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https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
- two more
This commit is contained in:
parent
cb80e877ff
commit
f992aebf33
5 changed files with 87 additions and 94 deletions
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@ -9001,7 +9001,7 @@ killsprite:
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}
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else
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{
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glDepthMask(GL_FALSE);
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GLInterface.SetDepthMask(false);
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for (bssize_t k = j-1; k >= i; k--)
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{
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@ -9009,9 +9009,9 @@ killsprite:
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renderDrawSprite(k);
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}
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glDepthMask(GL_TRUE);
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GLInterface.SetDepthMask(true);
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glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
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GLInterface.SetColorMask(false);
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for (bssize_t k = j-1; k >= i; k--)
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{
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@ -9019,7 +9019,7 @@ killsprite:
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tspriteptr[k] = NULL;
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}
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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GLInterface.SetColorMask(true);
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}
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i = j;
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@ -9042,29 +9042,7 @@ killsprite:
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GLInterface.EnableBlend(true);
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GLInterface.EnableAlphaTest(true);
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glDepthMask(GL_FALSE);
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}
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#endif
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#if 0
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for (i=spritesortcnt-1; i>=0; i--)
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{
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double xs = tspriteptr[i]->x-globalposx;
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double ys = tspriteptr[i]->y-globalposy;
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int32_t zs = tspriteptr[i]->z-globalposz;
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int32_t xp = ys*cosglobalang-xs*singlobalang;
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int32_t yp = (zs<<1);
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int32_t zp = xs*cosglobalang+ys*singlobalang;
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xs = ((double)xp*(halfxdimen<<12)/zp)+((halfxdimen+windowxy1.x)<<12);
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ys = ((double)yp*(xdimenscale<<12)/zp)+((globalhoriz+windowxy1.y)<<12);
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if (xs >= INT32_MIN && xs <= INT32_MAX && ys >= INT32_MIN && ys <= INT32_MAX)
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{
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drawline256(xs-65536,ys-65536,xs+65536,ys+65536,31);
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drawline256(xs+65536,ys-65536,xs-65536,ys+65536,31);
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}
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GLInterface.SetDepthMask(false);
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}
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#endif
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@ -9204,45 +9182,11 @@ killsprite:
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#ifdef USE_OPENGL
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if (videoGetRenderMode() == REND_POLYMOST)
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{
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glDepthMask(GL_TRUE);
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GLInterface.SetDepthMask(true);
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polymost_setClamp(0);
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}
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#endif
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#ifdef POLYMER
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if (videoGetRenderMode() == REND_POLYMER)
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polymer_drawmasks();
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#endif
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#ifdef DEBUG_MASK_DRAWING
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if (g_maskDrawMode && videoGetRenderMode() == REND_CLASSIC)
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{
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for (i=0; i<dmasknum; i++)
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{
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EDUKE32_STATIC_ASSERT(MAXWALLS <= 32768 && MAXSPRITES <= 32768);
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int32_t spritep = !!(debugmask[i].di & 32768);
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int32_t di = debugmask[i].di & 32767;
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// int32_t ii = debugmask[i].i;
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char numstr[12];
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Bsprintf(numstr, "%d", i+1);
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if (spritep)
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{
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int32_t sx = spritesxyz[di].x>>8, sy = ydim/2 + 8;
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// XXX: printext256 really ought to do bound checking on the
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// x/y coords!
