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https://github.com/ZDoom/raze-gles.git
synced 2024-12-28 12:30:46 +00:00
- the engine starts on the new main loop and is capable of running the intros and the menu, but not the game yet.
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parent
d59284c96b
commit
ffe5b114f3
10 changed files with 28 additions and 53 deletions
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@ -389,7 +389,6 @@ void StartLevel(MapRecord *level)
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}
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}
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bVanilla = false;
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enginecompatibility_mode = ENGINECOMPATIBILITY_19960925;//bVanilla;
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memset(xsprite,0,sizeof(xsprite));
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memset(sprite,0,kMaxSprites*sizeof(spritetype));
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//drawLoadingScreen();
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@ -704,13 +703,14 @@ void GameInterface::app_init()
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Printf(PRINT_NONOTIFY, "Initializing network users\n");
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netInitialize(true);
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videoInit();
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Printf(PRINT_NONOTIFY, "Initializing sound system\n");
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sndInit();
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registerosdcommands();
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gChoke.sub_83ff0(518, sub_84230);
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UpdateDacs(0, true);
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enginecompatibility_mode = ENGINECOMPATIBILITY_19960925;//bVanilla;
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}
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static void gameInit()
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@ -322,7 +322,6 @@ void viewInit(void)
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FontSet(2, 4288, 1);
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FontSet(3, 4384, 1);
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FontSet(4, 4480, 0);
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enginePostInit(); // This must not be done earlier!
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lensdata = fileSystem.LoadFile("lens.dat");
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dassert(lensdata.Size() == kLensSize * kLensSize * sizeof(int));
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@ -1745,10 +1745,10 @@ bool D_CheckNetGame (void)
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if (myconnectindex != Net_Arbitrator && doomcom.numnodes > 1)
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{
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Printf("Arbitrator selected " TEXTCOLOR_BLUE "%s" TEXTCOLOR_NORMAL " networking mode.\n", NetMode == NET_PeerToPeer ? "peer to peer" : "packet server");
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Printf(PRINT_NONOTIFY, "Arbitrator selected " TEXTCOLOR_BLUE "%s" TEXTCOLOR_NORMAL " networking mode.\n", NetMode == NET_PeerToPeer ? "peer to peer" : "packet server");
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}
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if (!batchrun) Printf ("player %i of %i (%i nodes)\n",
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if (!batchrun) Printf (PRINT_NONOTIFY, "player %i of %i (%i nodes)\n",
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myconnectindex+1, doomcom.numplayers, doomcom.numnodes);
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return true;
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@ -142,7 +142,7 @@ void DrawFullscreenBlends();
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void MainLoop();
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bool AppActive;
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bool AppActive = true;
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FString currentGame;
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FString LumpFilter;
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@ -862,9 +862,11 @@ int RunGame()
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SetupGameButtons();
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gi->app_init();
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enginePostInit(); // This must not be done earlier!
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videoInit();
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// Duke has transitioned to the new main loop, the other games haven't yet.
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if (g_gameType & GAMEFLAG_DUKE | GAMEFLAG_RRALL | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI)
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if (g_gameType & (GAMEFLAG_DUKE | GAMEFLAG_RRALL | GAMEFLAG_NAM | GAMEFLAG_NAPALM | GAMEFLAG_WW2GI))
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{
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D_CheckNetGame();
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MainLoop();
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@ -1150,6 +1152,7 @@ void S_SetSoundPaused(int state)
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}
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}
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}
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#if 0
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if (!netgame
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#if 0 //def _DEBUG
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&& !demoplayback
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@ -1158,7 +1161,7 @@ void S_SetSoundPaused(int state)
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{
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pauseext = !state;
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}
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#endif
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}
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FString G_GetDemoPath()
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@ -229,7 +229,8 @@ void Display()
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gi->DrawBackground();
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break;
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case GS_FINALE:
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case GS_INTRO:
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case GS_INTERMISSION:
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// screen jobs are not bound by the game ticker so they need to be ticked in the display loop.
