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https://github.com/ZDoom/raze-gles.git
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When in GL modes, clear the screen first in some non-in-game places.
This is so that when hud_bgstretch is disabled (i.e. background pictures are not stretched to the whole screen), the frame buffer has no leftover contents from previous frames on the sides of the screen. This was particularly noticable when using the console. The "places" are the following: - before drawing an anim frame - before drawing a "full-screen" background - while displaying logo, titlescreen, loadscreen (this leaves a couple others which I didn't test, and didn't tweak) git-svn-id: https://svn.eduke32.com/eduke32@2584 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 23 additions and 0 deletions
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@ -409,6 +409,9 @@ void G_PlayAnim(const char *fn,char t)
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g_restorePalette = 0;
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g_restorePalette = 0;
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}
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}
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if (getrendermode() >= 3)
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clearview(0);
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rotatesprite_fs(0<<16,0<<16,65536L,512,TILE_ANIM,0,0,2+4+8+16+64+(ud.bgstretch?1024:0));
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rotatesprite_fs(0<<16,0<<16,65536L,512,TILE_ANIM,0,0,2+4+8+16+64+(ud.bgstretch?1024:0));
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nextpage();
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nextpage();
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}
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}
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@ -3125,6 +3125,9 @@ void G_DrawBackground(void)
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}
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}
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else
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else
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{
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{
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if (getrendermode() >= 3)
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clearview(0);
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// when not rendering a game, fullscreen wipe
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// when not rendering a game, fullscreen wipe
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#define MENUTILE (!getrendermode()?MENUSCREEN:LOADSCREEN)
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#define MENUTILE (!getrendermode()?MENUSCREEN:LOADSCREEN)
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// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
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// Gv_SetVar(g_iReturnVarID,tilesizx[MENUTILE]==320&&tilesizy[MENUTILE]==200?MENUTILE:BIGHOLE, -1, -1);
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@ -9189,6 +9192,9 @@ static void G_DisplayLogo(void)
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//G_FadePalette(0,0,0,63);
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//G_FadePalette(0,0,0,63);
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if (logoflags & LOGO_3DRSCREEN)
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if (logoflags & LOGO_3DRSCREEN)
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{
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{
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if (getrendermode() >= 3)
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clearview(0);
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8+2/*+1*/); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, DREALMSPAL, 8+2/*+1*/); // JBF 20040308
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fadepal(0,0,0, 0,63,7);
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fadepal(0,0,0, 0,63,7);
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flushperms();
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flushperms();
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@ -9198,6 +9204,9 @@ static void G_DisplayLogo(void)
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totalclock = 0;
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totalclock = 0;
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while (totalclock < (120*7) && !check_input_waiting())
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while (totalclock < (120*7) && !check_input_waiting())
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{
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{
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if (getrendermode() >= 3)
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clearview(0);
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rotatesprite_fs(0,0,65536L,0,DREALMS,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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rotatesprite_fs(0,0,65536L,0,DREALMS,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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G_HandleAsync();
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G_HandleAsync();
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@ -9220,6 +9229,9 @@ static void G_DisplayLogo(void)
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if (logoflags & LOGO_TITLESCREEN)
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if (logoflags & LOGO_TITLESCREEN)
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{
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{
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if (getrendermode() >= 3)
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clearview(0);
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//g_player[myconnectindex].ps->palette = titlepal;
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//g_player[myconnectindex].ps->palette = titlepal;
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2/*+1*/); // JBF 20040308
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P_SetGamePalette(g_player[myconnectindex].ps, TITLEPAL, 8+2/*+1*/); // JBF 20040308
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flushperms();
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flushperms();
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@ -9230,6 +9242,9 @@ static void G_DisplayLogo(void)
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while (totalclock < (860+120) && !KB_KeyWaiting() && !(MOUSE_GetButtons()&LEFT_MOUSE) && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
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while (totalclock < (860+120) && !KB_KeyWaiting() && !(MOUSE_GetButtons()&LEFT_MOUSE) && !BUTTON(gamefunc_Fire) && !BUTTON(gamefunc_Open))
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{
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{
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if (getrendermode() >= 3)
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clearview(0);
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rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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rotatesprite_fs(0,0,65536L,0,BETASCREEN,0,0,2+8+16+64+(ud.bgstretch?1024:0));
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if (logoflags & LOGO_DUKENUKEM)
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if (logoflags & LOGO_DUKENUKEM)
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{
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{
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@ -11378,6 +11393,9 @@ FRAGBONUS:
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if (g_player[myconnectindex].ps->gm&MODE_EOL)
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if (g_player[myconnectindex].ps->gm&MODE_EOL)
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{
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{
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if (getrendermode() >= 3)
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clearview(0);
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rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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if (totalclock > (1000000000L) && totalclock < (1000000320L))
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if (totalclock > (1000000000L) && totalclock < (1000000320L))
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@ -362,6 +362,8 @@ static void G_DoLoadScreen(char *statustext, int32_t percent)
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if ((uint32_t)j < 2*MAXTILES)
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if ((uint32_t)j < 2*MAXTILES)
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{
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{
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if (getrendermode() >= 3)
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clearview(0);
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rotatesprite_fs(320<<15,200<<15,65536L,0, j > MAXTILES-1?j-MAXTILES:j,0,0,
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rotatesprite_fs(320<<15,200<<15,65536L,0, j > MAXTILES-1?j-MAXTILES:j,0,0,
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2+8+64+(ud.bgstretch?1024:0));
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2+8+64+(ud.bgstretch?1024:0));
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}
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}
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