mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- removed the fullbright render pass, because this is better set up as a shader option.
- also removed the legacy fog modes because their implementation did not mix well with the texture system - they are also not really useful to begin with. The last fog mode will most likely also be removed once true color shading is working but that one is less of an issue.
This commit is contained in:
parent
84b10bdb74
commit
fbc7e626e9
10 changed files with 40 additions and 235 deletions
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@ -1395,7 +1395,6 @@ extern int32_t r_vbocount;
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extern int32_t r_animsmoothing;
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extern int32_t r_parallaxskyclamping;
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extern int32_t r_parallaxskypanning;
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extern int32_t r_fullbrights;
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extern int32_t r_downsize;
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extern int32_t r_downsizevar;
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extern int32_t mdtims, omdtims;
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@ -71,8 +71,7 @@ extern float shadescale;
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extern int32_t shadescale_unbounded;
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extern uint8_t alphahackarray[MAXTILES];
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extern int32_t r_usenewshading;
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extern int32_t r_brightnesshack;
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extern int32_t r_scenebrightness;
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extern int32_t polymostcenterhoriz;
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extern int16_t globalpicnum;
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@ -8412,30 +8412,11 @@ int32_t renderDrawRoomsQ16(int32_t daposx, int32_t daposy, int32_t daposz,
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case REND_CLASSIC:
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globalvisibility = mulscale16(g_visibility,i);
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break;
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#ifdef USE_OPENGL
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case REND_POLYMOST:
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// NOTE: In Polymost, the fragment depth depends on the x screen size!
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if (r_usenewshading == 4)
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globalvisibility = g_visibility * xdimen;
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else if (r_usenewshading >= 2)
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globalvisibility = scale(g_visibility<<2, xdimen, 1680);
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else
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globalvisibility = scale(g_visibility<<2, xdimen, 1100);
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globalvisibility = g_visibility * xdimen;
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globalvisibility2 = mulscale16(g_visibility, i);
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break;
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# ifdef POLYMER
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case REND_POLYMER:
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if (r_usenewshading == 4)
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globalvisibility = g_visibility<<5;
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else if (r_usenewshading > 1)
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/* 0.65127==150/230, another constant found out by experiment. :/
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* (150 is Polymost's old FOGDISTCONST.) */
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globalvisibility = (g_visibility<<2) * 150 / (230 * 35);
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else
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globalvisibility = (g_visibility<<2) / 35;
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break;
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# endif
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#endif
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}
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globalhisibility = mulscale16(globalvisibility,xyaspect);
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@ -55,7 +55,6 @@ float shadescale = 1.0f;
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int32_t shadescale_unbounded = 0;
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int32_t r_pogoDebug = 0;
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int32_t r_usenewshading = 4;
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int32_t polymostcenterhoriz = 100;
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static float gviewxrange;
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@ -108,18 +107,10 @@ static FHardwareTexture *polymosttext = 0;
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int32_t glrendmode = REND_POLYMOST;
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int32_t r_shadeinterpolate = 1;
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// This variable, and 'shadeforfullbrightpass' control the drawing of
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// fullbright tiles. Also see 'fullbrightloadingpass'.
