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weapons.con.sample:
- hud_orientation now uses proper bitwise operations - clean up whitespace git-svn-id: https://svn.eduke32.com/eduke32@2263 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 398 additions and 408 deletions
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@ -67,13 +67,12 @@ state G_DrawTile
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ifvarand hud_orientation 4
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addvar hud_angle 1024
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ifvarand hud_orientation 2 nullop else
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addvar hud_orientation 2
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orvar hud_orientation 2
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rotatesprite hud_x hud_y hud_scale hud_angle hud_tilenum hud_shade hud_G_Draw_temp2 hud_orientation windowx1 windowy1 windowx2 windowy2
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ifvarand hud_orientation 2 nullop else
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subvar hud_orientation 2
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ifvarand hud_orientation 2
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xorvar hud_orientation 2
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ifvarand hud_orientation 4
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subvar hud_angle 1024
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@ -83,13 +82,12 @@ state G_DrawTilePal
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ifvarand hud_orientation 4
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addvar hud_angle 1024
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ifvarand hud_orientation 2 nullop else
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addvar hud_orientation 2
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orvar hud_orientation 2
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rotatesprite hud_x hud_y hud_scale hud_angle hud_tilenum hud_shade hud_pal hud_orientation windowx1 windowy1 windowx2 windowy2
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ifvarand hud_orientation 2 nullop else
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subvar hud_orientation 2
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ifvarand hud_orientation 2
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xorvar hud_orientation 2
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ifvarand hud_orientation 4
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subvar hud_angle 1024
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@ -107,7 +105,7 @@ state G_DrawTileScaled
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ifvarand hud_orientation 262144
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{
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setvar hud_G_Draw_temp 160
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subvar hud_orientation 262144
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xorvar hud_orientation 262144
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}
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break
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endswitch
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@ -150,13 +148,12 @@ state G_DrawTileScaled
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mulvarvar hud_scale weaponscale
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divvar hud_scale 100
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ifvarand hud_orientation 2 nullop else
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addvar hud_orientation 2
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orvar hud_orientation 2
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rotatesprite hud_x hud_y hud_scale hud_angle hud_tilenum hud_shade hud_pal hud_orientation windowx1 windowy1 windowx2 windowy2
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ifvarand hud_orientation 2 nullop else
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subvar hud_orientation 2
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ifvarand hud_orientation 2
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xorvar hud_orientation 2
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ifvarand hud_orientation 4
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subvar hud_angle 1024
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@ -288,7 +285,7 @@ state draw_shrunk_fists // Shrunk Running Fists
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addvar hud_y 200
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addvarvar hud_y hud_temp4
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addvar hud_orientation 4
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orvar hud_orientation 4
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state G_DrawTile
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@ -460,13 +457,12 @@ state draw_tripbomb // TRIPBOMB_WEAPON:
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// relative method
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addvar hud_x 22
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ifvarand hud_orientation 4 nullop else
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addvar hud_orientation 4
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orvar hud_orientation 4
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state G_DrawWeaponTile
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ifvarand hud_orientation 4
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subvar hud_orientation 4
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xorvar hud_orientation 4
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guniqhudid 0
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ends
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@ -487,8 +483,7 @@ state draw_rpg // RPG_WEAPON:
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subvarvar hud_x hud_temp
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subvarvar hud_y hud_temp
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ifvarand hud_orientation 512 nullop else
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addvar hud_orientation 512
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orvar hud_orientation 512
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addvar hud_x 164
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@ -509,7 +504,7 @@ state draw_rpg // RPG_WEAPON:
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state G_DrawWeaponTile
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ifvarand hud_orientation 512
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subvar hud_orientation 512
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xorvar hud_orientation 512
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ends
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state draw_shotgun // SHOTGUN_WEAPON:
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@ -851,8 +846,7 @@ state draw_pistol // PISTOL_WEAPON:
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}
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else
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{
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ifvarand hud_orientation 512 nullop else
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addvar hud_orientation 512
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orvar hud_orientation 512
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subvarvar hud_temp3 weaponcount
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@ -1222,13 +1216,12 @@ state draw_devastator // DEVISTATOR_WEAPON:
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addvar hud_y 240
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ifvarand hud_orientation 4 nullop else
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addvar hud_orientation 4
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orvar hud_orientation 4
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state G_DrawWeaponTile
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ifvarand hud_orientation 4
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subvar hud_orientation 4
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xorvar hud_orientation 4
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guniqhudid 0
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}
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@ -1248,8 +1241,7 @@ state draw_devastator // DEVISTATOR_WEAPON:
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setvar hud_shade -32
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ifvarand hud_orientation 4 nullop else
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addvar hud_orientation 4
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orvar hud_orientation 4
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state G_DrawWeaponTile
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@ -1264,7 +1256,7 @@ state draw_devastator // DEVISTATOR_WEAPON:
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subvarvar hud_tilenum hud_temp3
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setvarvar hud_shade gs
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ifvarand hud_orientation 4
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subvar hud_orientation 4
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xorvar hud_orientation 4
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guniqhudid currentweapon
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@ -1299,13 +1291,12 @@ state draw_devastator // DEVISTATOR_WEAPON:
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addvar hud_y 240
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ifvarand hud_orientation 4 nullop else
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addvar hud_orientation 4
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orvar hud_orientation 4
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state G_DrawWeaponTile
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ifvarand hud_orientation 4
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subvar hud_orientation 4
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xorvar hud_orientation 4
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guniqhudid 0
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}
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@ -1316,8 +1307,7 @@ state draw_freezer // FREEZE_WEAPON:
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setvar hud_tilenum FREEZE
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ifvarand hud_orientation 512 nullop else
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addvar hud_orientation 512
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orvar hud_orientation 512
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setvar hud_temp3 0
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@ -1379,7 +1369,7 @@ state draw_freezer // FREEZE_WEAPON:
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}
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ifvarand hud_orientation 512
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subvar hud_orientation 512
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xorvar hud_orientation 512
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ends
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state draw_expander // GROW_WEAPON:
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