mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-12 23:54:37 +00:00
- Duke: replaced the game type macros with inline functions.
This commit is contained in:
parent
9cc1268839
commit
fc82b3bc8a
11 changed files with 36 additions and 36 deletions
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@ -208,6 +208,11 @@ inline bool isPlutoPak()
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return g_gameType & GAMEFLAG_PLUTOPAK;
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return g_gameType & GAMEFLAG_PLUTOPAK;
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}
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}
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inline bool isShareware()
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{
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return g_gameType & GAMEFLAG_SHAREWARE;
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}
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TArray<GrpEntry> GrpScan();
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TArray<GrpEntry> GrpScan();
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void S_PauseSound(bool notmusic, bool notsfx);
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void S_PauseSound(bool notmusic, bool notsfx);
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void S_ResumeSound(bool notsfx);
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void S_ResumeSound(bool notsfx);
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@ -222,12 +222,12 @@ public:
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if (soundanm == 2 && clock >= 280 && clock < 395)
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if (soundanm == 2 && clock >= 280 && clock < 395)
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{
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{
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soundanm = 3;
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soundanm = 3;
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if (PLUTOPAK) S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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if (isPlutoPak()) S_PlaySound(FLY_BY, CHAN_AUTO, CHANF_UI);
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}
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}
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else if (soundanm == 3 && clock >= 395)
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else if (soundanm == 3 && clock >= 395)
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{
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{
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soundanm = 4;
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soundanm = 4;
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if (PLUTOPAK) S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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if (isPlutoPak()) S_PlaySound(PIPEBOMB_EXPLODE, CHAN_AUTO, CHANF_UI);
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}
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}
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double scale = clamp(clock - 120, 0, 60) / 64.;
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double scale = clamp(clock - 120, 0, 60) / 64.;
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@ -250,7 +250,7 @@ public:
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DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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DTA_CenterOffsetRel, true, DTA_TranslationIndex, translation, DTA_ScaleX, scale, DTA_ScaleY, scale, TAG_DONE);
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}
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}
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if (PLUTOPAK)
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if (isPlutoPak())
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{
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{
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scale = (410 - clamp(clock, 280, 395)) / 16.;
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scale = (410 - clamp(clock, 280, 395)) / 16.;
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if (scale > 0. && clock > 280)
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if (scale > 0. && clock > 280)
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@ -295,7 +295,7 @@ void Logo_d(const CompletionFunc &completion)
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int job = 0;
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int job = 0;
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if (!userConfig.nologo)
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if (!userConfig.nologo)
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{
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{
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if (VOLUMEALL) jobs[job++] = { PlayVideo("logo.anm", logosound, logoframetimes), []() { S_PlaySpecialMusic(MUS_INTRO); } };
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if (!isShareware()) jobs[job++] = { PlayVideo("logo.anm", logosound, logoframetimes), []() { S_PlaySpecialMusic(MUS_INTRO); } };
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else jobs[job++] = { Create<DScreenJob>(), []() { S_PlaySpecialMusic(MUS_INTRO); } };
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else jobs[job++] = { Create<DScreenJob>(), []() { S_PlaySpecialMusic(MUS_INTRO); } };
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if (!isNam()) jobs[job++] = { Create<DDRealmsScreen>(), nullptr };
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if (!isNam()) jobs[job++] = { Create<DDRealmsScreen>(), nullptr };
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}
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}
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@ -469,7 +469,7 @@ public:
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break;
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break;
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case 6:
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case 6:
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if (PLUTOPAK)
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if (isPlutoPak())
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{
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{
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if (clock > waittime) skiprequest = true;
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if (clock > waittime) skiprequest = true;
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}