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int32_t r_fullbrights = 1;
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#ifdef USE_GLEXT
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//POGOTODO: we no longer support rendering without VBOs -- update any outdated pre-GL2 code that renders without VBOs
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int32_t r_vbocount = 64;
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#endif
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int32_t r_animsmoothing = 1;
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int32_t r_downsize = 0;
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int32_t r_downsizevar = -1;
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int32_t r_brightnesshack = 0;
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int32_t r_scenebrightness = 0;
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int32_t r_rortexture = 0;
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int32_t r_rortexturerange = 0;
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@ -384,154 +375,58 @@ void polymost_glinit()
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////////// VISIBILITY FOG ROUTINES //////////
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// only for r_usenewshading < 2 (not preferred)
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static void fogcalc_old(int32_t shade, int32_t vis)
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{
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float f;
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if (r_usenewshading == 1)
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{
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f = 0.9f * shade;
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f = (vis > 239) ? (float)(gvisibility * (vis - 240 + f)) :
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(float)(gvisibility * (vis + 16 + f));
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}
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else
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{
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f = (shade < 0) ? shade * 3.5f : shade * .66f;
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f = (vis > 239) ? (float)(gvisibility * ((vis - 240 + f) / (klabs(vis - 256)))) :
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(float)(gvisibility * (vis + 16 + f));
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}
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fogresult = clamp(f, 0.001f, 100.0f);
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}
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// For GL_LINEAR fog:
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#define FOGDISTCONST 600
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#define FULLVIS_BEGIN 2.9e30f
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#define FULLVIS_END 3.0e30f
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static inline void fogcalc(int32_t shade, int32_t vis, int32_t pal)
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{
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fogcol = fogtable[pal];
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if (r_usenewshading < 2)
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{
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fogcalc_old(shade, vis);
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return;
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}
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float combvis = (float) globalvisibility * (uint8_t) (vis+16);
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if (combvis == 0.f)
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{
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if (r_usenewshading == 2 && shade > 0)
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{
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// beg = -D*shade, end = D*(NUMSHADES-1-shade)
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// => end/beg = -(NUMSHADES-1-shade)/shade
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fogresult = -FULLVIS_BEGIN;
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fogresult2 = FULLVIS_BEGIN * (float)(numshades-1-shade) / shade;
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}
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else
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{
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fogresult = FULLVIS_BEGIN;
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fogresult2 = FULLVIS_END;
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}
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}
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else if (r_usenewshading == 3 && shade >= numshades-1)
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{
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fogresult = -1;
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fogresult2 = 0;
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}
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else
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{
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combvis = 1.f/combvis;
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fogresult = (r_usenewshading == 3 && shade > 0) ? 0.f : -(FOGDISTCONST * shade) * combvis;
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fogresult2 = (FOGDISTCONST * (numshades-1-shade)) * combvis;
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}
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}
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#define GL_FOG_MAX 1.0e37f
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void calc_and_apply_fog(int32_t shade, int32_t vis, int32_t pal)
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{
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if (nofog) return;
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if (r_usenewshading == 4)
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fogresult = 0.f;
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fogcol = fogtable[pal];
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if (((uint8_t)(vis + 16)) > 0 && globalvisibility > 0)
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{
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constexpr GLfloat glfogconstant = 262144.f;
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GLfloat fogrange = (frealmaxshade * glfogconstant) / (((uint8_t)(vis + 16)) * globalvisibility);
