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Avoid hardcoded tool names to allow cross-compiling.
git-svn-id: https://svn.eduke32.com/eduke32@1503 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
577e3bd124
commit
f8f554206f
2 changed files with 7 additions and 5 deletions
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@ -55,6 +55,8 @@ JAUDIOLIB=libjfaudiolib.a
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CC=gcc
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CXX=g++
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AS=nasm
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RC=windres
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STRIP=strip
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GCC_MAJOR := $(shell $(CC) -dumpversion 2>&1 | cut -d'.' -f1)
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GCC_MINOR := $(shell $(CC) -dumpversion 2>&1 | cut -d'.' -f2)
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@ -216,7 +218,7 @@ eduke32$(EXESUFFIX): $(GAMEOBJS) $(EOBJ)/$(ENGINELIB) $(JAUDIOLIBDIR)/$(JAUDIOLI
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if $(CC) -o $@ $^ $(LIBS) $(STDCPPLIB); then $(LINK_OK); else $(LINK_FAILED); fi
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ifeq (1,$(RELEASE))
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ifeq (0,$(DEBUGANYWAY))
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strip eduke32$(EXESUFFIX)
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$(STRIP) eduke32$(EXESUFFIX)
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endif
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endif
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@ -225,7 +227,7 @@ mapster32$(EXESUFFIX): $(EDITOROBJS) $(EOBJ)/$(EDITORLIB) $(EOBJ)/$(ENGINELIB) $
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if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ $(LIBS) $(STDCPPLIB); then $(LINK_OK); else $(LINK_FAILED); fi
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ifeq (1,$(RELEASE))
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ifeq (0,$(DEBUGANYWAY))
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strip mapster32$(EXESUFFIX)
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$(STRIP) mapster32$(EXESUFFIX)
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endif
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endif
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@ -234,7 +236,7 @@ duke3d_w32$(EXESUFFIX): $(OBJ)/wrapper.$o
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if $(CC) $(CFLAGS) $(OURCFLAGS) -o $@ $^ -Wl; then $(LINK_OK); else $(LINK_FAILED); fi
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ifeq (1,$(RELEASE))
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ifeq (0,$(DEBUGANYWAY))
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strip duke3d_w32$(EXESUFFIX)
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$(STRIP) duke3d_w32$(EXESUFFIX)
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endif
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endif
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@ -290,7 +292,7 @@ $(OBJ)/%.$o: $(SRC)/jmact/%.c
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$(OBJ)/%.$o: $(SRC)/misc/%.rc
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$(COMPILE_STATUS)
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if windres -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) -DPOLYMER=$(POLYMER); then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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if $(RC) -i $< -o $@ --include-dir=$(EINC) --include-dir=$(SRC) -DPOLYMER=$(POLYMER); then $(COMPILE_OK); else $(COMPILE_FAILED); fi
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$(OBJ)/%.$o: $(SRC)/util/%.c
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$(COMPILE_STATUS)
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@ -49,7 +49,7 @@ endif
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# OBJECTS=$(SOURCES:%.c=$(OBJ)/%.o)
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$(OBJNAME): $(OBJECTS)
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ar cr $@ $^
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$(AR) cr $@ $^
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$(OBJECTS): $(OBJ)/%.o: $(SRC)/%.c
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-mkdir -p $(OBJ)
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