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sx = clamp(sx, 0, xdim-8*Bstrlen(numstr)-1);
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printext256(sx, sy, 241, 0, numstr, 0);
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}
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else
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{
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int32_t sx = xb1[di] + (xb2[di]-xb1[di])/2, sy = ydim/2;
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sx = clamp(sx, 0, xdim-8*Bstrlen(numstr)-1);
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printext256(sx, sy, 31, 0, numstr, 0);
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}
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}
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}
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#endif
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videoEndDrawing(); //}}}
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}
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@ -60,7 +60,7 @@ void fullscreen_tint_gl(uint8_t r, uint8_t g, uint8_t b, uint8_t f)
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GLInterface.EnableAlphaTest(false);
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polymost_setFogEnabled(false);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLInterface.SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
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GLInterface.EnableBlend(true);
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GLInterface.SetColorub(r, g, b, f);
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@ -95,7 +95,7 @@ void fullscreen_tint_gl_blood(void)
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GLInterface.EnableAlphaTest(false);
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polymost_setFogEnabled(false);
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glBlendFunc(GL_ONE, GL_ONE);
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GLInterface.SetBlendFunc(STYLEALPHA_One, STYLEALPHA_One);
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GLInterface.EnableBlend(true);
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polymost_useColorOnly(true);
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@ -106,7 +106,7 @@ void fullscreen_tint_gl_blood(void)
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vt[1].Set(2.5f, 1.f);
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vt[2].Set(.0f, -2.5f);
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GLInterface.Draw(DT_TRIANGLES, data.first, 3);
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glBlendEquation(GL_FUNC_REVERSE_SUBTRACT);
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GLInterface.SetBlendOp(STYLEOP_RevSub);
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GLInterface.SetColorub(max(-tint_blood_r, 0), max(-tint_blood_g, 0), max(-tint_blood_b, 0), 255);
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data = GLInterface.AllocVertices(3);
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vt = data.second;
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@ -114,9 +114,9 @@ void fullscreen_tint_gl_blood(void)
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vt[1].Set(2.5f, 1.f);
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vt[2].Set(.0f, -2.5f);
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GLInterface.Draw(DT_TRIANGLES, data.first, 3);
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glBlendEquation(GL_FUNC_ADD);
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GLInterface.SetBlendOp(STYLEOP_Add);
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GLInterface.SetColorub(0,0,0,0);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLInterface.SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
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polymost_useColorOnly(false);
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GLInterface.SetMatrix(Matrix_Projection, &oldproj);
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@ -579,26 +579,26 @@ void handle_blend(uint8_t enable, uint8_t blend, uint8_t def)
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{
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static GLenum const blendFuncTokens[NUMBLENDFACTORS] =
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{
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GL_ZERO,
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GL_ONE,
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GL_SRC_COLOR,
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GL_ONE_MINUS_SRC_COLOR,
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GL_SRC_ALPHA,
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GL_ONE_MINUS_SRC_ALPHA,
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GL_DST_ALPHA,
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GL_ONE_MINUS_DST_ALPHA,
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GL_DST_COLOR,
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GL_ONE_MINUS_DST_COLOR,
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STYLEALPHA_Zero,
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STYLEALPHA_One,
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STYLEALPHA_SrcCol,
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STYLEALPHA_InvSrcCol,
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STYLEALPHA_Src,
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STYLEALPHA_InvSrc,
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STYLEALPHA_Dst,
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STYLEALPHA_InvDst,
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STYLEALPHA_DstCol,
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STYLEALPHA_InvDstCol,
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};
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if (!enable)
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{
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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GLInterface.SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
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return;
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}
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glblenddef_t const * const glbdef = glblend[blend].def + def;
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glBlendFunc(blendFuncTokens[glbdef->src], blendFuncTokens[glbdef->dst]);
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GLInterface.SetBlendFunc(blendFuncTokens[glbdef->src], blendFuncTokens[glbdef->dst]);
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}
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#endif
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@ -2022,7 +2022,7 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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if (!waloff[globalpicnum])
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{
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tsiz.x = tsiz.y = 1;
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glColorMask(false, false, false, false); //Hack to update Z-buffer for invalid mirror textures
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GLInterface.SetColorMask(false); //Hack to update Z-buffer for invalid mirror textures
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}
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static int32_t fullbright_pass = 0;
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@ -2371,7 +2371,7 @@ do
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if (videoGetRenderMode() != REND_POLYMOST)
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{
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if (!waloff[globalpicnum])
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glColorMask(true, true, true, true);
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GLInterface.SetColorMask(true);
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return;
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}
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@ -2408,15 +2408,15 @@ do
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vec3d_t const bxtex = xtex, bytex = ytex, botex = otex;
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xtex = xtex2, ytex = ytex2, otex = otex2;
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skyzbufferhack_pass++;
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glColorMask(false, false, false, false);
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GLInterface.SetColorMask(false);
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polymost_drawpoly(dpxy, n, DAMETH_MASK);
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glColorMask(true, true, true, true);
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GLInterface.SetColorMask(true);
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xtex = bxtex, ytex = bytex, otex = botex;
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skyzbufferhack_pass--;
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}
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if (!waloff[globalpicnum])
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glColorMask(true, true, true, true);
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GLInterface.SetColorMask(true);
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}
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@ -7290,7 +7290,7 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
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polymostSet2dView(); // disables blending, texturing, and depth testing
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GLInterface.EnableAlphaTest(false);
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glDepthMask(GL_FALSE); // disable writing to the z-buffer
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GLInterface.SetDepthMask(false);
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// XXX: Don't fogify the OSD text in Mapster32 with r_usenewshading >= 2.