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fogresult = 0.f - (((min(shade, 0) - 0.5f) / frealmaxshade) * fogrange); // min() = subtract shades from fog
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fogresult2 = fogrange - (((shade - 0.5f) / frealmaxshade) * fogrange);
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}
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else
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{
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fogresult = 0.f;
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fogcol = fogtable[pal];
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if (((uint8_t)(vis + 16)) > 0 && globalvisibility > 0)
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{
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constexpr GLfloat glfogconstant = 262144.f;
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GLfloat fogrange = (frealmaxshade * glfogconstant) / (((uint8_t)(vis + 16)) * globalvisibility);
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fogresult = 0.f - (((min(shade, 0) - 0.5f) / frealmaxshade) * fogrange); // min() = subtract shades from fog
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fogresult2 = fogrange - (((shade - 0.5f) / frealmaxshade) * fogrange);
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}
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else
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{
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fogresult = 0.f;
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fogresult2 = -GL_FOG_MAX; // hide fog behind the camera
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}
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GLInterface.SetFogLinear((float*)&fogcol, fogresult, fogresult2);
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return;
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fogresult2 = -GL_FOG_MAX; // hide fog behind the camera
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}
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fogcalc(shade, vis, pal);
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if (r_usenewshading < 2)
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{
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GLInterface.SetFogExp2((float*)& fogcol, fogresult);
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}
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else
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{
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GLInterface.SetFogLinear((float*)& fogcol, fogresult, fogresult2);
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}
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GLInterface.SetFogLinear((float*)&fogcol, fogresult, fogresult2);
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}
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void calc_and_apply_fog_factor(int32_t shade, int32_t vis, int32_t pal, float factor)
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{
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if (nofog) return;
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if (r_usenewshading == 4)
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fogcol = fogtable[pal];
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if (((uint8_t)(vis + 16)) > 0 && ((((uint8_t)(vis + 16)) / 8.f) + shade) > 0)
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{
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fogcol = fogtable[pal];
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GLfloat normalizedshade = (shade - 0.5f) / frealmaxshade;
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GLfloat fogrange = (((uint8_t)(vis + 16)) / (8.f * frealmaxshade)) + normalizedshade;
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if (((uint8_t)(vis + 16)) > 0 && ((((uint8_t)(vis + 16)) / 8.f) + shade) > 0)
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{
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GLfloat normalizedshade = (shade - 0.5f) / frealmaxshade;
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GLfloat fogrange = (((uint8_t)(vis + 16)) / (8.f * frealmaxshade)) + normalizedshade;
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// subtract shades from fog
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if (normalizedshade > 0.f && normalizedshade < 1.f)
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fogrange = (fogrange - normalizedshade) / (1.f - normalizedshade);
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// subtract shades from fog
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if (normalizedshade > 0.f && normalizedshade < 1.f)
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fogrange = (fogrange - normalizedshade) / (1.f - normalizedshade);
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fogresult = -(GL_FOG_MAX * fogrange);
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fogresult2 = GL_FOG_MAX - (GL_FOG_MAX * fogrange);
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}
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else
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{
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fogresult = 0.f;
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fogresult2 = -GL_FOG_MAX; // hide fog behind the camera
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}
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GLInterface.SetFogLinear((float*)& fogcol, fogresult, fogresult2);
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return;
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fogresult = -(GL_FOG_MAX * fogrange);
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fogresult2 = GL_FOG_MAX - (GL_FOG_MAX * fogrange);
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}
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else
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{
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fogresult = 0.f;
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fogresult2 = -GL_FOG_MAX; // hide fog behind the camera
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}
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// NOTE: for r_usenewshading >= 2, the fog beginning/ending distance results are
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// unused.
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fogcalc(shade, vis, pal);
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if (r_usenewshading < 2)
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{
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GLInterface.SetFogExp2((float*)& fogcol, fogresult*factor);
