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build.c: initialize g_doHardcodedMovement to 1.
Fixing movement when not loading a.m32. git-svn-id: https://svn.eduke32.com/eduke32@3532 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -51,7 +51,7 @@ vec3_t pos;
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int32_t horiz = 100;
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int32_t horiz = 100;
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int16_t ang, cursectnum;
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int16_t ang, cursectnum;
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static int32_t hvel, vel, svel, angvel;
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static int32_t hvel, vel, svel, angvel;
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int32_t g_doHardcodedMovement;
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int32_t g_doHardcodedMovement = 1;
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static int32_t mousexsurp = 0, mouseysurp = 0;
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static int32_t mousexsurp = 0, mouseysurp = 0;
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