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More gamefunc_Toggle_Crouch improvements
git-svn-id: https://svn.eduke32.com/eduke32@8061 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -3048,7 +3048,7 @@ void P_GetInput(int const playerNum)
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localInput.bits |= (BUTTON(gamefunc_Open) << SK_OPEN);
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int const sectorLotag = pPlayer->cursectnum != -1 ? sector[pPlayer->cursectnum].lotag : 0;
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int const crouchable = pPlayer->on_ground && sectorLotag != 2 && (sectorLotag != 1 || pPlayer->spritebridge);
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int const crouchable = sectorLotag != 2 && (sectorLotag != 1 || pPlayer->spritebridge);
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if (BUTTON(gamefunc_Toggle_Crouch))
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{
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@ -3058,7 +3058,7 @@ void P_GetInput(int const playerNum)
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CONTROL_ClearButton(gamefunc_Toggle_Crouch);
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}
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if (BUTTON(gamefunc_Crouch) || pPlayer->jetpack_on || (!crouchable && pPlayer->on_ground))
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if (BUTTON(gamefunc_Crouch) || BUTTON(gamefunc_Jump) || pPlayer->jetpack_on || (!crouchable && pPlayer->on_ground))
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pPlayer->crouch_toggle = 0;
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int const crouching = BUTTON(gamefunc_Crouch) || BUTTON(gamefunc_Toggle_Crouch) || pPlayer->crouch_toggle;
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