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}
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@ -637,8 +637,8 @@ static void bonussequence_d(int num, JobDesc *jobs, int &job)
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{
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{
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jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr };
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jobs[job++] = { PlayVideo("cineov3.anm", cineov3sound, framespeed_10), nullptr };
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jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
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jobs[job++] = { Create<DBlackScreen>(200), []() { FX_StopAllSounds(); } };
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jobs[job++] = { Create<DEpisode3End>(), []() { if (!PLUTOPAK) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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jobs[job++] = { Create<DEpisode3End>(), []() { if (!isPlutoPak()) S_PlaySound(ENDSEQVOL3SND4, CHAN_AUTO, CHANF_UI); } };
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if (!PLUTOPAK) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup),
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if (!isPlutoPak()) jobs[job++] = { Create<DImageScreen>(TexMan.GetGameTextureByName("DUKETEAM.ANM", false, FTextureManager::TEXMAN_ForceLookup),
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DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
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DScreenJob::fadein | DScreenJob::fadeout, 0x7fffffff), []() { FX_StopAllSounds(); } };
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}
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}
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break;
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break;
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@ -711,7 +711,7 @@ public:
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twod->ClearScreen();
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twod->ClearScreen();
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DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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DrawTexture(twod, tileGetTexture(MENUSCREEN), 0, 0, DTA_FullscreenEx, FSMode_ScaleToFit43, DTA_Color, 0xff808080, DTA_LegacyRenderStyle, STYLE_Normal, TAG_DONE);
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DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
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DrawTexture(twod, tileGetTexture(INGAMEDUKETHREEDEE, true), 160, 34, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
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if (PLUTOPAK)
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if (isPlutoPak())
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DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+2, true), 260, 36, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
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DrawTexture(twod, tileGetTexture(PLUTOPAKSPRITE+2, true), 260, 36, DTA_FullscreenScale, FSMode_Fit320x200, DTA_CenterOffsetRel, true, TAG_DONE);
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GameText(160, 58 + 2, GStrings("Multiplayer Totals"), 0, 0);
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GameText(160, 58 + 2, GStrings("Multiplayer Totals"), 0, 0);
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@ -2391,7 +2391,7 @@ static void greenslime(int i)
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int sect = s->sectnum;
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int sect = s->sectnum;
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int j;
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int j;
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// #ifndef VOLUMEONE
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// #ifndef isShareware()
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if (ud.multimode < 2)
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if (ud.multimode < 2)
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{
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{
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if (actor_tog == 1)
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if (actor_tog == 1)
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@ -95,7 +95,7 @@ static const char *cheatGod(int myconnectindex, int state)
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static const char* cheatUnlock()
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static const char* cheatUnlock()
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{
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{
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if (VOLUMEONE) return nullptr;
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if (isShareware()) return nullptr;
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for (int i = numsectors - 1; i >= 0; i--) //Unlock
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for (int i = numsectors - 1; i >= 0; i--) //Unlock
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{
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{
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int j = sector[i].lotag;
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int j = sector[i].lotag;
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@ -221,7 +221,7 @@ const char* GameInterface::GenericCheat(int player, int cheat)
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static bool cheatWeapons(int player)
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static bool cheatWeapons(int player)
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{
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{
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int weaponLimit = (VOLUMEONE) ? SHRINKER_WEAPON : MAX_WEAPONS;
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int weaponLimit = (isShareware()) ? SHRINKER_WEAPON : MAX_WEAPONS;
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for (int weapon = PISTOL_WEAPON; weapon < weaponLimit; weapon++ )
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for (int weapon = PISTOL_WEAPON; weapon < weaponLimit; weapon++ )
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{
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{
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@ -493,7 +493,7 @@ static void cmd_Give(int player, uint8_t** stream, bool skip)
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case GIVE_AMMO:
