mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@869 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
f7b4de8e6d
commit
fcf3f17e30
3 changed files with 50 additions and 38 deletions
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@ -119,7 +119,12 @@ const char *stripcolorcodes(const char *t)
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t++;
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t++;
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continue;
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continue;
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}
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}
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if (*t == '^' && (Btoupper(*(t+1)) == 'S'||Btoupper(*(t+1)) == 'O'))
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if (*t == '^' && (Btoupper(*(t+1)) == 'S'))
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{
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t += 3;
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continue;
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}
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if (*t == '^' && (Btoupper(*(t+1)) == 'O'))
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{
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{
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t += 2;
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t += 2;
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continue;
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continue;
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@ -555,7 +555,7 @@ const memberlabel_t actorlabels[]=
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{ "htbposx", ACTOR_HTBPOSX, 0, 0 },
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{ "htbposx", ACTOR_HTBPOSX, 0, 0 },
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{ "htbposy", ACTOR_HTBPOSY, 0, 0 },
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{ "htbposy", ACTOR_HTBPOSY, 0, 0 },
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{ "htbposz", ACTOR_HTBPOSZ, 0, 0 },
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{ "htbposz", ACTOR_HTBPOSZ, 0, 0 },
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{ "htg_t", ACTOR_HTG_T, LABEL_HASPARM2, 8 },
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{ "htg_t", ACTOR_HTG_T, LABEL_HASPARM2, 9 },
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// model flags
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// model flags
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@ -598,8 +598,8 @@ const memberlabel_t playerlabels[]=
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{ "zoom", PLAYER_ZOOM, 0, 0 },
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{ "zoom", PLAYER_ZOOM, 0, 0 },
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{ "exitx", PLAYER_EXITX, 0, 0 },
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{ "exitx", PLAYER_EXITX, 0, 0 },
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{ "exity", PLAYER_EXITY, 0, 0 },
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{ "exity", PLAYER_EXITY, 0, 0 },
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{ "loogiex", PLAYER_LOOGIEX, LABEL_HASPARM2, 64 },
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{ "loogiex", PLAYER_LOOGIEX, LABEL_HASPARM2, 63 },
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{ "loogiey", PLAYER_LOOGIEY, LABEL_HASPARM2, 64 },
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{ "loogiey", PLAYER_LOOGIEY, LABEL_HASPARM2, 63 },
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{ "numloogs", PLAYER_NUMLOOGS, 0, 0 },
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{ "numloogs", PLAYER_NUMLOOGS, 0, 0 },
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{ "loogcnt", PLAYER_LOOGCNT, 0, 0 },
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{ "loogcnt", PLAYER_LOOGCNT, 0, 0 },
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{ "posx", PLAYER_POSX, 0, 0 },
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{ "posx", PLAYER_POSX, 0, 0 },
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@ -725,7 +725,7 @@ const memberlabel_t playerlabels[]=
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{ "hard_landing", PLAYER_HARD_LANDING, 0, 0 },
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{ "hard_landing", PLAYER_HARD_LANDING, 0, 0 },
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{ "max_secret_rooms", PLAYER_MAX_SECRET_ROOMS, 0, 0 },
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{ "max_secret_rooms", PLAYER_MAX_SECRET_ROOMS, 0, 0 },
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{ "secret_rooms", PLAYER_SECRET_ROOMS, 0, 0 },
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{ "secret_rooms", PLAYER_SECRET_ROOMS, 0, 0 },
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{ "pals", PLAYER_PALS, LABEL_HASPARM2, 2 },
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{ "pals", PLAYER_PALS, LABEL_HASPARM2, 3 },
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{ "max_actors_killed", PLAYER_MAX_ACTORS_KILLED, 0, 0 },
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{ "max_actors_killed", PLAYER_MAX_ACTORS_KILLED, 0, 0 },
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{ "actors_killed", PLAYER_ACTORS_KILLED, 0, 0 },
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{ "actors_killed", PLAYER_ACTORS_KILLED, 0, 0 },
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{ "return_to_center", PLAYER_RETURN_TO_CENTER, 0, 0 },
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{ "return_to_center", PLAYER_RETURN_TO_CENTER, 0, 0 },
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@ -1839,7 +1839,7 @@ static int parsecommand(void)
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// get the ID of the DEF
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// get the ID of the DEF
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// if (tw == CON_SETTHISPROJECTILE)
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// if (tw == CON_SETTHISPROJECTILE)
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// labelsonly = 1;
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labelsonly = 1;
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transvar();
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transvar();
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labelsonly = 0;
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labelsonly = 0;
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// now get name of .xxx
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// now get name of .xxx
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@ -2735,7 +2735,7 @@ static int parsecommand(void)
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textptr++;
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textptr++;
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// get the ID of the DEF
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// get the ID of the DEF
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// labelsonly = 1;
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labelsonly = 1;
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transvar();
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transvar();
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labelsonly = 0;
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labelsonly = 0;
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// now get name of .xxx
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// now get name of .xxx
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@ -2866,7 +2866,7 @@ static int parsecommand(void)
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textptr++;
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textptr++;
