Mitchell Richters
10142eee6b
RR: Move lastInputTicks from DukePlayer_t struct to PlayerData_t struct.
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Better location for it since it never needs to be sent across the wire in a multiplayer situation. It's now also located where the other properties to do with input being tied to frame-rate are located.
2020-05-14 10:00:16 +02:00
Mitchell Richters
d411defd04
RR: Reset one_eighty_count if player angle input is detected.
2020-05-13 15:12:44 +02:00
Mitchell Richters
5f59c1364c
RR: Process one_eighty_count (Turn-around key) at frame-rate.
2020-05-13 15:12:44 +02:00
Mitchell Richters
5299a0625d
RR: Process q16rotscrnang and q16look_ang at frame-rate.
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Had to move lastInputTicks to the DukePlayer_t struct. When first running P_GetInput(), the initial value of elapsedInputTicks is the actual value of timerGetHiTicks(), which is into the thousands. This high initial value was affecting how scaleAdjustmentToInterval() scales as it was taking an initial q16look_ang value of 512 and overflowing the fix16_t type, making it -32,768.
2020-05-13 15:12:44 +02:00
Mitchell Richters
22e9396feb
RR: Promote look_ang to Q16.16.
2020-05-13 15:12:44 +02:00
Mitchell Richters
21e58160bf
RR: Promote rotscrnang to Q16.16.
2020-05-13 15:12:44 +02:00
Richard C. Gobeille
c5e4c9631d
RR: fix stupid input scaling bug
2020-05-11 21:27:29 +02:00
Mitchell Richters
e7621b4e05
RR: Properly scale tilt_status on vehicles with input being tied to frame-rate.
2020-05-11 21:27:29 +02:00
Mitchell Richters
da04a1d0aa
RR: Return to centre improvements.
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- Lock player horizon while returning to centre.
- Precisely scale player's horizon in time with rate at which 'pPlayer->return_to_center' decrements.
- Check player's horizon is between 99 and 101 degrees, not 99.9 and 100.1. The extra 0.9 degrees of precision is not noticeable and is dramatically slower.
- Reset 'pPlayer->return_to_center' to '0' when player's horizon is at 100.
- Match q16horizoff precision to precision of q16horiz.
2020-05-11 21:27:29 +02:00
Mitchell Richters
549ff75b99
RR: Change horizSkew from fix16_t to int8_t.
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- No point converting an int to fix16, only to convert it back. It's only ever an unrounded integer.
2020-05-11 21:27:29 +02:00
Mitchell Richters
c7d3753c2b
Revert "RR: Fix hard landing from preventing vertical mouse movement with player input tied to frame-rate."
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This reverts commit 4bc105ec07
.
2020-05-11 21:27:29 +02:00
Mitchell Richters
401e87f3d9
RR: Remove left-over else statement that should have been removed in 0ec2b87.
2020-05-08 10:51:59 +02:00
Mitchell Richters
d58f90de19
RR: Properly lock player movement when necessary while in a vehicle.
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- This makes map follow mode work as expected again.
2020-05-08 10:51:59 +02:00
Mitchell Richters
9c27f49d42
RR: restore proper vehicle accuracy to RedNukem code-base.
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- I tried to do something smarter originally but want the values to be 100% accurate to upstream.
2020-05-08 10:51:59 +02:00
Mitchell Richters
4bc105ec07
RR: Fix hard landing from preventing vertical mouse movement with player input tied to frame-rate.
2020-05-08 10:51:59 +02:00
Mitchell Richters
2e3bcdadd6
Duke 3D & RR: Repair issue where player would not return to centre following hard landing.
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- Accidentally left in while merging changes from upstream.
- Change restores accuracy to game play in that a hard landing now returns the player's view to center.
2020-05-08 10:51:59 +02:00
Richard C. Gobeille
08bc2fbbcd
RR: set .horizRecenter when handling SK_CENTER_VIEW
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This seems so obvious that I almost think I intentionally left it out before, but I can't remember why I would have.
2020-05-08 10:51:59 +02:00
Richard C. Gobeille
8225d20e23
RR: zero .horizAngleAdjust and .horizSkew after checking playerquitflag instead of before
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I don't think this actually makes a difference, but it's more consistent.
2020-05-08 10:51:59 +02:00
Richard C. Gobeille
bcf4903505
RR: zero .horizSkew in P_DoJetpack()
2020-05-08 10:51:59 +02:00
Mitchell Richters
db428a4f03
All Games: Make more precise use of 'scaleAdjustmentToInterval()'.
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- Inline function returns a double, therefore we should use it and not potentially truncate the mantissa.
- Use divisors to get true numbers of some floats (3.333 -> 10/3, etc).
- Remove a few brackets/parentheses where possible from what are already exceedingly bracketed lines.
2020-04-14 00:00:21 +02:00
Mitchell Richters
02d436f802
Change Next/Previous Weapon button handling for Duke and RR games.
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- Resolves inability to change weapons under SDL-based environments as reported at https://forum.zdoom.org/viewtopic.php?f=340&t=67232#p1142970
2020-04-13 23:59:47 +02:00
Christoph Oelckers
66ecb05eb8
- use Printf as the only command to print to the console.
