From f79f6f803b884c1752ba158e0470c9a2d0689f1e Mon Sep 17 00:00:00 2001 From: terminx Date: Mon, 11 Aug 2008 10:17:18 +0000 Subject: [PATCH] Use keyword names for CON error messages git-svn-id: https://svn.eduke32.com/eduke32@967 1a8010ca-5511-0410-912e-c29ae57300e0 --- polymer/eduke32/source/game.c | 2 +- polymer/eduke32/source/gamedef.c | 2 +- polymer/eduke32/source/gameexec.c | 228 ++++++++++++------------ polymer/eduke32/source/misc/buildres.rc | 4 +- polymer/eduke32/source/misc/gameres.rc | 4 +- 5 files changed, 117 insertions(+), 123 deletions(-) diff --git a/polymer/eduke32/source/game.c b/polymer/eduke32/source/game.c index 048e3dc53..d7fc95815 100644 --- a/polymer/eduke32/source/game.c +++ b/polymer/eduke32/source/game.c @@ -367,7 +367,7 @@ int gametext_z(int small, int starttile, int x,int y,const char *t,int s,int p,i else x += (tilesizx[ac]-squishtext)*z/65536;//(tilesizx[ac]>>small); if ((orientation&256) == 0) // warpping long strings doesn't work for precise coordinates due to overflow - if (x > (ud.config.ScreenWidth - 14)) oldt = (char *)t, x = oldx, y+=8*z/65536; + if (x > (ud.config.ScreenWidth - 14)) oldt = (char *)t, x = oldx, y+=8*z/65536; t++; } usehightile = ht; diff --git a/polymer/eduke32/source/gamedef.c b/polymer/eduke32/source/gamedef.c index d73c8396c..94d87b429 100644 --- a/polymer/eduke32/source/gamedef.c +++ b/polymer/eduke32/source/gamedef.c @@ -131,7 +131,7 @@ static const char *translatelabeltype(int type) #define NUMKEYWORDS (signed int)(sizeof(keyw)/sizeof(keyw[0])) -static const char *keyw[] = +const char *keyw[] = { "definelevelname", // 0 defines level name "actor", // 1 defines an actor diff --git a/polymer/eduke32/source/gameexec.c b/polymer/eduke32/source/gameexec.c index c3ef0ca88..8546bbde7 100644 --- a/polymer/eduke32/source/gameexec.c +++ b/polymer/eduke32/source/gameexec.c @@ -27,13 +27,12 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. #include "duke3d.h" #include "gamedef.h" #include "scriplib.h" -#include "osdcmds.h" #include "osd.h" void restoremapstate(mapstate_t *save); void savemapstate(mapstate_t *save); -#define CON_ERROR OSD_ERROR "Line %d, " +#define CON_ERROR OSD_ERROR "Line %d, %s: " int g_i,g_p; static int g_x; @@ -41,6 +40,8 @@ static intptr_t *g_t; static spritetype *g_sp; static int killit_flag; int line_num; +int tw; +extern const char *keyw[]; static int parse(void); @@ -899,7 +900,7 @@ static void DoThisProjectile(int iSet, int lVar1, int lLabelID, int lVar2) if (proj < 0 || proj >= MAXSPRITES) { // OSD_Printf("DoThisProjectile(): invalid projectile (%d)\n",proj); - OSD_Printf(CON_ERROR "DoThisProjectile(): tried to %s %s on invalid target projectile (%d) %d %d from %s\n",line_num, + OSD_Printf(CON_ERROR "tried to %s %s on invalid target projectile (%d) %d %d from %s\n",line_num,keyw[tw], iSet?"set":"get",projectilelabels[lLabelID].name,proj,g_i,g_sp->picnum, (lVar1= ud.multimode) { // OSD_Printf("DoPlayer(): invalid target player (%d) %d\n",iPlayer,g_i); - OSD_Printf(CON_ERROR "DoPlayer(): tried to %s %s on invalid target player (%d) from spr %d gv %s\n",line_num, + OSD_Printf(CON_ERROR "tried to %s %s on invalid target player (%d) from spr %d gv %s\n",line_num,keyw[tw], iSet?"set":"get",playerlabels[lLabelID].name,iPlayer,g_i, (lVar1= playerlabels[lLabelID].maxParm2)) { - OSD_Printf(CON_ERROR "DoPlayer(): tried to %s invalid %s position %d on player (%d) from spr %d\n",line_num, + OSD_Printf(CON_ERROR "tried to %s invalid %s position %d on player (%d) from spr %d\n",line_num,keyw[tw], iSet?"set":"get",playerlabels[lLabelID].name,lParm2,iPlayer,g_i); insptr += (lVar2 == MAXGAMEVARS); return; @@ -2528,7 +2529,7 @@ static void DoInput(int iSet, int lVar1, int lLabelID, int lVar2) if (iPlayer<0 || iPlayer >= ud.multimode) { insptr += (lVar2 == MAXGAMEVARS); - OSD_Printf(CON_ERROR "DoInput(): invalid target player (%d) %d\n",line_num,iPlayer,g_i); + OSD_Printf(CON_ERROR "invalid target player (%d) %d\n",line_num,keyw[tw],iPlayer,g_i); return; } @@ -2603,7 +2604,7 @@ static void DoWall(int iSet, int lVar1, int lLabelID, int lVar2) if (iWall<0 || iWall >= numwalls) { insptr += (lVar2 == MAXGAMEVARS); - OSD_Printf(CON_ERROR "DoWall(): Invalid wall %d\n",line_num,iWall); + OSD_Printf(CON_ERROR "Invalid wall %d\n",line_num,keyw[tw],iWall); return; } @@ -2779,7 +2780,7 @@ static void DoSector(int iSet, int lVar1, int lLabelID, int lVar2) if (iSector<0 || iSector >= numsectors) { - OSD_Printf(CON_ERROR "DoSector(): Invalid sector %d\n",line_num,iSector); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],iSector); insptr += (lVar2 == MAXGAMEVARS); return; } @@ -3011,7 +3012,7 @@ static void DoActor(int iSet, int lVar1, int lLabelID, int lVar2, int lParm2) if (iActor < 0 || iActor >= MAXSPRITES) { - OSD_Printf(CON_ERROR "DoActor(): tried to %s %s on invalid target sprite (%d) from spr %d pic %d gv %s\n",line_num, + OSD_Printf(CON_ERROR "tried to %s %s on invalid target sprite (%d) from spr %d pic %d gv %s\n",line_num,keyw[tw], iSet?"set":"get",actorlabels[lLabelID].name,iActor,g_i,g_sp->picnum, (lVar1= actorlabels[lLabelID].maxParm2)) { - OSD_Printf(CON_ERROR "DoActor(): tried to %s invalid %s position %d on sprite (%d) from spr %d\n",line_num, + OSD_Printf(CON_ERROR "tried to %s invalid %s position %d on sprite (%d) from spr %d\n",line_num,keyw[tw], iSet?"set":"get",actorlabels[lLabelID].name,lParm2,iActor,g_i); insptr += (lVar2 == MAXGAMEVARS); return; @@ -3505,7 +3506,7 @@ static void DoTsprite(int iSet, int lVar1, int lLabelID, int lVar2) if (iActor < 0 || iActor >= MAXSPRITES) { - OSD_Printf(CON_ERROR "DoTsprite(): invalid target sprite (%d) %d %d\n",line_num,iActor,g_i,g_sp->picnum); + OSD_Printf(CON_ERROR "invalid target sprite (%d) %d %d\n",line_num,keyw[tw],iActor,g_i,g_sp->picnum); insptr += (lVar2 == MAXGAMEVARS); return; } @@ -3646,7 +3647,7 @@ static void DoProjectile(int iSet, int lVar1, int lLabelID, int lVar2) if (lVar1 < 0 || lVar1 >= MAXTILES) { - OSD_Printf(CON_ERROR "DoProjectile(): invalid tile (%d)\n",line_num,lVar1); + OSD_Printf(CON_ERROR "invalid tile (%d)\n",line_num,keyw[tw],lVar1); insptr += (lVar2 == MAXGAMEVARS); return; } @@ -3917,7 +3918,7 @@ void OnEvent(int iEventID, int iActor, int iPlayer, int lDist) { if (iEventID<0 || iEventID >= MAXGAMEEVENTS) { - OSD_Printf(CON_ERROR "OnEvent(): invalid event ID",line_num); + OSD_Printf(CON_ERROR "invalid event ID",line_num,keyw[tw]); return; } @@ -4494,7 +4495,7 @@ static inline void parseifelse(int condition) static int parse(void) { - int j, l, s, tw = *insptr; + int j, l, s; if (killit_flag) return 1; @@ -4502,8 +4503,8 @@ static int parse(void) // Bsprintf(g_szBuf,"Parsing: %d",*insptr); // AddLog(g_szBuf); - line_num = tw>>12; - tw &= 0xFFF; + line_num = (*insptr)>>12; + tw = (*insptr)&0xFFF; switch (tw) { @@ -4513,7 +4514,7 @@ static int parse(void) int q = *insptr++, i = *insptr++; if (fta_quotes[q] == NULL || redefined_quotes[i] == NULL) { - OSD_Printf(CON_ERROR "CON_REDEFINEQUOTE: %s %d null quote\n",line_num,q,i); + OSD_Printf(CON_ERROR "%s %d null quote\n",line_num,keyw[tw],q,i); break; } Bstrcpy(fta_quotes[q],redefined_quotes[i]); @@ -4771,7 +4772,7 @@ static int parse(void) insptr++; if (g_sp->yvel<0 || g_sp->yvel>=MAXSOUNDS) { - OSD_Printf(CON_ERROR "CON_MIKESND: Invalid sound %d\n",line_num,g_sp->yvel); + OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],g_sp->yvel); insptr++; break; } @@ -4819,7 +4820,7 @@ static int parse(void) case CON_SOUNDONCE: insptr++; - if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCE: Invalid sound %d\n",line_num,*insptr);insptr++;break;} + if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],*insptr);insptr++;break;} if (!isspritemakingsound(g_i,*insptr)) spritesound((short) *insptr,g_i); insptr++; @@ -4827,14 +4828,14 @@ static int parse(void) case CON_IFSOUND: insptr++; - if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_IFSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;} + if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],*insptr);insptr++;break;} parseifelse(isspritemakingsound(g_i,*insptr)); // parseifelse(SoundOwner[*insptr][0].i == g_i); break; case CON_STOPSOUND: insptr++; - if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_STOPSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;} + if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],*insptr);insptr++;break;} if (isspritemakingsound(g_i,*insptr)) stopspritesound((short)*insptr,g_i); insptr++; @@ -4842,7 +4843,7 @@ static int parse(void) case CON_GLOBALSOUND: insptr++; - if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_GLOBALSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;} + if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],*insptr);insptr++;break;} if (g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND)) spritesound((short) *insptr,g_player[screenpeek].ps->i); insptr++; @@ -4850,7 +4851,7 @@ static int parse(void) case CON_SOUND: insptr++; - if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;} + if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],*insptr);insptr++;break;} spritesound((short) *insptr++,g_i); break; @@ -4953,7 +4954,7 @@ static int parse(void) return 1; case CON_ADDAMMO: insptr++; - if (*insptr<0 || *insptr>=MAX_WEAPONS) {OSD_Printf(CON_ERROR "CON_ADDAMMO: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;} + if (*insptr<0 || *insptr>=MAX_WEAPONS) {OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",line_num,keyw[tw],*insptr);insptr+=2;break;} if (g_player[g_p].ps->ammo_amount[*insptr] >= g_player[g_p].ps->max_ammo_amount[*insptr]) { killit_flag = 2; @@ -5007,7 +5008,7 @@ static int parse(void) case CON_ADDWEAPON: insptr++; - if (*insptr<0 ||*insptr>=MAX_WEAPONS) {OSD_Printf(CON_ERROR "CON_ADDWEAPON: Invalid weapon ID %d\n",line_num,*insptr);insptr+=2;break;} + if (*insptr<0 ||*insptr>=MAX_WEAPONS) {OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",line_num,keyw[tw],*insptr);insptr+=2;break;} if (g_player[g_p].ps->gotweapon[*insptr] == 0) { if (!(g_player[g_p].ps->weaponswitch & 1)) addweaponnoswitch(g_player[g_p].ps, *insptr); @@ -5170,22 +5171,22 @@ static int parse(void) switch (tw) { case CON_ACTIVATEBYSECTOR: - if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_ACTIVATEBYSECTOR: Invalid sector %d\n",line_num,var1);break;} + if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],var1);break;} activatebysector(var1, var2); break; case CON_OPERATESECTORS: - if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "CON_OPERATESECTORS: Invalid sector %d\n",line_num,var1);break;} + if (var1<0 || var1>=numsectors) {OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],var1);break;} operatesectors(var1, var2); break; case CON_OPERATEACTIVATORS: - if (var2<0 || var2>=ud.multimode) {OSD_Printf(CON_ERROR "CON_OPERATEACTIVATORS: Invalid player %d\n",line_num,var2);break;} + if (var2<0 || var2>=ud.multimode) {OSD_Printf(CON_ERROR "Invalid player %d\n",line_num,keyw[tw],var2);break;} operateactivators(var1, var2); break; case CON_SETASPECT: setaspect(var1, var2); break; case CON_SSP: - if (var1<0 || var1>=MAXSPRITES) { OSD_Printf(CON_ERROR "CON_SSP: Invalid sprite %d\n",line_num,var1);break;} + if (var1<0 || var1>=MAXSPRITES) { OSD_Printf(CON_ERROR "Invalid sprite %d\n",line_num,keyw[tw],var1);break;} ssp(var1, var2); break; } @@ -5197,8 +5198,11 @@ static int parse(void) { int lVar1 = GetGameVarID(*insptr++,g_i,g_p), lVar2 = GetGameVarID(*insptr++,g_i,g_p), res; - if (lVar1<0 || lVar1>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;} - if (lVar1<0 || lVar1>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;} + if (lVar1<0 || lVar1>=MAXSPRITES || lVar2<0 || lVar2>=MAXSPRITES) + { + OSD_Printf(CON_ERROR "Invalid sprite %d\n",line_num,keyw[tw],lVar1<0||lVar1>=MAXSPRITES?lVar1:lVar2); + res=0; + } else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum, sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum); @@ -5240,7 +5244,7 @@ static int parse(void) j=GetGameVarID(*insptr++, g_i, g_p); if (fta_quotes[j] == NULL) { - OSD_Printf(CON_ERROR "CON_QSTRLEN: null quote %d\n",line_num,j); + OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],j); SetGameVarID(i,-1,g_i,g_p); break; } @@ -5264,37 +5268,37 @@ static int parse(void) if (j >= 0 && j < MAXSTATUS+1) SetGameVarID(i,headspritestat[j],g_i,g_p); else - OSD_Printf(CON_ERROR "CON_HEADSPRITESTAT: invalid state %d\n",line_num,j); + OSD_Printf(CON_ERROR "invalid state %d\n",line_num,keyw[tw],j); break; case CON_PREVSPRITESTAT: if (j >= 0 && j < MAXSPRITES) SetGameVarID(i,prevspritestat[j],g_i,g_p); else - OSD_Printf(CON_ERROR "CON_PREVSPRITESTAT: invalid sprite ID %d\n",line_num,j); + OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j); break; case CON_NEXTSPRITESTAT: if (j >= 0 && j < MAXSPRITES) SetGameVarID(i,nextspritestat[j],g_i,g_p); else - OSD_Printf(CON_ERROR "CON_NEXTSPRITESTAT: invalid sprite ID %d\n",line_num,j); + OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j); break; case CON_HEADSPRITESECT: - if (j >= 0 && j < numsectors+1) + if (j >= 0 && j < MAXSECTORS+1) SetGameVarID(i,headspritesect[j],g_i,g_p); else - OSD_Printf(CON_ERROR "CON_HEADSPRITESECT: invalid state %d\n",line_num,j); + OSD_Printf(CON_ERROR "invalid state %d\n",line_num,keyw[tw],j); break; case CON_PREVSPRITESECT: if (j >= 0 && j < MAXSPRITES) SetGameVarID(i,prevspritesect[j],g_i,g_p); else - OSD_Printf(CON_ERROR "CON_PREVSPRITESECT: invalid sprite ID %d\n",line_num,j); + OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j); break; case CON_NEXTSPRITESECT: if (j >= 0 || j < MAXSPRITES) SetGameVarID(i,nextspritesect[j],g_i,g_p); else - OSD_Printf(CON_ERROR "CON_NEXTSPRITESECT: invalid sprite ID %d\n",line_num,j); + OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],j); break; } break; @@ -5306,15 +5310,16 @@ static int parse(void) int i = GetGameVarID(*insptr++, g_i, g_p), f=GetGameVarID(*insptr++, g_i, g_p); j=GetGameVarID(*insptr++, g_i, g_p); - if (i<0 || i>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_GETKEYNAME: invalid quote ID %d\n",line_num,i);else - if (fta_quotes[i] == NULL) OSD_Printf(CON_ERROR "CON_GETKEYNAME: null quote %d\n",line_num,i);else - if (f<0 || f>=NUMGAMEFUNCTIONS) OSD_Printf(CON_ERROR "CON_GETKEYNAME: invalid finction %d\n",line_num,f);else + if (i<0 || i>=MAXQUOTES) OSD_Printf(CON_ERROR "invalid quote ID %d\n",line_num,keyw[tw],i); + else if (fta_quotes[i] == NULL) OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],i); + else if (f<0 || f>=NUMGAMEFUNCTIONS) OSD_Printf(CON_ERROR "invalid function %d\n",line_num,keyw[tw],f); + else { if (j<2) - Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][j])); + Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][j])); else - { - Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][0])); + { + Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][0])); if (!*tempbuf) Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][1])); } @@ -5335,10 +5340,10 @@ static int parse(void) st = GetGameVarID(*insptr++, g_i, g_p); ln = GetGameVarID(*insptr++, g_i, g_p); - if (q1<0 || q1>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_QSUBSTR: invalid quote ID %d\n",line_num,q1); - else if (fta_quotes[q1] == NULL) OSD_Printf(CON_ERROR "CON_QSUBSTR: null quote %d\n",line_num,q1); - else if (q2<0 || q2>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_QSUBSTR: invalid quote ID %d\n",line_num,q2); - else if (fta_quotes[q2] == NULL) OSD_Printf(CON_ERROR "CON_QSUBSTR: null quote %d\n",line_num,q2); + if (q1<0 || q1>=MAXQUOTES) OSD_Printf(CON_ERROR "invalid quote ID %d\n",line_num,keyw[tw],q1); + else if (fta_quotes[q1] == NULL) OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],q1); + else if (q2<0 || q2>=MAXQUOTES) OSD_Printf(CON_ERROR "invalid quote ID %d\n",line_num,keyw[tw],q2); + else if (fta_quotes[q2] == NULL) OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],q2); else { s1=fta_quotes[q1]; @@ -5371,7 +5376,7 @@ static int parse(void) case CON_GETPNAME: if (fta_quotes[i] == NULL) { - OSD_Printf(CON_ERROR "CON_GETPNAME: null quote %d\n",line_num,i); + OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],i); break; } if (g_player[j].user_name[0]) @@ -5381,7 +5386,7 @@ static int parse(void) case CON_QGETSYSSTR: if (fta_quotes[i] == NULL) { - OSD_Printf(CON_ERROR "CON_QGETSYSSTR: null quote %d %d\n",line_num,i,j); + OSD_Printf(CON_ERROR "null quote %d %d\n",line_num,keyw[tw],i,j); break; } switch (j) @@ -5402,13 +5407,13 @@ static int parse(void) Bstrcpy(fta_quotes[i],gametype_names[ud.coop]); break; default: - OSD_Printf(CON_ERROR "CON_QGETSYSSTR: unknown str ID %d %d\n",line_num,i,j); + OSD_Printf(CON_ERROR "unknown str ID %d %d\n",line_num,keyw[tw],i,j); } break; case CON_QSTRCAT: if (fta_quotes[i] == NULL || fta_quotes[j] == NULL) { - OSD_Printf(CON_ERROR "CON_QSTRCAT: null quote %d\n",line_num,fta_quotes[i] ? j : i); + OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],fta_quotes[i] ? j : i); break; } Bstrncat(fta_quotes[i],fta_quotes[j],(MAXQUOTELEN-1)-Bstrlen(fta_quotes[i])); @@ -5416,19 +5421,19 @@ static int parse(void) case CON_QSTRCPY: if (fta_quotes[i] == NULL || fta_quotes[j] == NULL) { - OSD_Printf(CON_ERROR "CON_QSTRCAT: null quote %d\n",line_num,fta_quotes[i] ? j : i); + OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],fta_quotes[i] ? j : i); break; } Bstrcpy(fta_quotes[i],fta_quotes[j]); break; case CON_CHANGESPRITESTAT: - if (i<0 || i>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid sprite %d\n",line_num,i);break;} - if (j<0 || j>=MAXSTATUS) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESTAT: Invalid status %d\n",line_num,j);break;} + if (i<0 || i>=MAXSPRITES) {OSD_Printf(CON_ERROR "Invalid sprite %d\n",line_num,keyw[tw],i);break;} + if (j<0 || j>=MAXSTATUS) {OSD_Printf(CON_ERROR "Invalid status %d\n",line_num,keyw[tw],j);break;} changespritestat(i,j); break; case CON_CHANGESPRITESECT: - if (i<0 || i>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sprite %d\n",line_num,i);break;} - if (j<0 || j>=numsectors) {OSD_Printf(CON_ERROR "CON_CHANGESPRITESECT: Invalid sector %d\n",line_num,j);break;} + if (i<0 || i>=MAXSPRITES) {OSD_Printf(CON_ERROR "Invalid sprite %d\n",line_num,keyw[tw],i);break;} + if (j<0 || j>=numsectors) {OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],j);break;} changespritesect(i,j); break; } @@ -5443,13 +5448,13 @@ static int parse(void) if (volnume > MAXVOLUMES-1 || volnume < 0) { - OSD_Printf(CON_ERROR "CON_STARTLEVEL: invalid volume (%d)\n",line_num,volnume); + OSD_Printf(CON_ERROR "invalid volume (%d)\n",line_num,keyw[tw],volnume); break; } if (levnume > MAXLEVELS-1 || levnume < 0) { - OSD_Printf(CON_ERROR "CON_STARTLEVEL: invalid level (%d)\n",line_num,levnume); + OSD_Printf(CON_ERROR "invalid level (%d)\n",line_num,keyw[tw],levnume); break; } @@ -5586,7 +5591,7 @@ static int parse(void) { int wallnum = GetGameVarID(*insptr++, g_i, g_p), newx = GetGameVarID(*insptr++, g_i, g_p), newy = GetGameVarID(*insptr++, g_i, g_p); - if (wallnum<0 || wallnum>=numwalls) {OSD_Printf(CON_ERROR "CON_DRAGPOINT: Invalid wall %d\n",line_num,wallnum);break;} + if (wallnum<0 || wallnum>=numwalls) {OSD_Printf(CON_ERROR "Invalid wall %d\n",line_num,keyw[tw],wallnum);break;} dragpoint(wallnum,newx,newy); break; } @@ -5599,7 +5604,7 @@ static int parse(void) if (xvar < 0 || yvar < 0 || xvar >= MAXSPRITES || yvar >= MAXSPRITES) { - OSD_Printf(CON_ERROR "CON_DIST/CON_LDIST: invalid sprite\n",line_num); + OSD_Printf(CON_ERROR "invalid sprite\n",line_num,keyw[tw]); break; } if (tw == CON_DIST) distx = dist(&sprite[xvar],&sprite[yvar]); @@ -5656,9 +5661,9 @@ static int parse(void) insptr++; { int lIn=GetGameVarID(*insptr++, g_i, g_p); - if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors) + if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS) { - OSD_Printf(CON_ERROR "CON_E/Q/EQSPAWNVAR: Invalid sector %d\n",line_num,g_sp->sectnum); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum); break; } j = spawn(g_i, lIn); @@ -5683,9 +5688,9 @@ static int parse(void) case CON_QSPAWN: insptr++; - if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors) + if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS) { - OSD_Printf(CON_ERROR "CON_E/Q/EQSPAWN: Invalid sector %d\n",line_num,g_sp->sectnum); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum); insptr++; break; } @@ -5719,9 +5724,9 @@ static int parse(void) hittype[g_i].temp_data[9] = 1; } - if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors) + if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS) { - OSD_Printf(CON_ERROR "CON_E/Z/EZSHOOT: Invalid sector %d\n",line_num,g_sp->sectnum); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum); insptr++; hittype[g_i].temp_data[9]=0; break; @@ -5752,9 +5757,9 @@ static int parse(void) } j=GetGameVarID(*insptr++, g_i, g_p); - if (g_sp->sectnum < 0 || g_sp->sectnum >= numsectors) + if (g_sp->sectnum < 0 || g_sp->sectnum >= MAXSECTORS) { - OSD_Printf(CON_ERROR "CON_E/Z/EZ/SHOOTVAR: Invalid sector %d\n",line_num,g_sp->sectnum); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],g_sp->sectnum); hittype[g_i].temp_data[9]=0; break; } @@ -5782,21 +5787,21 @@ static int parse(void) switch (tw) { case CON_SOUNDONCEVAR: - if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCEVAR: Invalid sound %d\n",line_num,j);break;} + if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],j);break;} if (!isspritemakingsound(g_i,j)) spritesound((short)j,g_i); break; case CON_GLOBALSOUNDVAR: - if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_GLOBALSOUNDVAR: Invalid sound %d\n",line_num,j);break;} + if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],j);break;} spritesound((short)j,g_player[screenpeek].ps->i); break; case CON_STOPSOUNDVAR: - if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_STOPSOUNDVAR: Invalid sound %d\n",line_num,j);break;} + if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],j);break;} if (isspritemakingsound(g_i,j)) stopspritesound((short)j,g_i); break; case CON_SOUNDVAR: - if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDVAR: Invalid sound %d\n",line_num,j);break;} + if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "Invalid sound %d\n",line_num,keyw[tw],j);break;} spritesound((short)j,g_i); break; } @@ -5809,7 +5814,7 @@ static int parse(void) if (j >= 0 && j < MAXUNIQHUDID-1) guniqhudid = j; else - OSD_Printf(CON_ERROR "CON_GUNIQHUDID: Invalid ID %d\n",line_num,j); + OSD_Printf(CON_ERROR "Invalid ID %d\n",line_num,keyw[tw],j); break; } @@ -5857,12 +5862,12 @@ static int parse(void) if (x1 < 0 || y1 < 0 || x2 > xdim-1 || y2 > ydim-1 || x2-x1 < 2 || y2-y1 < 2) { - OSD_Printf(CON_ERROR "CON_SHOWVIEW: incorrect coordinates\n",line_num); + OSD_Printf(CON_ERROR "incorrect coordinates\n",line_num,keyw[tw]); break; } if (sect<0 || sect>=numsectors) { - OSD_Printf(CON_ERROR "CON_SHOWVIEW: Invalid sector %d\n",line_num,sect); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],sect); break; } @@ -5976,7 +5981,7 @@ static int parse(void) int z=65536; if (fta_quotes[q] == NULL) { - OSD_Printf(CON_ERROR "CON_GAMETEXT: null quote %d\n",line_num,q); + OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],q); break; } if (tw == CON_GAMETEXTZ)z=GetGameVarID(*insptr++,g_i,g_p); @@ -5990,7 +5995,7 @@ static int parse(void) if (fta_quotes[q] == NULL) { - OSD_Printf(CON_ERROR "CON_MINITEXT: null quote %d\n",line_num,q); + OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],q); break; } minitextshade(x,y,fta_quotes[q],shade,pal,26); @@ -6013,7 +6018,7 @@ static int parse(void) if (sectnum<0 || sectnum>=numsectors) { - OSD_Printf(CON_ERROR "CON_GETZRANGE: Invalid sector %d\n",line_num,sectnum); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],sectnum); break; } getzrange(x, y, z, sectnum, &ceilz, &ceilhit, &florz, &florhit, walldist, clipmask); @@ -6037,7 +6042,7 @@ static int parse(void) if (sectnum<0 || sectnum>=numsectors) { - OSD_Printf(CON_ERROR "CON_HITSCAN: Invalid sector %d\n",line_num,sectnum); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],sectnum); break; } hitscan(xs, ys, zs, sectnum, vx, vy, vz, &hitsect, &hitwall, &hitsprite, &hitx, &hity, &hitz, cliptype); @@ -6060,7 +6065,7 @@ static int parse(void) if (sect1<0 || sect1>=numsectors || sect2<0 || sect2>=numsectors) { - OSD_Printf(CON_ERROR "CON_CANSEE: Invalid sector\n",line_num); + OSD_Printf(CON_ERROR "Invalid sector\n",line_num,keyw[tw]); SetGameVarID(rvar, 0, g_i, g_p); } @@ -6100,7 +6105,7 @@ static int parse(void) if (sectnum<0 || sectnum>=numsectors) { - OSD_Printf(CON_ERROR "CON_NEARTAG: Invalid sector %d\n",line_num,sectnum); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],sectnum); break; } neartag(x, y, z, sectnum, ang, &neartagsector, &neartagwall, &neartagsprite, &neartaghitdist, neartagrange, tagsearch); @@ -6145,7 +6150,7 @@ static int parse(void) { if (spritenum < 0 || spritenum >= MAXSPRITES) { - OSD_Printf(CON_ERROR "CON_SETSPRITE: invalid sprite ID %d\n",line_num,spritenum); + OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],spritenum); break; } setsprite(spritenum, x, y, z); @@ -6157,7 +6162,7 @@ static int parse(void) if (spritenum < 0 && spritenum >= MAXSPRITES) { - OSD_Printf(CON_ERROR "CON_MOVESPRITE: invalid sprite ID %d\n",line_num,spritenum); + OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],spritenum); insptr++; break; } @@ -6173,7 +6178,7 @@ static int parse(void) int sectnum = GetGameVarID(*insptr++,g_i,g_p), x = GetGameVarID(*insptr++,g_i,g_p), y = GetGameVarID(*insptr++,g_i,g_p); if (sectnum<0 || sectnum>=numsectors) { - OSD_Printf(CON_ERROR "CON_GETCEILZOFSLOPE/CON_SETCEILZOFSLOPE: Invalid sector %d\n",line_num,sectnum); + OSD_Printf(CON_ERROR "Invalid sector %d\n",line_num,keyw[tw],sectnum); insptr++; break; } @@ -6488,7 +6493,7 @@ static int parse(void) g_player[g_p].ps->boot_amount = *insptr; break; default: - OSD_Printf(CON_ERROR "CON_ADDINVENTORY: Invalid inventory ID %d\n",line_num,*(insptr-1)); + OSD_Printf(CON_ERROR "Invalid inventory ID %d\n",line_num,keyw[tw],*(insptr-1)); break; } insptr++; @@ -6612,7 +6617,7 @@ static int parse(void) j = GetGameVarID(*insptr++,g_i,g_p); if (j < 0 || j >= MAXVOLUMES*MAXLEVELS) { - OSD_Printf(CON_ERROR "CON_CLEARMAPSTATE: Invalid map number: %d\n",line_num,j); + OSD_Printf(CON_ERROR "Invalid map number: %d\n",line_num,keyw[tw],j); return 0; } if (map[j].savedstate) @@ -6717,7 +6722,7 @@ static int parse(void) int dq = *insptr++, sq = *insptr++; if (fta_quotes[sq] == NULL || fta_quotes[dq] == NULL) { - OSD_Printf(CON_ERROR "CON_QSPRINTF: null quote %d\n",line_num,fta_quotes[sq] ? dq : sq); + OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],fta_quotes[sq] ? dq : sq); insptr += 4; break; } @@ -6767,13 +6772,13 @@ static int parse(void) index=GetGameVarID(*insptr++,g_i,g_p); if ((index < aGameArrays[lVarID].size)&&(index>=0)) { - OSD_Printf(OSDTEXT_GREEN "CON_ADDLOGVAR: L=%d %s[%d] =%d\n",line_num, + OSD_Printf(OSDTEXT_GREEN "%s: L=%d %s[%d] =%d\n",line_num,keyw[tw], aGameArrays[lVarID].szLabel,index,m*aGameArrays[lVarID].plValues[index]); break; } else { - OSD_Printf(CON_ERROR "CON_ADDLOGVAR: invalid array index\n",line_num); + OSD_Printf(CON_ERROR "invalid array index\n",line_num,keyw[tw]); break; } } @@ -6786,7 +6791,7 @@ static int parse(void) { // invalid varID insptr++; - OSD_Printf(CON_ERROR "CON_ADDLOGVAR: invalid variable\n",line_num); + OSD_Printf(CON_ERROR "invalid variable\n",line_num,keyw[tw]); break; // out of switch } } @@ -7098,7 +7103,7 @@ static int parse(void) if (lSprite < 0 || lSprite >= MAXSPRITES) { - OSD_Printf(CON_ERROR "CON_GETACTORVAR/CON_SETACTORVAR: invalid sprite ID %d\n",line_num,lSprite); + OSD_Printf(CON_ERROR "invalid sprite ID %d\n",line_num,keyw[tw],lSprite); break; } @@ -7127,7 +7132,7 @@ static int parse(void) if (iPlayer < 0 || iPlayer >= ud.multimode) { - OSD_Printf(CON_ERROR "CON_GETPLAYERVAR/CON_SETPLAYERVAR: invalid player ID %d\n",line_num,iPlayer); + OSD_Printf(CON_ERROR "invalid player ID %d\n",line_num,keyw[tw],iPlayer); break; } @@ -7199,7 +7204,7 @@ static int parse(void) if (j < 0 || j >= ud.multimode) { - OSD_Printf(CON_ERROR "CON_CHECKAVAILWEAPON/CON_CHECKAVAILINVEN: Invalid player ID %d\n",line_num,j); + OSD_Printf(CON_ERROR "Invalid player ID %d\n",line_num,keyw[tw],j); break; } @@ -7284,7 +7289,7 @@ static int parse(void) insptr++; if (*(insptr+1) == 0) { - OSD_Printf(CON_ERROR "CON_DIVVAR: Divide by zero.\n",line_num); + OSD_Printf(CON_ERROR "Divide by zero.\n",line_num,keyw[tw]); insptr += 2; break; } @@ -7296,7 +7301,7 @@ static int parse(void) insptr++; if (*(insptr+1) == 0) { - OSD_Printf(CON_ERROR "CON_MODVAR: Mod by zero.\n",line_num); + OSD_Printf(CON_ERROR "Mod by zero.