mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- lotsofglass wrapper and variable renaming in checkhitsprite_d.
This commit is contained in:
parent
17737eea85
commit
faa4248c5c
2 changed files with 85 additions and 74 deletions
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@ -283,4 +283,9 @@ inline int hitscan(int x, int y, int z, int16_t sectnum, int32_t vx, int32_t vy,
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return res;
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return res;
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}
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}
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inline void lotsofglass(DDukeActor *act, int wallnum, int cnt)
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{
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lotsofglass(act ? act->GetIndex() : -1, wallnum, cnt);
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}
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END_DUKE_NS
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END_DUKE_NS
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@ -1024,9 +1024,11 @@ bool checkhitceiling_d(int sn)
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void checkhitsprite_d(int i, int sn)
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void checkhitsprite_d(int i, int sn)
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{
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{
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int j, k, p;
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int j, k, p;
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auto targ = &hittype[i];
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i &= (MAXSPRITES - 1);
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i &= (MAXSPRITES - 1);
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spritetype* s = &sprite[i];
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spritetype* s = &sprite[i];
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auto tspr = &sprite[sn];
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switch (s->picnum)
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switch (s->picnum)
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{
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{
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@ -1034,9 +1036,9 @@ void checkhitsprite_d(int i, int sn)
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case WTGLASS2:
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case WTGLASS2:
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if (!isWorldTour())
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if (!isWorldTour())
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break;
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break;
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S_PlayActorSound(GLASS_BREAKING, i);
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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deletesprite(i);
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deletesprite(targ);
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return;
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return;
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case OCEANSPRITE1:
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case OCEANSPRITE1:
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@ -1044,18 +1046,18 @@ void checkhitsprite_d(int i, int sn)
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case OCEANSPRITE3:
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case OCEANSPRITE3:
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case OCEANSPRITE4:
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case OCEANSPRITE4:
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case OCEANSPRITE5:
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case OCEANSPRITE5:
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fi.spawn(i, SMALLSMOKE);
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spawn(targ, SMALLSMOKE);
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deletesprite(i);
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deletesprite(targ);
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break;
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break;
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case QUEBALL:
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case QUEBALL:
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case STRIPEBALL:
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case STRIPEBALL:
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if (sprite[sn].picnum == QUEBALL || sprite[sn].picnum == STRIPEBALL)
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if (tspr->picnum == QUEBALL || tspr->picnum == STRIPEBALL)
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{
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{
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sprite[sn].xvel = (s->xvel >> 1) + (s->xvel >> 2);
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tspr->xvel = (s->xvel >> 1) + (s->xvel >> 2);
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sprite[sn].ang -= (s->ang << 1) + 1024;
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tspr->ang -= (s->ang << 1) + 1024;
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s->ang = getangle(s->x - sprite[sn].x, s->y - sprite[sn].y) - 512;
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s->ang = getangle(s->x - tspr->x, s->y - tspr->y) - 512;
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if (S_CheckSoundPlaying(POOLBALLHIT) < 2)
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if (S_CheckSoundPlaying(POOLBALLHIT) < 2)
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S_PlayActorSound(POOLBALLHIT, i);
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S_PlayActorSound(POOLBALLHIT, targ);
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}
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}
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else
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else
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{
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{
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@ -1066,8 +1068,8 @@ void checkhitsprite_d(int i, int sn)
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}
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}
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else
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else
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{
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{
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lotsofglass(i, -1, 3);
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lotsofglass(targ, -1, 3);
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deletesprite(i);
