build.c: initialize g_doHardcodedMovement to 1.

Fixing movement when not loading a.m32.

git-svn-id: https://svn.eduke32.com/eduke32@3532 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-02-28 17:30:11 +00:00
parent 5a5368a567
commit fe4090b9fd

View file

@ -51,7 +51,7 @@ vec3_t pos;
int32_t horiz = 100; int32_t horiz = 100;
int16_t ang, cursectnum; int16_t ang, cursectnum;
static int32_t hvel, vel, svel, angvel; static int32_t hvel, vel, svel, angvel;
int32_t g_doHardcodedMovement; int32_t g_doHardcodedMovement = 1;
static int32_t mousexsurp = 0, mouseysurp = 0; static int32_t mousexsurp = 0, mouseysurp = 0;