Rename KXDWN macro and GAMEFLAG_KXDWN to IONMAIDEN and GAMEFLAG_IONMAIDEN

git-svn-id: https://svn.eduke32.com/eduke32@6913 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2018-06-09 20:36:42 +00:00
parent 2c80af8c12
commit fb301ddae7
3 changed files with 23 additions and 22 deletions

View file

@ -30,7 +30,8 @@ extern int g_useCwd;
#define GAMEFLAG_ADDON 0x00000010 #define GAMEFLAG_ADDON 0x00000010
#define GAMEFLAG_SHAREWARE 0x00000020 #define GAMEFLAG_SHAREWARE 0x00000020
#define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta #define GAMEFLAG_DUKEBETA 0x00000060 // includes 0x20 since it's a shareware beta
#define GAMEFLAG_KXDWN 0x00000080 #define GAMEFLAG_IONMAIDEN 0x00000080
#define GAMEFLAG_STANDALONE 0x00000100
#define GAMEFLAGMASK 0x000000FF // flags allowed from grpinfo #define GAMEFLAGMASK 0x000000FF // flags allowed from grpinfo
extern struct grpfile_t const *g_selectedGrp; extern struct grpfile_t const *g_selectedGrp;
@ -45,7 +46,7 @@ extern int g_addonNum;
#define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI)) #define NAM_WW2GI (g_gameType & (GAMEFLAG_NAM|GAMEFLAG_WW2GI))
#define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE) #define SHAREWARE (g_gameType & GAMEFLAG_SHAREWARE)
#define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA) #define DUKEBETA ((g_gameType & GAMEFLAG_DUKEBETA) == GAMEFLAG_DUKEBETA)
#define KXDWN (g_gameType & GAMEFLAG_KXDWN) #define IONMAIDEN (g_gameType & GAMEFLAG_IONMAIDEN)
enum Games_t { enum Games_t {
GAME_DUKE = 0, GAME_DUKE = 0,

