Lunatic: replace some allocations by static data, some translator fixes.

Fix 'setsprite' and 'music'. A good timing test for actors performance is
the starfield of WGR2's E1L1 ("Nexus").

git-svn-id: https://svn.eduke32.com/eduke32@3558 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-03-13 10:48:23 +00:00
parent 3b3bc6bc01
commit f6d1af0532
4 changed files with 39 additions and 22 deletions

View file

@ -1220,6 +1220,9 @@ function _canseespr(s1, s2)
return cansee(sprite[s1], sprite[s1].sectnum, sprite[s2], sprite[s2].sectnum) and 1 or 0 return cansee(sprite[s1], sprite[s1].sectnum, sprite[s2], sprite[s2].sectnum) and 1 or 0
end end
-- TODO: replace ivec3 allocations with stores to a static ivec3, like in
-- updatesector*?
-- CON "hitscan" command -- CON "hitscan" command
function _hitscan(x, y, z, sectnum, vx, vy, vz, cliptype) function _hitscan(x, y, z, sectnum, vx, vy, vz, cliptype)
local srcv = geom.ivec3(x, y, z) local srcv = geom.ivec3(x, y, z)

View file

@ -1486,11 +1486,11 @@ do
local lineinfo local lineinfo
concode, lineinfo = lunacon.compile(confn) concode, lineinfo = lunacon.compile(confn)
assert(lineinfo)
if (concode == nil) then if (concode == nil) then
error("Failure compiling CON code, exiting.", 0) error("Failure compiling CON code, exiting.", 0)
end end
assert(lineinfo)
-- Translate one Lua line number to a CON file name + line number -- Translate one Lua line number to a CON file name + line number
local function transline(lnum) local function transline(lnum)
@ -1735,7 +1735,7 @@ setfenv(0, _G)
if (concode) then if (concode) then
local confunc, conerrmsg = loadstring(concode, "CON") local confunc, conerrmsg = loadstring(concode, "CON")
if (confunc == nil) then if (confunc == nil) then
error("Failure loading translated CON code: "..conerrmsg) error("Failure loading translated CON code: "..conerrmsg, 0)
end end
confunc() confunc()
end end

View file

@ -859,22 +859,24 @@ end
-- TODO: should these rather be one function, and the specific kind of updating -- TODO: should these rather be one function, and the specific kind of updating
-- controlled by an argument? -- controlled by an argument?
local us_retsect = ffi.new("int16_t [1]")
function updatesector(pos, sectnum) function updatesector(pos, sectnum)
local sect = ffi.new("int16_t [1]", sectnum) us_retsect[0] = sectnum
ffiC.updatesector(pos.x, pos.y, sect) ffiC.updatesector(pos.x, pos.y, us_retsect)
return sect[0] return us_retsect[0]
end end
function updatesectorbreadth(pos, sectnum) function updatesectorbreadth(pos, sectnum)
local sect = ffi.new("int16_t [1]", sectnum) us_retsect[0] = sectnum
ffiC.updatesectorbreadth(pos.x, pos.y, sect) ffiC.updatesectorbreadth(pos.x, pos.y, us_retsect)
return sect[0] return us_retsect[0]
end end
function updatesectorz(pos, sectnum) function updatesectorz(pos, sectnum)
local sect = ffi.new("int16_t [1]", sectnum) us_retsect[0] = sectnum
ffiC.updatesectorz(pos.x, pos.y, pos.z, sect) ffiC.updatesectorz(pos.x, pos.y, pos.z, us_retsect)
return sect[0] return us_retsect[0]
end end
function printf(fmt, ...) function printf(fmt, ...)

