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- rr_specialstats.
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parent
0ec7732bd4
commit
fd83b87b94
1 changed files with 41 additions and 53 deletions
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@ -2345,15 +2345,10 @@ static void rrra_specialstats()
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void rr_specialstats()
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{
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int x;
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int i, j, p, pi;
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unsigned short pst;
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StatIterator it(107);
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while ((i = it.NextIndex()) >= 0)
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DukeStatIterator it(107);
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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if (s->hitag == 100)
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{
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s->z += (4 << 8);
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@ -2370,13 +2365,12 @@ void rr_specialstats()
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s->z = sector[s->sectnum].floorz - 15168;
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s->extra = 0;
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s->picnum = RRTILE3410;
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StatIterator itj(STAT_DEFAULT);
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while ((j = itj.NextIndex()) >= 0)
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DukeStatIterator itj(STAT_DEFAULT);
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while (auto act2 = it.Next())
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{
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auto sprj = &sprite[j];
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if (sprj->picnum == 128)
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if (sprj->hitag == 999)
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sprj->picnum = 127;
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if (act2->s.picnum == 128)
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if (act2->s.hitag == 999)
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act2->s.picnum = 127;
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}
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}
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}
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@ -2385,17 +2379,16 @@ void rr_specialstats()
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if (chickenplant)
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{
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it.Reset(106);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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switch (s->picnum)
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{
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case RRTILE285:
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s->lotag--;
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if (s->lotag < 0)
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{
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j = fi.spawn(i, RRTILE3190);
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sprite[j].ang = s->ang;
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spawn(act, RRTILE3190)->s.ang = s->ang;
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s->lotag = 128;
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}
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break;
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@ -2403,8 +2396,7 @@ void rr_specialstats()
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s->lotag--;
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if (s->lotag < 0)
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{
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j = fi.spawn(i, RRTILE3192);
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sprite[j].ang = s->ang;
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spawn(act, RRTILE3192)->s.ang = s->ang;
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s->lotag = 256;
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}
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break;
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@ -2412,7 +2404,7 @@ void rr_specialstats()
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s->lotag--;
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if (s->lotag < 0)
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{
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lotsoffeathers_r(&hittype[i], (krand() & 3) + 4);
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lotsoffeathers_r(act, (krand() & 3) + 4);
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s->lotag = 84;
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}
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break;
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@ -2420,7 +2412,7 @@ void rr_specialstats()
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s->lotag--;
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if (s->lotag < 0)
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{
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j = fi.spawn(i, RRTILE3132);
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auto j = spawn(act, RRTILE3132);
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s->lotag = 96;
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if (!isRRRA()) S_PlayActorSound(472, j);
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}
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@ -2429,8 +2421,7 @@ void rr_specialstats()
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s->lotag--;
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if (s->lotag < 0)
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{
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j = fi.spawn(i, RRTILE3120);
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sprite[j].ang = s->ang;
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spawn(act, RRTILE3120)->s.ang = s->ang;
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s->lotag = 448;
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}
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break;
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@ -2438,8 +2429,7 @@ void rr_specialstats()
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s->lotag--;
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if (s->lotag < 0)
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{
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j = fi.spawn(i, RRTILE3122);
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sprite[j].ang = s->ang;
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spawn(act, RRTILE3122)->s.ang = s->ang;
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s->lotag = 64;
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}
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break;
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@ -2447,8 +2437,7 @@ void rr_specialstats()
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s->lotag--;
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if (s->lotag < 0)
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{
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j = fi.spawn(i, RRTILE3123);
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sprite[j].ang = s->ang;
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spawn(act, RRTILE3123)->s.ang = s->ang;
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s->lotag = 512;
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}
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break;
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@ -2456,8 +2445,7 @@ void rr_specialstats()
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s->lotag--;
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if (s->lotag < 0)
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{
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j = fi.spawn(i, RRTILE3124);
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sprite[j].ang = s->ang;
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spawn(act, RRTILE3124)->s.ang = s->ang;
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s->lotag = 224;
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}
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break;
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@ -2465,10 +2453,10 @@ void rr_specialstats()
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s->lotag--;
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if (s->lotag < 0)
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{
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guts_r(&hittype[i], JIBS1, 1, myconnectindex);
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guts_r(&hittype[i], JIBS2, 1, myconnectindex);
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guts_r(&hittype[i], JIBS3, 1, myconnectindex);
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guts_r(&hittype[i], JIBS4, 1, myconnectindex);
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fi.guts(act, JIBS1, 1, myconnectindex);
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fi.guts(act, JIBS2, 1, myconnectindex);
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fi.guts(act, JIBS3, 1, myconnectindex);
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fi.guts(act, JIBS4, 1, myconnectindex);
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s->lotag = 256;
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}
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break;
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@ -2477,13 +2465,13 @@ void rr_specialstats()
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}
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it.Reset(STAT_BOWLING);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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if (s->picnum == RRTILE280)
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if (s->lotag == 100)
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{
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pst = pinsectorresetup(s->sectnum);
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auto pst = pinsectorresetup(s->sectnum);
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if (pst)
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{
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s->lotag = 0;
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@ -2505,29 +2493,29 @@ void rr_specialstats()
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}
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it.Reset(108);
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while ((i = it.NextIndex()) >= 0)
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while (auto act = it.Next())
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{
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auto s = &sprite[i];
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auto s = &act->s;
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if (s->picnum == RRTILE296)
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{
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p = findplayer(s, &x);
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int x;
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int p = findplayer(&act->s, &x);
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if (x < 2047)
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{
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StatIterator itj(108);
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while ((j = itj.NextIndex()) >= 0)
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DukeStatIterator itj(108);
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while (auto act2 = it.Next())
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{
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auto sprj = &sprite[j];
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if (sprj->picnum == RRTILE297)
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if (act2->s.picnum == RRTILE297)
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{
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ps[p].angle.ang = buildang(sprj->ang);
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ps[p].bobposx = ps[p].oposx = ps[p].posx = sprj->x;
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ps[p].bobposy = ps[p].oposy = ps[p].posy = sprj->y;
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ps[p].oposz = ps[p].posz = sprj->z - (36 << 8);
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pi = ps[p].i;
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changespritesect(pi, sprj->sectnum);
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ps[p].cursectnum = sprite[pi].sectnum;
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S_PlayActorSound(70, j);
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deletesprite(j);
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ps[p].angle.ang = buildang(act2->s.ang);
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ps[p].bobposx = ps[p].oposx = ps[p].posx = act2->s.x;
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ps[p].bobposy = ps[p].oposy = ps[p].posy = act2->s.y;
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ps[p].oposz = ps[p].posz = act2->s.z - (36 << 8);
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auto pact = ps[p].GetActor();
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changespritesect(pact, act2->s.sectnum);
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ps[p].cursectnum = pact->s.sectnum;
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S_PlayActorSound(70, act2);
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deletesprite(act2);
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}
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}
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}
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