View file

@ -148,12 +148,12 @@ static void Menu_DrawCursorCommon(int32_t x, int32_t y, int32_t z, int32_t picnu
} }
static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z) static void Menu_DrawCursorLeft(int32_t x, int32_t y, int32_t z)
{ {
if (KXDWN) return; if (IONMAIDEN) return;
Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORLEFT, -1, myconnectindex, SPINNINGNUKEICON+((totalclock>>3)%7))); Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORLEFT, -1, myconnectindex, SPINNINGNUKEICON+((totalclock>>3)%7)));
} }
static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z) static void Menu_DrawCursorRight(int32_t x, int32_t y, int32_t z)
{ {
if (KXDWN) return; if (IONMAIDEN) return;
Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORRIGHT, -1, myconnectindex, SPINNINGNUKEICON+6-((6+(totalclock>>3))%7))); Menu_DrawCursorCommon(x, y, z, VM_OnEventWithReturn(EVENT_MENUCURSORRIGHT, -1, myconnectindex, SPINNINGNUKEICON+6-((6+(totalclock>>3))%7)));
} }
static void Menu_DrawCursorTextTile(int32_t x, int32_t y, int32_t h, int32_t picnum, vec2s_t const & siz, int32_t ydim_upper = 0, int32_t ydim_lower = ydim-1) static void Menu_DrawCursorTextTile(int32_t x, int32_t y, int32_t h, int32_t picnum, vec2s_t const & siz, int32_t ydim_upper = 0, int32_t ydim_lower = ydim-1)
@ -165,7 +165,7 @@ static void Menu_DrawCursorText(int32_t x, int32_t y, int32_t h, int32_t ydim_up
{ {
vec2s_t const & siz = tilesiz[SPINNINGNUKEICON]; vec2s_t const & siz = tilesiz[SPINNINGNUKEICON];
if (KXDWN || siz.x == 0) if (IONMAIDEN || siz.x == 0)
{ {
Menu_DrawCursorTextTile(x, y, h, SMALLFNTCURSOR, tilesiz[SMALLFNTCURSOR], ydim_upper, ydim_lower); Menu_DrawCursorTextTile(x, y, h, SMALLFNTCURSOR, tilesiz[SMALLFNTCURSOR], ydim_upper, ydim_lower);
return; return;
@ -1828,7 +1828,7 @@ void Menu_Init(void)
ME_SOUND_DUKETALK.name = "Grunt talk:"; ME_SOUND_DUKETALK.name = "Grunt talk:";
#endif #endif
if (KXDWN) if (IONMAIDEN)
{ {
MF_Redfont.between.x = 2<<16; MF_Redfont.between.x = 2<<16;
MF_Redfont.cursorScale = 32768; MF_Redfont.cursorScale = 32768;
@ -2135,7 +2135,7 @@ static void Menu_PreDrawBackground(MenuID_t cm, const vec2_t origin)
case MENU_LOAD: case MENU_LOAD:
case MENU_SAVE: case MENU_SAVE:
if (KXDWN) if (IONMAIDEN)
break; break;
fallthrough__; fallthrough__;
case MENU_CREDITS4: case MENU_CREDITS4:
@ -3860,7 +3860,7 @@ int32_t Menu_Anim_SinInLeft(MenuAnimation_t *animdata)
void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype) void Menu_AnimateChange(int32_t cm, MenuAnimationType_t animtype)
{ {
if (KXDWN) if (IONMAIDEN)
{ {
m_animation.start = 0; m_animation.start = 0;
m_animation.length = 0; m_animation.length = 0;
@ -3988,17 +3988,17 @@ static void Menu_AboutToStartDisplaying(Menu_t * m)
switch (m->menuID) switch (m->menuID)
{ {
case MENU_MAIN: case MENU_MAIN:
if (KXDWN) if (IONMAIDEN)
ME_MAIN_LOADGAME.name = s_Continue; ME_MAIN_LOADGAME.name = s_Continue;
break; break;
case MENU_MAIN_INGAME: case MENU_MAIN_INGAME:
if (KXDWN) if (IONMAIDEN)
ME_MAIN_LOADGAME.name = s_LoadGame; ME_MAIN_LOADGAME.name = s_LoadGame;
break; break;
case MENU_LOAD: case MENU_LOAD:
if (KXDWN) if (IONMAIDEN)
M_LOAD.title = (g_player[myconnectindex].ps->gm & MODE_GAME) ? s_LoadGame : s_Continue; M_LOAD.title = (g_player[myconnectindex].ps->gm & MODE_GAME) ? s_LoadGame : s_Continue;
Menu_LoadReadHeaders(); Menu_LoadReadHeaders();
@ -4164,7 +4164,7 @@ int Menu_Change(MenuID_t cm)
else else
return 1; return 1;
if (KXDWN) if (IONMAIDEN)
{ {
Menu_t * parent = m_currentMenu, * result = NULL; Menu_t * parent = m_currentMenu, * result = NULL;
@ -4398,7 +4398,7 @@ static void Menu_GetFmt(const MenuFont_t *font, uint8_t const status, int32_t *s
if (status & MT_Disabled) if (status & MT_Disabled)
s += font->shade_disabled; s += font->shade_disabled;
if (KXDWN && status & MT_Selected) if (IONMAIDEN && status & MT_Selected)
*z += (*z >> 4); *z += (*z >> 4);
} }
@ -6827,7 +6827,7 @@ void M_DisplayMenus(void)
// need EVENT_DISPLAYMENUBACKGROUND here // need EVENT_DISPLAYMENUBACKGROUND here
if (!KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && backgroundOK) if (!IONMAIDEN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2) && backgroundOK)
videoFadeToBlack(1); videoFadeToBlack(1);
if (Menu_UpdateScreenOK(g_currentMenu)) if (Menu_UpdateScreenOK(g_currentMenu))
@ -6874,7 +6874,7 @@ void M_DisplayMenus(void)
} }
// hack; need EVENT_DISPLAYMENUBACKGROUND above // hack; need EVENT_DISPLAYMENUBACKGROUND above
if (KXDWN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2 || m_parentMenu != NULL) && backgroundOK) if (IONMAIDEN && ((g_player[myconnectindex].ps->gm&MODE_GAME) || ud.recstat==2 || m_parentMenu != NULL) && backgroundOK)
videoFadeToBlack(1); videoFadeToBlack(1);
// Display the menu, with a transition animation if applicable. // Display the menu, with a transition animation if applicable.
@ -6962,7 +6962,7 @@ void M_DisplayMenus(void)
auto const oyxaspect = yxaspect; auto const oyxaspect = yxaspect;
int32_t alpha; int32_t alpha;
if (KXDWN) if (IONMAIDEN)
{ {
renderSetAspect(viewingrange, 65536); renderSetAspect(viewingrange, 65536);
cursorpos.x = scale(cursorpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15); cursorpos.x = scale(cursorpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
@ -6979,7 +6979,7 @@ void M_DisplayMenus(void)
rotatesprite_fs_alpha(cursorpos.x, cursorpos.y, z, 0, a, 0, p, o, alpha); rotatesprite_fs_alpha(cursorpos.x, cursorpos.y, z, 0, a, 0, p, o, alpha);
if (KXDWN) if (IONMAIDEN)
renderSetAspect(viewingrange, oyxaspect); renderSetAspect(viewingrange, oyxaspect);
} }
} }