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deletesprite(targ);
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}
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}
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}
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}
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break;
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break;
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@ -1083,11 +1085,11 @@ void checkhitsprite_d(int i, int sn)
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case FIRELASER:
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case FIRELASER:
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case HYDRENT:
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case HYDRENT:
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case HEAVYHBOMB:
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case HEAVYHBOMB:
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if (hittype[i].temp_data[0] == 0)
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if (targ->temp_data[0] == 0)
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{
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{
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s->cstat &= ~257;
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s->cstat &= ~257;
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hittype[i].temp_data[0] = 1;
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targ->temp_data[0] = 1;
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fi.spawn(i, BURNING);
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spawn(targ, BURNING);
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}
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}
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break;
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break;
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}
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}
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@ -1103,8 +1105,8 @@ void checkhitsprite_d(int i, int sn)
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case HEAVYHBOMB:
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case HEAVYHBOMB:
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for (k = 0; k < 64; k++)
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for (k = 0; k < 64; k++)
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{
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{
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j = EGS(s->sectnum, s->x, s->y, s->z - (krand() % (48 << 8)), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), i, 5);
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auto j = EGS(s->sectnum, s->x, s->y, s->z - (krand() % (48 << 8)), SCRAP3 + (krand() & 3), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), targ, 5);
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sprite[j].pal = 8;
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j->s.pal = 8;
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}
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}
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if (s->picnum == CACTUS)
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if (s->picnum == CACTUS)
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@ -1118,9 +1120,9 @@ void checkhitsprite_d(int i, int sn)
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case HANGLIGHT:
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case HANGLIGHT:
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case GENERICPOLE2:
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case GENERICPOLE2:
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for (k = 0; k < 6; k++)
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for (k = 0; k < 6; k++)
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EGS(s->sectnum, s->x, s->y, s->z - (8 << 8), SCRAP1 + (krand() & 15), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), i, 5);
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EGS(s->sectnum, s->x, s->y, s->z - (8 << 8), SCRAP1 + (krand() & 15), -8, 48, 48, krand() & 2047, (krand() & 63) + 64, -(krand() & 4095) - (s->zvel >> 2), targ, 5);
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S_PlayActorSound(GLASS_HEAVYBREAK, i);
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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deletesprite(i);
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deletesprite(targ);
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break;
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break;
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@ -1130,8 +1132,8 @@ void checkhitsprite_d(int i, int sn)
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if (sector[s->sectnum].floorpicnum == FANSHADOW)
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if (sector[s->sectnum].floorpicnum == FANSHADOW)
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sector[s->sectnum].floorpicnum = FANSHADOWBROKE;
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sector[s->sectnum].floorpicnum = FANSHADOWBROKE;
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S_PlayActorSound(GLASS_HEAVYBREAK, i);
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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for (j = 0; j < 16; j++) RANDOMSCRAP(s, i);
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for (j = 0; j < 16; j++) RANDOMSCRAP(targ);
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break;
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break;
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case WATERFOUNTAIN:
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case WATERFOUNTAIN:
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@ -1139,7 +1141,7 @@ void checkhitsprite_d(int i, int sn)
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case WATERFOUNTAIN + 2:
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case WATERFOUNTAIN + 2:
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case WATERFOUNTAIN + 3:
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case WATERFOUNTAIN + 3:
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s->picnum = WATERFOUNTAINBROKE;
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s->picnum = WATERFOUNTAINBROKE;
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fi.spawn(i, TOILETWATER);
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spawn(targ, TOILETWATER);
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break;
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break;
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case SATELITE:
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case SATELITE:
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case FUELPOD:
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case FUELPOD:
