- SW: fixed ownership of non-following sounds.

This commit is contained in:
Christoph Oelckers 2020-03-01 10:59:53 +01:00
parent b06c84ad8c
commit fde633041b
2 changed files with 10 additions and 3 deletions

View file

@ -1731,7 +1731,7 @@ FString SoundEngine::NoiseDebug()
CalcPosVel(chan, &origin, nullptr);
out.AppendFormat(TEXTCOLOR_GOLD "%5.0f | %5.0f | %5.0f | %5.0f ", origin.X, origin.Z, origin.Y, (origin - listener).Length());
}
out.AppendFormat("%-.2g %-4d %-4d %sF%s3%sZ%sU%sM%sN%sA%sL%sE%sV" TEXTCOLOR_GOLD " %-5.4f %-4u %d: %s\n", chan->Volume, chan->EntChannel, chan->Priority,
out.AppendFormat("%-.2g %-4d %-4d %sF%s3%sZ%sU%sM%sN%sA%sL%sE%sV" TEXTCOLOR_GOLD " %-5.4f %-4u %d: %s %p\n", chan->Volume, chan->EntChannel, chan->Priority,
(chan->ChanFlags & CHANF_FORGETTABLE) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
(chan->ChanFlags & CHANF_IS3D) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
(chan->ChanFlags & CHANF_LISTENERZ) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
@ -1742,7 +1742,7 @@ FString SoundEngine::NoiseDebug()
(chan->ChanFlags & CHANF_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
(chan->ChanFlags & CHANF_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
(chan->ChanFlags & CHANF_VIRTUAL) ? TEXTCOLOR_GREEN : TEXTCOLOR_DARKRED,
GSnd->GetAudibility(chan), GSnd->GetPosition(chan), ((int)chan->OrgID)-1, S_sfx[chan->SoundID].name.GetChars());
GSnd->GetAudibility(chan), GSnd->GetPosition(chan), ((int)chan->OrgID)-1, S_sfx[chan->SoundID].name.GetChars(), chan->Source);
ch++;
}
out.AppendFormat("%d channels\n", ch);

View file

@ -432,6 +432,7 @@ public:
int SoundSourceIndex(FSoundChan* chan) override
{
if (chan->SourceType == SOURCE_Player) return int(PLAYERp(chan->Source) - Player);
if (chan->SourceType == SOURCE_Unattached && chan->Source) return int(SPRITEp(chan->Source) - sprite);
return 0;
}
@ -442,6 +443,10 @@ public:
if (index < 0 || index >= MAX_SW_PLAYERS_REG) index = 0;
chan->Source = &Player[index];
}
else if (chan->SourceType == SOURCE_Unattached && chan->Source >= 0)
{
chan->Source = &sprite[index];
}
else chan->Source = nullptr;
}
@ -609,6 +614,7 @@ int _PlaySound(int num, SPRITEp sp, PLAYERp pp, vec3_t* pos, Voc3D_Flags flags,
if (Prediction || !SoundEnabled() || !soundEngine->isValidSoundId(num))
return -1;
SPRITEp sps = sp;
// Weed out parental lock sounds if PLock is active
if (adult_lockout || Global_PLock)
{
@ -664,7 +670,8 @@ int _PlaySound(int num, SPRITEp sp, PLAYERp pp, vec3_t* pos, Voc3D_Flags flags,
auto rolloff = GetRolloff(vp->voc_distance);
FVector3 spos = pos ? GetSoundPos(pos) : FVector3(0, 0, 0);
soundEngine->StartSound(sourcetype, source, &spos, channel, cflags, num, 1.f, ATTN_NORM, &rolloff, S_ConvertPitch(pitch));
auto chan = soundEngine->StartSound(sourcetype, source, &spos, channel, cflags, num, 1.f, ATTN_NORM, &rolloff, S_ConvertPitch(pitch));
if (sourcetype == SOURCE_Unattached) chan->Source = sps; // needed for sound termination.
return 1;
}