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- open the in-game menu only when really inside a game and actually playing.
Fixes #182 This isn't foolproof but it's probably the best that can be done.
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2403e8cb2c
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2 changed files with 3 additions and 15 deletions
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@ -1084,14 +1084,7 @@ CCMD(reset2saved)
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CCMD(menu_main)
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CCMD(menu_main)
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{
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{
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M_StartControlPanel(true);
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M_StartControlPanel(true);
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M_SetMenu(NAME_Mainmenu, -1);
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M_SetMenu(gi->CanSave() ? NAME_IngameMenu : NAME_Mainmenu, -1);
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}
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CCMD(openmainmenu)
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{
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//gi->ClearSoundLocks();
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M_StartControlPanel(true);
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M_SetMenu(NAME_IngameMenu);
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}
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}
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CCMD(openhelpmenu)
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CCMD(openhelpmenu)
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@ -269,15 +269,10 @@ void GameInterface::MenuClosed()
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bool GameInterface::CanSave()
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bool GameInterface::CanSave()
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{
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{
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if (ud.recstat == 2) return false;
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if (ud.recstat == 2 || gamestate != GS_LEVEL) return false;
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auto &myplayer = ps[myconnectindex];
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auto &myplayer = ps[myconnectindex];
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if (sprite[myplayer.i].extra <= 0)
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return (sprite[myplayer.i].extra > 0);
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{
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//P_DoQuote(QUOTE_SAVE_DEAD, &myplayer); // handled by the menu.
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return false;
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}
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}
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return true;
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}
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void GameInterface::StartGame(FNewGameStartup& gs)
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void GameInterface::StartGame(FNewGameStartup& gs)
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{
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{
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