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@ -1187,20 +1189,20 @@ void checkhitsprite_d(int i, int sn)
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else if (s->picnum == STATUE || s->picnum == STATUEFLASH)
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else if (s->picnum == STATUE || s->picnum == STATUEFLASH)
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{
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{
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lotsofcolourglass(i, -1, 40);
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lotsofcolourglass(i, -1, 40);
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S_PlayActorSound(GLASS_HEAVYBREAK, i);
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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}
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}
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else if (s->picnum == VASE)
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else if (s->picnum == VASE)
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lotsofglass(i, -1, 40);
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lotsofglass(targ, -1, 40);
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S_PlayActorSound(GLASS_BREAKING, i);
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S_PlayActorSound(GLASS_BREAKING, targ);
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s->ang = krand() & 2047;
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s->ang = krand() & 2047;
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lotsofglass(i, -1, 8);
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lotsofglass(targ, -1, 8);
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deletesprite(i);
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deletesprite(targ);
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break;
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break;
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case FETUS:
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case FETUS:
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s->picnum = FETUSBROKE;
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s->picnum = FETUSBROKE;
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S_PlayActorSound(GLASS_BREAKING, i);
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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break;
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break;
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case FETUSBROKE:
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case FETUSBROKE:
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for (j = 0; j < 48; j++)
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for (j = 0; j < 48; j++)
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@ -1208,34 +1210,37 @@ void checkhitsprite_d(int i, int sn)
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fi.shoot(i, BLOODSPLAT1);
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fi.shoot(i, BLOODSPLAT1);
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s->ang += 333;
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s->ang += 333;
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}
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}
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S_PlayActorSound(GLASS_HEAVYBREAK, i);
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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S_PlayActorSound(SQUISHED, i);
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S_PlayActorSound(SQUISHED, targ);
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case BOTTLE7:
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case BOTTLE7:
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S_PlayActorSound(GLASS_BREAKING, i);
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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deletesprite(i);
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deletesprite(targ);
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break;
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break;
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case HYDROPLANT:
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case HYDROPLANT:
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s->picnum = BROKEHYDROPLANT;
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s->picnum = BROKEHYDROPLANT;
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S_PlayActorSound(GLASS_BREAKING, i);
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S_PlayActorSound(GLASS_BREAKING, targ);
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lotsofglass(i, -1, 10);
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lotsofglass(targ, -1, 10);
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break;
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break;
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case FORCESPHERE:
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case FORCESPHERE:
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s->xrepeat = 0;
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s->xrepeat = 0;
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hittype[s->owner].temp_data[0] = 32;
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if (targ->GetOwner())
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hittype[s->owner].temp_data[1] = !hittype[s->owner].temp_data[1];
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{
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hittype[s->owner].temp_data[2] ++;
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targ->GetOwner()->temp_data[0] = 32;
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fi.spawn(i, EXPLOSION2);
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targ->GetOwner()->temp_data[1] = !targ->GetOwner()->temp_data[1];
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targ->GetOwner()->temp_data[2] ++;
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}
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spawn(targ, EXPLOSION2);
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break;
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break;
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case BROKEHYDROPLANT:
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case BROKEHYDROPLANT:
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if (s->cstat & 1)
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if (s->cstat & 1)
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{
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{
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S_PlayActorSound(GLASS_BREAKING, i);
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S_PlayActorSound(GLASS_BREAKING, targ);
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s->z += 16 << 8;
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s->z += 16 << 8;