\n",line_num,keyw[tw]); insptr += 2; break; } @@ -7345,7 +7350,7 @@ static int parse(void) j=GetGameVarID(*insptr++, g_i, g_p); if (j<0 || j>=MAX_WEAPONS) { - OSD_Printf(CON_ERROR "CON_GMAXAMMO: Invalid weapon ID %d\n",line_num,j); + OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",line_num,keyw[tw],j); insptr++; break; } @@ -7357,7 +7362,7 @@ static int parse(void) j=GetGameVarID(*insptr++, g_i, g_p); if (j<0 || j>=MAX_WEAPONS) { - OSD_Printf(CON_ERROR "CON_SMAXAMMO: Invalid weapon ID %d\n",line_num,j); + OSD_Printf(CON_ERROR "Invalid weapon ID %d\n",line_num,keyw[tw],j); insptr++; break; } @@ -7378,7 +7383,7 @@ static int parse(void) if (l2==0) { - OSD_Printf(CON_ERROR "CON_DIVVARVAR: Divide by zero.\n",line_num); + OSD_Printf(CON_ERROR "Divide by zero.\n",line_num,keyw[tw]); break; } SetGameVarID(j, GetGameVarID(j, g_i, g_p)/l2 , g_i, g_p); @@ -7393,7 +7398,7 @@ static int parse(void) if (l2==0) { - OSD_Printf(CON_ERROR "CON_MODVARVAR: Mod by zero.\n",line_num); + OSD_Printf(CON_ERROR "Mod by zero.\n",line_num,keyw[tw]); break; } @@ -7499,24 +7504,13 @@ static int parse(void) else music_select=(ud.volume_number*MAXLEVELS)+(GetGameVarID(*(insptr++), g_i, g_p)); if (map[(unsigned char)music_select].musicfn == NULL) { - OSD_Printf(CON_ERROR "CON_STARTTRACK/CON_STARTTRACKVAR: null music for map %d\n",line_num,music_select); + OSD_Printf(CON_ERROR "null music for map %d\n",line_num,keyw[tw],music_select); insptr++; break; } playmusic(&map[(unsigned char)music_select].musicfn[0],music_select); break; - case CON_ACTIVATECHEAT: - insptr++; - j=GetGameVarID(*(insptr++), g_i, g_p); - if (numplayers != 1 || !(g_player[myconnectindex].ps->gm & MODE_GAME)) - { - OSD_Printf(CON_ERROR "CON_ACTIVATECHEAT: Not in a single-player game.\n"); - break; - } - osdcmd_cheatsinfo_stat.cheatnum = j; - break; - case CON_GETTEXTURECEILING: insptr++; SetGameVarID(g_iTextureID, sector[g_sp->sectnum].ceilingpicnum, g_i, g_p); @@ -7669,7 +7663,7 @@ static int parse(void) if (g_player[g_p].ps->boot_amount != *insptr) j = 1; break; default: - OSD_Printf(CON_ERROR "CON_IFPINVENTORY: invalid inventory ID: %d\n",line_num,*(insptr-1)); + OSD_Printf(CON_ERROR "invalid inventory ID: %d\n",line_num,keyw[tw],*(insptr-1)); } parseifelse(j); @@ -7726,14 +7720,14 @@ static int parse(void) if (fta_quotes[*insptr] == NULL) { - OSD_Printf(CON_ERROR "CON_QUOTE: null quote %d\n",line_num,*insptr); + OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],*insptr); insptr++; break; } if (g_p < 0 || g_p >= MAXPLAYERS) { - OSD_Printf(CON_ERROR "CON_QUOTE: bad player for quote %d: (%d)\n",line_num,*insptr,g_p); + OSD_Printf(CON_ERROR "bad player for quote %d: (%d)\n",line_num,keyw[tw],*insptr,g_p); insptr++; break; } @@ -7748,7 +7742,7 @@ static int parse(void) if (fta_quotes[i] == NULL) { - OSD_Printf(CON_ERROR "CON_USERQUOTE: null quote %d\n",line_num,i); + OSD_Printf(CON_ERROR "null quote %d\n",line_num,keyw[tw],i); break; } adduserquote(fta_quotes[i]); diff --git a/polymer/eduke32/source/misc/buildres.rc b/polymer/eduke32/source/misc/buildres.rc index 9b8a1d97b..85a740b27 100644 --- a/polymer/eduke32/source/misc/buildres.rc +++ b/polymer/eduke32/source/misc/buildres.rc @@ -31,8 +31,8 @@ BEGIN CONTROL "&Always show configuration on start", IDCALWAYSSHOW, "BUTTON", BS_AUTOCHECKBOX | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 118, 116, 140, 8 END -#define FILEVER 1,2,0,0 -#define PRODUCTVER 1,2,0,0 +#define FILEVER 1,1,9,9 +#define PRODUCTVER 1,1,9,9 #define STRFILEVER "1.2.0devel\0" #define STRPRODUCTVER "1.2.0devel\0" diff --git a/polymer/eduke32/source/misc/gameres.rc b/polymer/eduke32/source/misc/gameres.rc index 1bbe5f670..b39e6066c 100644 --- a/polymer/eduke32/source/misc/gameres.rc +++ b/polymer/eduke32/source/misc/gameres.rc @@ -52,8 +52,8 @@ BEGIN CONTROL "", IDGDATA, "LISTBOX", LBS_NOINTEGRALHEIGHT | LBS_USETABSTOPS | LBS_STANDARD | WS_CHILD | WS_VISIBLE | WS_TABSTOP, 10, 15, 226, 70 END -#define FILEVER 1,5,0,0 -#define PRODUCTVER 1,5,0,0 +#define FILEVER 1,4,9,9 +#define PRODUCTVER 1,4,9,9 #define STRFILEVER "1.5.0devel\0" #define STRPRODUCTVER "1.5.0devel\0"