Commit graph

26 commits

Author SHA1 Message Date
Mitchell Richters
10142eee6b RR: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct.
Better location for it since it never needs to be sent across the wire in a multiplayer situation. It's now also located where the other properties to do with input being tied to frame-rate are located.
2020-05-14 10:00:16 +02:00
Mitchell Richters
5f59c1364c RR: Process one_eighty_count (Turn-around key) at frame-rate. 2020-05-13 15:12:44 +02:00
Mitchell Richters
5299a0625d RR: Process q16rotscrnang and q16look_ang at frame-rate.
Had to move lastInputTicks to the DukePlayer_t struct. When first running P_GetInput(), the initial value of elapsedInputTicks is the actual value of timerGetHiTicks(), which is into the thousands. This high initial value was affecting how scaleAdjustmentToInterval() scales as it was taking an initial q16look_ang value of 512 and overflowing the fix16_t type, making it -32,768.
2020-05-13 15:12:44 +02:00
Mitchell Richters
22e9396feb RR: Promote look_ang to Q16.16. 2020-05-13 15:12:44 +02:00
Mitchell Richters
21e58160bf RR: Promote rotscrnang to Q16.16. 2020-05-13 15:12:44 +02:00
Mitchell Richters
e7621b4e05 RR: Properly scale tilt_status on vehicles with input being tied to frame-rate. 2020-05-11 21:27:29 +02:00
Mitchell Richters
549ff75b99 RR: Change horizSkew from fix16_t to int8_t.
- No point converting an int to fix16, only to convert it back. It's only ever an unrounded integer.
2020-05-11 21:27:29 +02:00
Mitchell Richters
53c9d8425c Manually merge EDuke32 SVN commit 8555. 2020-03-20 17:04:32 +01:00
Mitchell Richters
63edfcf7c7 Manually merge EDuke32 SVN commit 7775. 2020-03-20 17:04:31 +01:00
Christoph Oelckers
de2c07aa6a - revert all consolidation efforts between Duke and RR frontends.
Too many problems with different code.
2020-03-18 08:24:31 +01:00
Christoph Oelckers
a5c2152530 - consolidated the dynamic tile handling for Duke and RR frontends 2020-03-06 17:12:38 +01:00
nukeykt
882b061ee1 Rednukem: add dh specific code
# Conflicts:
#	source/rr/src/rrdh.cpp
#	source/rr/src/rrdh.h
2020-02-27 19:44:00 +01:00
nukeykt
8c37e94061 Rednukem: dh player code
# Conflicts:
#	source/rr/src/rrdh.h
2020-02-27 19:36:15 +01:00
nukeykt
95cc4a8aab Rednukem: dh menu
# Conflicts:
#	source/rr/src/menus.cpp
#	source/rr/src/rrdh.h
2020-02-27 18:28:14 +01:00
nukeykt
ac2a17f5ea Rednukem: dh wip
# Conflicts:
#	GNUmakefile
#	platform/Windows/rednukem.vcxproj
#	platform/Windows/rednukem.vcxproj.filters
#	source/rr/src/common_game.h
#	source/rr/src/screens.cpp
2020-02-26 20:31:48 +01:00
nukeykt
47572cc01a Rednukem: Readd gamevars from eduke32 for WW2GI support
# Conflicts:
#	platform/Windows/rednukem.vcxproj
#	platform/Windows/rednukem.vcxproj.filters
#	source/rr/src/events_defs.h
#	source/rr/src/gamedef.h
#	source/rr/src/gamevars.cpp
#	source/rr/src/savegame.cpp
2020-02-12 20:27:42 +01:00
Christoph Oelckers
e5d38b2d30 - in_mouseflip and in_mousesmoothing
in_mousemode removed from persistent state because of how it is used.
Saving it makes no sense.
2019-10-23 00:59:01 +02:00
Christoph Oelckers
2dc051f7cf - put RedNukem game frontend into a namespace. 2019-09-22 00:10:48 +02:00
Christoph Oelckers
5855886a5f - removed extern "C" from rr and blood folders. 2019-09-21 19:57:41 +02:00
nukeykt
996dfde6d0 Fix compile errors, backport input code for RR
# Conflicts:
#	platform/Windows/voidsw.vcxproj
#	source/blood/src/controls.cpp
#	source/blood/src/m32common.cpp
#	source/rr/src/actors.cpp
#	source/rr/src/anim.cpp
#	source/rr/src/demo.cpp
#	source/rr/src/game.cpp
#	source/rr/src/gameexec.cpp
#	source/rr/src/global.h
#	source/rr/src/menus.cpp
#	source/rr/src/menus.h
#	source/rr/src/net.cpp
#	source/rr/src/player.cpp
#	source/rr/src/premap.cpp
#	source/rr/src/savegame.cpp
#	source/rr/src/sbar.cpp
#	source/rr/src/screens.cpp
#	source/rr/src/sector.cpp
2019-09-21 11:39:19 +02:00
nukeykt
20420dc702 Semiworking mp 2019-09-21 09:53:59 +02:00
nukeykt
c3fc897a3e oldmp wip
# Conflicts:
#	source/rr/src/net.cpp
2019-09-21 09:53:37 +02:00
nukeykt
fe80b46d54 OldMP wip 2019-09-21 09:53:19 +02:00
nukeykt
7a877d8782 Remove EDuke32 VM leftovers 2019-09-21 09:45:15 +02:00
nukeykt
bdd7bb72d8 NRedneck compiles with MSVC now
# Conflicts:
#	platform/Windows/eduke32.sln
#	source/build/src/tilepacker.cpp
#	source/rr/src/common.cpp
#	source/rr/src/duke3d.h
#	source/rr/src/game.cpp
#	source/rr/src/menus.cpp
#	source/rr/src/osdcmds.cpp
#	source/rr/src/screens.cpp
2019-09-21 09:25:29 +02:00
Christoph Oelckers
588fbc26f9 - added RedNukem project. 2019-09-19 00:27:46 +02:00