diff --git a/source/blood/src/nnexts.cpp b/source/blood/src/nnexts.cpp index b67853be4..534924d1c 100644 --- a/source/blood/src/nnexts.cpp +++ b/source/blood/src/nnexts.cpp @@ -115,7 +115,7 @@ bool nnExtIsUmmune(spritetype* pSprite, int dmgType, int minScale) { else if (IsDudeSprite(pSprite)) { if (IsPlayerSprite(pSprite)) return (gPlayer[pSprite->type - kDudePlayer1].damageControl[dmgType] <= minScale); else if (pSprite->type == kDudeModernCustom) return (gGenDudeExtra[pSprite->index].dmgControl[dmgType] <= minScale); - else return (getDudeInfo(pSprite->type - kDudeBase)->at70[dmgType] <= minScale); + else return (getDudeInfo(pSprite->type)->at70[dmgType] <= minScale); } } @@ -592,7 +592,7 @@ int getSpriteMassBySize(spritetype* pSprite) { clipDist = gGenDudeExtra[pSprite->index].initVals[2]; break; default: - seqId = getDudeInfo(pSprite->type - kDudeBase)->seqStartID; + seqId = getDudeInfo(pSprite->type)->seqStartID; break; } @@ -1928,7 +1928,7 @@ void modernTypeTrigger(int destObjType, int destObjIndex, EVENT event) { // the following functions required for kModernDudeTargetChanger //--------------------------------------- spritetype* aiFightGetTargetInRange(spritetype* pSprite, int minDist, int maxDist, short data, short teamMode) { - DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type - kDudeBase); XSPRITE* pXSprite = &xsprite[pSprite->extra]; + DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type); XSPRITE* pXSprite = &xsprite[pSprite->extra]; spritetype* pTarget = NULL; XSPRITE* pXTarget = NULL; spritetype* cTarget = NULL; for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite]) { pTarget = &sprite[nSprite]; pXTarget = &xsprite[pTarget->extra]; @@ -2011,6 +2011,7 @@ bool aiFightDudeCanSeeTarget(XSPRITE* pXDude, DUDEINFO* pDudeInfo, spritetype* p spritetype* pDude = &sprite[pXDude->reference]; int dx = pTarget->x - pDude->x; int dy = pTarget->y - pDude->y; + //viewSetSystemMessage("zzzz"); // check target if (approxDist(dx, dy) < pDudeInfo->seeDist) { int eyeAboveZ = pDudeInfo->eyeHeight * pDude->yrepeat << 2; @@ -2024,6 +2025,7 @@ bool aiFightDudeCanSeeTarget(XSPRITE* pXDude, DUDEINFO* pDudeInfo, spritetype* p if (klabs(losAngle) < 2048) // 360 deg periphery here*/ return true; } + } return false; @@ -2094,7 +2096,7 @@ bool aiFightGetDudesForBattle(XSPRITE* pXSprite) { void aiFightAlarmDudesInSight(spritetype* pSprite, int max) { spritetype* pDude = NULL; XSPRITE* pXDude = NULL; XSPRITE* pXSprite = &xsprite[pSprite->extra]; - DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type - kDudeBase); + DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type); for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite]) { pDude = &sprite[nSprite]; if (pDude->index == pSprite->index || !IsDudeSprite(pDude) || pDude->extra < 0) @@ -2225,7 +2227,7 @@ bool modernTypeOperateSprite(int nSprite, spritetype* pSprite, XSPRITE* pXSprite case kDudeBurningZombieButcher: case kDudeBurningTinyCaleb: case kDudeBurningBeast: - pXSpawn->health = getDudeInfo(pXSprite->data1 - kDudeBase)->startHealth << 4; + pXSpawn->health = getDudeInfo(pXSprite->data1)->startHealth << 4; pXSpawn->burnTime = 10; pXSpawn->target = -1; aiActivateDude(pSpawn, pXSpawn); @@ -3018,7 +3020,9 @@ void useSectorLigthChanger(XSPRITE* pXSource, XSECTOR* pXSector) { } void useTargetChanger(XSPRITE* pXSource, spritetype* pSprite) { - if (!IsDudeSprite(pSprite) && pSprite->statnum != kStatDude) { + + + if (!IsDudeSprite(pSprite) || pSprite->statnum != kStatDude) { switch (pSprite->type) { // can be dead dude turned in gib // make current target and all other dudes not attack this dude anymore case kThingBloodBits: @@ -3029,10 +3033,11 @@ void useTargetChanger(XSPRITE* pXSource, spritetype* pSprite) { return; } } - + + spritetype* pSource = &sprite[pXSource->reference]; XSPRITE* pXSprite = &xsprite[pSprite->extra]; spritetype* pTarget = NULL; XSPRITE* pXTarget = NULL; int receiveHp = 33 + Random(33); - DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type - kDudeBase); int matesPerEnemy = 1; + DUDEINFO* pDudeInfo = getDudeInfo(pSprite->type); int matesPerEnemy = 1; // dude is burning? if (pXSprite->burnTime > 0 && spriRangeIsFine(pXSprite->burnSource)) { @@ -3123,7 +3128,7 @@ void useTargetChanger(XSPRITE* pXSource, spritetype* pSprite) { if (pXMate->data4 > 0 && pXMate->health < pXMate->data4) actHealDude(pXMate, receiveHp, pXMate->data4); else { - DUDEINFO* pTDudeInfo = getDudeInfo(pMate->type - kDudeBase); + DUDEINFO* pTDudeInfo = getDudeInfo(pMate->type); if (pXMate->health < pTDudeInfo->startHealth) actHealDude(pXMate, receiveHp, pTDudeInfo->startHealth); } @@ -3193,6 +3198,7 @@ void useTargetChanger(XSPRITE* pXSource, spritetype* pSprite) { if ((pXSprite->target < 0 || pPlayer != NULL) && ((int)gFrameClock & 32) != 0) { // try find first target that dude can see for (int nSprite = headspritestat[kStatDude]; nSprite >= 0; nSprite = nextspritestat[nSprite]) { + pTarget = &sprite[nSprite]; pXTarget = &xsprite[pTarget->extra]; if (pXTarget->target == pSprite->index) { @@ -3226,8 +3232,10 @@ void useTargetChanger(XSPRITE* pXSource, spritetype* pSprite) { if (pXSource->data3 == 2) aiFightAlarmDudesInSight(pTarget, maxAlarmDudes); } + return; } + break; } }