View file

@ -131,7 +131,7 @@ void G_GetCrosshairColor(void)
void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b) void G_SetCrosshairColor(int32_t r, int32_t g, int32_t b)
{ {
if (KXDWN) if (IONMAIDEN)
return; return;
int32_t i, ii; int32_t i, ii;
@ -1187,7 +1187,7 @@ void G_DisplayRest(int32_t smoothratio)
uint32_t crosshair_scale = divscale16(ud.crosshairscale, 100); uint32_t crosshair_scale = divscale16(ud.crosshairscale, 100);
auto const oyxaspect = yxaspect; auto const oyxaspect = yxaspect;
if (KXDWN) if (IONMAIDEN)
{ {
crosshairpos.x = scale(crosshairpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15); crosshairpos.x = scale(crosshairpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
crosshairpos.y = scale(crosshairpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15); crosshairpos.y = scale(crosshairpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15);
@ -1199,7 +1199,7 @@ void G_DisplayRest(int32_t smoothratio)
rotatesprite_win(crosshairpos.x, crosshairpos.y, crosshair_scale, 0, a, 0, crosshair_pal, crosshair_o); rotatesprite_win(crosshairpos.x, crosshairpos.y, crosshair_scale, 0, a, 0, crosshair_pal, crosshair_o);
if (KXDWN) if (IONMAIDEN)
renderSetAspect(viewingrange, oyxaspect); renderSetAspect(viewingrange, oyxaspect);
} }
} }
@ -1218,7 +1218,7 @@ void G_DisplayRest(int32_t smoothratio)
uint32_t pointer_scale = 65536; uint32_t pointer_scale = 65536;
auto const oyxaspect = yxaspect; auto const oyxaspect = yxaspect;
if (KXDWN) if (IONMAIDEN)
{ {
pointerpos.x = scale(pointerpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15); pointerpos.x = scale(pointerpos.x - (320<<15), ydim << 2, xdim * 3) + (320<<15);
pointerpos.y = scale(pointerpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15); pointerpos.y = scale(pointerpos.y - (200<<15), (ydim << 2) * 6, (xdim * 3) * 5) + (200<<15);
@ -1230,7 +1230,7 @@ void G_DisplayRest(int32_t smoothratio)
rotatesprite_win(pointerpos.x, pointerpos.y, pointer_scale, 0, a, 0, pointer_pal, pointer_o); rotatesprite_win(pointerpos.x, pointerpos.y, pointer_scale, 0, a, 0, pointer_pal, pointer_o);
if (KXDWN) if (IONMAIDEN)
renderSetAspect(viewingrange, oyxaspect); renderSetAspect(viewingrange, oyxaspect);
} }
} }