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case GIVE_AMMO:
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{
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{
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int maxw = VOLUMEONE ? SHRINKER_WEAPON : MAX_WEAPONS;
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int maxw = isShareware() ? SHRINKER_WEAPON : MAX_WEAPONS;
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for (int i = maxw; i >= PISTOL_WEAPON; i--)
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for (int i = maxw; i >= PISTOL_WEAPON; i--)
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addammo(i, &ps[player], max_ammo_amount[i]);
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addammo(i, &ps[player], max_ammo_amount[i]);
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break;
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break;
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@ -422,8 +422,3 @@ enum gamemode_t {
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MODE_GAME = 0x00000004,
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MODE_GAME = 0x00000004,
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MODE_EOL = 0x00000008,
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MODE_EOL = 0x00000008,
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};
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};
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#define VOLUMEALL ((g_gameType & GAMEFLAG_SHAREWARE) == 0)
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#define PLUTOPAK ((g_gameType & GAMEFLAG_PLUTOPAK) != 0)
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#define VOLUMEONE ((g_gameType & GAMEFLAG_SHAREWARE) != 0)
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@ -98,14 +98,14 @@ template <class func>
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void runtwoscreens(func completion)
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void runtwoscreens(func completion)
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{
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{
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// shareware and TEN screens
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// shareware and TEN screens
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if (!VOLUMEALL && !isRR())
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if (!isShareware() && !isRR())
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showtwoscreens(completion);
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showtwoscreens(completion);
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else completion(false);
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else completion(false);
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}
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}
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static void endthegame(bool)
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static void endthegame(bool)
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{
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{
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endoomName = isRR() ? "redneck.bin" : VOLUMEALL ? "duke3d.bin" : "dukesw.bin";
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endoomName = isRR() ? "redneck.bin" : !isShareware() ? "duke3d.bin" : "dukesw.bin";
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ST_Endoom();
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ST_Endoom();
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}
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}
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@ -50,7 +50,7 @@ Modifications for JonoF's port by Jonathon Fowler (jf@jonof.id.au)
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BEGIN_DUKE_NS
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BEGIN_DUKE_NS
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#define VERSIONCHECK 41
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enum { VERSIONCHECK = 41 };
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//---------------------------------------------------------------------------
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//---------------------------------------------------------------------------
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@ -1916,7 +1916,7 @@ int ConCompiler::parsecommand()
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camerashitable = parseone();
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camerashitable = parseone();
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numfreezebounces = parseone();
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numfreezebounces = parseone();
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freezerhurtowner = parseone();
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freezerhurtowner = parseone();
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if (PLUTOPAK || isRR())
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if (isPlutoPak() || isRR())
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{
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{
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spriteqamount = clamp(parseone(), 0, 1024);
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spriteqamount = clamp(parseone(), 0, 1024);
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lasermode = parseone();
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lasermode = parseone();
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@ -1735,7 +1735,7 @@ int ParseState::parse(void)
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// JBF 20030805: As I understand it, if xrepeat becomes 0 it basically kills the
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// JBF 20030805: As I understand it, if xrepeat becomes 0 it basically kills the
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// sprite, which is why the "sizeto 0 41" calls in 1.3d became "sizeto 4 41" in
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// sprite, which is why the "sizeto 0 41" calls in 1.3d became "sizeto 4 41" in
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// 1.4, so instead of patching the CONs I'll surruptitiously patch the code here
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// 1.4, so instead of patching the CONs I'll surruptitiously patch the code here
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//if (!PLUTOPAK && *insptr == 0) *insptr = 4;
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//if (!isPlutoPak() && *insptr == 0) *insptr = 4;
