04 20:11:02 +02:00