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git-svn-id: https://svn.eduke32.com/eduke32@968 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 48 additions and 24 deletions
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@ -28,6 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "gamedef.h"
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#include "gamedef.h"
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#include "scriplib.h"
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#include "scriplib.h"
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#include "osdcmds.h"
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#include "osd.h"
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#include "osd.h"
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void restoremapstate(mapstate_t *save);
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void restoremapstate(mapstate_t *save);
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@ -5265,40 +5266,52 @@ static int parse(void)
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switch (tw)
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switch (tw)
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{
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{
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case CON_HEADSPRITESTAT:
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case CON_HEADSPRITESTAT:
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if (j >= 0 && j < MAXSTATUS+1)
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if (j < 0 || j > MAXSTATUS)
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SetGameVarID(i,headspritestat[j],g_i,g_p);
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{
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else
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OSD_Printf(CON_ERROR "invalid status list %d\n",line_num,keyw[tw],j);
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OSD_Printf(CON_ERROR "invalid state %d\n",line_num,keyw[tw],j);
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break;
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}
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SetGameVarID(i,headspritestat[j],g_i,g_p);
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break;
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break;
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case CON_PREVSPRITESTAT:
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case CON_PREVSPRITESTAT:
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if (j >= 0 && j < MAXSPRITES)
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if (j < 0 || j >= MAXSPRITES)
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SetGameVarID(i,prevspritestat[j],g_i,g_p);
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{
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else
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j);
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j);
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break;
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}
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SetGameVarID(i,prevspritestat[j],g_i,g_p);
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break;
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break;
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case CON_NEXTSPRITESTAT:
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case CON_NEXTSPRITESTAT:
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if (j >= 0 && j < MAXSPRITES)
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if (j < 0 || j >= MAXSPRITES)
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SetGameVarID(i,nextspritestat[j],g_i,g_p);
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{
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else
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j);
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j);
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break;
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}
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SetGameVarID(i,nextspritestat[j],g_i,g_p);
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break;
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break;
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case CON_HEADSPRITESECT:
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case CON_HEADSPRITESECT:
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if (j >= 0 && j < MAXSECTORS+1)
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if (j < 0 || j > numsectors)
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SetGameVarID(i,headspritesect[j],g_i,g_p);
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{
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else
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OSD_Printf(CON_ERROR "invalid sector %d\n",line_num,keyw[tw],j);
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OSD_Printf(CON_ERROR "invalid state %d\n",line_num,keyw[tw],j);
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break;
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}
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SetGameVarID(i,headspritesect[j],g_i,g_p);
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break;
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break;
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case CON_PREVSPRITESECT:
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case CON_PREVSPRITESECT:
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if (j >= 0 && j < MAXSPRITES)
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if (j < 0 || j >= MAXSPRITES)
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SetGameVarID(i,prevspritesect[j],g_i,g_p);
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{
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else
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j);
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j);
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break;
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}
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SetGameVarID(i,prevspritesect[j],g_i,g_p);
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break;
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break;
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case CON_NEXTSPRITESECT:
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case CON_NEXTSPRITESECT:
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if (j >= 0 || j < MAXSPRITES)
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if (j < 0 || j >= MAXSPRITES)
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SetGameVarID(i,nextspritesect[j],g_i,g_p);
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{
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else
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j);
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OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j);
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break;
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}
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SetGameVarID(i,nextspritesect[j],g_i,g_p);
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break;
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break;
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}
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}
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break;
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break;
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@ -5661,7 +5674,7 @@ static int parse(void)
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insptr++;
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insptr++;
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{
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{
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int lIn=GetGameVarID(*insptr++, g_i, g_p);
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int lIn=GetGameVarID(*insptr++, g_i, g_p);
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if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
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if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors)
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{
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{
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OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum);
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OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum);
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break;
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break;
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@ -5688,7 +5701,7 @@ static int parse(void)
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case CON_QSPAWN:
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case CON_QSPAWN:
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insptr++;
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insptr++;
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if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
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if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors)
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{
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{
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OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum);
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OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum);
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insptr++;
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insptr++;
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@ -5724,7 +5737,7 @@ static int parse(void)
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hittype[g_i].temp_data[9] = 1;
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hittype[g_i].temp_data[9] = 1;
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}
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}
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if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
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if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors)
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{
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{
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OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum);
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OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum);
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insptr++;
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insptr++;
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@ -5757,7 +5770,7 @@ static int parse(void)
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}
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}
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j=GetGameVarID(*insptr++, g_i, g_p);
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j=GetGameVarID(*insptr++, g_i, g_p);
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if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS)
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if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors)
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{
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{
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OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum);
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OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum);
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hittype[g_i].temp_data[9]=0;
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hittype[g_i].temp_data[9]=0;
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@ -7511,6 +7524,17 @@ static int parse(void)
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playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
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playmusic(&map[(unsigned char)music_select].musicfn[0],music_select);
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break;
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break;
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case CON_ACTIVATECHEAT:
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insptr++;
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j=GetGameVarID(*(insptr++), g_i, g_p);
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if (numplayers != 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME))
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{
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OSD_Printf(CON_ERROR "CON_ACTIVATECHEAT: Not in a single-player game.\n");
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break;
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}
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osdcmd_cheatsinfo_stat.cheatnum = j;
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break;
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case CON_GETTEXTURECEILING:
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case CON_GETTEXTURECEILING:
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insptr++;
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insptr++;
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SetGameVarID(g_iTextureID, sector[g_sp->sectnum].ceilingpicnum, g_i, g_p);
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SetGameVarID(g_iTextureID, sector[g_sp->sectnum].ceilingpicnum, g_i, g_p);
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