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j = ((*insptr) - g_sp->xrepeat) << 1;
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j = ((*insptr) - g_sp->xrepeat) << 1;
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g_sp->xrepeat += ksgn(j);
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g_sp->xrepeat += ksgn(j);
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@ -1133,7 +1133,7 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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switch (p->curr_weapon)
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switch (p->curr_weapon)
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{
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{
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case SHRINKER_WEAPON:
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case SHRINKER_WEAPON:
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j = PLUTOPAK ? GROW_WEAPON : p->curr_weapon;
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j = isPlutoPak() ? GROW_WEAPON : p->curr_weapon;
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break;
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break;
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case GROW_WEAPON:
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case GROW_WEAPON:
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j = SHRINKER_WEAPON;
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j = SHRINKER_WEAPON;
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@ -1155,7 +1155,7 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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j = (weap == WeaponSel_Prev ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
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j = (weap == WeaponSel_Prev ? -1 : 1); // JBF: prev (-1) or next (1) weapon choice
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i = 0;
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i = 0;
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while ((k >= 0 && k < 10) || (PLUTOPAK && k == GROW_WEAPON && (p->subweapon & (1 << GROW_WEAPON)) != 0)
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while ((k >= 0 && k < 10) || (isPlutoPak() && k == GROW_WEAPON && (p->subweapon & (1 << GROW_WEAPON)) != 0)
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|| (isWorldTour() && k == FLAMETHROWER_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0))
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|| (isWorldTour() && k == FLAMETHROWER_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0))
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{
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{
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if (k == FLAMETHROWER_WEAPON) //Twentieth Anniversary World Tour
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if (k == FLAMETHROWER_WEAPON) //Twentieth Anniversary World Tour
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@ -1174,7 +1174,7 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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{
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{
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k += j;
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k += j;
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// JBF 20040116: so we don't select grower with v1.3d
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// JBF 20040116: so we don't select grower with v1.3d
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if (PLUTOPAK && k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON))) // JBF: activates grower
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if (isPlutoPak() && k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON))) // JBF: activates grower
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k = GROW_WEAPON; // if enabled
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k = GROW_WEAPON; // if enabled
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if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
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if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
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k = FLAMETHROWER_WEAPON;
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k = FLAMETHROWER_WEAPON;
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@ -1185,7 +1185,7 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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if (p->gotweapon[k] && p->ammo_amount[k] > 0)
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if (p->gotweapon[k] && p->ammo_amount[k] > 0)
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{
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{
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if (PLUTOPAK) // JBF 20040116: so we don't select grower with v1.3d
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if (isPlutoPak()) // JBF 20040116: so we don't select grower with v1.3d
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if (k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON)))
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if (k == SHRINKER_WEAPON && (p->subweapon & (1 << GROW_WEAPON)))
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k = GROW_WEAPON;
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k = GROW_WEAPON;
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if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
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if (isWorldTour() && k == FREEZE_WEAPON && (p->subweapon & (1 << FLAMETHROWER_WEAPON)) != 0)
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@ -1194,13 +1194,13 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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j = k;
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j = k;
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break;
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break;
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}
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}
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else if (PLUTOPAK && k == GROW_WEAPON && p->ammo_amount[GROW_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[SHRINKER_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d
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else if (isPlutoPak() && k == GROW_WEAPON && p->ammo_amount[GROW_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[SHRINKER_WEAPON] > 0) // JBF 20040116: added isPlutoPak() so we don't select grower with v1.3d
