NoOneBlood
c000e2e3b3
- Removed link support for various upper / lower stacks (deprecated)
...
- Removed link support for path marker (deprecated)
- Removed link support for counter sector (deprecated)
- STD random for wind generator
2020-05-22 17:35:11 +02:00
NoOneBlood
569fcc9542
- Custom start health fix
...
- Check for system reserved statnums in gModerMap
2020-05-22 17:34:54 +02:00
NoOneBlood
e3e805b24c
- More compact code for event redirection
...
- Fix demo desync
- Fix MINGW compile warnings
- Move custom start health from data4 to sysData2 in gModern maps
- Proper respawn for custom dude
# Conflicts:
# source/blood/src/dude.cpp
# source/blood/src/dude.h
2020-05-22 17:34:33 +02:00
NoOneBlood
64de30209b
- Player control: more strict rules for copying properties of xsprite
...
- Fix for custom health when respawning enemy
- Fix for custom dude when respawning it
- Conditions: added way to refresh sprite index in tracking conditions
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/aiunicult.cpp
# source/blood/src/aiunicult.h
# source/blood/src/dude.cpp
# source/blood/src/dude.h
2020-05-22 17:33:05 +02:00
NoOneBlood
f1f9fcff5c
- Changes for conditions (WIP)
...
- Fix for picWidth();
2020-05-22 17:29:22 +02:00
NoOneBlood
71b110a75e
- Double print in console fix for consoleSysMsg
...
- Changes for kModernCondition
# Conflicts:
# source/blood/src/globals.cpp
2020-05-22 17:29:12 +02:00
NoOneBlood
c27f3b8d20
- Changes in damage scale for Custom Dude
...
- Conditions: added conditions for player and enemies (WIP)
2020-05-22 17:28:48 +02:00
NoOneBlood
014dfc346b
- Added tracking type of conditions. Generally conditions is still WIP.
...
- Update aim for player while playing qav scenes.
- Fix compile warnings
2020-05-22 17:28:35 +02:00
Christoph Oelckers
66ecb05eb8
- use Printf as the only command to print to the console.
...
All uses of OSD_Printf, initprintf etc. have been renamed.
2020-04-12 08:30:38 +02:00
Mitchell Richters
68bf97462a
Blood: Remove constexpr on player horizon values.
2020-04-01 22:34:57 +02:00
Mitchell Richters
e6420e1eb4
Blood: Rebalance q16mlook.
...
- Make scaling more consistent with other games.
- Fix CONSTEXPR to constexpr.
- Remove usage of macro 'F16()' by using explicit fix16_from_*() type.
2020-04-01 22:34:57 +02:00
NoOneBlood
aa5b7033de
- Condition type update (WIP)
...
- IncDec type update (can iterate multiple data fields)
- Fix compile warning (?)
2020-03-05 22:11:22 +01:00
Christoph Oelckers
86278fc79c
- fixed bad annotation.
2020-03-05 21:14:45 +01:00
Christoph Oelckers
4788dc42fb
- cleanup of the screentext consolidation
...
Since SetIfGreater is only used by the text code, the redundant copies could be removed.
2020-03-05 01:17:31 +01:00
Christoph Oelckers
822079abe0
fixed some compiler warnings listed by XCode
2020-03-05 01:01:05 +01:00
NoOneBlood
bdca9420f5
- Event redirection support for modern types
...
- New modern type "Condition" (WIP)
- Fix damage scale for custom dude
- Extend Impact and Vector flags so they can be used with dudes
- Impact condition can be triggered with missiles and explosions
- Updates for Teleport Target type (gModernMap)
- Updates for Effect Gen type
- Updates for Wind Gen type
# Conflicts:
# source/blood/src/actor.cpp
# source/blood/src/aiunicult.h
2020-03-02 23:53:33 +01:00
CommonLoon102
1105d52677
Blood: rename Ummune to Immune
2020-02-17 18:41:15 +01:00
Christoph Oelckers
c583318f31
- guard NNLoadSaveConstruct with #ifdef NOONE_EXTENSIONS.
2020-02-16 14:54:24 +01:00
Christoph Oelckers
fd384a5f47
- added an indexer for Blood's AI states.
...
These seem to be the only pointer variables that need to be written out to a savegame, but to restore them they need to be turned into indices before saving.
2020-02-12 00:22:11 +01:00
Christoph Oelckers
29e51a677f
First round of Blood Savegame fix.
...
- const-ify most tables in actor.cpp for documentation purposes.
- gVectorData cannot be made const because one single field in there gets modified by code. :?
- save the global data in nnexts.cpp.
2020-02-11 23:15:25 +01:00
NoOneBlood
fa057282df
- Fix kModernTargetChanger wrong dudeInfo
2020-02-09 16:16:02 +01:00
NoOneBlood
e79a693313
Refactor of NOONE_EXTESNIONS:
...
All functions and definitions was moved to nnexts.h and nnexts.cpp files
to minimize ifdefs and generally make code more clear
# Conflicts:
# GNUmakefile
# platform/Windows/nblood.vcxproj
# platform/Windows/nblood.vcxproj.filters
# platform/Windows/props/build_common.props
# source/blood/src/actor.cpp
# source/blood/src/ai.h
# source/blood/src/aiunicult.cpp
# source/blood/src/blood.cpp
# source/blood/src/db.cpp
# source/blood/src/eventq.cpp
# source/blood/src/gameutil.cpp
# source/blood/src/gameutil.h
# source/blood/src/loadsave.cpp
# source/blood/src/player.cpp
# source/blood/src/player.h
# source/blood/src/triggers.h
# source/blood/src/view.cpp
2020-02-07 22:23:33 +01:00