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Add "restartmap" console command
git-svn-id: https://svn.eduke32.com/eduke32@5483 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -433,6 +433,16 @@ int32_t osdcmd_restartvid(const osdfuncparm_t *parm)
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return OSDCMD_OK;
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return OSDCMD_OK;
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}
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}
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int32_t osdcmd_restartmap(const osdfuncparm_t *parm)
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{
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UNREFERENCED_PARAMETER(parm);
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if (g_player[myconnectindex].ps->gm & MODE_GAME && ud.multimode == 1)
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g_player[myconnectindex].ps->gm = MODE_RESTART;
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return OSDCMD_OK;
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}
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static int32_t osdcmd_vidmode(const osdfuncparm_t *parm)
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static int32_t osdcmd_vidmode(const osdfuncparm_t *parm)
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{
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{
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int32_t newbpp = ud.config.ScreenBPP, newwidth = ud.config.ScreenWidth,
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int32_t newbpp = ud.config.ScreenBPP, newwidth = ud.config.ScreenWidth,
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@ -1735,6 +1745,7 @@ int32_t registerosdcommands(void)
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OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
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OSD_RegisterFunction("quit","quit: exits the game immediately", osdcmd_quit);
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OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
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OSD_RegisterFunction("exit","exit: exits the game immediately", osdcmd_quit);
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OSD_RegisterFunction("restartmap", "restartmap: restarts the current map", osdcmd_restartmap);
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OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
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OSD_RegisterFunction("restartsound","restartsound: reinitializes the sound system",osdcmd_restartsound);
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OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
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OSD_RegisterFunction("restartvid","restartvid: reinitializes the video mode",osdcmd_restartvid);
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#if !defined LUNATIC
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#if !defined LUNATIC
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