diff --git a/polymer/eduke32/build/include/polymer.h b/polymer/eduke32/build/include/polymer.h index c2ab4759b..74ae7626f 100644 --- a/polymer/eduke32/build/include/polymer.h +++ b/polymer/eduke32/build/include/polymer.h @@ -1,19 +1,4 @@ -// here lies the GREAT JUSTICE RENDERER -// TODO : -// - CORE STUFF -// o there's also the texture alignment problem Hunter reported (san andreas fault) -// o RTT portals (water) -// o clip mirrors/portals to their planes -// o merge mirrors/portals from the same plane -// - SPRITES -// o sprite panning -// - SKIES -// o skyview -// - MDSPRITES -// o need full translation and rotation support from CON to attach to game world or tags -// -// the renderer should hopefully be pretty solid after all that -// the rest will be a bliss :) +// Here lies the slow as shit renderer! #ifndef _polymer_h_ # define _polymer_h_