mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 04:00:42 +00:00
- fixed one merge conflict that managed to slip through.
This commit is contained in:
parent
0e7c61dc33
commit
feb11a2f9a
1 changed files with 1 additions and 1 deletions
|
@ -5961,7 +5961,7 @@ static void actCheckExplosion()
|
|||
// the new flag newSectCheckMethod for GetClosestSpriteSectors() does rectify these issues, but this may cause unintended side effects for level scripted explosions
|
||||
// so only allow this new checking method for dude spawned explosions
|
||||
short gAffectedXWalls[kMaxXWalls];
|
||||
const bool newSectCheckMethod = !cl_bloodvanillaexplosions && pOwner && pOwner->IsDudeActor() && !VanillaMode(); // use new sector checking logic
|
||||
const bool newSectCheckMethod = !cl_bloodvanillaexplosions && Owner && Owner->IsDudeActor() && !VanillaMode(); // use new sector checking logic
|
||||
GetClosestSpriteSectors(nSector, x, y, radius, sectormap, gAffectedXWalls, newSectCheckMethod);
|
||||
|
||||
for (int i = 0; i < kMaxXWalls; i++)
|
||||
|
|
Loading…
Reference in a new issue