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RunScreenJobFrame();
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break;
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@ -248,12 +249,15 @@ void Display()
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NetUpdate(); // send out any new accumulation
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// Draw overlay elements
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CT_Drawer();
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C_DrawConsole();
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M_Drawer();
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FStat::PrintStat(twod);
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DrawRateStuff();
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if (gamestate != GS_INTRO) // do not draw overlays on the intros
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{
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// Draw overlay elements
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CT_Drawer();
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C_DrawConsole();
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M_Drawer();
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FStat::PrintStat(twod);
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DrawRateStuff();
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}
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videoShowFrame(0);
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}
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@ -61,7 +61,6 @@ void uploadCinemaPalettes();
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int32_t registerosdcommands(void);
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void InitFonts();
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int htimer = 0;
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int EndLevel = false;
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@ -86,9 +85,6 @@ void InstallEngine()
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uploadCinemaPalettes();
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LoadPaletteLookups();
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InitFonts();
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videoInit();
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enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
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}
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void RemoveEngine()
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@ -628,11 +624,6 @@ void ExitGame()
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throw CExitEvent(0);
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}
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void InitTimer()
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{
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htimer = 1;
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}
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void GameInterface::app_init()
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{
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int i;
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@ -673,22 +664,18 @@ void GameInterface::app_init()
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Printf(PRINT_NONOTIFY, "Definitions file \"%s\" loaded in %d ms.\n", defsfile, etime - stime);
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}
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enginePostInit();
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InitView();
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InitFX();
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seq_LoadSequences();
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InitStatus();
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InitTimer();
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for (i = 0; i < kMaxPlayers; i++) {
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nPlayerLives[i] = kDefaultLives;
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}
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ResetEngine();
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ResetView();
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resettiming();
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GrabPalette();
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enginecompatibility_mode = ENGINECOMPATIBILITY_19950829;
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}
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void mychangespritesect(int nSprite, int nSector)
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@ -106,8 +106,6 @@ extern int GameAction;
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extern int nNetPlayerCount;
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extern int htimer;
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extern int nNetTime;
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extern short nTotalPlayers;
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@ -310,6 +310,7 @@ void seq_LoadSequences()
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}
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}
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#if 0
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FILE* f = fopen("seq.dump", "wb");
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fwrite(SeqBase, 1, sizeof(SeqBase), f);
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@ -326,6 +327,7 @@ void seq_LoadSequences()
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fwrite(ChunkPict, 1, sizeof(ChunkPict), f);
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fwrite(ChunkFlag, 1, sizeof(ChunkFlag), f);
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fclose(f);
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#endif
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nShadowPic = seq_GetFirstSeqPicnum(kSeqShadow);
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nShadowWidth = tilesiz[nShadowPic].x;
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@ -272,7 +272,7 @@ static void initTiles()
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//
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//---------------------------------------------------------------------------
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static void Startup(void)
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void GameInterface::app_init()
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{
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if (isRR()) C_SetNotifyFontScale(0.5);
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ud.god = 0;
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@ -313,8 +313,6 @@ static void Startup(void)
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OnEvent(EVENT_INIT);
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enginecompatibility_mode = ENGINECOMPATIBILITY_19961112;
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if (engineInit())
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G_FatalEngineError();
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@ -348,21 +346,7 @@ static void Startup(void)
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}
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ud.last_level = -1;
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}
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//---------------------------------------------------------------------------
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//
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// main entry point, sets up the game module and the engine, then enters the main loop
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//
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//---------------------------------------------------------------------------
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void GameInterface::app_init()
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{
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Startup();
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enginePostInit();
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videoInit();
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enginecompatibility_mode = ENGINECOMPATIBILITY_19961112;//bVanilla;
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}
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END_DUKE_NS
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@ -237,8 +237,6 @@ void GameInterface::app_init()
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if (!loaddefinitionsfile(G_DefFile())) Printf(PRINT_NONOTIFY, "Definitions file loaded.\n");
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userConfig.AddDefs.reset();
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enginePostInit();
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videoInit();
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InitFX();
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}
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