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- fixed: Floor sprites must set their view orientation.
The translucent element sorter needs this to operate properly.
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@ -369,6 +369,6 @@ void HWFlat::ProcessFlatSprite(HWDrawInfo* di, spritetype* sprite, sectortype* s
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SetSpriteTranslucency(sprite, alpha, RenderStyle);
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PutFlat(di, 0);
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PutFlat(di, z > di->Viewpoint.Pos.Z);
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}
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}
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