Remove the xdelta3 files from the VS2010 project, too

git-svn-id: https://svn.eduke32.com/eduke32@3194 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2012-11-16 16:41:04 +00:00
parent 2ab811cd9b
commit f779b53c0f
2 changed files with 0 additions and 33 deletions

View file

@ -129,11 +129,6 @@
<ClInclude Include="source\quotes.h" /> <ClInclude Include="source\quotes.h" />
<ClInclude Include="source\savegame.h" /> <ClInclude Include="source\savegame.h" />
<ClInclude Include="source\sector.h" /> <ClInclude Include="source\sector.h" />
<ClInclude Include="source\xdelta3\xdelta3-cfgs.h" />
<ClInclude Include="source\xdelta3\xdelta3-decode.h" />
<ClInclude Include="source\xdelta3\xdelta3-hash.h" />
<ClInclude Include="source\xdelta3\xdelta3-list.h" />
<ClInclude Include="source\xdelta3\xdelta3.h" />
<ClInclude Include="source\_functio.h" /> <ClInclude Include="source\_functio.h" />
<ClInclude Include="source\_rts.h" /> <ClInclude Include="source\_rts.h" />
<ClInclude Include="source\config.h" /> <ClInclude Include="source\config.h" />
@ -283,7 +278,6 @@
<ClCompile Include="source\enet\src\protocol.c" /> <ClCompile Include="source\enet\src\protocol.c" />
<ClCompile Include="source\enet\src\unix.c" /> <ClCompile Include="source\enet\src\unix.c" />
<ClCompile Include="source\enet\src\win32.c" /> <ClCompile Include="source\enet\src\win32.c" />
<ClCompile Include="source\xdelta3\xdelta3.c" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="build\Makefile.msvc" /> <None Include="build\Makefile.msvc" />

View file

@ -55,15 +55,6 @@
<Filter Include="eduke32\headers\editor"> <Filter Include="eduke32\headers\editor">
<UniqueIdentifier>{3477e5cd-29a4-42b2-8c3f-ca4618242526}</UniqueIdentifier> <UniqueIdentifier>{3477e5cd-29a4-42b2-8c3f-ca4618242526}</UniqueIdentifier>
</Filter> </Filter>
<Filter Include="xdelta3">
<UniqueIdentifier>{12a5b319-4b7f-48b1-8951-2c8a99f6b9de}</UniqueIdentifier>
</Filter>
<Filter Include="xdelta3\headers">
<UniqueIdentifier>{4f8ecf07-86d9-4285-9592-8e1644737b05}</UniqueIdentifier>
</Filter>
<Filter Include="xdelta3\source">
<UniqueIdentifier>{638f3a5e-877a-4371-9cf9-4fa9bd727f81}</UniqueIdentifier>
</Filter>
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ClInclude Include="build\include\a.h"> <ClInclude Include="build\include\a.h">
@ -372,21 +363,6 @@
<ClInclude Include="source\sounds_mapster32.h"> <ClInclude Include="source\sounds_mapster32.h">
<Filter>eduke32\headers\editor</Filter> <Filter>eduke32\headers\editor</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="source\xdelta3\xdelta3.h">
<Filter>xdelta3\headers</Filter>
</ClInclude>
<ClInclude Include="source\xdelta3\xdelta3-cfgs.h">
<Filter>xdelta3\headers</Filter>
</ClInclude>
<ClInclude Include="source\xdelta3\xdelta3-decode.h">
<Filter>xdelta3\headers</Filter>
</ClInclude>
<ClInclude Include="source\xdelta3\xdelta3-hash.h">
<Filter>xdelta3\headers</Filter>
</ClInclude>
<ClInclude Include="source\xdelta3\xdelta3-list.h">
<Filter>xdelta3\headers</Filter>
</ClInclude>
<ClInclude Include="source\input.h"> <ClInclude Include="source\input.h">
<Filter>eduke32\headers</Filter> <Filter>eduke32\headers</Filter>
</ClInclude> </ClInclude>
@ -686,9 +662,6 @@
<ClCompile Include="source\sounds_mapster32.c"> <ClCompile Include="source\sounds_mapster32.c">
<Filter>eduke32\source\editor</Filter> <Filter>eduke32\source\editor</Filter>
</ClCompile> </ClCompile>
<ClCompile Include="source\xdelta3\xdelta3.c">
<Filter>xdelta3\source</Filter>
</ClCompile>
<ClCompile Include="source\input.c"> <ClCompile Include="source\input.c">
<Filter>eduke32\source</Filter> <Filter>eduke32\source</Filter>
</ClCompile> </ClCompile>