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// get the ID of the DEF
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// get the ID of the DEF
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// labelsonly = 1;
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labelsonly = 1;
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transvar();
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transvar();
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labelsonly = 0;
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labelsonly = 0;
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// now get name of .xxx
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// now get name of .xxx
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@ -2929,7 +2929,7 @@ static int parsecommand(void)
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textptr++;
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textptr++;
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// get the ID of the DEF
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// get the ID of the DEF
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// labelsonly = 1;
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labelsonly = 1;
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transvar();
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transvar();
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labelsonly = 0;
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labelsonly = 0;
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// now get name of .xxx
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// now get name of .xxx
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@ -3006,7 +3006,7 @@ static int parsecommand(void)
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textptr++;
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textptr++;
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// get the ID of the DEF
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// get the ID of the DEF
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// labelsonly = 1;
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labelsonly = 1;
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transvar();
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transvar();
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labelsonly = 0;
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labelsonly = 0;
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// now get name of .xxx
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// now get name of .xxx
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@ -3119,7 +3119,7 @@ static int parsecommand(void)
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textptr++;
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textptr++;
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// get the ID of the DEF
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// get the ID of the DEF
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// labelsonly = 1;
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labelsonly = 1;
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transvar();
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transvar();
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labelsonly = 0;
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labelsonly = 0;
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// now get name of .<varx>
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// now get name of .<varx>
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@ -3254,7 +3254,7 @@ static int parsecommand(void)
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textptr++;
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textptr++;
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// get the ID of the DEF
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// get the ID of the DEF
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// labelsonly = 1;
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labelsonly = 1;
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transvar();
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transvar();
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labelsonly = 0;
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labelsonly = 0;
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// now get name of .xxx
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// now get name of .xxx
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@ -3335,7 +3335,7 @@ static int parsecommand(void)
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textptr++;
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textptr++;
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// get the ID of the DEF
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// get the ID of the DEF
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// labelsonly = 1;
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labelsonly = 1;
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transvar();
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transvar();
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labelsonly = 0;
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labelsonly = 0;
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// now get name of .xxx
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// now get name of .xxx
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@ -1150,7 +1150,6 @@ static void DoThisProjectile(int iSet, int lVar1, int lLabelID, int lVar2)
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static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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{
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{
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int lValue;
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int lValue;
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int lTemp;
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int iPlayer=g_p;
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int iPlayer=g_p;
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if (lVar1 != g_iThisActorID)
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if (lVar1 != g_iThisActorID)
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@ -1159,13 +1158,21 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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if (iPlayer<0 || iPlayer >= ud.multimode)
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if (iPlayer<0 || iPlayer >= ud.multimode)
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{
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{
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// OSD_Printf("DoPlayer(): invalid target player (%d) %d\n",iPlayer,g_i);
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// OSD_Printf("DoPlayer(): invalid target player (%d) %d\n",iPlayer,g_i);
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoPlayer(): tried to %s %s on invalid target player (%d) %d from %s\n",
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoPlayer(): tried to %s %s on invalid target player (%d) from spr %d gv %s\n",
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iSet?"set":"get",playerlabels[lLabelID].name,iPlayer,g_i,
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iSet?"set":"get",playerlabels[lLabelID].name,iPlayer,g_i,
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(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
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(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
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insptr += (lVar2 == MAXGAMEVARS);
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insptr += (lVar2 == MAXGAMEVARS);
