- Exhumed: Clean out some old bools regarding old panning code.

This commit is contained in:
Mitchell Richters 2020-09-21 20:44:02 +10:00
parent d46787cd96
commit f8210ef8ee
3 changed files with 2 additions and 16 deletions

View file

@ -50,10 +50,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_PS_NS
extern short bPlayerPan;
extern short bLockPan;
static MapRecord* NextMap;
void uploadCinemaPalettes();

View file

@ -25,9 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
BEGIN_PS_NS
extern short bPlayerPan;
extern short bLockPan;
static int turn;
static int counter;

View file

@ -52,8 +52,6 @@ struct PlayerSave
int lPlayerXVel = 0;
int lPlayerYVel = 0;
short obobangle = 0, bobangle = 0;
short bPlayerPan = 0;
short bLockPan = 0;
static actionSeq ActionSeq[] = {
{18, 0}, {0, 0}, {9, 0}, {27, 0}, {63, 0},
@ -460,9 +458,6 @@ void RestartPlayer(short nPlayer)
SetMagicFrame();
RestoreGreenPal();
bPlayerPan = 0;
bLockPan = 0;
}
sprintf(playerNames[nPlayer], "JOE%d", nPlayer);
@ -1106,8 +1101,8 @@ void FuncPlayer(int a, int nDamage, int nRun)
zVelB = -zVelB;
}
if (zVelB > 512 && !bLockPan) {
playerSetHoriz(&PlayerList[nPlayer].q16horiz, &PlayerList[nPlayer].horizTarget, 100);
if (zVelB > 512 && PlayerList[nPlayer].q16angle != IntToFixed(100) && !(sPlayerInput[nPlayer].actions & (SB_AIM_UP|SB_AIM_DOWN))) {
sPlayerInput[nPlayer].actions |= SB_CENTERVIEW;
}
}
@ -2852,8 +2847,6 @@ static SavegameHelper sgh("player",
SV(lPlayerYVel),
SV(obobangle),
SV(bobangle),
SV(bPlayerPan),
SV(bLockPan),
SV(nStandHeight),
SV(PlayerCount),
SV(nNetStartSprites),