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All uses of OSD_Printf, initprintf etc. have been renamed.
2020-04-12 08:30:38 +02:00
Mitchell Richters
e272286df5
Repair vehicle acceleration following changes to input handling.
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- Make localInput.fvel only equal to input.fvel + pPlayer->moto_speed.
- Define MOTOTURN and MAXVELMOTO in line with other defines used throughout P_GetInput*() functions.
- Clamped minimum fvel value is also now correct.
2020-03-21 11:30:36 +01:00
Mitchell Richters
f1b7707f7a
Repair vehicle input functions following changes to input handling.
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- Calculate turnAmount in 1st 'if (turn)' statement to save on a 2nd.
- Divide all subsequent values from turAmount for cascasing effect.
- Rearrange some code to save on if statements checking the same condition.
- Remove q16horz code since player has no vertical movement on a vehicle.
- Remove horizAngleAdjust code as it's not necessary and has a jarring effect.
2020-03-20 23:21:54 +01:00
Mitchell Richters
88502f9962
Manually merge missed aliasing from EDuke32 SVN commit 8555.
2020-03-20 17:04:34 +01:00
Mitchell Richters
8bef451ed9
Manually merge EDuke32 SVN commit 8619.
2020-03-20 17:04:33 +01:00
Mitchell Richters
029b0bbb45
Manually merge EDuke32 SVN commit 8617.
2020-03-20 17:04:33 +01:00
Mitchell Richters
15a362f9ac
Manually merge EDuke32 SVN commit 8605.
2020-03-20 17:04:33 +01:00
Mitchell Richters
a5612b1a02
Manually merge EDuke32 SVN commit 8565.
2020-03-20 17:04:33 +01:00
Mitchell Richters
062850c30a
Manually merge parts of EDuke32 SVN commit 8243.
2020-03-20 17:04:32 +01:00
Mitchell Richters
53c9d8425c
Manually merge EDuke32 SVN commit 8555.
2020-03-20 17:04:32 +01:00
Mitchell Richters
2124862a9a
Manually merge EDuke32 SVN commit 8554.
2020-03-20 17:04:32 +01:00
Mitchell Richters
e964837219
Manually merge EDuke32 SVN commit 8552.
2020-03-20 17:04:32 +01:00
Mitchell Richters
84c518a067
Manually merge EDuke32 SVN commit 8551.
2020-03-20 17:04:31 +01:00
Mitchell Richters
61135e2635
Manually merge EDuke32 SVN commit 8541.
2020-03-20 17:04:31 +01:00
Mitchell Richters
71ada1d674
Manually merge EDuke32 SVN commit 8539.
2020-03-20 17:04:31 +01:00
Mitchell Richters
63edfcf7c7
Manually merge EDuke32 SVN commit 7775.
2020-03-20 17:04:31 +01:00
Christoph Oelckers
de2c07aa6a
- revert all consolidation efforts between Duke and RR frontends.
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Too many problems with different code.
2020-03-18 08:24:31 +01:00
Christoph Oelckers
2c203fbf80
- more consolidation between RR and Duke.
2020-03-06 19:29:13 +01:00
Christoph Oelckers
a5c2152530
- consolidated the dynamic tile handling for Duke and RR frontends
2020-03-06 17:12:38 +01:00
Christoph Oelckers
822079abe0
fixed some compiler warnings listed by XCode
2020-03-05 01:01:05 +01:00
nukeykt
bb3009c8a7
Rednukem: dh wip
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# Conflicts:
# source/rr/src/rrdh.h
2020-02-27 19:44:24 +01:00
nukeykt
882b061ee1
Rednukem: add dh specific code
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# Conflicts:
# source/rr/src/rrdh.cpp
# source/rr/src/rrdh.h
2020-02-27 19:44:00 +01:00
nukeykt
8c37e94061
Rednukem: dh player code
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# Conflicts:
# source/rr/src/rrdh.h
2020-02-27 19:36:15 +01:00
Christoph Oelckers
57a3f89105
- workaround for cl_autoaim not being set anymore.
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Only for singleplayer for now, the network implementation for this flag leaves a lot to be desired.
2020-02-16 21:31:29 +01:00
nukeykt
f2b98f9abc
Rednukem: WW2GI weapon code fixes
2020-02-12 20:28:15 +01:00
Christoph Oelckers
f3d953513b
- make things compile again.
2020-02-12 20:27:43 +01:00
nukeykt
d5e3be61c2
Rednukem: WW2GI fixes
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# Conflicts:
# source/rr/src/menus.cpp
2020-02-12 20:27:43 +01:00
nukeykt
365b7bfe79
Rednukem: implement WW2GI weapons
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# Conflicts:
# source/rr/src/actors.cpp
# source/rr/src/gamevars.cpp
# source/rr/src/sbar.cpp
2020-02-12 20:27:42 +01:00
nukeykt
972f2c4f0d
Rednukem: WW2GI events
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# Conflicts:
# source/rr/src/events_defs.h
# source/rr/src/game.cpp
# source/rr/src/gameexec.h
2020-02-12 20:27:42 +01:00