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{
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{
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j = SHRINKER_WEAPON;
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j = SHRINKER_WEAPON;
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p->subweapon &= ~(1 << GROW_WEAPON);
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p->subweapon &= ~(1 << GROW_WEAPON);
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break;
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break;
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}
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}
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else if (PLUTOPAK && k == SHRINKER_WEAPON && p->ammo_amount[SHRINKER_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[GROW_WEAPON] > 0) // JBF 20040116: added PLUTOPAK so we don't select grower with v1.3d
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else if (isPlutoPak() && k == SHRINKER_WEAPON && p->ammo_amount[SHRINKER_WEAPON] == 0 && p->gotweapon[SHRINKER_WEAPON] && p->ammo_amount[GROW_WEAPON] > 0) // JBF 20040116: added isPlutoPak() so we don't select grower with v1.3d
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{
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{
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j = GROW_WEAPON;
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j = GROW_WEAPON;
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p->subweapon |= (1 << GROW_WEAPON);
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p->subweapon |= (1 << GROW_WEAPON);
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@ -1274,7 +1274,7 @@ void selectweapon_d(int snum, int weap) // playernum, weaponnum
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p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
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p->subweapon &= ~(1 << FLAMETHROWER_WEAPON);
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}
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}
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if (j == SHRINKER_WEAPON && PLUTOPAK) // JBF 20040116: so we don't select the grower with v1.3d
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if (j == SHRINKER_WEAPON && isPlutoPak()) // JBF 20040116: so we don't select the grower with v1.3d
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{
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{
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if (p->curr_weapon != GROW_WEAPON && p->curr_weapon != SHRINKER_WEAPON)
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if (p->curr_weapon != GROW_WEAPON && p->curr_weapon != SHRINKER_WEAPON)
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{
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{
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@ -859,12 +859,12 @@ void newgame(MapRecord* map, int sk, func completion)
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static int LoadTheMap(MapRecord *mi, struct player_struct *p, int gamemode)
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static int LoadTheMap(MapRecord *mi, struct player_struct *p, int gamemode)
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{
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{
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int16_t lbang;
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int16_t lbang;
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if (VOLUMEONE && (mi->flags & MI_USERMAP))
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if (isShareware() && (mi->flags & MI_USERMAP))
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{
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{
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I_Error("Cannot load user maps with shareware version!\n");
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I_Error("Cannot load user maps with shareware version!\n");
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||||||
}
|
}
|
||||||
|
|
||||||
engineLoadBoard(mi->fileName, VOLUMEONE, &p->pos, &lbang, &p->cursectnum);
|
engineLoadBoard(mi->fileName, isShareware(), &p->pos, &lbang, &p->cursectnum);
|
||||||
|
|
||||||
currentLevel = mi;
|
currentLevel = mi;
|
||||||
SECRET_SetMapName(mi->DisplayName(), mi->name);
|
SECRET_SetMapName(mi->DisplayName(), mi->name);
|
||||||
|
@ -953,7 +953,7 @@ void enterlevel(MapRecord *mi, int gamemode)
|
||||||
S_PlayLevelMusic(mi);
|
S_PlayLevelMusic(mi);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (VOLUMEONE && mi->levelNumber == 0 && ud.recstat != 2) FTA(QUOTE_F1HELP, &ps[myconnectindex]);
|
if (isShareware() && mi->levelNumber == 0 && ud.recstat != 2) FTA(QUOTE_F1HELP, &ps[myconnectindex]);
|
||||||
|
|
||||||
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
for (int i = connecthead; i >= 0; i = connectpoint2[i])
|
||||||
{
|
{
|
||||||
|
@ -1084,7 +1084,7 @@ void exitlevel(MapRecord *nextlevel)
|
||||||
{
|
{
|
||||||
if (ud.multimode < 2)
|
if (ud.multimode < 2)
|
||||||
{
|
{
|
||||||
if (!VOLUMEALL)
|
if (isShareware())
|
||||||
doorders([](bool) { gameaction = ga_startup; });
|
doorders([](bool) { gameaction = ga_startup; });
|
||||||
else gameaction = ga_startup;
|
else gameaction = ga_startup;
|
||||||
return;
|
return;
|
||||||
|
|
|
@ -119,8 +119,8 @@ public:
|
||||||
FString format;
|
FString format;
|
||||||
FGameTexture* img;
|
FGameTexture* img;
|
||||||
double imgScale;
|
double imgScale;
|
||||||
double baseScale = (scale * numberFont.mFont->GetHeight()) * (isNamWW2GI() ? 0.65 : !PLUTOPAK ? 0.75 : 0.7);
|
double baseScale = (scale * numberFont.mFont->GetHeight()) * (isNamWW2GI() ? 0.65 : !isPlutoPak() ? 0.75 : 0.7);
|
||||||
double texty = -numberFont.mFont->GetHeight() + (isNamWW2GI() ? 2.5 : !PLUTOPAK ? 3.5 : 4.5);
|
double texty = -numberFont.mFont->GetHeight() + (isNamWW2GI() ? 2.5 : !isPlutoPak() ? 3.5 : 4.5);
|
||||||
|
|
||||||
//
|
//
|
||||||
// Health
|
// Health
|
||||||
|
@ -303,7 +303,7 @@ public:
|
||||||
void DrawWeaponNum(int index, double x, double y, int num1, int num2, int shade, int numdigits)
|
void DrawWeaponNum(int index, double x, double y, int num1, int num2, int shade, int numdigits)
|
||||||
{
|
{
|
||||||
/*
|
/*
|
||||||
if (VOLUMEONE && (ind > HANDBOMB_WEAPON || ind < 0))
|
if (isShareware() && (ind > HANDBOMB_WEAPON || ind < 0))
|
||||||
{
|
{
|
||||||
minitextshade(x + 1, y - 4, "ORDER", 20, 11, 2 + 8 + 16 + ROTATESPRITE_MAX);
|
minitextshade(x + 1, y - 4, "ORDER", 20, 11, 2 + 8 + 16 + ROTATESPRITE_MAX);
|
||||||
return;
|
return;
|
||||||
|
|
Loading…
Reference in a new issue