View file

@ -161,7 +161,14 @@ local function new_initial_codetab()
-- switch function table, indexed by global switch sequence number: -- switch function table, indexed by global switch sequence number:
"local _SW = {};", "local _SW = {};",
-- CON "states" (subroutines), gamevars and gamearrays (see mangle_name()) -- CON "states" (subroutines), gamevars and gamearrays (see mangle_name())
"local _F,_V,_A={},{},{};" "local _F,_V,_A={},{},{};",
-- Static ivec3s so that no allocations need to be made.
"local _IVEC = { _geom.ivec3(), _geom.ivec3() }",
[[local function _IV(num, x, y, z)
local v=_IVEC[num]; v.x=x; v.y=y; v.z=z; return v;
end
]],
} }
end end
@ -926,9 +933,14 @@ function Cmd.definesound(sndnum, fn, ...)
end end
function Cmd.music(volnum, ...) function Cmd.music(volnum, ...)
if (not (volnum >= 0 and volnum < conl.MAXVOLUMES+1)) then if (volnum==0) then
-- NOTE: MAXVOLUMES is OK, since it's MapInfo[(MAXVOLUMES+1)*MAXLEVELS] warnprintf("`music' for volume 0 not yet implemented")
errprintf("volume number is negative or exceeds MAXVOLUMES=%d", conl.MAXVOLUMES) return
end
if (not (volnum >= 1 and volnum <= conl.MAXVOLUMES)) then
-- NOTE: Don't allow MAXVOLUMES+1 for now.
errprintf("volume number must be between 1 and MAXVOLUMES=%d", conl.MAXVOLUMES)
return return
end end
@ -944,7 +956,7 @@ function Cmd.music(volnum, ...)
if (ffi) then if (ffi) then
for i=1,#filenames do for i=1,#filenames do
assert(type(filenames[i])=="string") assert(type(filenames[i])=="string")
ffiC.C_DefineMusic(volnum, i-1, "/"..filenames[i]) ffiC.C_DefineMusic(volnum-1, i-1, "/"..filenames[i])
end end
end end
@ -2031,7 +2043,7 @@ local Cinner = {
addweaponvar = cmd(R,R) -- NLCF addweaponvar = cmd(R,R) -- NLCF
/ handle.addweapon, / handle.addweapon,
cansee = cmd(R,R,R,R,R,R,R,R,W) cansee = cmd(R,R,R,R,R,R,R,R,W)
/ "%9=cansee(_geom.ivec3(%1,%2,%3),%4, _geom.ivec3(%5,%6,%7),%8) and 1 or 0", / "%9=cansee(_IV(1,%1,%2,%3),%4, _IV(2,%5,%6,%7),%8) and 1 or 0",
canseespr = cmd(R,R,W) canseespr = cmd(R,R,W)
/ "%3=_con._canseespr(%1,%2)", / "%3=_con._canseespr(%1,%2)",
changespritesect = cmd(R,R) changespritesect = cmd(R,R)
@ -2175,11 +2187,11 @@ local Cinner = {
ssp = cmd(R,R) ssp = cmd(R,R)
/ handle.NYI, / handle.NYI,
setsprite = cmd(R,R,R,R) setsprite = cmd(R,R,R,R)
/ "sprite[%1]:setpos(_geom.ivec3(%1,%2,%3))", / "sprite[%1]:setpos(_IV(1,%2,%3,%4))",
updatesector = cmd(R,R,W) updatesector = cmd(R,R,W)
/ format("%%3=updatesector(_geom.ivec3(%%1,%%2),%s)", SPS".sectnum"), / format("%%3=updatesector(_IV(1,%%1,%%2,0),%s)", SPS".sectnum"),
updatesectorz = cmd(R,R,R,W) updatesectorz = cmd(R,R,R,W)
/ format("%%4=updatesectorz(_geom.ivec3(%%1,%%2,%%3),%s)", SPS".sectnum"), / format("%%4=updatesectorz(_IV(1,%%1,%%2,%%3),%s)", SPS".sectnum"),
getactorangle = cmd(W) getactorangle = cmd(W)
/ ("%1="..SPS".ang"), / ("%1="..SPS".ang"),
@ -2193,9 +2205,9 @@ local Cinner = {
/ "%1=_con._angtotarget(_aci)", / "%1=_con._angtotarget(_aci)",
getceilzofslope = cmd(R,R,R,W) getceilzofslope = cmd(R,R,R,W)
/ "%4=sector[%1]:ceilingzat(_geom.ivec3(%2,%3))", / "%4=sector[%1]:ceilingzat(_IV(1,%2,%3,0))",
getflorzofslope = cmd(R,R,R,W) getflorzofslope = cmd(R,R,R,W)
/ "%4=sector[%1]:floorzat(_geom.ivec3(%2,%3))", / "%4=sector[%1]:floorzat(_IV(1,%2,%3,0))",
getcurraddress = cmd(W) getcurraddress = cmd(W)
/ handle.NYI, -- will never be / handle.NYI, -- will never be
getticks = cmd(W) getticks = cmd(W)