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}
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else
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{
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GLInterface.SetFogLinear((float*)& fogcol, FULLVIS_BEGIN, FULLVIS_END);
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}
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GLInterface.SetFogLinear((float*)& fogcol, fogresult, fogresult2);
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}
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////////////////////
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@ -623,7 +518,6 @@ void uploadbasepalette(int32_t basepalnum, bool transient) // transient palettes
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return;
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}
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//POGO: this is only necessary for GL fog/vertex color shade compatibility, since those features don't index into shade tables
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uint8_t basepalWFullBrightInfo[4*256];
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for (int i = 0; i < 256; ++i)
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{
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@ -808,10 +702,7 @@ static uint8_t drawpoly_blend = 0;
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static inline pthtyp *our_texcache_fetch(int32_t dameth)
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{
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if (r_usenewshading == 4)
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return texcache_fetch(globalpicnum, globalpal, getpalookup(!(globalflags & GLOBAL_NO_GL_TILESHADES), globalshade), dameth);
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return texcache_fetch(globalpicnum, globalpal, getpalookup(!(globalflags & GLOBAL_NO_GL_TILESHADES) ? globvis>>3 : 0, globalshade), dameth);
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return texcache_fetch(globalpicnum, globalpal, getpalookup(1, globalshade), dameth);
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}
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int32_t polymost_maskWallHasTranslucency(uwalltype const * const wall)
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@ -1020,16 +911,6 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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GLInterface.SetColorMask(false); //Hack to update Z-buffer for invalid mirror textures
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}
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static int32_t fullbright_pass = 0;
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if (pth->flags & PTH_HASFULLBRIGHT && r_fullbrights)
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{
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if (!fullbright_pass)
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fullbright_pass = 1;
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else if (fullbright_pass == 2)
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pth = pth->ofb;
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}
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Bassert(pth);
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// If we aren't rendmode 3, we're in Polymer, which means this code is
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@ -1140,7 +1021,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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vec2_t tsiz2 = tsiz;
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if (method & DAMETH_MASKPROPS || fullbright_pass == 2)
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if (method & DAMETH_MASKPROPS)
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{
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float const al = alphahackarray[globalpicnum] != 0 ? alphahackarray[globalpicnum] * (1.f/255.f) :
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(pth->hicr && pth->hicr->alphacut >= 0.f ? pth->hicr->alphacut : 0.f);
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@ -1367,29 +1248,8 @@ do
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// restore palette usage if we were just rendering a non-indexed color texture
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GLInterface.UsePaletteIndexing(true);
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}
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if (fullbright_pass == 1)
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{
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int32_t const shade = globalshade;
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globalshade = -128;
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fullbright_pass = 2;
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GLInterface.SetFogEnabled(false);
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GLInterface.SetDepthFunc(Depth_Equal);
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polymost_drawpoly(dpxy, n, method_);
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GLInterface.SetDepthFunc(Depth_LessEqual);
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if (!nofog)
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GLInterface.SetFogEnabled(true);
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globalshade = shade;
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fullbright_pass = 0;
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}
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if (skyzbufferhack && skyzbufferhack_pass == 0)
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if (skyzbufferhack && skyzbufferhack_pass == 0)
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{
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vec3d_t const bxtex = xtex, bytex = ytex, botex = otex;
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xtex = xtex2, ytex = ytex2, otex = otex2;
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@ -4222,7 +4082,7 @@ void polymost_drawrooms()
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GLInterface.EnableDepthTest(true);
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GLInterface.SetDepthFunc(Depth_Always);
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GLInterface.SetBrightness(r_brightnesshack);
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GLInterface.SetBrightness(r_scenebrightness);
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gvrcorrection = viewingrange*(1.f/65536.f);