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s->cstat = 0;
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s->cstat = 0;
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lotsofglass(i, -1, 5);
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lotsofglass(targ, -1, 5);
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}
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}
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break;
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break;
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@ -1243,51 +1248,51 @@ void checkhitsprite_d(int i, int sn)
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s->picnum = TOILETBROKE;
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s->picnum = TOILETBROKE;
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s->cstat |= (krand() & 1) << 2;
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s->cstat |= (krand() & 1) << 2;
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s->cstat &= ~257;
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s->cstat &= ~257;
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fi.spawn(i, TOILETWATER);
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spawn(targ, TOILETWATER);
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S_PlayActorSound(GLASS_BREAKING, i);
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S_PlayActorSound(GLASS_BREAKING, targ);
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break;
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break;
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case STALL:
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case STALL:
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s->picnum = STALLBROKE;
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s->picnum = STALLBROKE;
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s->cstat |= (krand() & 1) << 2;
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s->cstat |= (krand() & 1) << 2;
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s->cstat &= ~257;
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s->cstat &= ~257;
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fi.spawn(i, TOILETWATER);
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spawn(targ, TOILETWATER);
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S_PlayActorSound(GLASS_HEAVYBREAK, i);
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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break;
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break;
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case HYDRENT:
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case HYDRENT:
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s->picnum = BROKEFIREHYDRENT;
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s->picnum = BROKEFIREHYDRENT;
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fi.spawn(i, TOILETWATER);
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spawn(targ, TOILETWATER);
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// for(k=0;k<5;k++)
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// for(k=0;k<5;k++)
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// {
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// {
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// j = EGS(s->sectnum,s->x,s->y,s->z-(krand()%(48<<8)),SCRAP3+(krand()&3),-8,48,48,krand()&2047,(krand()&63)+64,-(krand()&4095)-(s->zvel>>2),i,5);
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// j = EGS(s->sectnum,s->x,s->y,s->z-(krand()%(48<<8)),SCRAP3+(krand()&3),-8,48,48,krand()&2047,(krand()&63)+64,-(krand()&4095)-(s->zvel>>2),i,5);
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// sprite[j].pal = 2;
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// sprite[j].pal = 2;
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// }
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// }
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S_PlayActorSound(GLASS_HEAVYBREAK, i);
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S_PlayActorSound(GLASS_HEAVYBREAK, targ);
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break;
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break;
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case GRATE1:
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case GRATE1:
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s->picnum = BGRATE1;
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s->picnum = BGRATE1;
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s->cstat &= (65535 - 256 - 1);
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s->cstat &= (65535 - 256 - 1);
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S_PlayActorSound(VENT_BUST, i);
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S_PlayActorSound(VENT_BUST, targ);
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break;
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break;
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case CIRCLEPANNEL:
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case CIRCLEPANNEL:
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s->picnum = CIRCLEPANNELBROKE;
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s->picnum = CIRCLEPANNELBROKE;
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s->cstat &= (65535 - 256 - 1);
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s->cstat &= (65535 - 256 - 1);
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S_PlayActorSound(VENT_BUST, i);
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S_PlayActorSound(VENT_BUST, targ);
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break;
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break;
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case PANNEL1:
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case PANNEL1:
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case PANNEL2:
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case PANNEL2:
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s->picnum = BPANNEL1;
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s->picnum = BPANNEL1;
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s->cstat &= (65535 - 256 - 1);
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s->cstat &= (65535 - 256 - 1);
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S_PlayActorSound(VENT_BUST, i);
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S_PlayActorSound(VENT_BUST, targ);
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break;
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break;
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case PANNEL3:
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case PANNEL3:
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s->picnum = BPANNEL3;
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s->picnum = BPANNEL3;