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polymost_setFogEnabled(false);
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@ -7380,7 +7380,7 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
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}
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glDepthMask(GL_TRUE); // re-enable writing to the z-buffer
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GLInterface.SetDepthMask(true);
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if (!nofog) polymost_setFogEnabled(true);
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@ -221,3 +221,27 @@ void GLInstance::SetFogExp2(float* color, float coefficient)
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glFogf(GL_FOG_DENSITY, coefficient);
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glFogfv(GL_FOG_COLOR, color);
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}
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void GLInstance::SetColorMask(bool on)
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{
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glColorMask(on, on, on, on);
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}
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void GLInstance::SetDepthMask(bool on)
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{
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glDepthMask(on);
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}
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static int blendstyles[] = { GL_ZERO, GL_ONE, GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA, GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_DST_COLOR, GL_ONE_MINUS_DST_COLOR, GL_DST_ALPHA, GL_ONE_MINUS_DST_ALPHA };
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void GLInstance::SetBlendFunc(int src, int dst)
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{
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glBlendFunc(blendstyles[src], blendstyles[dst]);
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}
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static int renderops[] = { GL_FUNC_ADD, GL_FUNC_SUBTRACT, GL_FUNC_REVERSE_SUBTRACT };
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void GLInstance::SetBlendOp(int op)
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{
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glBlendEquation(renderops[op]);
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}
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@ -76,6 +76,27 @@ enum EDepthFunc
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Depth_LessEqual
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};
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enum ERenderAlpha
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{
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STYLEALPHA_Zero, // Blend factor is 0.0
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STYLEALPHA_One, // Blend factor is 1.0
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STYLEALPHA_Src, // Blend factor is alpha
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STYLEALPHA_InvSrc, // Blend factor is 1.0 - alpha
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STYLEALPHA_SrcCol, // Blend factor is color (HWR only)
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STYLEALPHA_InvSrcCol, // Blend factor is 1.0 - color (HWR only)
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STYLEALPHA_DstCol, // Blend factor is dest. color (HWR only)
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STYLEALPHA_InvDstCol, // Blend factor is 1.0 - dest. color (HWR only)
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STYLEALPHA_Dst, // Blend factor is dest. alpha
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STYLEALPHA_InvDst, // Blend factor is 1.0 - dest. alpha
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STYLEALPHA_MAX
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};
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enum ERenderOp
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{
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STYLEOP_Add, // Add source to destination
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STYLEOP_Sub, // Subtract source from destination
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STYLEOP_RevSub, // Subtract destination from source
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};
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class GLInstance
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{
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enum
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@ -140,6 +161,10 @@ public:
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void SetDepthFunc(int func);
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void SetFogLinear(float* color, float start, float end);
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void SetFogExp2(float* color, float coefficient);
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void SetColorMask(bool on);
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void SetDepthMask(bool on);
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void SetBlendFunc(int src, int dst);
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void SetBlendOp(int op);
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};
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extern GLInstance GLInterface;
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