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if (glprojectionhacks == 2)
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@ -6261,7 +6121,6 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
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GLInterface.EnableAlphaTest(false);
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GLInterface.SetDepthMask(false);
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// XXX: Don't fogify the OSD text in Mapster32 with r_usenewshading >= 2.
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GLInterface.SetFogEnabled(false);
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// We want to have readable text in wireframe mode, too:
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GLInterface.SetWireframe(false);
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@ -6458,7 +6317,6 @@ void polymost_initosdfuncs(void)
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{ "r_animsmoothing","enable/disable model animation smoothing",(void *) &r_animsmoothing, CVAR_BOOL, 0, 1 },
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{ "r_anisotropy", "changes the OpenGL texture anisotropy setting", (void *) &glanisotropy, CVAR_INT|CVAR_FUNCPTR, 0, 16 },
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{ "r_fullbrights","enable/disable fullbright textures",(void *) &r_fullbrights, CVAR_BOOL, 0, 1 },
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{ "r_hightile","enable/disable hightile texture rendering",(void *) &usehightile, CVAR_BOOL, 0, 1 },
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{ "r_models", "enable/disable model rendering", (void *)&usemodels, CVAR_BOOL, 0, 1 },
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{ "r_nofog", "enable/disable GL fog", (void *)&nofog, CVAR_BOOL, 0, 1},
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@ -6474,9 +6332,6 @@ void polymost_initosdfuncs(void)
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{ "r_texfilter", "changes the texture filtering settings (may require restart)", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
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{ "r_useindexedcolortextures", "enable/disable indexed color texture rendering", (void *) &r_useindexedcolortextures, CVAR_INT, 0, 1 },
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{ "r_usenewshading",
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"visibility/fog code: 0: orig. Polymost 1: 07/2011 2: linear 12/2012 3: no neg. start 03/2014 4: base constant on shade table 11/2017",
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(void*)& r_usenewshading, CVAR_INT | CVAR_FUNCPTR, 0, 4},
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{ "r_yshearing", "enable/disable y-shearing", (void*) &r_yshearing, CVAR_BOOL, 0, 1 },
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{ "r_flatsky", "enable/disable flat skies", (void*)& r_flatsky, CVAR_BOOL, 0, 1 },
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{ "fixpalette", "", (void*)& fixpalette, CVAR_INT, 0, 256 },
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@ -6496,7 +6351,7 @@ void polymost_precache(int32_t dapicnum, int32_t dapalnum, int32_t datype)
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// while sprites are clamped
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if (videoGetRenderMode() < REND_POLYMOST) return;
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if ((dapalnum < (MAXPALOOKUPS - RESERVEDPALS)) && (palookup[dapalnum] == NULL)) return;//dapalnum = 0;
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if ((dapalnum < (MAXPALOOKUPS - RESERVEDPALS)) && (palookup[dapalnum] == NULL)) return;//dapalnum = 0;
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//OSD_Printf("precached %d %d type %d\n", dapicnum, dapalnum, datype);
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hicprecaching = 1;
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@ -1332,7 +1332,7 @@ void sdlayer_setvideomode_opengl(void)
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GLInterface.Deinit();
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GLInterface.Init();
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GLInterface.InitGLState(r_usenewshading, glmultisample);
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GLInterface.InitGLState(4, glmultisample);
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GLInterface.mSamplers->SetTextureFilterMode(gltexfiltermode, glanisotropy);
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}
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@ -786,8 +786,7 @@ void tileCopySection(int32_t tilenume1, int32_t sx1, int32_t sy1, int32_t xsiz,
|
|||
x1++; if (x1 >= xsiz1) x1 = 0;
|
||||
}
|
||||
}
|
||||
if (playing_rr)
|
||||
tileInvalidate(tilenume2, -1, -1);
|
||||
tileInvalidate(tilenume2, -1, -1);
|
||||
}
|
||||
|
||||
void Buninitart(void)
|
||||
|
|
|
@ -689,15 +689,6 @@ static void G_PrintCoords(int32_t snum)
|
|||
printcoordsline("rendmode = %d", videoGetRenderMode());
|
||||
printcoordsline("r_ambientlight = %.03f", r_ambientlight);
|
||||
|
||||
if (rendmode >= 3)
|
||||
{
|
||||
if (rendmode==3)
|
||||
printcoordsline("r_usenewshading = %d", r_usenewshading);
|
||||
# ifdef POLYMER
|
||||
else
|
||||
printcoordsline("r_pr_artmapping = %d", pr_artmapping);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -356,14 +356,6 @@ void GLInstance::SetFogLinear(float* color, float start, float end)
|
|||
memcpy(renderState.FogColor, color, 4 * sizeof(float));
|
||||
};
|
||||
|
||||
void GLInstance::SetFogExp2(float* color, float coefficient)
|
||||
{
|
||||
renderState.Fog[0] =
|
||||
renderState.Fog[1] = 0.f;
|
||||
renderState.Fog[2] = coefficient;
|
||||
memcpy(renderState.FogColor, color, 4 * sizeof(float));
|
||||
}
|
||||
|
||||
void GLInstance::SetColorMask(bool on)
|
||||
{
|
||||
glColorMask(on, on, on, on);
|
||||
|
|
|
@ -263,7 +263,6 @@ public:
|
|||
|
||||
void SetDepthFunc(int func);
|
||||
void SetFogLinear(float* color, float start, float end);
|
||||
void SetFogExp2(float* color, float coefficient);
|
||||
void SetColorMask(bool on);
|
||||
void SetDepthMask(bool on);
|
||||
void SetBlendFunc(int src, int dst);
|
||||
|
|
|
@ -684,16 +684,6 @@ static void G_PrintCoords(int32_t snum)
|
|||
|
||||
printcoordsline("rendmode = %d", videoGetRenderMode());
|
||||
printcoordsline("r_ambientlight = %.03f", r_ambientlight);
|
||||
|
||||
if (rendmode >= 3)
|
||||
{
|
||||
if (rendmode==3)
|
||||
printcoordsline("r_usenewshading = %d", r_usenewshading);
|
||||
# ifdef POLYMER
|
||||
else
|
||||
printcoordsline("r_pr_artmapping = %d", pr_artmapping);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue