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Switch allocation of sprite/wall/sector to individual aligned allocations instead of the weird thing I was doing with multiple pointers to different parts of a single large block
git-svn-id: https://svn.eduke32.com/eduke32@6381 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -7633,6 +7633,7 @@ int32_t preinitengine(void)
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// Bprintf("FIXME: Allocating additional space beyond wall[] for editor bugs.\n");
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// Bprintf("FIXME: Allocating additional space beyond wall[] for editor bugs.\n");
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}
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}
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#if 0
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for (i=0; i<(signed)ARRAY_SIZE(dynarray); i++)
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for (i=0; i<(signed)ARRAY_SIZE(dynarray); i++)
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size += dynarray[i].size;
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size += dynarray[i].size;
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@ -7646,6 +7647,13 @@ int32_t preinitengine(void)
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*dynarray[i].ptr = (int8_t *)blockptr + size;
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*dynarray[i].ptr = (int8_t *)blockptr + size;
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size += dynarray[i].size;
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size += dynarray[i].size;
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}
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}
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#else
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for (i = 0; i < (signed) ARRAY_SIZE(dynarray); i++)
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{
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Baligned_free(*dynarray[i].ptr);
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*dynarray[i].ptr = Xaligned_alloc(16, dynarray[i].size);
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}
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#endif
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}
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}
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#elif !defined DEBUG_MAIN_ARRAYS
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#elif !defined DEBUG_MAIN_ARRAYS
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