- fixed extended music lookup again.

# Conflicts:
#	source/core/parsefuncs.h
This commit is contained in:
Christoph Oelckers 2021-04-09 21:21:53 +02:00
parent 2820c50f3e
commit ff0a3df302

View file

@ -133,7 +133,9 @@ FileReader OpenMusic(const char* musicname)
if (!reader.isOpen())
{
int lumpnum = LookupMusic(musicname);
if (mus_extendedlookup && lumpnum >= 0)
if (mus_extendedlookup || lumpnum < 0)
{
if (lumpnum >= 0)
{
// EDuke also looks in a subfolder named after the main game resource. Do this as well if extended lookup is active.
auto rfn = fileSystem.GetResourceFileName(fileSystem.GetFileContainer(lumpnum));
@ -142,12 +144,13 @@ FileReader OpenMusic(const char* musicname)
int newlumpnum = LookupMusic(aliasMusicname);
if (newlumpnum >= 0) lumpnum = newlumpnum;
}
if (lumpnum == -1)
{
// Always look in the 'music' subfolder as well. This gets used by multiple setups to store ripped CD tracks.
FStringf aliasMusicname("music/%s", musicname);
lumpnum = LookupMusic(aliasMusicname);
int newlumpnum = LookupMusic(aliasMusicname, lumpnum >= 0);
if (newlumpnum >= 0) lumpnum = newlumpnum;
}
if (lumpnum == -1 && (g_gameType & GAMEFLAG_SW))
{
// Some Shadow Warrior distributions have the music in a subfolder named 'classic'. Check that, too.