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return;
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return;
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}
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}
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if (lParm2 < 0 || lParm2 > playerlabels[lLabelID].maxParm2)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoPlayer(): tried to %s invalid %s position %d on player (%d) from spr %d\n",
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iSet?"set":"get",playerlabels[lLabelID].name,lParm2,iPlayer,g_i);
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insptr += (lVar2 == MAXGAMEVARS);
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return;
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}
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if (iSet)
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if (iSet)
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lValue=GetGameVarID(lVar2, g_i, g_p);
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lValue=GetGameVarID(lVar2, g_i, g_p);
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@ -1199,23 +1206,21 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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return;
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return;
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case PLAYER_LOOGIEX:
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case PLAYER_LOOGIEX:
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lTemp=lParm2;
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if (iSet)
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if (iSet)
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{
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{
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g_player[iPlayer].ps->loogiex[lTemp]=lValue;
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g_player[iPlayer].ps->loogiex[lParm2]=lValue;
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return;
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return;
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}
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}
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SetGameVarID(lVar2, g_player[iPlayer].ps->loogiex[lTemp], g_i, g_p);
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SetGameVarID(lVar2, g_player[iPlayer].ps->loogiex[lParm2], g_i, g_p);
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return;
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return;
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case PLAYER_LOOGIEY:
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case PLAYER_LOOGIEY:
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lTemp=lParm2;
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if (iSet)
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if (iSet)
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{
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{
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g_player[iPlayer].ps->loogiey[lTemp]=lValue;
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g_player[iPlayer].ps->loogiey[lParm2]=lValue;
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return;
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return;
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}
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}
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SetGameVarID(lVar2, g_player[iPlayer].ps->loogiey[lTemp], g_i, g_p);
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SetGameVarID(lVar2, g_player[iPlayer].ps->loogiey[lParm2], g_i, g_p);
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return;
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return;
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case PLAYER_NUMLOOGS:
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case PLAYER_NUMLOOGS:
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@ -1552,13 +1557,12 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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return;
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return;
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case PLAYER_AMMO_AMOUNT:
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case PLAYER_AMMO_AMOUNT:
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lTemp=lParm2;
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if (iSet)
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if (iSet)
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{
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{
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g_player[iPlayer].ps->ammo_amount[lTemp]=lValue;
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g_player[iPlayer].ps->ammo_amount[lParm2]=lValue;
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return;
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return;
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}
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}
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SetGameVarID(lVar2, g_player[iPlayer].ps->ammo_amount[lTemp], g_i, g_p);
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SetGameVarID(lVar2, g_player[iPlayer].ps->ammo_amount[lParm2], g_i, g_p);
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return;
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return;
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case PLAYER_WACKEDBYACTOR:
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case PLAYER_WACKEDBYACTOR:
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@ -2261,13 +2265,12 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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return;
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return;
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case PLAYER_GOTWEAPON:
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case PLAYER_GOTWEAPON:
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lTemp=lParm2;
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if (iSet)
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if (iSet)
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{
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{
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g_player[iPlayer].ps->gotweapon[lTemp]=lValue;
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g_player[iPlayer].ps->gotweapon[lParm2]=lValue;
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return;
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return;
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}
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}
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SetGameVarID(lVar2, g_player[iPlayer].ps->gotweapon[lTemp], g_i, g_p);
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SetGameVarID(lVar2, g_player[iPlayer].ps->gotweapon[lParm2], g_i, g_p);
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return;
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return;
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case PLAYER_REFRESH_INVENTORY:
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case PLAYER_REFRESH_INVENTORY:
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@ -2354,13 +2357,12 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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return;
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return;
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case PLAYER_PALS:
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case PLAYER_PALS:
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lTemp=lParm2;
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if (iSet)
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if (iSet)
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{
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{
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g_player[iPlayer].ps->pals[lTemp]=lValue;
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g_player[iPlayer].ps->pals[lParm2]=lValue;
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return;
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return;
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}
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}
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SetGameVarID(lVar2, g_player[iPlayer].ps->pals[lTemp], g_i, g_p);
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SetGameVarID(lVar2, g_player[iPlayer].ps->pals[lParm2], g_i, g_p);
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return;
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return;
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case PLAYER_MAX_ACTORS_KILLED:
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case PLAYER_MAX_ACTORS_KILLED:
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@ -2481,13 +2483,12 @@ static void DoPlayer(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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return;
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return;
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case PLAYER_MAX_AMMO_AMOUNT:
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case PLAYER_MAX_AMMO_AMOUNT:
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lTemp=lParm2;
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if (iSet)
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if (iSet)
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{
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{
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g_player[iPlayer].ps->max_ammo_amount[lTemp]=lValue;
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g_player[iPlayer].ps->max_ammo_amount[lParm2]=lValue;
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return;
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return;
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}
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}
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SetGameVarID(lVar2, g_player[iPlayer].ps->max_ammo_amount[lTemp], g_i, g_p);
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SetGameVarID(lVar2, g_player[iPlayer].ps->max_ammo_amount[lParm2], g_i, g_p);
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return;
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return;
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default:
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default:
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@ -2980,7 +2981,6 @@ static void DoSector(int iSet, int lVar1, int lLabelID, int lVar2)
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static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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{
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{
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int lValue;
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int lValue;
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int lTemp;
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int iActor=g_i;
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int iActor=g_i;
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if (lVar1 != g_iThisActorID)
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if (lVar1 != g_iThisActorID)
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@ -2988,13 +2988,21 @@ static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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if (iActor < 0 || iActor >= MAXSPRITES)
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if (iActor < 0 || iActor >= MAXSPRITES)
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{
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoActor(): tried to %s %s on invalid target sprite (%d) %d %d from %s\n",
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoActor(): tried to %s %s on invalid target sprite (%d) from spr %d pic %d gv %s\n",
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iSet?"set":"get",actorlabels[lLabelID].name,iActor,g_i,g_sp->picnum,
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iSet?"set":"get",actorlabels[lLabelID].name,iActor,g_i,g_sp->picnum,
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(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
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(lVar1<MAXGAMEVARS)?aGameVars[lVar1].szLabel:"extended");
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insptr += (lVar2 == MAXGAMEVARS);
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insptr += (lVar2 == MAXGAMEVARS);
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return;
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return;
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}
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}
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if (lParm2 < 0 || lParm2 > actorlabels[lLabelID].maxParm2)
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{
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OSD_Printf(OSDTEXT_DARKRED OSDTEXT_BRIGHT "DoActor(): tried to %s invalid %s position %d on sprite (%d) from spr %d\n",
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iSet?"set":"get",actorlabels[lLabelID].name,lParm2,iActor,g_i);
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insptr += (lVar2 == MAXGAMEVARS);
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return;
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}
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if (iSet)
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if (iSet)
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lValue=GetGameVarID(lVar2, g_i, g_p);
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lValue=GetGameVarID(lVar2, g_i, g_p);
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@ -3361,13 +3369,12 @@ static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2)
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return;
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return;
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case ACTOR_HTG_T:
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case ACTOR_HTG_T:
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lTemp=lParm2;
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if (iSet)
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if (iSet)
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{
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{
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hittype[iActor].temp_data[lTemp]=lValue;
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hittype[iActor].temp_data[lParm2]=lValue;
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return;
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return;
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}
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}
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SetGameVarID(lVar2, hittype[iActor].temp_data[lTemp], g_i, g_p);
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SetGameVarID(lVar2, hittype[iActor].temp_data[lParm2], g_i, g_p);
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return;
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return;
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case ACTOR_ANGOFF:
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case ACTOR_ANGOFF:
|
||||||
|
|
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Reference in a new issue