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s->cstat &= (65535 - 256 - 1);
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s->cstat &= (65535 - 256 - 1);
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S_PlayActorSound(VENT_BUST, i);
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S_PlayActorSound(VENT_BUST, targ);
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break;
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break;
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case PIPE1:
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case PIPE1:
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case PIPE2:
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case PIPE2:
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@ -1304,17 +1309,18 @@ void checkhitsprite_d(int i, int sn)
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case PIPE5:s->picnum = PIPE5B; break;
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case PIPE5:s->picnum = PIPE5B; break;
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case PIPE6:s->picnum = PIPE6B; break;
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case PIPE6:s->picnum = PIPE6B; break;
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}
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}
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{
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j = fi.spawn(i, STEAM);
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auto j = spawn(targ, STEAM);
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sprite[j].z = sector[s->sectnum].floorz - (32 << 8);
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j->s.z = sector[s->sectnum].floorz - (32 << 8);
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}
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break;
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break;
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case MONK:
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case MONK:
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case LUKE:
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case LUKE:
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case INDY:
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case INDY:
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case JURYGUY:
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case JURYGUY:
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S_PlayActorSound(s->lotag, i);
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S_PlayActorSound(s->lotag, targ);
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fi.spawn(i, s->hitag);
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spawn(targ, s->hitag);
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case SPACEMARINE:
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case SPACEMARINE:
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s->extra -= sprite[sn].extra;
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s->extra -= sprite[sn].extra;
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if (s->extra > 0) break;
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if (s->extra > 0) break;
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@ -1334,14 +1340,14 @@ void checkhitsprite_d(int i, int sn)
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fi.shoot(i, BLOODSPLAT3);
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fi.shoot(i, BLOODSPLAT3);
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s->ang = krand() & 2047;
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s->ang = krand() & 2047;
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fi.shoot(i, BLOODSPLAT4);
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fi.shoot(i, BLOODSPLAT4);
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fi.guts(&hittype[i], JIBS1, 1, myconnectindex);
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fi.guts(targ, JIBS1, 1, myconnectindex);
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fi.guts(&hittype[i], JIBS2, 2, myconnectindex);
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fi.guts(targ, JIBS2, 2, myconnectindex);
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fi.guts(&hittype[i], JIBS3, 3, myconnectindex);
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fi.guts(targ, JIBS3, 3, myconnectindex);
|
||||||
fi.guts(&hittype[i], JIBS4, 4, myconnectindex);
|
fi.guts(targ, JIBS4, 4, myconnectindex);
|
||||||
fi.guts(&hittype[i], JIBS5, 1, myconnectindex);
|
fi.guts(targ, JIBS5, 1, myconnectindex);
|
||||||
fi.guts(&hittype[i], JIBS3, 6, myconnectindex);
|
fi.guts(targ, JIBS3, 6, myconnectindex);
|
||||||
S_PlaySound(SQUISHED);
|
S_PlaySound(SQUISHED);
|
||||||
deletesprite(i);
|
deletesprite(targ);
|
||||||
break;
|
break;
|
||||||
case CHAIR1:
|
case CHAIR1:
|
||||||
case CHAIR2:
|
case CHAIR2:
|
||||||
|
@ -1358,9 +1364,9 @@ void checkhitsprite_d(int i, int sn)
|
||||||
case POT2:
|
case POT2:
|
||||||
case POT3:
|
case POT3:
|
||||||
case TRIPODCAMERA:
|
case TRIPODCAMERA:
|
||||||
S_PlayActorSound(GLASS_HEAVYBREAK, i);
|
S_PlayActorSound(GLASS_HEAVYBREAK, targ);
|
||||||
for (j = 0; j < 16; j++) RANDOMSCRAP(s, i);
|
for (j = 0; j < 16; j++) RANDOMSCRAP(targ);
|
||||||
deletesprite(i);
|
deletesprite(targ);
|
||||||
break;
|
break;
|
||||||
case PLAYERONWATER:
|
case PLAYERONWATER:
|
||||||
i = s->owner;
|
i = s->owner;
|
||||||
|
@ -1371,7 +1377,7 @@ void checkhitsprite_d(int i, int sn)
|
||||||
|
|
||||||
if ((sprite[sn].picnum == FREEZEBLAST || sprite[sn].owner != i) && s->statnum != 4)
|
if ((sprite[sn].picnum == FREEZEBLAST || sprite[sn].owner != i) && s->statnum != 4)
|
||||||
{
|
{
|
||||||
if (badguy(&sprite[i]) == 1)
|
if (badguy(targ) == 1)
|
||||||
{
|
{
|
||||||
if (isWorldTour() && s->picnum == FIREFLY && s->xrepeat < 48)
|
if (isWorldTour() && s->picnum == FIREFLY && s->xrepeat < 48)
|
||||||
break;
|
break;
|
||||||
|
@ -1415,8 +1421,8 @@ void checkhitsprite_d(int i, int sn)
|
||||||
|
|
||||||
if (s->statnum == 2)
|
if (s->statnum == 2)
|
||||||
{
|
{
|
||||||
changespritestat(i, 1);
|
changespritestat(targ, 1);
|
||||||
hittype[i].timetosleep = SLEEPTIME;
|
targ->timetosleep = SLEEPTIME;
|
||||||
}
|
}
|
||||||
if ((s->xrepeat < 24 || s->picnum == SHARK) && sprite[sn].picnum == SHRINKSPARK) return;
|
if ((s->xrepeat < 24 || s->picnum == SHARK) && sprite[sn].picnum == SHRINKSPARK) return;
|
||||||
}
|
}
|
||||||
|
@ -1457,10 +1463,10 @@ void checkhitsprite_d(int i, int sn)
|
||||||
updatesector(ps[p].posx, ps[p].posy, &ps[p].cursectnum);
|
updatesector(ps[p].posx, ps[p].posy, &ps[p].cursectnum);
|
||||||
setpal(&ps[p]);
|
setpal(&ps[p]);
|
||||||
|
|
||||||
StatIterator it(STAT_ACTOR);
|
DukeStatIterator it(STAT_ACTOR);
|
||||||
while ((j = it.NextIndex()) >= 0)
|
while (auto j = it.Next())
|
||||||
{
|
{
|
||||||
if (sprite[j].picnum == CAMERA1) sprite[j].yvel = 0;
|
if (j->s.picnum == CAMERA1) j->s.yvel = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue