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Don't stomp on shrunken teammates unless friendly fire is enabled.
Patch from Striker. git-svn-id: https://svn.eduke32.com/eduke32@6579 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 10 additions and 3 deletions
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@ -1238,9 +1238,16 @@ ACTOR_STATIC void G_MovePlayers(void)
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{
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{
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if (otherPlayerDist < 1400 && pPlayer->knee_incs == 0)
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if (otherPlayerDist < 1400 && pPlayer->knee_incs == 0)
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{
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{
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pPlayer->knee_incs = 1;
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// Don't stomp teammates.
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pPlayer->weapon_pos = -1;
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if (
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pPlayer->actorsqu = g_player[otherp].ps->i;
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((g_gametypeFlags[ud.coop] & GAMETYPE_TDM) && pPlayer->team != g_player[otherp].ps->team) ||
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(!(g_gametypeFlags[ud.coop] & GAMETYPE_PLAYERSFRIENDLY) && !(g_gametypeFlags[ud.coop] & GAMETYPE_TDM))
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)
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{
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pPlayer->knee_incs = 1;
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pPlayer->weapon_pos = -1;
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pPlayer->actorsqu = g_player[otherp].ps->i;
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}
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}
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}
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}
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}
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}
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}
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