Added glbuild support for ARB_shader_objects and fixed ARB_occlusion_query.

git-svn-id: https://svn.eduke32.com/eduke32@1139 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
plagman 2008-11-16 21:46:11 +00:00
parent 467a72226a
commit fa6d8548aa
2 changed files with 174 additions and 0 deletions

View file

@ -191,6 +191,47 @@ extern void (APIENTRY * bglGetQueryivARB)(GLenum target, GLenum pname, GLint *pa
extern void (APIENTRY * bglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
extern void (APIENTRY * bglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
// Shader Objects
extern void (APIENTRY * bglDeleteObjectARB)(GLhandleARB);
extern GLhandleARB (APIENTRY * bglGetHandleARB)(GLenum);
extern void (APIENTRY * bglDetachObjectARB)(GLhandleARB, GLhandleARB);
extern GLhandleARB (APIENTRY * bglCreateShaderObjectARB)(GLenum);
extern void (APIENTRY * bglShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
extern void (APIENTRY * bglCompileShaderARB)(GLhandleARB);
extern GLhandleARB (APIENTRY * bglCreateProgramObjectARB)(void);
extern void (APIENTRY * bglAttachObjectARB)(GLhandleARB, GLhandleARB);
extern void (APIENTRY * bglLinkProgramARB)(GLhandleARB);
extern void (APIENTRY * bglUseProgramObjectARB)(GLhandleARB);
extern void (APIENTRY * bglValidateProgramARB)(GLhandleARB);
extern void (APIENTRY * bglUniform1fARB)(GLint, GLfloat);
extern void (APIENTRY * bglUniform2fARB)(GLint, GLfloat, GLfloat);
extern void (APIENTRY * bglUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat);
extern void (APIENTRY * bglUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
extern void (APIENTRY * bglUniform1iARB)(GLint, GLint);
extern void (APIENTRY * bglUniform2iARB)(GLint, GLint, GLint);
extern void (APIENTRY * bglUniform3iARB)(GLint, GLint, GLint, GLint);
extern void (APIENTRY * bglUniform4iARB)(GLint, GLint, GLint, GLint, GLint);
extern void (APIENTRY * bglUniform1fvARB)(GLint, GLsizei, const GLfloat *);
extern void (APIENTRY * bglUniform2fvARB)(GLint, GLsizei, const GLfloat *);
extern void (APIENTRY * bglUniform3fvARB)(GLint, GLsizei, const GLfloat *);
extern void (APIENTRY * bglUniform4fvARB)(GLint, GLsizei, const GLfloat *);
extern void (APIENTRY * bglUniform1ivARB)(GLint, GLsizei, const GLint *);
extern void (APIENTRY * bglUniform2ivARB)(GLint, GLsizei, const GLint *);
extern void (APIENTRY * bglUniform3ivARB)(GLint, GLsizei, const GLint *);
extern void (APIENTRY * bglUniform4ivARB)(GLint, GLsizei, const GLint *);
extern void (APIENTRY * bglUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
extern void (APIENTRY * bglUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
extern void (APIENTRY * bglUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
extern void (APIENTRY * bglGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
extern void (APIENTRY * bglGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
extern void (APIENTRY * bglGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
extern void (APIENTRY * bglGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
extern GLint (APIENTRY * bglGetUniformLocationARB)(GLhandleARB, const GLcharARB *);
extern void (APIENTRY * bglGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
extern void (APIENTRY * bglGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
extern void (APIENTRY * bglGetUniformivARB)(GLhandleARB, GLint, GLint *);
extern void (APIENTRY * bglGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
// GLU
extern void (APIENTRY * bgluTessBeginContour) (GLUtesselator* tess);
extern void (APIENTRY * bgluTessBeginPolygon) (GLUtesselator* tess, GLvoid* data);

View file

@ -158,6 +158,47 @@ void (APIENTRY * bglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
void (APIENTRY * bglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
void (APIENTRY * bglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
// Shader Objects
void (APIENTRY * bglDeleteObjectARB)(GLhandleARB);
GLhandleARB (APIENTRY * bglGetHandleARB)(GLenum);
void (APIENTRY * bglDetachObjectARB)(GLhandleARB, GLhandleARB);
GLhandleARB (APIENTRY * bglCreateShaderObjectARB)(GLenum);
void (APIENTRY * bglShaderSourceARB)(GLhandleARB, GLsizei, const GLcharARB* *, const GLint *);
void (APIENTRY * bglCompileShaderARB)(GLhandleARB);
GLhandleARB (APIENTRY * bglCreateProgramObjectARB)(void);
void (APIENTRY * bglAttachObjectARB)(GLhandleARB, GLhandleARB);
void (APIENTRY * bglLinkProgramARB)(GLhandleARB);
void (APIENTRY * bglUseProgramObjectARB)(GLhandleARB);
void (APIENTRY * bglValidateProgramARB)(GLhandleARB);
void (APIENTRY * bglUniform1fARB)(GLint, GLfloat);
void (APIENTRY * bglUniform2fARB)(GLint, GLfloat, GLfloat);
void (APIENTRY * bglUniform3fARB)(GLint, GLfloat, GLfloat, GLfloat);
void (APIENTRY * bglUniform4fARB)(GLint, GLfloat, GLfloat, GLfloat, GLfloat);
void (APIENTRY * bglUniform1iARB)(GLint, GLint);
void (APIENTRY * bglUniform2iARB)(GLint, GLint, GLint);
void (APIENTRY * bglUniform3iARB)(GLint, GLint, GLint, GLint);
void (APIENTRY * bglUniform4iARB)(GLint, GLint, GLint, GLint, GLint);
void (APIENTRY * bglUniform1fvARB)(GLint, GLsizei, const GLfloat *);
void (APIENTRY * bglUniform2fvARB)(GLint, GLsizei, const GLfloat *);
void (APIENTRY * bglUniform3fvARB)(GLint, GLsizei, const GLfloat *);
void (APIENTRY * bglUniform4fvARB)(GLint, GLsizei, const GLfloat *);
void (APIENTRY * bglUniform1ivARB)(GLint, GLsizei, const GLint *);
void (APIENTRY * bglUniform2ivARB)(GLint, GLsizei, const GLint *);
void (APIENTRY * bglUniform3ivARB)(GLint, GLsizei, const GLint *);
void (APIENTRY * bglUniform4ivARB)(GLint, GLsizei, const GLint *);
void (APIENTRY * bglUniformMatrix2fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
void (APIENTRY * bglUniformMatrix3fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
void (APIENTRY * bglUniformMatrix4fvARB)(GLint, GLsizei, GLboolean, const GLfloat *);
void (APIENTRY * bglGetObjectParameterfvARB)(GLhandleARB, GLenum, GLfloat *);
void (APIENTRY * bglGetObjectParameterivARB)(GLhandleARB, GLenum, GLint *);
void (APIENTRY * bglGetInfoLogARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
void (APIENTRY * bglGetAttachedObjectsARB)(GLhandleARB, GLsizei, GLsizei *, GLhandleARB *);
GLint (APIENTRY * bglGetUniformLocationARB)(GLhandleARB, const GLcharARB *);
void (APIENTRY * bglGetActiveUniformARB)(GLhandleARB, GLuint, GLsizei, GLsizei *, GLint *, GLenum *, GLcharARB *);
void (APIENTRY * bglGetUniformfvARB)(GLhandleARB, GLint, GLfloat *);
void (APIENTRY * bglGetUniformivARB)(GLhandleARB, GLint, GLint *);
void (APIENTRY * bglGetShaderSourceARB)(GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
// GLU
void (APIENTRY * bgluTessBeginContour)(GLUtesselator* tess);
void (APIENTRY * bgluTessBeginPolygon)(GLUtesselator* tess, GLvoid* data);
@ -426,6 +467,47 @@ int loadglextensions(void)
bglGetQueryObjectivARB = GETPROCEXTSOFT("glGetQueryObjectivARB");
bglGetQueryObjectuivARB = GETPROCEXTSOFT("glGetQueryObjectuivARB");
// Shader Objects
bglDeleteObjectARB = GETPROCEXTSOFT("glDeleteObjectARB");
bglGetHandleARB = GETPROCEXTSOFT("glGetHandleARB");
bglDetachObjectARB = GETPROCEXTSOFT("glDetachObjectARB");
bglCreateShaderObjectARB = GETPROCEXTSOFT("glCreateShaderObjectARB");
bglShaderSourceARB = GETPROCEXTSOFT("glShaderSourceARB");
bglCompileShaderARB = GETPROCEXTSOFT("glCompileShaderARB");
bglCreateProgramObjectARB = GETPROCEXTSOFT("glCreateProgramObjectARB");
bglAttachObjectARB = GETPROCEXTSOFT("glAttachObjectARB");
bglLinkProgramARB = GETPROCEXTSOFT("glLinkProgramARB");
bglUseProgramObjectARB = GETPROCEXTSOFT("glUseProgramObjectARB");
bglValidateProgramARB = GETPROCEXTSOFT("glValidateProgramARB");
bglUniform1fARB = GETPROCEXTSOFT("glUniform1fARB");
bglUniform2fARB = GETPROCEXTSOFT("glUniform2fARB");
bglUniform3fARB = GETPROCEXTSOFT("glUniform3fARB");
bglUniform4fARB = GETPROCEXTSOFT("glUniform4fARB");
bglUniform1iARB = GETPROCEXTSOFT("glUniform1iARB");
bglUniform2iARB = GETPROCEXTSOFT("glUniform2iARB");
bglUniform3iARB = GETPROCEXTSOFT("glUniform3iARB");
bglUniform4iARB = GETPROCEXTSOFT("glUniform4iARB");
bglUniform1fvARB = GETPROCEXTSOFT("glUniform1fvARB");
bglUniform2fvARB = GETPROCEXTSOFT("glUniform2fvARB");
bglUniform3fvARB = GETPROCEXTSOFT("glUniform3fvARB");
bglUniform4fvARB = GETPROCEXTSOFT("glUniform4fvARB");
bglUniform1ivARB = GETPROCEXTSOFT("glUniform1ivARB");
bglUniform2ivARB = GETPROCEXTSOFT("glUniform2ivARB");
bglUniform3ivARB = GETPROCEXTSOFT("glUniform3ivARB");
bglUniform4ivARB = GETPROCEXTSOFT("glUniform4ivARB");
bglUniformMatrix2fvARB = GETPROCEXTSOFT("glUniformMatrix2fvARB");
bglUniformMatrix3fvARB = GETPROCEXTSOFT("glUniformMatrix3fvARB");
bglUniformMatrix4fvARB = GETPROCEXTSOFT("glUniformMatrix4fvARB");
bglGetObjectParameterfvARB = GETPROCEXTSOFT("glGetObjectParameterfvARB");
bglGetObjectParameterivARB = GETPROCEXTSOFT("glGetObjectParameterivARB");
bglGetInfoLogARB = GETPROCEXTSOFT("glGetInfoLogARB");
bglGetAttachedObjectsARB = GETPROCEXTSOFT("glGetAttachedObjectsARB");
bglGetUniformLocationARB = GETPROCEXTSOFT("glGetUniformLocationARB");
bglGetActiveUniformARB = GETPROCEXTSOFT("glGetActiveUniformARB");
bglGetUniformfvARB = GETPROCEXTSOFT("glGetUniformfvARB");
bglGetUniformivARB = GETPROCEXTSOFT("glGetUniformivARB");
bglGetShaderSourceARB = GETPROCEXTSOFT("glGetShaderSourceARB");
#ifdef RENDERTYPEWIN
bwglSwapIntervalEXT = GETPROCEXTSOFT("wglSwapIntervalEXT");
#endif
@ -582,6 +664,57 @@ int unloadgldriver(void)
bglMapBufferARB = NULL;
bglUnmapBufferARB = NULL;
// Occlusion queries
bglGenQueriesARB = NULL;
bglDeleteQueriesARB = NULL;
bglIsQueryARB = NULL;
bglBeginQueryARB = NULL;
bglEndQueryARB = NULL;
bglGetQueryivARB = NULL;
bglGetQueryObjectivARB = NULL;
bglGetQueryObjectuivARB = NULL;
// Shader Objects
bglDeleteObjectARB = NULL;
bglGetHandleARB = NULL;
bglDetachObjectARB = NULL;
bglCreateShaderObjectARB = NULL;
bglShaderSourceARB = NULL;
bglCompileShaderARB = NULL;
bglCreateProgramObjectARB = NULL;
bglAttachObjectARB = NULL;
bglLinkProgramARB = NULL;
bglUseProgramObjectARB = NULL;
bglValidateProgramARB = NULL;
bglUniform1fARB = NULL;
bglUniform2fARB = NULL;
bglUniform3fARB = NULL;
bglUniform4fARB = NULL;
bglUniform1iARB = NULL;
bglUniform2iARB = NULL;
bglUniform3iARB = NULL;
bglUniform4iARB = NULL;
bglUniform1fvARB = NULL;
bglUniform2fvARB = NULL;
bglUniform3fvARB = NULL;
bglUniform4fvARB = NULL;
bglUniform1ivARB = NULL;
bglUniform2ivARB = NULL;
bglUniform3ivARB = NULL;
bglUniform4ivARB = NULL;
bglUniformMatrix2fvARB = NULL;
bglUniformMatrix3fvARB = NULL;
bglUniformMatrix4fvARB = NULL;
bglGetObjectParameterfvARB = NULL;
bglGetObjectParameterivARB = NULL;
bglGetInfoLogARB = NULL;
bglGetAttachedObjectsARB = NULL;
bglGetUniformLocationARB = NULL;
bglGetActiveUniformARB = NULL;
bglGetUniformfvARB = NULL;
bglGetUniformivARB = NULL;
bglGetShaderSourceARB = NULL;
#ifdef RENDERTYPEWIN
bwglCreateContext = NULL;
bwglDeleteContext = NULL;